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Interview part one – THQ Core boss Danny Bilson on Move/Kinect, creativity, MOH controversy, tons more

Friday, 8 October 2010 08:44 GMT By Nathan Grayson

bilson

When you hear “THQ,” what springs to mind? Wrestling games? Ni-ni-ni-ni-ni-ni-ni-ni-Nickelodeon? Well then, you might want to crawl out from under that rock you’ve spent the last few years living underneath.

Where’s Tim Schafer these days? THQ. How about Ninja Gaiden/Dead or Alive creator Tomonobu Itagaki? Same. And what’s this about Guillermo del Toro? The bottom line: THQ’s come a long, long way – but it’s far from done.

Leading the way has been THQ Core boss Danny Bilson, who was kind enough to take some time out from his busy schedule of  interacting with some of the most interesting people in the industry to chat with little ol’ us. So we basically projectile vomited questions in his face, which he was surprisingly ok with.

Click past the break to hear Bilson’s thoughts on core Move/Kinect games, the need for creativity in the gaming industry, how we should handle touchy subjects like the recent Medal of Honor controversy, 3D, Tim Schafer, and plenty more!

[Interview by Nathan Grayson]

THQ’s Move/Kinect stance seems to be more casually oriented. A quote a couple weeks back pointed to less expensive, easier-to-develop games. Is there any interest in designing a hardcore game for either platform, though? I want to physically knock things down in Red Faction, basically.

Oh, there is by me if there’s an install base. You know, we just have to see how it goes. I have an idea for a game that’s just big and expensive and really deep. We just gotta see if there’s an install base that’ll support it.

Our group is doing a really expensive game for Move and Kinect right now. We just decided to invest a lot more money in it. It’s coming out sooner rather than later, but we haven’t officially done the big announcement on it. But literally, we got to the point in development, and we decided “You know what? We gotta make this the best in the class of what it is.” So my group on the core side, we’re actually spending a lot of money on one game in particular that’s gonna ship at the end of March. But we haven’t quite announced it yet.

What the Kids and Casual group is doing, I’m not even sure what they have on there. That’s not my group. I know they have Biggest Loser and they might have… if I say, I might be wrong. So I don’t want to say. But we have one big game on Move, Kinect, and Wii. We’ll be announcing it really soon.

With Homefront, you’re launching a new IP pretty late in the current console cycle. What’s that like? Surely it’s a pretty big risk. Otherwise, we’d be seeing other publishers do it more frequently, right?

I don’t even think about the console cycle anymore, because when is the next console gonna be? I’m just worried about launching a great IP. I mean, in this world, most of the rules like that – all bets are off.

Early in a cycle, late in a cycle – I think only great games are gonna sell, and when Homefront launches, it’ll have been in development for three years. We’ve invested a tremendous amount of people and money and time into it to give everybody an incredible, unique experience. It has uniqueness in the shooter category, and it also have familiarity along with sort of the Call of Dutys and Medal of Honors and stuff. And if you do really well in that genre, I believe you can sell a lot of units and justify the price.

But I don’t think about early or late in the console cycle anymore, because we don’t even know when the next console cycle is. All bets are kind of off. The world has changed, and what we have to do is make great games and give people new places to go. And Homefront absolutely is a new place to go.

Between Homefront, Darksiders, and Costume Quest, you’ve been focusing a lot on new IPs lately. Do you think you’re setting a pace the rest of the industry should follow? Do we need more fresh faces and environments?

Absolutely. I think there’s something called IP fatigue. You know, you can sequel and sequel and sequel, but if you don’t innovate on that idea, people are gonna go “Why do I want to spend $60 to play more of what I’ve played before when, right next to it, is something brand new?”

Take Red Dead [Redemption]. It was brand new. I’d rather go someplace new. If I only have one choice when I walk into a store – and I don’t know how many people can buy two or three games at a time since they’re so expensive. But if I had $60 to invest in May of last year, I’d have bought Red Dead, because I haven’t been to the wild west in a really great way in a game. I’d pick that over other experiences that were around at the time. So I’m a big believer in fresh experience – letting people go to places they haven’t been before. And that’s a way we want to compete.

