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Metal Gear Solid: Rising gets amazing TGS demo video

Thursday, 16th September 2010 10:01 GMT By Johnny Cullen

mgs-rising1

Would it be wrong if we said we want this now? No? Good. We want this now.

GT’s posted up the gameplay tech demo of Metal Gear Solid: Rising, shown at this morning’s Microsoft TGS keynote.

Producer Shigenobu Matsuyama and director Minesh Kimura took to the stage to demo the game live for the first time ever, showing Raiden cutting items like watermelons and bowling pins from all angles.

It really does look awesome.

Rising, a Ninja Gaiden-like hack and slash title, takes place as a sequel to Metal Gear Solid 2: Sons of Liberty as well as a prequel to Metal Gear Solid 4: Guns of the Patriots.

No date yet for it, but it’ll release on PS3, 360 and PC.

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41 Comments

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  1. mington

    I fucking hate those 3 armed things

    #1 4 years ago
  2. Blerk

    Meh.

    #2 4 years ago
  3. Patrick Garratt

    I liked that! Choppy choppy water melony.

    #3 4 years ago
  4. Johnny Cullen

    Do want.

    So, so, so bad.

    Especially with Move.

    #4 4 years ago
  5. Blerk

    Does it use Move?

    #5 4 years ago
  6. Johnny Cullen

    Na, it doesn’t.

    But it seems so suited for it.

    #6 4 years ago
  7. cookiejar

    I’m sure it could be added. Theres no release date yet, plenty of time to patch it in. I’d snap it up.

    #7 4 years ago
  8. Michael O’Connor

    Conceptually, this whole thing is absolutely stunning. I just hope it translates so well in practise.

    Can’t wait.

    #8 4 years ago
  9. mington

    There will probably be a 30min cut scene between every melon slice

    I wonder if he’ll do away with all that shit this time round. How cut scene heavy was peace walker?

    #9 4 years ago
  10. DoubleM

    We’re not going to see any of those MGS cut scenes in Rising; Matsuyama said in the Eurogamer interview some days ago. Matsuyama said that he’s developing the game himself, and there’s no Kojima in Rising. So forget those awesome directed cut scenes. He wants to focus more on the action, so you can even rule out complex Kojima stories too. These are getting me worried.

    http://www.eurogamer.net/articles/2010-09-13-metal-gear-solid-rising-interview

    #10 4 years ago
  11. Gheritt White

    This is the most technically impressive video I have seen this gen for any game. At last – a totally brand new mechanic! How the hell do they generate all the internal textures? Either they must triple/quadruple the art asset generation, or have produced a system for generating them procedurally, or a combination of the two.

    Very very impressive – will defo be keeping an eye on this one.

    #11 4 years ago
  12. Blerk

    No naval-gazing cut-scenes or stupidly complicated stories?

    Suddenly it’s sounding more interesting again. :-D

    #12 4 years ago
  13. Erthazus

    @Gheritt White, go play some Afro Samurai. Same tech.

    #13 4 years ago
  14. Gheritt White

    @ 13: Was *everything* in Afro Samurai’s environment sliceable, or just certain objects? The difference is vital. In MGS: Rising, it seems that you will be able to cut/slice every in-game object in any given place at any angle. This, I believe, is 100% brand new.

    It’s analogous to the way Red Faction: Guerilla handled destruction versus traditional damage models, only even more impressive.

    #14 4 years ago
  15. Erthazus

    @14 You can slice only human parts, but it’s basically the same.

    Here it’s just + objects and you can basically AIM while you want to cut something.

    Yeah, Metal Gear always is incredible, can’t wait, but i can’t call this something new.

    #15 4 years ago
  16. loki

    PC port, real ? Konami site does not think so and last e3 trailer does not think so
    http://konami.com/games/browse/#action

    #16 4 years ago
  17. OlderGamer

    No offense but the cut everything seems more like a gimmick then a game altering, fun enhancing mechanic.

    I just don’t see how this dramaticly changes the game.

