Treyarch: Black Ops is “a true PC title”, “never wavered” on dedicated servers

Tuesday, 12th October 2010 20:14 GMT By Stephany Nunneley

black ops

Treyarch has said Call Of Duty: Black Ops will be a “true PC title”, in the sense the game has a team devoted entirely to the PC version of the game.

Furthermore, it has “never wavered” over whether to include dedicated server support for the game or not.

Speaking with PC Gamer, Treyarch head of PC development Cesar Stastny told the magazine the option of not including dedicated server support has never even come up for discussion at the studio.

“We never went away from dedicated servers,” said Stastny. “We had dedicated servers in our last title, we had planned on dedicated servers for our subsequent title all along, so we haven’t actually wavered on that at all.

“We are a PC developer. I’ve been running a dedicated PC team since the beginning of this project. We had one last project. We are making a true PC title here and I think it’s a really important platform for our studio, and I’m also really thrilled that we can support the PC community as much as we can.”

Stastny also promised that mod support was still part of the plan, but he didn’t have a solid release date for mod tools just yet.

Black Ops is out on November 9 for PC, PS3, Wii, and Xbox 360.

Via CVG.



  1. Dralen

    Cool beans! Looks like I’ll be picking this up for PC then.

    #1 4 years ago
  2. DSB

    A true PC title that’ll find most of its users on the 360. Yup, yup.

    #2 4 years ago
  3. Michael O’Connor


    #3 4 years ago
  4. Erthazus

    Dedicated servers are cool… But, port matters.

    #4 4 years ago
  5. psybass

    shooter always be “true PC title”, its a damn fact!!!

    #5 4 years ago
  6. EscoBlades

    *yawns*…hey Michael…that’s my line, lol.

    *goes back to not giving a crap about BO*

    #6 4 years ago
  7. Crysis

    Would not surprise me if after Black Ops, CoD moves up to the 11th best selling video game franchise from 15th, knocking down Zelda, Ape Escape, Gran Turismo & PES.
    Although with a new Gran Turismo game coming out, it will also move up from 13th to 12th, i don’t think there’s a chance in hell that it will beat Cod on all platforms considering you can only get Gran Turismo on PS3, although i would genuinely be surprised if CoD beats Gran Turismo on just the PS3.

    #7 4 years ago
  8. Teh_Terminator

    @3 Why read the post if you know its going to bore you… ya fruit.

    #8 4 years ago
  9. Michael O’Connor

    @8 You should ask @6 the same question.

    #9 4 years ago
  10. DSB

    I still think dedicated servers are the biggest idiosyncracy in PC gaming today. Even more so than LAN.

    @8 To get a response like that :P

    #10 4 years ago
  11. Erthazus

    @10 Because you never played with the clan and playing without a host that have privileges over connect is much better and smoother gameplay no matter how you put it.

    + if i want i can have my own server with my own rules and with my team if i want.

    #11 4 years ago
  12. DSB

    @11 Nope, it’s not.

    It all depends on the bandwidth of your host, and that’s simply a question of tuning your matchmaker to the point where it doesn’t make mistakes regarding people’s connections, and always picks the guy with the most bandwidth to host.

    Of course a paid service provider makes sure your server is indeed “dedicated” – Whereas a localization system leaves that up to the individual. If he’s downloading porn, that lobby is shit out of luck.

    You can play as a clan in Modern Warfare 2 just fine. There are thousands of clans around. What’s stopping you? You simply select “private match” and invite whoever you want. There’s no reason why you couldn’t do an internal practice session or indeed a clan war that way.

    Nobody’s saying that you couldn’t have a system that allowed for dedicated servers, all the while including a perfectly functional matchmaker for people who can’t be bothered, though.

    You can make your own dedicated server with your own rules indeed – Do you have any idea how braindead that is? 1500 different instances of one game, none of which are identical, or indeed marked so as to be informative. That’s real convenient to sort through when you just want to start a game.