So Homefront, again, has familiarity in sort of a modern combat shooter experience, but it absolutely is a different place. I mean, you’re fighting in an occupied United States where all the familiar is different. It’s not a military game per se – except in the multiplayer. The single-player’s about four civilians fighting. So it’s really unique as it can be without breaking too far out of the genre.

But I’m a big believer in original IP. Franchises, I think, have to use the same brand, but give somebody a really unique experience in that brand. Don’t just do the same thing plus. Don’t just make it a continuation. Because as I said in that panel, a fictional hook where you’re continuing a story – the first thing you’ve got to do is make sure everybody finishes the game. And when fiction takes over and becomes the driver, that’ll be interesting. But it hasn’t happened yet.

So I like to say that we’ve got to make a fresh experience in a familiar wrapper with sequels. Like, I know what Homefront 2 is. It’s not a repeat of Homefront 1. It doesn’t take place in the same place or anything like that.

Speaking of Homefront, it’s obviously fictional, but it has something of a real-world basis. Meanwhile, EA’s Medal of Honor recently got a slap in the face for cozying up a little too close to reality. Do you think war games should continue to have some degree of separation from current events – ala Homefront or Call of Duty? Or is there a place for videogames in the modern global sphere?

Well, my particular issue about playing in a current event is, if people are bleeding and dying, and you want to have an entertainment experience, you have to be sensitive to the fact that people are bleeding and dying. And I – me personally – may not want to go there today.

It’s not about respect for the troops or anything like that. It’s kind of a really painful reality; war is not a pretty thing. And if we’re creating entertainment experiences around it, I would vote for going somewhere a little fantastic – a little more of war movie. That’s what it is. I would like to be in a war movie more than I’d want to be in a real war. I think that’s kind of the choice I’ll make when I’m in control.

And it’s not about respect or disrespect or anything like that, because I know that the guys on Medal of Honor who are friends of mine have tremendous respect for the troops. They had Tier One guys working with them on the game. So it’s not [a respect issue]. It’s just about taste. I’m a big believer in escapist entertainment, so I want to escape. I don’t want to go right into the headlines and be right there. And I don’t even know if that’s exactly what it is. It might have worked for them, because they got tremendous publicity around it. People were talking about it and all of that.

But we’ll do more of the Homefront type of thing, which is speculative fiction. And it’s very reality based in a future reality. We did tons of research on what if. We worked with people in Washington DC on it and spoke with experts on East Asia. How might it happen? How could that kind of an invasion happen? So it’s believable in its own reality, but nobody’s gonna be saying, “Oh my God, this is happening. I don’t want to go there.”

You’re the latest publisher to take Tim Schafer and Double Fine under your roof. I love Tim – seriously, Tim, call me – but I have to admit: his games have a history of cult-hit status. As in, there’s not a whole lot of money to be made. Why’d you decide to publish Double Fine’s games?

Well, I’m a big fan. I think Grim Fandango is one of the masterpieces of videogame history. And then it just comes down to what game we’re making, and do we believe it can work? The games we’re publishing with Tim so far are smaller bets. They’re downloadable games, but they have that sensibility and wit. Costume Quest comes out soon, and it’s a Halloween game. It’s really cool. And we have another one that hasn’t been announced yet with him.

I do what I believe in, and I believe that he is going to have a breakout massive hit. Because what happens with his games is, they may not sell initially, but they last. And they get passed around. And I think there’s a lot of equity in Tim Schafer that people like you – your age – are big fans and people my age are big fans. It’s just the next one of his is gonna be the financial windfall. You know, it really is, and I hope to be the publisher that publishes his next big game.

So we’re really big at THQ now on attracting the best, most creative innovative talent in the world to back up the strategy of giving people new experiences. So we’re very anxious to do more stuff with Tim. It’s not about what happened in the past; it’s about what’s gonna happen in the future.

Lately, you’ve been announcing games pretty early in the dev cycle. Devil’s Third isn’t set to launch until 2012, and – for all we know – Metro 2034’s release year could be in its title. Why announce things so early? Is there a strategy behind that?