    In BFBC2, everything blows up. People hide in buildings, you bring the building down. Need a door where a wall stands? Make one. Their destruction 2.0 could also be called a gimmick, except that it does drastictly change the way you play and changes the dynamic of the game Online and Offline.

    To a much much lesser degree I can that same idea at work here. But what I do not see how cutting something up, in a SP focused game, is going to make this game pop.

    I feel it is a minor tweak at best, and will prolly simply result in fans roaming around looking for cool things to impress themselves with in the game.

    #17 4 years ago
  18. Gheritt White

    @ 15: There is a massive, massive difference between being able to slice up just one type of in-game object in multiple yet pre-determined ways and being able to slice *all* types of object – plus the environment as well (as seen in the E3 trailer) – any way you like. One is merely a complex damage model, the other requires a brand new style of game development, from texture art through to physics and animation.

    I really, really don’t care if you disagree – you’ve obviously never worked at a proper developer – and this is the last thing I will say on the subject to you.

    @ 17: It might be just a gimmick, it’s true – I’m more interested in how they built this tech and how it works than how it plays. I can seriously imagine loads of studios going, “but.. but… where do all the internal textures come from??” and that’s hooked my interest.

    #18 4 years ago
  19. Michael O’Connor

    @17 Think about it for a second O.G.

    Saying you’re fighting a boss with numerous mechanical legs. Instead of just randomly pressing a button, you swerve the sword at an angle that cuts off the leg and unbalanced the boss in the process. Not only is it more immersive than simply tapping the X button, but it also has plenty of scope for strategy.

    A better example is this: One of the game’s designers said a while back that you could finish the game without killing a single human opponent. Now imagine this scenario…

    You’re fighting an enemy,. You get in close. You swerve your weapon at the correct angle… and slash! His gun is cut in half and its now useless. He runs in fear.

    I don’t know about you, but I think that would feel awesome.

    #19 4 years ago
  20. Blerk

    You could cut his belt and have his trousers fall down. It’d be like Carry On Metal Gear Solid.

    #20 4 years ago
  21. Gadzooks!

    The ‘cut anything’ mechanic in this is looking very very impressive and is definitely a game-changer.

    Also, no Kojima ego-wank cutscenes = no being bored to death = interest raised by 10000%.

    #21 4 years ago
  22. OlderGamer

    I guess I can see the draw with that type of thing.

    But in both examples you listed, it still boils down to an action by the player resulting in a preset reaction by the game.

    If your fight a spidertype mob, you may well have to cut down his legs in order to defeat him. Lotsof games have done things like that, except instead of a gun, your using a sword.

    Same type of thing with guy and the gun. If you kill him result one happens, if you cut his gun/makes something fall into him and drops his gun then result two happens.

    The implimentation may allow for some creative freedom with the game, but I would not be expecting too much from it.

    #22 4 years ago
  23. LOLshock94

    yous are all gay theres nothing impressive about this

    #23 4 years ago
  24. Michael O’Connor

    @22 Every single game in existence is based on pre-set actions. Some just hide it really well.

    It may be a set of pre-set actions, but it gives you far more choice. Every single game is based on pre-set actions,

    I’ve always considered Metal Gear Solid’s biggest strengths is your ability to take a dozen different approaches to any one situation, often with surprising and unforeseen results. This could take that to a whole new level.

    And like I said, angling the angle of each particularly attack would feel far more immersive than simply pressing the same button over and over.

    Remember when golf games used to be about pressing a button at the right time on a on a meter? And remember when that was changed with the advent of analogue stick?

    Don’t deny its potential.

    #24 4 years ago
  25. Oct..

    Yes it’s impressive, but are we going to age and die waiting and watching them slicing melons!!
    That’s really stupid.. and more.. there’s nothing dated!

    Not going to look for it.. at least untill its news reach me on itself

    #25 4 years ago
  26. Erthazus

    @18 Just see the OG opinion. It’s very well written. + i ned to see game in action, what i saw that you can cut not much. Just few objects, but not the enviroment much.

    Or maybe environment? I want to be wrong.

    #26 4 years ago
  27. Galactic_Barret

    Do you like any JP developed game, OG? It seems, and correct me if I’m wrong, for the games you do comment on you downplay it and counter with a western developed game. Can you explain that?

