Bulletstorm’s depth proves it’s not a typical shooter, says People Can Fly

Saturday, 16th October 2010 18:48 GMT By Stephany Nunneley


People Can Fly’s founder and creative director Adrian Chmielarz has said people who expect Bulletstorm to just be a “mindless shooter full of toilet humor” will expect a pleasant shock when they experience the full game.

Speaking with BigDownload, Chmielarz said the biggest difference between this shooter and the firm’s first shooter, the original Painkiller, is not only the aesthetics, but the story.

The spirit [of Painkiller] is there, yes,” he said. “Painkiller was the old school’s swan song, though. Bulletstorm is a bit more modern in design, with sidekicks, dynamic in-game dialogue, advanced AI, heavy scripting, etc. But for me, personally, the most important thing is the story.

“In Painkiller, it was clearly an excuse to just mix all these crazy levels together, while in Bulletstorm the story comes first, and the game is built around it.

“People who – based on a few core gameplay movies we have released – think that Bulletstorm is just a “mindless shooter full of toilet humor” are going to be in shock when they experience the full game. The good kind of shock, that is.

“I hope that people who expect a “mindless shooter” will not be disappointed when it turns out it has depth they were not expecting, both story and gameplay-wise. I keep repeating that and I know that at the moment it’s nothing but promises, but I hope when the previews of the full game hit the presses people will be able to see a different side of Bulletstorm – a side that’s really going to surprise a lot of players.”

The game’s out in February next year.



  1. Maximum Unreal

    Nice to hear Just hope for good PC port.

    #1 4 years ago
  2. Lord Gremlin

    Nice to hear, hope for a great PS3 version.

    I loved Painkiller on PC. This game was one of the best shooters ever created, even BooH was great. Remember people: this is game from developers who created a game where you could fire a grenade and hit it with a stake to get a medieval rocket. To blow, for example, evil bloated clowns.

    #2 4 years ago
  3. Isaaclarke37

    Yeah, i think story should come first always in games.Gameplay and controls are also an important factor but story needs to be something great as well and in a game like bulletstorm a great story would make a good match witht he great gameplay and skill mechanics.

    #3 4 years ago

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