Sections

Sega “reasonably encouraged” by Vanquish sales

Tuesday, 26 October 2010 06:44 GMT By Johnny Cullen

vanquish

Sega West boss Mike Hayes has told IGN the publisher is “reasonably encouraged” by sales of OTT Platinum shooter Vanquish.

Exact official figures haven’t been revealed yet, but according to a report from Sega Bits, first day Japanese sales of the game were at 56k, with a majority of sales towards the PS3 SKU.

Despite that, Hayes remains optimistic.

“It’s been in the marketplace for two days, we’ve seen the day one numbers and we’re reasonably encouraged, but I think we need to see the rest of week one and probably week two just to see how it’s going to play out,” he told IGN.

“The challenge is that it’s a new franchise and that it’s releasing head-to-head with a lot of established franchises in the busiest time of the year.”

Vanquish released last week in the US last Tuesday and in Europe and UK on Friday to critical success.

Latest

  • Myst TV series now with Hulu – rumour

    Myst is still in line to spawn a TV drama. A Myst TV series was announced in October, but there was no talk of a network picking it up. Now whisperers have it that Hulu has signed the Legendary Television project. The rumour comes via Deadspin, which does not name its sources, but describes a […]

  • Silent Hills demo P.T. erased so thoroughly you can’t even re-download it now

    Why do you make it so hard to love you, Konami? P.T., the thoroughly excellent, genuinely terrifying, magnificently layered playable teaser for the cancelled Silent Hills, has now been removed from the PlayStation Store. According to both Kotaku and Polygon, the demo has been so thoroughly erased, in fact, that even if you downloaded it […]

  • Killzone 1080p false advertising lawsuit dismissed

    The Killzone: Shadow Fall Resolutiongate lawsuit has ended with a whimper rather than a bang. Last year, a class action lawsuit was brought against Sony over Killzone: Shadow Fall. The suit alleged Sony was guilty of negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement for claiming that Shadow Fall had 1080p graphics, […]

  • Don’t trust marketing – trust this unscripted Magicka 2 gameplay capture

    The latest Magicka 2 trailer pokes gentle fun at gameplay trailers that present as unscripted capture of players who definitely aren’t paid voice actors. The trailer below advertises Magicka 2′s features ahead of its May 26 PC and PS4 launch (although the Challenge Mode is available right now with pre-orders). Behold: If you’re not familiar […]

  • Pedestrians turn dangerous in this GTA 5 mod

    GTA 5 mods just keep giving. GTA 5 doesn’t have the suite of cheats progenitor GTA: San Andreas did, but you can recreate at least one of them using a new mod by Trumple. The mod, which can be toggled in-game with F5 once installed, gives pedestrians weapons and makes them hyper aggressive. The streets […]

  • Mega Man Legends prequel rated for re-release

    Mega Man Legends still isn’t available on console networks, but it looks like its prequel is on the way. The Misadventures of Tron Bonne is a 1999 PSone title which served as a prequel to Mega Man Legends. The ESRB has rated it for PlayStation 3, PSP and Vita, suggesting it’s soon to be re-released […]

  • Tales of Zestiria PS4 rumours to be cleared up soon

    Tales of Zestiria will exit rumour limbo quite soon. Tales of Zestiria is rumoured for PS4 release, but Bandai Namco has so far refused to comment on the matter. In a Facebook post inaccessible in many territories but screengrabbed by Gematsu, the publisher’s Asian branch said it would be able to comment on rumours related […]

  • Sega is skipping E3 for the first time ever

    Sega won’t even have a booth at E3 2015. The end times approach, hey. Sega games will be on show at partner’s booths, but the publisher itself is missing from the attendees list. Ars Technica reports Sega hasn’t missed an E3 since the show launched in 1995, but will break tradition this year. Sega doesn’t […]

  • GTA 5 car gun mod is ridiculous, awesome

    Today, the Internet is in love with a particularly ridiculous GTA 5 mod. GTA 5 has a lot of cool weapons and mods have added even more. Topping yesterday’s excellent gravity gun is the vehicle cannon, which fires cars instead of bullets. Cars. Instead of bullets. Here’s a video of the mod in action courtesy […]

  • Mortal Kombat X PC patch pulled after erasing save files

    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2, new Need for Speed due early 2016

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

46 Comments

  1. Blerk

    Well, I hope it works out for them. It seems more likely that it won’t, but at least they tried, no?

