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Duke Nuked: Gearbox new IP owners of Duke Nukem

Monday, 6th September 2010 00:26 GMT By Johnny Cullen

duke3

Bang. Gearbox has just announced at its PAX panel it now holds the rights to the Duke Nukem IP, having been transferred to the studio from previous owner 3D Realms.

The Texas-based developer sent out a press release timed with the announce in Seattle, saying it had “acquired the full intellectual property rights of the ‘Duke Nukem’ brand including Duke Nukem Forever and all future projects in a cooperative deal made with 3D Realms.”

Needless to say, DNF won’t be the last game in the franchise.

According to 3D Realms co-founder Scott Miller, Gearbox was picked because of its “continued passion, commitment and long-time heritage with the brand and 3D Realms.”

“Fifteen years ago, Duke Nukem 3D helped launch my professional video game development career,” said Gearbox boss Randy Pitchford.

“The Gearbox Software team and I are ecstatic that we have grown to a position to be able to pick up and carry the torch and help Duke rise back to glory in his time of need. Fans of the legendary hero and all the incredible talent that have ever helped him all deserve the very best support that we can bring.”

3D Realms co-founder George Broussard added on the move: “Gearbox was the only home appropriate for the Duke Nukem brand. They are very talented and possess the perfect perspective and understanding of the brand.

“Their vision for its future direction is exciting and unbelievable. I am personally cannot wait for fans to see their unique take on the franchise. This will be a win-win situation for everyone involved, especially the fans.”

Always bet on Duke. Always.

It comes as Gearbox announced on Friday at PAX it had picked up development work on Duke Nukem Forever after a turbulent 12 year spell at 3D Realms.

In 2009, 3DR closed over a lack of fund. Days afterwards, publisher Take Two were suing the studio for a lack of delivery, as well as funds of $12 million given to it to complete the project

While Take Two had maintained the rights to the game, it was rumoured at E3 that Gearbox were kick-starting development on it again.

The rumour publicly surfaced last month, before becoming official on Friday.

Catch Steph Nunneley’s impressions of the game here, and her interview with Gearbox co-founder Brian Martel here.

Duke Nukem Forever launches next year for PS3, 360 and PC.

Press release is below.

Duke Nukem Franchise Transferred to Gearbox Software

Borderlands and Brothers in Arms creators, Gearbox Software, acquire ownership of the legendary Duke Nukem franchise and brand.

Dallas, TX – September 5th, 2010 – Gearbox Software announced today that it has acquired the full intellectual property rights of the ‘Duke Nukem’ brand including Duke Nukem Forever and all future projects in a cooperative deal made with 3D Realms. Gearbox Software is an award-winning video game developer known for the creation of original mega-hit franchises, including Borderlands and Brothers in Arms, which have each earned critical acclaim and have been bought by millions of people worldwide.

“Fifteen years ago, Duke Nukem 3D helped launch my professional video game development career,” said Randy Pitchford, President of Gearbox Software. “The Gearbox Software team and I are ecstatic that we have grown to a position to be able to pick up and carry the torch and help Duke rise back to glory in his time of need. Fans of the legendary hero and all the incredible talent that have ever helped him all deserve the very best support that we can bring. Please join me in supporting Duke in his triumphant return so that we may all enjoy the unique, one-in-million entertainment experience that only Duke Nukem can bring.”

Since its inception in 1991, Duke Nukem has evolved into one of the most iconic brands in the history of video games. The Duke Nukem franchise is renowned for uniquely engaging and entertaining millions of gamers by providing them with highly explosive content and entertaining gameplay mixed with waggish humor. Franchise highlights include Duke Nukem 3D in 1997 and Duke Nukem : Manhattan Project in 2002.

“Gearbox was handpicked as the new home for Duke Nukem because of their continued passion, commitment and long-time heritage with the brand and 3D Realms. Gearbox and Duke Nukem make for a devastating match made in video game heaven,” commented Scott Miller, co-founder of 3D Realms. “The gaming community’s love and demand for the Duke Nukem brand never wavered and Gearbox will not disappoint them. As you have seen from titles such as Borderlands, Gearbox will bring the right level of addictively compelling gameplay, humor and high powered explosive action to the franchise. Duke Nukem is back and will be bigger than ever.”

