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Inafune: Devil May Cry 5 to have “western touch” to attract buyers

Thursday, 2 September 2010 16:06 GMT By Johnny Cullen

dmc2

It seems Capcom’s Keiji Inafune has confirmed the existence of Devil May Cry 5, after saying in an interview the next game in the series will have a “western touch” to attract potential UK-US buyers.

Speaking to Spanish website 3DJuegos (via CC), he said the company wanted more western sales for the series.

“Devil May Cry 5 is a game that, when started development, this will change a lot in relation to the above,” said Inafune.

“The reason is that, despite the franchise has some very loyal followers, their sales are not particularly high, especially overseas.”

He went on: “For this reason, it is likely that in the fifth chapter will incorporate certain western touch to make it more attractive to American and European players.”

It’s been rumoured that DMC5 has been in development for a while, with Enslaved studio Ninja Theory handling it.

Studio boss Tameem Antoniades was coy about it when the subject was raised in an interview earlier this year.

“Well, there’s no way I’m gonna confirm or deny if we’ve got anything to do with it,” he told VG247 in Barcelona at a pre-E3 Namco event in May, when asked if the studio was involved with DMC5.

It’s thought the game is not on Capcom’s two-year release schedule.

Best watch for TGS, just in case.

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101 Comments

  1. Erthazus

    Oh my…. Prepare for the slow action and story about how Dante fights bad Ruskies or Soviet Union Devils?

    #1 5 years ago
  2. Razor

    Well this doesn’t look good.

    #2 5 years ago
  3. mington

    Fuck the West!

    Stupid west

    #3 5 years ago
  4. AHA-Lambda

    well this will suck ass

    god dammit is it just me or is anyone else starting to hate inafune more and more everytime he makes the news?

    #4 5 years ago
  5. Kaufer

    I expect buzz cuts and steriods to be involved.

    #5 5 years ago
  6. MushroomStamp

    I’m hoping this means no more short levels and loading every 15 minutes.. loading levels in this day is just absurd. Seamless experience is necessary to keep attention.

    #6 5 years ago
  7. RETARDED VIKING

    I don’t know giving an existing japanese IP a “western touch” would feel odd.

    #7 5 years ago
  8. joshua nash

    wasn’t DMC4 suppost to do the same thing? and that didn’t do so well did it?

    #8 5 years ago
  9. LORANT92

    Ewww.

    #9 5 years ago
  10. YoungZer0

    @1: Erm, the last game that has this American-Russian Conflict is Vanquish. Made by Japanese. And did you kind of missed the God of War Series and Heavenly Sword? Sooo much faster than any DMC title.

    @5: Oh please, stfu. Did you read past the headline. If Ninja Theory is involved you can expect a fresh and interesting art-direction. This is not epic we’re talking about here.

    I for one greet the change. I’m expecting a better story and more depth in characters.

    #10 5 years ago
  11. osric90

    It would be cool a rebirth…but not made a WESTERN game, maybe some touchs life the fact you can aim and shoot, attack mnore precisely and have a better, maybe more lineal style. Be able to move the camera freely and coop. A fighting system like Batman’s wouldn’t be bad… But I don’t think it’ll fit here. Anyway I hope this one is good. The fourth was GREAT. Coop please (Nero and Dante) and lots of stylish cinematics.

    #11 5 years ago
  12. DaMan

    HS and GoW faster than Dmc? news to me, apparently Vanquish is slower than Gears as well.

    http://www.youtube.com/watch?v=hjsuGB3S92Q

    erm.. yeah -_-

    #12 5 years ago
  13. YoungZer0

    @12: Thanks, just proves my point.

    #13 5 years ago
  14. DaMan

    you are either a troll, an idiot or there’s something with your eyes, choose your pick.

    #14 5 years ago
  15. Max Pain

    DMC+RDR=DMC5?

    cowboys fighting like ninjas ! HIJA !

    #15 5 years ago
  16. YoungZer0

    @14: I’m dead serious. This gameplay is very slow compared to God of War or Heavenly Sword.