    #1 5 years ago
  2. AHA-Lambda

    please buy it everyone ;_;

    you there! Yes YOU! You who complains about the lack of creativity and innovation in games! You want that?

    BUY THIS GAME!!

    If you don’t then you have no right to ever complan why CoD 9 gets to sell 20 million units again!

    #2 5 years ago
  3. YoungZer0

    If it fails then it’s because of SEGA’s lack for advertising it properly.

    Frankly i have no problem if this game fails. I want games with a smart story, and a refreshing art-direction.

    #3 5 years ago
  4. Robo_1

    If Zavvi ever decide to ship my copy, then I look forward to contributing to those sales figures.

    Let’s face it though, with most games being front loaded sales wise, those figures can’t make for very pretty reading over at Sega HQ. What’s sad is that it seems they’ve created something quite special, and it must be extremely frustrating for them to be generally ignored by the gaming masses, who then flock to not dissimilar experiences like Gears Of War in their millions.

    Whatever Platinum do next, they need to factor a good dose of marketing and multiplayer into the equation.

    Although that said, Vanquish has been respectably promoted across the net, but Sega just lack the funds to generate much of a ripple across the wider action crowd.

    #4 5 years ago
  5. pukem0n

    if this game had local split screen mode i’d actually prefer it to Gears of War *ducksandruns*
    yeah, it’s that awesome!!!

    #5 5 years ago
  6. Michael O’Connor

    Game’s a masterpiece. If you don’t buy this, you have no right to criticise the industry for a lack of innovation ever again.

    Bayonetta sold just fine. All this proves is that you don’t need to sell a game during the holiday seasons. The abysmal sales of the titles released over the last few weeks seem to indicate that, in fact, it will have an extremely negative impact on the sales of you game, especially if it’s a new franchise.

    People are too busy either playing or waiting for the megatons – Halo, Call of Duty, etc.

    #6 5 years ago
  7. Callum

    is it REALLY that good?

    The demo I played at expo was…boring. There was nothing new, it was gears but instead of brown they painted everything white? Sure, jumping in the giant mech thing was interesting…but it certainly wasn’t new?

    What EXACTLY does it do so differently that I should go out right now and buy a copy?

    #7 5 years ago
  8. Callum

    The answer: I don’t know, because I’ve not seen a single fucking advert for it. Nice play Sega.

    #8 5 years ago
  9. Michael O’Connor

    @7 You’re playing it wrong: http://www.thegamingvault.com/2010/10/protip-vanquish-is-not-a-cover-shooter/

    #9 5 years ago
  10. Blerk

    Is it really that innovative, Michael? It is just a third-person shooter after all.

    I’m not saying that that’s bad, but ‘innovative’ wouldn’t be one of the words I’d have automatically thought of when seeing Vanquish.

    #10 5 years ago
  11. Michael O’Connor

    @10 The game is an exercise in gameplay purity. Every weapon has it purpose, every skill and ability is refined to within an inch of its life. It makes every single third person shooter that had ever been created up to this point look amateurish and poorly developed.

    Vanquish does for third person shooters what Bayonetta did for spectacle fighters. It didn’t just raise the bar… it put the bar on such a high level that almost nobody else can reach it. I can safely say that anyone who doesn’t get why Vanquish is so innovative has no real understanding of the depth of GAMEplay. That or they don’t care.

    If you’re looking for an experience to immerse yourself, Vanquish is not the game for you. If you’re looking for some of the most perfected gameplay ever seen in gaming though, then Vanquish is a dream come true.

    Vanquish is not a cover shooter. Calling Vanquish a cover shooter is like saying a rainbow has two colours.

    #11 5 years ago
  12. Blerk

    Hmm. The one thing I can absolutely say about both Vanquish and Bayonetta is that I absolutely don’t ‘get’ them, I find neither particularly appealing. Judging by the sales of both I think it’s safe to assume that I’m not alone on that.

