Media Molecule’s confirmed that it has delayed LittleBigPlanet 2 from it’s original November release to January 2011.
The developer said it had “agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve,” adding it was “truly sorry.”
SCEE’s told VG247 this morning that the delay is “disappointing,” but that it’s “key” to replicate the quality MM achieved with the original LBP.
“It is obviously disappointing that LBP2 will not be available until January, but as one of the most innovative and fun franchises ever seen on PlayStation platforms, we believe that it is key that the quality of the game lives up to the reputation established by Media Molecule with the multi mullion selling, award winning original,” a Sony rep told us.
“LBP2 is an incredibly ambitious and exciting game and we have no doubt that it will raise the bar even further when it launches in January.”
The DIY title was originally due to launch in the US on November 16, with no UK date announced before today’s delay.
The game, which this time allows you to develop your own games, is currently in a closed beta.
The full statement from the LBP website from Media Molcule is below.
“LittleBigPlanet 2 is a crazy dream, a dream to allow players to make whatever kind of game they want, but also to play though a great adventure of drama and excitement, power-ups, and cinematics. But like all of the most ambitious ideas, it can be a considerable challenge to turn these dreams in fun games. We’ve all been working like powered-up space ninjas and we’re almost there, but because we love what we’ve made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn’t let you all get together until we knew we were giving you the best experience imaginable. Which is why we’ve taken the hard decision to delay the worldwide release of LittleBigPlanet 2, originally slated for later this year to January 2011.
“We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too. We are a tight-knit team and we take enormous pride in our work, so to raise the bar we’ve set with the original LittleBigPlanet, a game that has been so embraced by all, we’ve agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve. We are truly sorry, but hope you understand that we have to build the best possible game, as it is the foundation of our community.
On the upside, we are going to find a way to give more of you a taste of LBP2 prior to launch, so stay tuned.
Thanks for your continued love and support, it won’t be long – we promise.
Lots of love from all at Mm.”
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