    I’m sorry a blind idiot-troll like you can’t see the obvious.

    #16 5 years ago
  17. OlderGamer

    I stopped playing DMC a long time ago.

    I would welcome a visual overhaul, but I doubt they will find a gameplay that would interest me anymore. Its just too … gamey, if that makes any sense. Prolly not to fans of the game. But it too predictable, still has too many puzzles, still hac the tired worn out and over done formula it always had.

    Just not interested in games like this anymore.

    I bet they just pretty much clone GoW, slap on a new coat of paint, and then wonder why it won’t sell like they want it to.

    #17 5 years ago
  18. YoungZer0

    I always hated the jumping-passages in the DMC games. They always build them in while the jumping mechanics are always too sluggish and clunky.

    #18 5 years ago
  19. DaMan

    I’ve been playing these games since 2001, and honestly this is the first time I hear someone saying DMC is slower than those ones. then again, this is interwebs, and we have impressive folks like blackdream so..

    have a nice day, YoungOne.

    #19 5 years ago
  20. Gekidami

    @14
    Or he’s talking about the speed it takes to actually beat enemies. The combat movements are fast in DMC but it seems to take ages to actually beat a single enemy.

    #20 5 years ago
  21. DaMan

    is he? let’s ask the guy.

    #21 5 years ago
  22. YoungZer0

    @20: Exactly!

    #22 5 years ago
  23. OlderGamer

    That is part of the formula I am talking about. All of it, from the jumping to the puzzles to the combat balance to the speedy hereo. I don’t think it is visuals alone that are the cause of deminesing sales. In fact I think it has very little impact on it. Some maybe, I know the long flowing white hair and overcoat with washed out make up laden face will put off some. But meh’ it is what it is.

    I stoped playing it because I just got tired of it(and games like it).

    #23 5 years ago
  24. DaMan

    well, I would’ve never referred to the amount of time it takes to bring down enemies as ‘gameplay speed’, besides that’s the whole point of it, the combos.

    pace of the game if you put it that way then, not the gameplay.

    #24 5 years ago
  25. Erthazus

    @youngZero, Vanquish is just a typical SARCASM over western type of games thats why Mikami used that. The story in Vanquish is a big sarcasm.

    + God Of War 3 or Heavenly Sword are very slow type of games compared to Bayonetta or Devil May Cry games. Very slow. These games wants to show the execution of some sort of movement. Beautiful stuff i mean.
    Japanese games like DMC or bayonetta require skill to learn Combos. Lots of Combos. LOTS. LOTS OF COMBOS! That create some anime style battle sequences.

    Devil May Cry 5 with western stuff is not going to be good. It’s not that franchise that needs something Western.

    It;s the same piece of dogshit like Arcania: Gothic 4. European RPG game from the start.
    4th installment tried a Western RPG’s flavour and game looks like SHIT now.

    #25 5 years ago
  26. YoungZer0

    Yeah, well combos was never something that drew me to this genre. God of War made a perfect mix. Many enemies, easier and faster to kill, but you still spend enough time on them because there are so many. Of course it’s easier, but you could play on harder difficulty and become a master in combos, but you don’t have to. If i’d care about combos, i’d play fighting games. Which i don’t.

    DMC on the other hand. You could spend minutes on the first type of enemies. Which is quite satisfying but get’s boring pretty quickly since you kind of just want to move along and get held up by the first type of enemies.

    #26 5 years ago
  27. YoungZer0

    @25: Orly? Where does he say that? Where does Mikami say “It’s all a big parody of the typical hollywood films”?

    #27 5 years ago
  28. AHA-Lambda

    wait a minute? wasnt DMC 4 the biggest selling game of the series? So why the need to change!? Goddamn i hate you so much this gen capcom!

    #28 5 years ago
  29. DaMan

    like I said many times before, and keep saying DMC, NG and GoW are three different takes on the genre. I might hate it, you might enjoy it.