    From the demos of both I think it’s fair to say that in both cases they haven’t done a very good job of introducing the player to the mechanics and that’s possibly why they’ve been such a hard sell despite the review scores.

    Bayonetta I saw that enormous combos list and pretty much switched off straight away. Vanquish I played and quite liked initially but then got super-punished because I was ‘playing it wrong’. When the game doesn’t really explain how to ‘play it right’, that’s a problem – you shouldn’t have to go and look up YouTube videos to figure out how it’s supposed to work. If you’re breaking existing conventions then surely it’s in the game’s best interest to introduce them to you properly?

    Of course, the full game might do that – I don’t know because I didn’t buy it. But if the demo had done that then perhaps it would’ve stood a better chance with me? And possibly a lot of other people?

    #12 5 years ago
  13. Michael O’Connor

    @12 The only one missing out is you. These games have Easy Automatic modes for people too lazy or too unwilling to learn.

    Bayonetta sold just fine, so I’m not sure what your point there is.

    #13 5 years ago
  14. StolenGlory

    @13

    Agreed on your points but also I’m not sure on this but didn’t Bayonetta do a million?

    @VG247 Web Admin

    For fuck sake when are you going to sort out the comment posting issue prompt that says ‘You’re posting too quickly’ when you’re not.

    We’ve been waiting fucking months for what appears to be an easy fix.

    #14 5 years ago
  15. RETARDED VIKING

    Manage to get this game loan to me and well, the gamplay had a good idea rolling but it got repetitive fast.i’d like to see a sequel and adress the issues, like the camera sometimes it just goes crazy when im dodging/rolling.

    #15 5 years ago
  16. SplatteredHouse

    “You’re playing it wrong” What a precious defense/criticism! :D
    If the game wants to be played a certain way, then it, I agree with Blerk on this, does need to show how it should be played, either through its mechanics (is “you’re dead’, really a valid method of feedback – discuss) or tutorial of some kind.

    #16 5 years ago
  17. Blerk

    Well, Bayonetta sold fine once it hit the discount bins. It might’ve done reasonable numbers but I’d be surprised if they made the money out of it that they’d have hoped for considering the review scores.

    For Bayonetta I’m perfectly willing to accept that the problem is mine – I don’t like learning dozens of combos, I don’t find that kind of game fun.

    For Vanquish, I’m not so sure it’s me at fault. If it looks like a ham sandwich and tastes like a ham sandwich at first bite then I don’t think it’s wrong to assume that I should eat it like a ham sandwich. If I then subsequently find that the centre of said sandwich is full of rocks and I break my teeth, I don’t much appreciate being told after the event that I’ve been “eating it wrong”. The rocks and the method of eating should’ve been clearly labelled on the packaging.

    I think that analogy might’ve gotten away from me slightly. :-D

    #17 5 years ago
  18. Michael O’Connor

    @16 Both the demo and full game have a tutorial.

    If you’re still playing badly after that, then lower the difficulty.

    @17 You don’t need to learn 80% of Bayonetta’s combos unless you’re super hardcore and trying to top the leaderboards.

    #18 5 years ago
  19. Gadzooks!

    I’d have to agree with Blerk here.

    Although polished and wacky and very very Japanese (all good things btw) I didnt ‘click’ with Vanquish at all, and I’m pretty sure that is down to not explaining the large range of moves in the demo.

    It would have been better to actually prevent the player from playing the game like a regular 3rd person shooter, at least in the first level so that the more spectacular move set is showcased and imprinted on the player.

    Even though I didn’t ‘get’ Vanquish I do hope it sells, as it does seem to be genuinely pushing established boundaries, both technically and design/gameplay wise.

    #19 5 years ago
  20. Blerk

    The trouble with Vanquish’s tutorial is that it teaches you the controls but it doesn’t teach you how to play the game.

    #20 5 years ago
  21. Michael O’Connor

    Then play it and figure it out.

    It’s not rocket science.

    #21 5 years ago
  22. Blerk

    I did. I couldn’t. Interest lost. Game fail.

    #22 5 years ago
  23. Michael O’Connor

    It’s not the designer’s fault if you’re too lazy to learn.