“Gearbox was the only home appropriate for the Duke Nukem brand. They are very talented and possess the perfect perspective and understanding of the brand. Their vision for its future direction is exciting and unbelievable. I am personally cannot wait for fans to see their unique take on the franchise,” said George Broussard, co-founder of 3D Realms. “This will be a win-win situation for everyone involved, especially the fans.”

The first product to be available under the Duke Nukem brand will be the long awaited Duke Nukem Forever. Duke Nukem Forever will be published by 2K Games, which has exclusive, long-term publishing rights to the game and is expected to launch in 2011 on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. Duke Nukem Forever will bring players back into the Duke Nukem universe with memorable ass-kicking mayhem for the millions of fans who have been anticipating its arrival over the past decade.

For more information on Duke Nukem Forever, please visit www.Duke Nukem .com.

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32 Comments

  1. Kuwabara

    I don’t think I’ve even completed a duke nukem game, i remember playing abit of it over 10 yrs ago, but the fact that this game had been in production for over ten years and had cancellations , especially hearing last year how the game was canceled for good, i felt sorry for the people working at it cause it had been worked on for so long, it had gone through a number of changed directions. but now its been announced, it feels like a defining moment in gaming history, like something no one ever expected. like i said I’m not a fan of the series, i probably played it for a few hrs, not sure what duke nukem game it was, (i remember walking into a movie theatre and finding a room with porn playing on the tvs), but this news is probably one of the biggest anouncement in gaming in the last 10 years, and ill be buying the game regardless of the reviews it gets. And now that we hear gearbox owns the franchise, is fucking amazing news!!!

    #1 4 years ago
  2. manamana

    Ok, can we all calm down now, please. Or maybe I take the plunge to give us a little SWBF3 reminder … FFS!

    #2 4 years ago
  3. Kuwabara

    wtf??

    #3 4 years ago
  4. manamana

    No really, I respect Gearbox for what they did and yes, it’s a cool franchise and holodukes rule. But the hype is getting way out of hand these days. A good leisure suit larry remake would thrill me though. Or maybe Zak McKracken.

    #4 4 years ago
  5. Kuwabara

    please stfu. the hype for this game and announcement is deserved, its been on and off for som many fucking years! and im tired of the same fking generic shooters every yr, i know this game will be a breat of fresh air, along with the shit load of ps3 exclusives nxt yr.

    #5 4 years ago
  6. theevilaires

    No offense Kuwabara but I hope you’re not getting this on PS3. It will most likely be the inferior version I think. I could be wrong, but I have a feeling the port to PS3 will be sloppy even though they have been working on this game forever ;)

    I’m getting the 360 version.

    #6 4 years ago
  7. Samuel

    DNF has jumped the shark now that it’s actually going to be released.

    #7 4 years ago
  8. Crysis

    @6, Gearbox, sloppy?… never, if by inferior you mean you need a side by side picture & a magnifying glass to prove it, well you’re not a true gamer.

    #8 4 years ago
  9. Michael O’Connor

    @6 Do you actually have *any* evidence for why this might be the case beyond completely blind assumption?

    #9 4 years ago
  10. Kuwabara

    Hey TEA, if that’s the case, why are u getting the xbox version and not the pc? as the xbox360 version will be as inferior to the pc version as the ps3 version being inferior to the xbox360 version. was borderlands on ps3 inferior to xbox360 version? I’d never buy a xbox360 even if u paid me to go buy 1.

    #10 4 years ago
  11. Erthazus

    @6 Actually, the game has not so much of a graphics and it can be easily implemented on the PS3 by using one core + it’s Gearbox. Gearbox does great ports.
    Look at the Borderlands. Significantly better on Ps3 than 360.

    #11 4 years ago
  12. manamana

    @6&10: With shitload next year you hopefully dont mean TLG and SOTC HD, do you?! And how come you dont like to have a console paid? I would take all consoles of the world, if I had all the time in the world to play them… Oh well, guess that dont makes me a fanboy at least. Off to work now. Hugs. Later.

    #12 4 years ago
  13. Crysis

    This is just my opinion, but Gearbox is definately at the top as one of the best multiplat game developers, sure they don’t have a killer franchise like R* but they have done some great work with some of their games, not to mention their excellent ports on games like Halo 1 & 2 & the countless Valve ports.
    This is just my opinion, don’t want anyone flaming any opinion, that’s pointless.

    #13 4 years ago
  14. dodgypast

    For the first time in years I’m actually interested in DNF, can’t think of a better developer to take over the IP considering the Borderlands world Gearbox have created.

