Monthly Archives: September 2010
Tue, Sep 07, 2010 | 02:04 BST
Sakamoto: An Other M sequel “cannot be possible” without Team Ninja

Love ‘em or hate ‘em, gaming’s – to our knowledge – only team of T&A-loving ninjas isn’t going anywhere, according to Metroid co-creator Yoshio Sakamoto.
Tue, Sep 07, 2010 | 02:58 BST
Uncharted VO work is just for some DLC, says Sony

We really need to stop putting those “alarm” and “false alarm” buttons so close to each other.
Mon, Sep 06, 2010 | 17:25 BST
Tales of Graces F PSN demo detailed

Namco Bandai has detailed more info on the upcoming PSN demo of Tales of Graces F for PS3. Slow news day? Possibly.
Mon, Sep 06, 2010 | 13:27 BST
Crackdown 2 DLC gets re-release following crashing issues

Was your Crackdown 2 DLC a bit screwed last week? Not to fear, Ruffian’s sorted you out. Just download it again.
Mon, Sep 06, 2010 | 11:44 BST
EA bringing Crysis 2, Dead Space 2, NFS: Hot Pursuit to EG Expo

Eurogamer’s just announced EA’s line-up for EGE next month at Earls Court, including Crysis 2 and Dead Space 2.
Mon, Sep 06, 2010 | 10:52 BST
343 Industries still intent on making “an excellent Halo movie”

That Halo movie. Completely dead, right? If comments made by 343 Industries boss Frankie O’Connor are indication, it’s as if it hasn’t even entered cardiac arrest.
Mon, Sep 06, 2010 | 11:29 BST
Gears 3 Carmine campaign gains $150k for Child’s Play
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Epic’s raised $150,000 for Penny Arcade charity Child’s Play following it’s save or die Carmine campaign for Gears of War 3.
Tue, Sep 07, 2010 | 22:07 BST
Gearbox still “fully committed” to Aliens, more Borderlands on the way

Don’t worry. Duke hasn’t nuked Aliens: Colonial Marines or Borderlands out of orbit. Gearbox’s Randy Pitchford told us so over the weekend.
Tue, Sep 07, 2010 | 22:09 BST
Gearbox’s Pitchford: DNF demo “an important thing to do”

Gearbox Software head Randy Pitchford has told VG247′s Stephany Nunneley a Duke Nukem Forever demo in an “important” part of marketing the game, and the developer can now start working on a demo release date following DNF’s unveiling in Seattle last Friday.
Tue, Sep 07, 2010 | 22:02 BST
Interview – Saving Duke Nukem Forever, by Randy Pitchford

When one thinks of Duke Nukem Forever, so many subjects spring to mind: vaporware, legal drama, a dated action hero, nostalgia, excitement, nebulous press releases, broken promises, four different gaming engines; the list is endless.
Duke Nukem Forever has been rebooted many different times – something usually reserved for entire franchises – and now, once again, the game is back. This time, though, the Duke’s disenfranchised fans can, finally, be sure that a developer is able to fulfill a long-kept promise and drag the jaded star into modernity. And it’s all thanks to the love and devotion of a developer with a vested interest in the hulking blond with a penchant for women and cigars.
Mon, Sep 06, 2010 | 08:34 BST
Gearbox announces free Borderlands level update, new Brothers in Arms during PAX panel
Mon, Sep 06, 2010 | 08:31 BST
Aliens Colonial Marines still alive, Gearbox provides visual evidence

Gearbox may have jump-started Duke Nukem’s long-stalled engine this weekend, but that doesn’t mean the developer’s not familiar with Duke Nukem Forever-style stalling shenanigans itself. Aliens Colonial Marines, however, is still alive and kicking, and during its PAX panel, Gearbox gave the audience a quick glimpse at how things are coming along.
Mon, Sep 06, 2010 | 01:00 BST
Duke Nuked: Gearbox new IP owners of Duke Nukem

Bang. Gearbox has just announced at its PAX panel it now holds the rights to the Duke Nukem IP, having been transferred to the studio from previous owner 3D Realms.










2K Marin staff working on second major project