    DMC is a stylish action centered on combos, NG has the most depth to it with it’s hardcore foes, GoW is a more of an action adventure type of game. I for one hate the latter. it’s puzzles are nothing but irritating, it’s combat doesn’t require nearly the same skills as the other two, even on harder difficulties, and it’s exploration pales compared to actual adventure games. for some reason I also can’t stand Greek mythology, so I hated the series since the PS2 days.

    it all depends on how you look at it, if you play games for flashy fast pacing then GoW might be a good choice, if you ‘re more of a pure gaming fan DMC never gets dull. it ‘s a wrong game if you want to play something closer to interactive hollywood blockbuster. ‘spending time on enemies’, perfecting your skills and mastering combos is what the series was all about since the original.

    see, I for one enjoy spending time on my games.. I don’t like to play for the storyline, I don’t like to play just to progress the plot anyway. I can play through a single level / foe again and again just like in the 90s.

    oh, and Older I’ll take the long flowing white hair and overcoat over steroids and buzzcut anyday. to each their own ;)

    #29 5 years ago
  30. Erthazus

    @YoungZero, Mikami don’t need to tell you that it is sarcasm, you don’t need an A+ grade to figure that out. You seriousily think that there is a SERIOUS story with anime characters? Oh come on.
    go look at the videos, it’s just pure comedy with western typical Russian soldiers from Western games that are attacking United States of America.

    On the DMC that is boring it’s just an opinion. you like western games more. It’s not boring it’s different. I like both games. Japanese and Western. they all have it’s own intersting style. Liked GOW and liked DMC.

    DMC, Bayonetta are brutal, fast with combos, Western are beautiful and slow.

    #30 5 years ago
  31. Hunam

    I’d be happy if they had a full game instead of half a game gone through twice.

    /glares at DMC3 and DMC4

    #31 5 years ago
  32. DaMan

    also, in reference to Older’s ‘gamey’ comment I know what you mean, and i’ve seen people that have similar tastes as yourself, yeah. as already been said in the past, these titles (DMC like) are designed to be mastered, the fun doesn’t come from just entertaining yourself or from an addictive time killing, but from playing by the game designer’s rules. I for one was never able to bring myself into playing MMOs or even pretty much all wrpgs like Baldur’s Gate. it feels like wasting time.. simple as that, I feel as when I’m interacting with folders on my desktop, only it doesn’t really bring me anything.. because the rest is nothing but your own imagination.

    #32 5 years ago
  33. Michael O’Connor

    Comparing God of War to Devil May Cry is a bit like comparing Justin Bieber to Chuck Norris.

    I don’t believe that western games are inherently slower than their eastern counter-parts, but it just happens that the best developers, those who understand the pure art of game control, are Japanese.

    #33 5 years ago
  34. The Hindle

    What is it about GOW that causes people to stick thier nose up at it? Truth is if it wasnt for GOW the hack and slash genre would be dead as it revitalised it at the time when most others in the genre were a dissapointment.

    I personally find GOW to be just as deep as DMC but unlike the latter there is different options if you dont want to focus on the combat system, mastering the combat system in GOW is far from easy i tell you.

    Also there is people in this thread who get pissed of when people stick thier noses up at Halo so why they are doing the same to other peoples tastes i dont know.

    #34 5 years ago
  35. Michael O’Connor

    @34 Because on the most fundamental and basis level, it’s gameplay is shit.

    #35 5 years ago
  36. The Hindle

    @35 weren you the guy who said what is it about Halo that brings out the haters? So why are you doing the same to other peoples tastes.

    #36 5 years ago
  37. Michael O’Connor

    @35 I’m not. This isn’t about people taste. I’m simply saying the reason God of War is put down upon by fans of the genre is simple because the gameplay is crap.

    Amongst the genre of spectacle fighters, its the slow kid who can’t keep up in class. In the first two games, it wasn’t too bad, but by the third game everyone else had already move onto the next grade.

