Ubisoft confident shoppers will like its Kinect offerings this holiday

Wednesday, 6th October 2010 23:04 GMT By Stephany Nunneley


Ubisoft showed off four of its Kinect games at an event in San Francisco yesterday, and it’s hoping each one creates a buzz with shoppers this holiday season.

Each title fits a different genre which Ubisoft said “are the most natural games for a control system like Kinect”:

While Child of Eden won’t be out until next year, Ubisoft hopes enough people will have bought Kinect by then to give it a try, as controller-free technology is something Ubisoft has been working on for quite some time.

As a matter of fact, it worked with 3D camera technology before Microsoft announced its license for PrimeSense’s 3D-sensing technology back in March, and even met with the Israel-based company back in 2007 during GDC.

According to Tony Key, senior vice president of sales and marketing at Ubisoft, Kinect is part of a vision Ubisoft has had for a while, and while it’s still focusing on bringing titles to Wii and Move, its experience with Kinect technology makes the firm more “advanced than the competition”.

“The Kinect system is a clear opportunity for the industry — it’s a chance to do something fresh and new,” said Key. “We all know the industry could use that. For Ubisoft, we’ve been interested in this 3D technology for a long time. We’ve always had this vision that you could be controller-free in video games. Everything has kind of pointed this way: movies, TV, virtual-reality situation. This is the first step, I think, towards that.

“Put yourself in the game and you become the player in the game. I think that’s cool and I think we’re just touching the tip of the iceberg with that.

“We like the Move, we had two launch titles on Move — I don’t know how many third-party publishers had more than two. So the fact is: we are supporting the Move system; but the Kinect system is something we’ve been working on for so much longer. Ubisoft, as a company, is of course very interested in the Move. A lot of the same mechanics occur that are on the Wii. We were there on the Wii, and a lot of the reason we were there is because we had dev kits early. We believed in it early. We got behind it early.

“And the same thing happened with the 3D technology — it wasn’t Kinect that got us into 3D technology, we were already doing it. So Kinect came along and we felt like we were just a year ahead of all of the competition, and we were already working on this stuff.

“So that wasn’t the case with the Move, we weren’t ahead. We’ll be coming with plenty of stuff on the Move, but Kinect, for us, is a huge opportunity because we think we’re more advanced than the competition.”

Despite the focus on Kinect, Ubisoft is hopeful it along with Move will keep folks clamoring into stores during the holidays – preferably to buy its games, we reckon.

Via Joystiq, VentureBeat.



  1. lexph3re

    Ok this fighter uncaged is a bad idea. As a martial artist I can openly say this is a terrible idea. Unless punches are restricted to a certain hitbox frame people are going to be pulling a lot of muscles throwing wild haymakers. And knowing shadow boxing a lot of people will be tired within 5 minutes of play. I’m a very fast puncher to so if I through a quick jap can this tech. Really calculate the full effect of my punch from start to finish, and then execute it perfectly on the t.v? I just don’t see it when training you need a object to collide with so you don’t lose footing or balance. And were talking about an untrainned person here. First thing their doing is flailing like a maniac

    #1 4 years ago
  2. lexph3re

    Just watched the trailer interview of fighter uncaged….. no. I saw a person kick 3x before the kick came out and then all your gestures are being told to you. That should not be like that you should just be natural with it. Don’t tell me to weave let me realise I need to weave. If that game takes off I will just sit back and shake my head like this… *sits down* *shakes head*

    #2 4 years ago
  3. Mike Honcho

    ^ Spot on ….. shadow boxing for most people (even young adults) will really take it’s toll after a few short minutes. Punches that dont connect with an object are the most energy-zapping ones.

    Could be fun for the first few minutes you try it …. but it will be a LOT of mindless flailing most of the time.

    This game should come with a Surgeon General warning on it.

    #3 4 years ago
  4. drewbles82

    yeh from what ive seen, it has a limit of moves you can do which 2 me is crap. i would have thought with this tech, ud be able to move bout freely, havent seen one decent game 4 the kinect. besides i got nowhere 2 put it in my room if i need that distance away from it etc

    #4 4 years ago

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