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F1 2010 patch now in certification

Tuesday, 26th October 2010 14:37 GMT By Johnny Cullen

f1 2010

Codemasters has revealed a much-asked for patch for F1 2010 is now in certification.

Codies made the news on its forums earlier this morning.

“The team have been hard at work and as a result we have now completed all internal testing on the patch,” said community boss Ian Webster.

“The patch is now in submission with Microsoft and Sony for all 3 platforms, and once this process has been successfully completed the patch will be released, ready for you to download.

“Keep an eye out on the forums, facebook, and twitter, as we’ll let you know as soon as it’s ready to download.”

It’s not known yet what exactly the update will fix, though.

F1 2010 released last month for PS3, 360 and PC, and core fans have bitterly complained about bugs.

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2 Comments

  1. NoxNoctisUmbra

    Who plays F1 game in 30 FPS? This whole game needs to be fuckin redone.. so many glitches

    #1 4 years ago
  2. daniel8157

    1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

    2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

    3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

    4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

    5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

    6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

    7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

    In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-

    1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

    2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

    3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

    4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

    5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.

    6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

    7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

    8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

    #2 4 years ago

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