    #37 5 years ago
  38. DaMan

    just to correct number 34, NG was released in 2004 and has been critically acclaimed as well being a commercial success, pretty much one of the main reasons to own the first xbox. DMC 3 – in 2005. GoW came out in 2005, in revitalized nothing.

    #38 5 years ago
  39. Freek

    It’s a shame Platinum is with Sega, they’d be perfect for a DMC reboot. Classic beat em up fast paced action with a more modern sensibility.

    #39 5 years ago
  40. The Hindle

    Both Hideki Kamiya and Itagiki the guys who created this genre respect Gow and expressed admiration for it in the past so this more then anything shows your elitism for what it is.

    #40 5 years ago
  41. The Hindle

    @ 38 Gow has had constant critical and commercial success and every Gow game has won quite a few awards from many different publishers. The first GOW won the best game award at GDC so yea.

    #41 5 years ago
  42. DaMan

    like I said it ‘revitalized’ nothing. wrong wording. what kind of discussion are you constantly trying to start? I couldn’t give less of a shit about GoW and it’s bloody fans, I even admitted that i have different taste. do you enjoy disinforming others just to keep people from criticizing your favourite toys whatsoever?

    #42 5 years ago
  43. Michael O’Connor

    @39 Platinum isn’t technically “with” Sega. They just have a licensing deal, which (unless its renewed) ends with Vanquish.

    Capcom (or any other developer) would be idiots not to lap them up. The irony would not be lost on me if they did.

    @40 Elitism? I’m the guy who *supports* casual gaming, for christ sake! Heck, I own the first two God of Wars, including the special edition of the second one.

    You can’t seem to understand that this has nothing to do with people’s personal tastes. The mechanics have simply dated horribly.

    Kratos moves like a slug on ice, with little to no traction with his surroundings. His attacks have no weight or impact on the enemies he’s hitting, and dodging is a brainless and skill-less affair.

    You asked why its frowned upon by fans of the genre. I’m simply answering your question. You just don’t seem to like the answer because it insults *your* personal tastes.

    #43 5 years ago
  44. Erthazus

    @Michael, God Of War 3 Gameplay is not shit. I absolutely disagree with that.
    God Of War 3 have absolutely great gameplay on par with visuals.
    Last god Of war had so much moves and i finished it 3 TIMES. 3 fucking times and basically didn’t used 2 weapons for the full potential in my 3 times.

    Gameplay is incredible with cool puzzles.

    DMC or NG or Bayonetta just require clusterfuckness with your fingers but when you master a certain combo you are in the heaven. Still, to say GOW 3 have bad gameplay is like playing it on Casual or normal difficulty.

    #44 5 years ago
  45. Michael O’Connor

    @44 Even on hard it’s an incredibly basic game with very little depth to its gameplay mechanics. When I play God of War, I feel like my brain has completely disengaged itself from my body, after playing stuff like Ninja Gaiden and Bayonetta.

    And Vanquish, for that matter. Which is ABSOLUTELY FUCKING AWESOME! *faint*

    #45 5 years ago
  46. The Hindle

    The consistant critical acclaim the games have recieved disagree with the dated mechanics statement though and multiple different journos have praised the level of depth in the game.

    #46 5 years ago
  47. Erthazus

    @45 Show me a trophie award where you beat it on hard if it is basic? I can show you mine. Mine is Platinum trophie.
    If you look at the reviews no one said about dated mechanics.
    They are very good in it’s own section.

    PS: Vanquish is awesome. I completely agree.

    #47 5 years ago
  48. Michael O’Connor

    @47 I was referring to the first two games.

    The demo and gameplay videos of the third was sufficient enough to convince me of how regressive its gameplay was, and I choose not to buy it.

    @46 Forrest Gump and Titanic garnered loads of “critical acclaim”. That doesn’t mean they deserved it.

    As for those journos, I can safely say that most of them were either too scared of offending gamers by rating such a big title poorly, or don’t have standards. Gaming is notorious for scoring everything way too high.

    Both Dante’s Inferno and Ninja Blade are superior games to God of War in every way, and they’re titles I would rate on the *lower* leg of spectacle fighters.

