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id’s Willits: Zenimax saved the day with RAGE

Tuesday, 19th October 2010 08:54 GMT By Nathan Grayson

rage6

If it weren’t for Zenimax, we’d probably be playing RAGE right now.

But we sure as hell wouldn’t be enjoying it.

“I can tell you that if we weren’t part of the Zenimax family, we’d be trying to rush this game out. So it’s so nice being able to say, let’s ship it next year, let’s get the multiplayer awesome, let’s get the game as great as we can make it. Without their support, I honestly think that Rage would not be as good as it’s going to be,” id Software creative director Tim Willits told GamesIndustry.biz.

“What’s really great about Bethesda and Zenimax is that they’re like, ‘you know what, you guys have been really successful. We don’t want to mess that up. So you guys do exactly what you’re doing’,” he explained.

Good stuff. RAGE, by our estimation, looks “right purdy” and “has guns,” so here’s hoping the extra time in the oven really pays off. Plus, we don’t think we could bear to live in a world without remote-controlled exploding toy trucks, so Zenimax probably saved our lives. And that’s always nice, we suppose.

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3 Comments

  1. Gheritt White

    Looking to be one of my top games for ’11.

    #1 4 years ago
  2. ybfelix

    CODBO will have remote explody toy cars.

    What’s unique about Rage, beside maybe pretty images?(screenshots mostly show monsters till now)

    #2 4 years ago
  3. mojo

    2:
    iirc the first GTA already had “remote explody toy cars”. a later iteration also and another even had “remote explody toy choppers”.

    #3 4 years ago

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