    They’re video games, not video toys. You play with a toy. You learn a game.

    #23 5 years ago
  24. StolenGlory

    “The trouble with Vanquish’s tutorial is that it teaches you the controls but it doesn’t teach you how to play the game.”

    Surely once you know the controls it’s the kind of game where it’s down to skill? I mean once you’ve learned the controls you’re effectively given the tools to finish the game at which point it’s just a case of knowing when to dodge, which weapons to use, when you use cover and so on.

    The game has a simple premise (hyper kinetic cover shooter) but once you’ve learned the controls it’s up to you to master it; which to be fair, is how it should be with a game from this type of genre that presents you with a genuine challenge.

    Equally, I got a far larger sense of accomplishment out of beating Vanquish’s fiendish bosses than I did out of Enslaved for example, simply because the skill requirement was higher and as a result it felt good that I what I had practiced and learnt allowed me to finish the game.

    #24 5 years ago
  25. Robo_1

    I thought the tutorial included with Vanquish was pretty well rounded.

    Like any game which does things a bit different, it takes a bit of time to adjust to how Vanquish plays. I hated my first run through of the demo, but if you stick with it, it’s immensely rewarding.

    That said it’s not for everyone. It’s so hectic that it can really be a strain to play, but for those who enjoy games which put you in “the zone”, there’s few like it.

    #25 5 years ago
  26. Michael O’Connor

    For the record, sales of Bayonetta were around 1.35million wordwide (as stated by Examiner), a few weeks after its release. You can probably add a few hundred thousand onto that figure since.

    #26 5 years ago
  27. Blerk

    @24, I would agree with that if it wasn’t for the fact that Vanquish appears to require such a radically different style of play the practically every other third-person shooter out there. Given that it’s so different it would’ve been nice for them to have a playable tutorial level which takes you through the basics of how you’re supposed to be playing the game.

    As it is it teaches you the controls and then throws you into something that looks like a standard 3ps, so you play it like a standard 3ps and it doesn’t work.

    This isn’t a fault with the gameplay, it’s a fault with the accessibility. You don’t have the information you need to play the game properly up front. That’s not to say that the game’s broken or somehow substandard, it’s that the game is its own worst enemy – it creates a bad first impression with a large chunk of the audience it’s aiming to sell to by failing to point out the basics of the gameplay.

    It’s not laziness on the part of the player, it’s short-sightedness on the part of the designers. They know how to play the game. We don’t. Maybe some people would check out videos on YouTube and go back and try again, and maybe those people would have a good time and be convinced. But I’m willing to bet that most won’t – and that’s precisely why the demo was so lacking.

    First impressions are absolutely everything. There’s so much stuff out there in competition it’s essential that you get those first impressions right. Vanquish doesn’t.

    #27 5 years ago
  28. Telepathic.Geometry

    I finished this game last night after two pretty much solid days of playing it on Hard from the start. The joy in the game is learning how to beat everybody, and learning the layout of the levels.

    For example, first level, I figured out my gameplan was to rush in, slowtime, kick a face, go get the sniper rifle, come back, slowtime shoot, dash, kick face, snipe heavy artillery bastards, run in, save my allies, bomb into the bunker, cover and shoot, hijack mech, gun down the reinforcements…

    …and that’s just the first level. Every level has its perfect gameplay style. This, like Dead Space before it, is a flawless game in my opinion, and I wholeheartedly implore gamers to give it a fair shake. It makes Gears look like a massive turd!

    #28 5 years ago
  29. StolenGlory

    @27

    Given the developer’s heritage a standard 3rd person shooter coming from them would be the last thing I would go into that game expecting.

    I must ask however, what specifically caught you off guard Blerk?

    #29 5 years ago
  30. Michael O’Connor

    “I would agree with that if it wasn’t for the fact that Vanquish appears to require such a radically different style of play the practically every other third-person shooter out there.”

    And yet we all cry when the industry keeps rehashing the same ideas over and over and over and over and over again?

    Hilarious.

    “It’s not laziness on the part of the player, it’s short-sightedness on the part of the designers. They know how to play the game. We don’t.”