Yeah, there is. One, we’re excited about them. Ok, it’s not exactly a marketing strategy, but we’re excited. We’re a company in transition at THQ. What we want to talk about is where we’re going – not where we’ve been. Am I worried that people aren’t gonna remember Devil’s Third two years from now? Two years from now, we’re gonna have an insane marketing campaign leading up to the game’s release, so whether or not you’ve heard of it yet, you’re gonna hear of it then.

But what we’re trying to say to fans and gamers and the community is we are making cool stuff. And the future of THQ is about making really exciting games. It’s a very different THQ than the THQ of the past. It has a lot to do with our brand and letting people understand where we’re headed.

Also, I’m a big game fan, right? I read all the magazines and everything. I’m interested. I want to know. I’m not saying to that company, “Gee, why’d you announce two years from release?” The only negative for me would be “Aww man. I’ve got to wait two years for that?” That’d be the only thing, and I have no problem with that as long as – when we get to the release window – we pour it on like a movie launch. Then we’ll sell our units.

Obviously, 3D’s a big component of this year’s GDC Online. Many developers I’ve spoken to basically consider it a foregone conclusion that 3D’s the future. Gamers, though, don’t seem to agree. Some of them even compose small novels on message boards about why it’s a waste of time. So where do you stand? Is 3D going to be universal in a few years? Or is it just a passing fad?

I don’t know. Honestly, I don’t even want to comment on whether I think it’s the next big thing or not. It’s not that hard to do, first of all. Not that many people have 3D TVs, first of all, so how much does it really matter? It adds kind of a coolness factor to De Blob. Our PS3 and 360 version is gonna be in 3D. It gives it a position and just another interesting thing to say about it, because it looks really cool in 3D.

It’s just fun. But it’s not for the masses. I mean, it’s all about the average gamer and what TV they’re playing on. And that’s who the game’s built for. It doesn’t take much to adjust it for 3D, and it was worth it for us to invest in that.

The other game is Metro. Metro 2033, when you put it through the Nvidia card on the PC, looks ridiculous. Because the way they built the game, they modeled everything. The Russians model everything. And it looked great, and Nvidia sponsored a bunch of stuff with it. So 2034 is gonna be in 3D on consoles also.

Will we do the little adaptations on everything, though? It’s just like Move or Kinect. If everybody winds up in 3D land with 3D TVs, we’ll be there. But on those two games, we thought it would be interesting for both of them because of the kinds of experiences they offer.

Check back tomorrow for part two!

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7 Comments

  1. manamana

    Dude! No really, kind of a fellow dude he is. Nice reading and good words from a person in that position. Business needs more of his kind, imo.

    #1 4 years ago
  2. Nathan Grayson

    He’s an incredibly nice, down-to-earth guy. He knows business and – being one himself – he knows what gamers like. Really glad I got a chance to chat with him.

    #2 4 years ago
  3. OlderGamer

    Great interview Mr. Grayson. Really, was a great read. My respect for THQ just went up.

    #3 4 years ago
  4. ThePlatypus

    Hopefully in the next part he’ll talk a bit more about Del Toro

    #4 4 years ago
  5. Nathan Grayson

    @4: We shall see :)

    #5 4 years ago
  6. Crysis

    I’ve had alot of respect for THQ lately, alot of interesting games coming, we have Warhammer 40000: (Dawn of War 2) Retribution, Space Marine & Dark Millenium, not to mention a few great upcoming WWE games, & they have done an exceptional job with Saints Row, i expect the 3rd to be a day one purchase for me & Metro 2033 was an excellent, if underrated game-they tried something a bit different by being more intimate with the post-apoclypse thing & imo suceeded & Homefront looks pretty awesome from the few clips i’ve seen.

    #6 4 years ago
  7. yak

    Every good thing about THQ (including this entertaining interview with Danny) is over-shadowed by their long running abuse of Australian gamers. They charge far too much on Steam for their games. We’re charged in US dollars, but are priced way above US prices.

    eg. Metro 2033 is US $79.99 for me. On Steam. A digital service. There are no oceans to be sailed across for Metro 2033 to reach me. It’s only US $49.99 for Americans.

    Many of us hate being taxed by THQ for living in Australia. Shame on you, THQ.

    #7 4 years ago

Comments are now closed on this article.

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    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]