    It’s nice that just for once a historic IP has ended up in the hands of someone who can do it justice and will probably improve it.

    #14 4 years ago
  15. theevilaires

    Yea it is blind assumption O’Connor. Thats why I said I think. Usually when I see the 360 version being demoed everywhere it usually means the 360 version will be superior.

    Thats just my superstition I guess.

    #15 4 years ago
  16. Crysis

    @TEA, so do you think AC Brotherhood will be better on PS3? haven’t seen it demoed on 360 yet but you could well be right about the ‘superior’ version gettin all the public demonstrations , but PC doesn’t recieve most the demos & only on rare occasions would the pc version be lower quality than either ps3 or 360 but as Valve claims, the PS3 will have the superior version of Portal 2, i don’t know if they mean out of both consoles or if they’re including the pc version too, who knows? i particularily don’t care to be honest, i just get what ever i feel is best suited for which console.

    #16 4 years ago
  17. StolenGlory

    @6 “Look at the Borderlands. Significantly better on Ps3 than 360.”

    Please explain.

    While you’re at it, please dispute the digital foundry article below which says that the 360 version edges out the PS3 version with an average smoother framerate and SSAO.

    http://www.eurogamer.net/articles/face-off-borderlands-article?page=2

    #17 4 years ago
  18. Gekidami

    @16
    Funnily enough the ‘superior’ PS3 version of Portal 2 isnt the one they’re showing at PAX, they’re showing the 360 version.

    Though it isnt true that they only demo the best versions of games. An example is Rage at E3 (i think it was for E3 or maybe it was Quakecon or something) where they demoed the 360 version but claimed that the PS3 build was actually running abit better in the studio when asked about it.

    As for PC… Yeah, its quite obvious why they dont demo the PC version of games even when it tends tobe the best looking; Its not the platform most of the people will be buying the game for. Hell, maybe thats why they demo the 360 version over the PS3 version, there are more 360′s out there afterall.

    #18 4 years ago
  19. Crysis

    @17, that’s just nitpicking, the difference are small & without a side by side picture, unoticable, only ones who care about this would just buy the pc versions anyway, so noone really cares except for the fanboys trying to get an ego boost for their respected choices & people trying to prove a meaningless point.
    @18, i did not mean all the time, it would just be the smarter choice to show the better looking version to attract people, maybe they should show it on pc with a 360 controller to give a better presentation.

    #19 4 years ago
  20. Blerk

    He said the PS3 version of Portal 2 would be ‘superior’ because of the Steamworks features. He never actually said that the game itself would be any different.

    The demo pods at shows are often sponsored by Sony or Microsoft. Sony put a significant wad of cash into last year’s EG Expo, for instance, so practically everything was being demoed on PS3.

    To be honest, we’ve sort of reached the stage where you can pick and choose which version to get based on which pad or machine you prefer. There don’t seem to be many PS3 games that are getting wonky ports nowadays. Apart from Mafia 2, but the 360 version of that was fairly wonky too.

    #20 4 years ago
  21. DrDamn

    @17
    They probably a preference for the overall look demonstrated in these two pics …

    360 – http://images.eurogamer.net/assets/articles//a/8/2/9/9/3/8/360_texture1.jpg.jpg
    PS3 – http://images.eurogamer.net/assets/articles//a/8/2/9/9/3/8/ps3_texture1.jpg.jpg

    I prefer the PS3 from that, however in play the smoother frame rate of the 360 was a significant gameplay enhancement for me. So I went for that version when I rented it. Both were reasonably close mind – I had a play of the PS3 version too, nothing to say either was significantly better.

    #21 4 years ago
  22. Erthazus

    @17 http://www.gametrailers.com/video/console-comparison-borderlands/58079

    don’t show me Eurogamer crap. Just see it with your own eyes. Me, personally, i played Borderlands ONLY on PC.

    but i can say for 100% that Gearbox is the best videogames company that can make ports. They have a lot of history behind ports of Valve or Bungie projects and making them even better on PC.

    #22 4 years ago
  23. StolenGlory

    @19 The nitpicking that you refer to justifies my point; the so called ‘significant’ quality difference that exists between the PS3 and 360 versions does not exist.

    @22 Don’t show me Eurogamer crap, but you’ll show me Gametrailers crap right? Sure… Let’s see who am I going to use a potential technical reference source; the site whose author has an established technical background or a US trailers site?

