Thu, Sep 23, 2010 | 05:57 BST
Sky-Lines in BioShock Infinite are like jumping from one roller coaster to another

Irrational Games head Ken Levine has explained a bit how Sky-Line combat will work in BioShock Infinite.
Speaking with the EU PS Blog, Levine said Sky-Lines will help expand your tactical options, and will let you change directions instantaneously. He also touched on how wide-open spaces impact combat within the game.
“Imagine being on a roller coaster, over another roller coaster, over another roller coaster,” he said. “Imagine being able to jump freely from one roller coaster to the next. Then imagine people are shooting at you. And you’re shooting at them. That’s the experience of being on the Sky-Lines.
“You might choose to take on enemies at extremely long range while traveling on Sky-Lines, or you might engage in close combat. You might do both in quick succession. You can jump between crisscrossing Sky-Line routes, allowing you to instantly change direction and evade or outflank enemies. Sky-Lines are there to expand your tactical options, not dictate them.”
“The range of environments in BioShock Infinite lends itself much better to the game’s broad toolset. In previous BioShock games, there weren’t really visible distances vast enough to take advantage of weapons like the crossbow. In BioShock Infinite, you could take a shot at an enemy situated on an entirely separate floating city block, across an expanse of sky.”
Sounds awesome to us. Flying through the air and shooting. That’s the dream within a dream, folks.
Get the full interview through the link up top there, and check out the newest screens and a 10-minute gamplay trailer here.
BioShock Infinite is slated for 2012 on PC, PS3, and Xbox 360.


10 comments
#1
Dannybuoy
22/09/10, 11:06 pm
What’s a rollar coaster?
#2
night_tripper
22/09/10, 11:53 pm
its a device that you ride on at a fair,carnival,and six flags
#3
Callum
23/09/10, 12:07 am
I’m sorry, but that gameplay trailer looks fucking incredible. How are they doing it? Is there any details on the tech used?
#4
Michael O’Connor
23/09/10, 12:09 am
@3 I’ll admit it looks amazing, but most of that trailer is blatantly smoke and mirrors. There is no way that a player naturally controlling the game would be able to move the camera with that level of precision.
Still looks great though.
#5
Nozz
23/09/10, 12:22 am
Amazing trailer indeed!
I would also love to know what its running on to get that level of detail, or can it be extremely clever use of CGI?
#6
Erthazus
23/09/10, 12:29 am
@3 Unreal Engine 3 + their own some kind of upgrade to the engine. I’m sorry, but it is how Michael said: Smoke and Mirrors.
+ Graphics engine is old. There are a lot of scripted and orcestrated moments.
#7
Isaaclarke37
23/09/10, 1:10 am
I really like how the game looks and feels i just can’t believe this is the Unreal engine that we always knew, the game looks incredibly awesome.Hope it comes out before the end of 2011.2012 is too far.
#8
RETARDED VIKING
23/09/10, 2:01 am
Yeah saw that trailer and realized how far away 2012 is…….
#9
endgame
23/09/10, 11:21 am
“There are a lot of scripted and orcestrated moments.” so what?
#10
walk_star
23/09/10, 6:27 pm
@6, @9: “Bioshock Infinite not heavily scripted” http://www.eurogamer.net/articles/2010-09-23-bioshock-infinite-not-heavily-scripted