    You are seriously over-estimating Vanquish’s learning curve if you think it requires looking at YouTube and other better players to play it well. You don’t.

    It took me two minutes of getting killed behind cover to realise that “Oh, you know… maybe I should boost around a little more and make optimal use of my boost, instead of just randomly shooting shit.”

    “But I’m willing to bet that most won’t – and that’s precisely why the demo was so lacking.”

    That’s why they have Easy Automatic. People seem offended by the fact that normal actually requires some skill. With most games nowadays, normal is the new easy.

    “First impressions are absolutely everything.”

    Only if you’re an incredibly simple person not willing to dig a little deeper and appreciate what’s under the surface. And that’s not an insult against you, because you’re quite the smart fellow and I’m actually incredibly surprised by your quick dismissal of the game.

    #30 5 years ago
  31. Telepathic.Geometry

    @Blerk: I see what you’re saying, but I think that what you’re suggesting is like a hint system in Professor Layton/Zelda to tell you where to go and what to do when you’re stuck.

    Just keep playing and experimenting with your lovely shiny battle suit. I was slowtiming and dashing my way towards a massive robot last-night with the intention of kicking it. If you love exploration in games, that’s how you explore. Can I kick more than one guy at a time, can I kick one guy more than once? What does my melee do with this weapon? Can I slide under his legs, and slow-time, and shoot him in the back? Can I get this robot to shoot this robot by drawing his fire?

    If you wanna know these answers, this game is for you. If not, well, you’re missing out.

    #31 5 years ago
  32. StolenGlory

    Vanquish breaks the 3rd person cover mould in so many ways that yes, it expects the player to evolve alongside the concept.

    Evolution is never sign posted; instead we discover and learn and in essence this is one of the core mechanics behind Bayonetta and Vanquish I feel.

    Telepathic.Geometry’s post of his strategy for beating the first level of the game is an apt example of this.

    #32 5 years ago
  33. DaMan

    @17 Blerk – Bayonetta reached 1.35 million in May, it sold a million in it’s first month: http://ps3.ign.com/articles/106/1066973p1.html

    #33 5 years ago
  34. Psychotech

    I’m 100% with Michael O’ Connor on this .he covered up almost everything i wanted to say about this game.The game is a masterpiece.
    There are different ways to play this game,you can either play it cover and shoot or you can go all out using the ARS unit properly which is how the game is supposed to be played and will give you less hard time.At first you won’t get how the game is supposed to be played but eventualy it will come naturaly as you progress through Acts and you’ll really have a blast.
    Platinum once again made a masterpiece

    #34 5 years ago
  35. StolenGlory

    @34

    Agreed. Ergh, I just looked at my #32 post and realised it didn’t actually say anything and was just in fact loads of gushing instead.

    Ah well :)

    #35 5 years ago
  36. Blerk

    It really wasn’t a ‘quick’ dismissal from me. I must’ve tried to beat that boss at the end of the demo at least 50 times and never managed it, no matter what I tried. At some point that stops being fun, and you give up. Even if I had managed to beat that boss, I probably wouldn’t have bought the game by that point because I’d be presuming that every boss thereafter would frustrate in a similar fashion – the damage had been done.

    The trouble with ‘easy’ modes is that quite often they then make the game too easy. Take, for instance, Devil May Cry. In normal mode I couldn’t play that for toffee. In easy mode I could play it with my eyes shut. As a result, I had fun with neither mode and found the game exceptionally tedious. Playing Bayonetta brought that memory back and that’s precisely why I didn’t buy it. Playing Vanquish made me think of Bayonetta – same result.

    I suppose the answer to all this is actually really simple – neither of these games are ‘for me’. And that’s fine – there’s plenty of other stuff that is. But to see a new IP underperform is quite sad even if you’re not sold on it. I just wonder if they could’ve done something fairly simple and encouraged more people to give it a chance?

    #36 5 years ago
  37. Michael O’Connor

    If it took you that many tries and you still couldn’t beat the first boss Blerk, the problem here seriously isn’t with the game…

    #37 5 years ago
  38. Blerk

    I didn’t say that it was. And I’m not saying that I would’ve beaten it even if I had known where I was going wrong. But I’d have probably stood a much better chance.