    I got kicked by a bunch of racist Thai in BC2 once, just for being European. God I love that any idiot can get that kind of power in the games I play. Gotta love the neo-nazi servers in World at War, too.

    #12 4 years ago
  13. spiderLAW

    Come on dude. Think through it a little more.
    Lan = Great for household with multiple PCs (like me), Lack of internet connectivity (like my parents who i used to live with and played HL DM over LAN), Practicing glitches or studying maps before going into online matches.

    Dedicated servers = Jumping in and out without consequence. Customizing, stable connection, less advantages for certain players (party host), A place to meet up with friends…goes on.

    Having the option of Matchmaking or DS is btter than not having any options.

    #13 4 years ago
  14. DSB

    @13 I never said LAN had no purpose, it’s just increasingly irrelevant anywhere except pro tournaments, due to the bandwidth people are buying. Just like dedicated servers.

    How is jumping in and out without consequence great? It just means that a server empties out as soon as someone starts losing within a certain margin. That sucks! An automated lobby keeps itself stocked and going at all times, no half-filled servers, no emptying servers, no disconnecting and reconnecting whether you’re playing in the middle of the night, the early morning, the afternoon, the evening, hanukkah, eid or xmas.

    A dedicated server only empowers the people who own it, like I describe above, rather than making a game equal for all. They get the option to title their server in the most assinine ways, they get the option to change the rules in the most assinine ways, and they get the option to demand whatever they want, of whomever they want, indiscriminately. I don’t need some childish admin telling me I can’t throw a grenade where ever I want. People should never have that sort of power.

    What’s stopping you from meeting up with friends in MW2? I’ve met up with the same handful of people in games for close to a year now. In fact you can invite them right off your friendslist, it takes less than 5 seconds to get 20 people in your lobby.

    I like LAN, and I also hook up with my brother whenever I go to visit him so we can game, but more often than not, we end up going online because a lot of games LAN systems are so poorly engineered, they can’t find their way around a router.

    #14 4 years ago
  15. Erthazus

    @DSB, Matchmaking is absolutely fine with clan practice. I never said that it is bad. It’s not bad.

    But, Dedicated servers is a much better thing for that in my experience.
    It’s just better if you are in the clan thing.

    I hate local host. When someone is a host there is still an advantage.

    But it’s not even the problem with that. If you suck, that advantage won’t help a lot… But there is another downside of matchmaking on PC.

    When you search for players you don’t know absolutely what is happening. There were a lot of moments in MW2 where someone had a hack in it’s own match. You could fly :lol: double experience and e.t.c.
    These things happening a lot in the PC area. With dedicated servers (where these things are also A LOT) you can avoid this shit.

    #15 4 years ago
  16. DSB

    @15 “It’s just better” – That’s not an argument, and there’s nothing to really support it. The case for dedicated servers is mostly based on nostalgia and fear of the new.

    For a pro tournament you’d want LAN for a number of reasons. One is total control of the software used, and the other is the lowest latency humanly possible, for players who work all day trying to shave hundredths of seconds off their flick-shot.

    Actually it’s a lot harder to do XP hacks on a matchmaker, because you not only have to corrupt a server of which you have total control, and that you can do anything you want with, you actually have to corrupt a network system that’s hidden inside a game, and then you have to sneak that through an online integrity check.

    If you take BC2 as an example, a lot of people were simply modifying their .inis within the first week or so to remove recoil and jump limitations, without Punkbuster noticing (until it was updated) and they’re also experiencing the very same XP hacks. You’ll never get a perfect system, but the hacks going on in MW2 are pretty impressive.

    #16 4 years ago
  17. loki

    And fuck you and “true PC title”,

    #17 4 years ago
  18. endgame

    oh will please stop licking my asshole already. I’m bored with it. let’s try something else too. come on! I need diversity.

    #18 4 years ago

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