    I mean, BFBC is a known quantity whereas this has only shown one mechanic. I’m truly curious: Is there some underlying reason for the skepticism? (WWII, maybe? Are you that old?)

    #27 4 years ago
  28. osric90

    I hope they don’t sacrifice plot (even more) just to add more visual stuff. Haters, go fuck your moms please. I’m so anxious about this game coming out already…but at the same time I want it to take MORE time so they can actually make a GREAT addition to MGS series (hopefully the last unless they remake MG1 and M2:SS in a single game, port PO and PW -HD collection- for PS3 and make an HD Trilogy for PS3 too).

    #28 4 years ago
  29. Gheritt White

    @ 26: Take a look at this from 1:42 onwards: Metal Gear Solid: Rising Trailer – E3 2010

    #29 4 years ago
  30. OlderGamer

    How old is Oldergamer lol, I like it.

    The trouble I don’t know how to respond to that w/o sounding like number one an ass. And even if I did find the right words, I doubt most of you folks would understand.

    I had a great big thing written out. Instead I am going to give you a condensed version(I hope).

    Art style.

    As the tech has advanced and JP programers have been allowed to express themselfs artisticly, I have become more and more detached from their games. I don’t want to play stupid looking games. Heros that look like emo rockstars. Kids that save the world. Pre PSone you couldn’t tell, and it didn’t matter.

    Their storys. Same problems as the graphics.

    Their arogance. Remember the PS3 will be so good you will gladly get a second job to afford one? That. They carry themself with a swagger that makes the whole thing seem comical to me. Imagine a Heavy Metal Rock group, all decked out(think Kiss), and when they walk on stage they all sit down and play a game of Rock Band 2. Its just comical.

    They make, and remake the same games.

    In fairness this has become a huge problem industry wide right now. Milking franchises. But the JP are the kings. How many FF games have there been? Street Fighters? Marios? Instead of looking at DMC and saying well lets take a break, put it on the shelf and do something else/new. They have to keep it going, pushing it. It just makes me shake my head. I mean whats wrong with a new game? A different one? DMC was new once. Do it again. But it isn’t just them. We have too many CoDs, GH, and any game that does even modestly well, someone in a suit slaps a franchise tag on it and start promoting a sequel. So I won’t hold that against any one collective group, thats an industry wide problem and it is sapping the creativity out of the market, imo.

    The last of my shortened bit I am going to talk about is. Well I am an American. Born and raised. I think like an American, act like an American, feel like an American. Not that there is any one right or wrong way to feel. But I have tastes that are …. ready for this ;) …well American. Give me that muscle bound, cigar smoking good any day of the week over something found in most JP games. Duke Nuke’em or this new looking Dante? I’ll ride with Duke each and every time.

    In otherwords be what you are. I am American.

    Microsoft is American(sorta, more Global, but founded in Calif. run by Americans). Western isn’t just somewher else, its in my back yard.

    I can not pretend to be something I am not.

    Just like I wouldn’t ask the JPness to be something they aren’t. My pov is never that JP sucks. Or their games are bad. I do beilieve that the JPnss markets and the western markets(esp the NA, and to a lesser extent the Euro) are becoming more and more uncompatable.

    Thats ok, they don’t need to change. But more and more western gamers will stop buying their products. And I believe we have seen that move away from their games and more towards western online themed games.

    I could say more, but don’t wanna enrage too many folks. It is what it is. That is my best attempt(second actualy) to explain my pov in ragaurd to most JP made games.

    Btw, in closing let me say that one of, if not the, most fav game I have ever played in Phantasy Star Online by Sega. I hated the art style, but spent a collective thousands and thousands of hours playing across four systems.

    #30 4 years ago
  31. Erthazus

    @29 Gheritt, White i’m a huge Metal Gear solid fan and i saw that trailer first day available at E3 2010.

    This is a scripted object. There will be a lot of limitations. You are going to slice few objects really. This can be a gimmick, but looks really fantastic still.