    #38 5 years ago
  39. SplatteredHouse

    “Every level has its perfect gameplay style.”
    Oh no…It’s one of those, huh?
    /readies for line through
    /wavers

    @StolenGlory: “this is one of the core mechanics behind Bayonetta”
    How did you get beyond the first witch wall you encountered? With that, you either learn the technique, or be thrown back every time, until you have. Ninja Gaiden leaves scrolls on fallen (failed) ninjas and again, you learn the way, or you, essentially, don’t continue…They tell you what to do, then leave you to have at it.

    It seems as if you all, proponents of Vanquish, are saying that this is still the case in V, except, that there are no barriers to encounter if you’re “playing it wrong”. So, the game does nothing, either to inform you, or try to correct your errant approach – is that it?
    That it’s content for you to play it, and feel dissatisfied afterwards, and it’s on you, because you didn’t follow the studio’s covert, internal train of thought on its design – I have little surprise in the current result, if that’s the case.

    #39 5 years ago
  40. Michael O’Connor

    @39 “It seems as if you all, proponents of Vanquish, are saying that this is still the case in V, except, that there are no barriers to encounter if you’re “playing it wrong”.

    There is a barrier in Vanquish. You die.

    “That it’s content for you to play it, and feel dissatisfied afterwards, and it’s on you, because you didn’t follow the studio’s covert, internal train of thought on its design.”

    The game has plenty of versatility in how you can approach things, but you still have to use all the tools at your disposal. The opening boss, for instance, can be taken in about half a dozen different ways.

    To use an analogy I constantly fall back on to describe this game… why would you want to paint a rainbow using only one colour?

    #40 5 years ago
  41. No_PUDding

    I hate the game, but I respect the transparency of these PR types.

    I hope it’s a modesty that’d be present even if SEGA weren’t on hard times.

    #41 5 years ago
  42. JonFE

    Well, my impression of the demo matches Blerk’s on this one, but I’m willing to part with my hard-earned and be proven wrong…

    …once it hits the bargain bins… 8)

    #42 5 years ago
  43. SplatteredHouse

    “To use an analogy I constantly fall back on to describe this game… why would you want to paint a rainbow using only one colour?”

    I don’t have an analogy, but I do have this: A life bar, a life bar! Those are better, red, right. ;)

    “There is a barrier in Vanquish. You die.”
    Yes. But what should a player realise from that? They could just be using a poor choice of weapon, not be the right distance from the enemy – that feedback could be a signal of practically anything. It’s a catch-all, kill nothing method. Arguably, unsuitable in this particular case.

    #43 5 years ago
  44. StolenGlory

    ““There is a barrier in Vanquish. You die.”

    “Yes. But what should a player realise from that? They could just be using a poor choice of weapon, not be the right distance from the enemy – that feedback could be a signal of practically anything. It’s a catch-all, kill nothing method. Arguably, unsuitable in this particular case.”

    And just as arguably, skill and mastery of the game will mitigate the above to a greater extent.

    #44 5 years ago
  45. Michael O’Connor

    @43 It’s very easy to pick up on the signals.

    If I was killed in one shot, I should pay better attention to the audible and visual cues and speed dash out of the way of those super powerful attacks. If I get over-run by enemies, I shouldn’t run into that area so quickly.

    Etc. etc.

    Seriously, it blows my mind that someone couldn’t be the first boss. If you’re using cover, dodging when necessary, and making generous use of slow down, it’s not particularly hard.

    @44 Who wants skill and challenge in a game any more, SG? You’re talking crazy talk!

    #45 5 years ago
  46. SunKing

    I played the demo twice and thought it was okay. Nothing really popped out at me as anything particularly original, though. Either the demo is representative of the game and I just didn’t like it that much, or they messed up with the choice of level. And, also, if the game sells poorly, given that it’s got a high aggregate of scores, that will again likely be down to Sega’s marketing.

    Regardless, I’m not sold on it at full price. When it inevitably drops down to a more reasonable sub-twenty pounds, we can talk.

    #46 5 years ago

Comments are now closed on this article.

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • What is Metal Gear Solid: The 1984 Collection?

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]