    @22 Also, I don’t disagree with you. The PC version is the best, and yes, I have seen all three versions with my own eyes which is precisely why your comment about the PS3 being ‘significantly’ better than the 360 version is puzzlingly without any kind of real evidence. I see very little seperating either version to be fair and that goes for both the Digital Foundry article and the GT video.

    So please, don’t over exaggerate.

    #23 4 years ago
  24. Erthazus

    @23 “but you’ll show me Gametrailers crap right”

    They show you directly how game looks. Just look and you will see.
    Sure 360 version have SSAO, but it’s not helping console much.
    you what, don’t have your own eyes? And who said that GT is just an US site? It is also a potential technical reference source, but without s*** talk in GT they show you how game looks.

    Gearbox used both console strength. It’s just 360 version have MORE effects, but if it has more effects it’s not better. Look at the Borderlands textures and thats the most important part where Cell show’s it’s strength.
    While Xbox 360 have next gen videocard and have SSAO effect that… don’t do much here.

    #24 4 years ago
  25. Raining_Upwards

    @Erthazus.

    Ummm Erth, didn’t you see what he said? He said he has seen ALL three versions, with the PC version being the best but he couldn’t see any meaningful difference between the two console versions

    #25 4 years ago
  26. Gekidami

    Hum, from DF:
    “Overall quality in terms of textures is essentially the same, with just a couple of nice bonus extras on Xbox 360.”

    Wait, what? Did the PS3 version get fixed up in a patch or something? That dosnt seem tobe the case going off that screenshot and that video.

    But anyway, the game looks pretty much the same on both systems which is the way it should be. Only thing that really stood out to me in that video is that the textures on the PS3 version seem to load in faster, but i’m guessing that it has a mandatory install and that the 360 version isnt installed.

    #26 4 years ago
  27. Erthazus

    @26 “But anyway, the game looks pretty much the same on both systems which is the way it should be. Only thing that really stood out to me in that video is that the textures on the PS3 version seem to load in faster, but i’m guessing that it has a mandatory install and that the 360 version isnt installed.

    They are not just faster, they are crisp compared to box version.

    #27 4 years ago
  28. StolenGlory

    @26 This is what I mean.

    Erthazus is pretty much ignoring what I am saying here. I still do not see how the PS3 version is SIGNIFICANTLY more superior to the 360 version.

    I’m sorry but, slightly crisper textures and faster texture load-in after HDD install do not mean SIGNIFICANTLY in my book, especially in light of the superior frame rate advantages that the 360 version has.

    And for the last fucking time, I have seen both versions with my own fucking eyes. Hence my confusion at his inital statement.

    #28 4 years ago
  29. Crysis

    was borderlands supposed to be the all mighty graphics whores’game anyway? from my memory it was a cartooney game in a wasteland with some dog like creatures, annoying bandits & some tough bosses who should not even be attempted til you’re atleast a similar level as him/her/it, so it’s a patient RPG/FPS, with a refreshing cartooney look about it, not a full on powerfully graphical game like crysis or Farcry 2

    #29 4 years ago
  30. Gekidami

    @28
    What exactly do you mean? I’m more inclined to trust what i see and what i see is that about the games textures, DF is wrong.

    But anyway, you are right about the PS3 version not being “significantly” better. Again, they’re pretty much identical, it boils down to what you want to nitpick about in the end but its pointless to do so.

    #30 4 years ago
  31. StolenGlory

    @30

    DF was merely being used as a point of reference for the whole argument of one version being significantly better than the other. I realise that their interpretation is not flawless but then again neither is GT’s non-lossless 720p video over a variable internet connection.

    I have seen both versions with my own eyes and if there are superior textures in the PS3 version I am not saying they don’t exist, i’m just saying that it isn’t a big enough deal.

    Of course, the whole argument is nitpicky but I merely had to understand why Erth thought one version was ‘significantly’ better than the other.

    #31 4 years ago
  32. Michael O’Connor

    “To be honest, we’ve sort of reached the stage where you can pick and choose which version to get based on which pad or machine you prefer.”

    I (and many others) *wish* this was the case, but it sadly doesn’t stop people from analysing every multi-format game released with a microscope to see if there’s two or three extra pixels of detail difference between the different formats.

    Remember when games actually did have a significant and noticeably difference between formats? When they look entirely different and often played different depending on the machine you were playing it on?

    Yeah.

    #32 4 years ago

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