    #31 4 years ago
  32. Michael O’Connor

    @30 By your own logic O.G., I should only look beer, red-heads and football.

    For the record, I only like one out of those three. =P

    Which one that is is up to you to figure out…

    #32 4 years ago
  33. OlderGamer

    Football for the win!

    But thats not what my logic says.

    What I mean is that as an American, it is not unreasonable for me to be resceptive, or unreceptive to different things. Its part of our culture. And everyone will have different pov on stuff, esp likes and dislikes, and that pov is likly to be influenced by that persons own culture.

    And just for the record(for others, not you Michael) I am not putting one culture above another. Nor am I putting one down. But the JP culture comes through in their games(that makes sense) and I just don’t dig them(the games).

    Oh and it Soccer!

    http://g.sports.yahoo.com/soccer/world-cup/news/its-football-to-you-soccer-to-me–fbintl_ro-soccervsfootball070110.html

    From Wikki

    “In many of these countries, the term “soccer” is also widely used. For example, several official publications of the English Football Association have the word “soccer” in the title.[4] Simon Kuper and Stefan Szymanski write that soccer was the most common name for the game in Britain from the 1890s until the 1970s, and suggest that the decline of the word soccer in the UK, and the incorrect perception that it is an Americanism, were linked to awareness of the North American Soccer League in the 1970s.[5]”

    there is more I did this once teasing you guys – But Soccer is an English(UK) used word dating way back.

    #33 4 years ago
  34. The Hindle

    I wonder why you even play video games OG because you seem to do nothing but moan and complain heh.

    #34 4 years ago
  35. OlderGamer

    Wait? What? You mean that isn’t the fun part?

    Edit:

    I’ll take a break from the site for a bit. Might need one tbh. I have been trying to go cold turkey on Soda(mnt dew). It has me on edge and stuff. I swear giving up smokes were easier. But I have to do it, the soda is eating away at my throat. Thats what happens with 40 yrs of soda, so…yea if I have been out of sorts, thats prolly why.

    I’ll be back a bit down the road.

    #35 4 years ago
  36. The Hindle

    :D no im just wondering there must be something you like dude, i didnt mean offensive like lol, the JPN industry is flawed but they seem to like it that way so i dont let thier narrow mindedness get on my nerves really.

    #36 4 years ago
  37. OlderGamer

    You weren’t offensive, never have been. But I could use a break. I have been off to say the least.

    I enjoy

    Civilization(IV and Rev)
    EverQuest II Extended(f2p one)
    Tourchlight
    Rock Band and GH
    Arcade games like Castle Crashers, Hydro Thunder, Monday Night Combat.

    2D shoothers like GigaWing, Strikers 1945 etc.

    Phantasy Star Online/Universe.

    Armada

    BFBC2

    lil’ Halo(gonna get Reach soon I hope)

    I play a bit of everything, I go in kicks.

    But latly I tell ya, not feeling it.

    I will be back, prolly lurk mostly, old habits die hard.

    #37 4 years ago
  38. Gheritt White

    @ 31: ARGH! Leaving aside the fact that in-game objects aren’t scripted, only events and actions are, HOW THE FUCK CAN YOU TELL it’s scripted from a bloody trailer?

    Answer? You can’t! If the “zan-datsu” mechanic *is* limited to particular objects, then all the PR around MGS Rising is one big hoax. But, from the looks of things, I doubt that it is and I look forward to seeing you eat your words next year when we learn more about this game.

    #38 4 years ago
  39. theevilaires

    IMPORTANT READ NOW:! off topic but if I used a pre paid visa debit card for live will it still work. respond asap!

    #39 4 years ago
  40. Eregol

    So, you can slice Watermelons, bowling pins and robots, but not tables?
    What do they make tables out of these days?

    #40 4 years ago
  41. ultramega

    @12, @21
    And that’s why the MGS games are so beautiful. Kojima doesn’t insult the intelligence of his audience with facile and cliche stories. And it weeds people like you out.


    Anyways. Looking forward to the game. Hope it’ll live up to the series’ namesake. Regardless, it should at least be a decent hack’n'slash.

    #41 4 years ago