Sky-Lines in BioShock Infinite are like jumping from one roller coaster to another

Wednesday, 22 September 2010 23:00 GMT By Stephany Nunneley


Irrational Games head Ken Levine has explained a bit how Sky-Line combat will work in BioShock Infinite.

Speaking with the EU PS Blog, Levine said Sky-Lines will help expand your tactical options, and will let you change directions instantaneously. He also touched on how wide-open spaces impact combat within the game.

“Imagine being on a roller coaster, over another roller coaster, over another roller coaster,” he said. “Imagine being able to jump freely from one roller coaster to the next. Then imagine people are shooting at you. And you’re shooting at them. That’s the experience of being on the Sky-Lines.

“You might choose to take on enemies at extremely long range while traveling on Sky-Lines, or you might engage in close combat. You might do both in quick succession. You can jump between crisscrossing Sky-Line routes, allowing you to instantly change direction and evade or outflank enemies. Sky-Lines are there to expand your tactical options, not dictate them.”

“The range of environments in BioShock Infinite lends itself much better to the game’s broad toolset. In previous BioShock games, there weren’t really visible distances vast enough to take advantage of weapons like the crossbow. In BioShock Infinite, you could take a shot at an enemy situated on an entirely separate floating city block, across an expanse of sky.”

Sounds awesome to us. Flying through the air and shooting. That’s the dream within a dream, folks.

Get the full interview through the link up top there, and check out the newest screens and a 10-minute gamplay trailer here.

BioShock Infinite is slated for 2012 on PC, PS3, and Xbox 360.