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Xs for eyes: EA officially cancels Steven Spielberg’s Project LMNO

Tuesday, 12th October 2010 07:21 GMT By Nathan Grayson

lmno

Hey, Guillermo del Toro, you’re not the only filmmaker-turned-videogame-designer on the block!

Oh, wait. Yes you are.

After word that Project LMNO’s now destined to be just as much of a functional videogame as a bowl of alphabet soup got out via industry vet Jake Kazdal, EA confirmed the cancellation.

“EA maintains its relationship with Steven Spielberg. EA has ceased development of LMNO. EA continually monitors development resources and adjusts resources as appropriate. No new title announcements,” the publisher told Joystiq.

Odds are, the game’s actually been six feet under for quite some time, seeing as most of its dev team was laid off almost two years ago. However, EA insisted that the game remained in production despite being thoroughly wobbled by that crippling blow.

Kazdal, who apparently gave the project his all for a whopping two-and-a-half years, didn’t quite have an answer as to why the star-studded project ultimately went super nova.

“We had a small team — very smart people on it. And we spent a lot of time thinking and talking. And doing some stuff. And it just sort of … I don’t know exactly what was the thing that made it fall apart,” he said during a recent episode of the 8-4 Play podcast.

“There was some rival game stuff that may or may not have come out of EA that was basically the same thing minus some of the stuff we were doing. There was just a lot of politics.”

Shame, that. The fruit of Spielberg’s labor that didn’t rot before it was ready to be plucked from the tree, Boom Blox, was a smash-hit with critics. Unfortunately, while its sales were far from terrible, it didn’t quite become the Wii mainstay EA was hoping for. Here’s hoping a couple missteps haven’t caused Spielberg to rage-quit game development entirely.

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4 Comments

  1. Gadzooks!

    I really hope ‘ol fatbeard doesnt give up on game production. Boomblox remains one of the truly innovative games of this gen, and also has great design, usability and is hands-down the most fun local multiplayer game i’ve ever played.

    He deserves more success, and the freedom to bring more original games like boomblox to market.

    #1 4 years ago
  2. Blerk

    Are they going to tell us what it was, then?

    #2 4 years ago
  3. Massiveslag

    Time to bring in Senor Spielbergo I think.

    #3 4 years ago
  4. DSB

    Reading about the whole movie/videogames crossover really made me think about Spycraft – The Great Game.

    Remember that? I don’t know why I thought about it, because it didn’t have a Hollywood director, but it had a bunch of fringe Hollywood actors, as well as Oleg Kalugin and William Colby, and it was like a live action adventure game with a bunch of nifty “intelligence analysis” gags.

    That was an awesome game. I wonder if I still have it laying around. Someone should nominate the hell out of that on GOG.com.

    … I guess the point is that a movie guy would probably be just the thing for a live action game. Stuff as good as Spycraft could definitely work today.

    #4 4 years ago

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