    Almost every serious spectacle fighter fan I know can’t stand God of War, and at the end of the day, they’re the only people whose opinions matter.

    I also think Mortal Kombat is shit. Does that make me elitist? No, it just means I have an arbitrary understanding of what makes a good fighting game.

    #48 5 years ago
  49. The Hindle

    Both Dante’s Inferno and Ninja Blade are superior games to God of War in every way, and they’re titles I would rate on the *lower* leg of spectacle fighters.

    Wow just wow.

    #49 5 years ago
  50. zoopdeloop

    @48 the same could be said about Halo right? loads of critical acclaim from the audience and the press.That doesn’t mean it deserves it.

    #50 5 years ago
  51. Gadzooks!

    Part of the problem with gow’s combat is uninteruptable moves. Some combo moves are very long and you cant dodge or jump mid-move.

    Dante’s inferno is a good example of taking gow’s formula and improving pretty much every aspect of the combat. Its got less controller lag, you can break out of combos with dodge/jump and a much more advanced upgrade system.

    #51 5 years ago
  52. Erthazus

    @48

    “Dante’s Inferno and Ninja Blade ”

    LOL? You serious? Please stop. This is even more than hillarious.

    “Forrest Gump and Titanic garnered loads of “critical acclaim”. That doesn’t mean they deserved it.”

    Forrest Gump and Titanic deserved the award. 2 great works in the holywood. If you didn’t like the movies than it’s your opinion. I didn’t liked Titanic at all but it’s well deserved all the awards it got.

    “Almost every serious spectacle fighter fan I know can’t stand God of War, and at the end of the day, they’re the only people whose opinions matter.”

    I’m a fighter fan and i don’t think that God Of War or Mortal Kombat is shit. They are all different. DIFFERENT in it’s own genre.

    @Gadzooks

    “you can break out of combos with dodge/jump and a much more advanced upgrade system.”

    Fuck off Xbot. you know about God Of War nothing. You are noob. first of all you can break out of combos and jump. Need me to show you Platinum trophie retard? Or youtube videos?

    Dante’s Inferno have better upgrade system? You mean tree skill system? Oh WOW, such an advancement from a DIABLO!!!1111. There is so much depth in it i must say.

    FYI stupid. God Of War was never deep at the META Gameplay style. David Jaffe hate this type of gameplay from the start and thats the right decision, because your brain must focus on other aspects of the gameplay. All slashers do that in most cases (Except Diablo because it’s an Hack and Slash RPG game)
    god Of war: Ghost of Sparta again, won’t use that system either because you just don’t need it.
    The main focus of the hack and slash game is to learn the mechanics and use them against the rules of the designer.

    Diablo in this case is RPG game, you need +1 Stamina + 2 strength and e.t.c. in certain skill depending on your build. Dante’s Inferno don’t have that depth. You don’t need it. You can’t construct Builds in Dante’s Inferno.

    #52 5 years ago
  53. Lord Gremlin

    Sales are not hight because the fourth game is shit. And we have Bayonetta, which makes DMC look like an ugly mistake.

    P.S. Dante’s Inferno is a horrid piece of shit, while GoW3 is a marvelous game. Although GoW3 does not compete with DMC.

    #53 5 years ago
  54. Michael O’Connor

    @50 Except there is nothing wrong with Halo’s gameplay. People constantly ignore the innovations it has brought to the market in numerous areas just because it’s “the popular game” and it’s “cool” to insult popular stuff.

    Gadzooks, you got a Gamertag or PSN ID? Always fun to play with people who appreciate game mechanics.

    #54 5 years ago
  55. DaMan

    Forrest Gump and Titanic are truly shit btw :P

    #55 5 years ago
  56. The Hindle

    @ 55 Holy shit for once i actually agree with you. :D This isnt good.

    #56 5 years ago
  57. DaMan

    :D

    #57 5 years ago
  58. YoungZer0

    @30: So it take it that ALL of his game are pure parody? Also i never said DMC is boring, just that that one thing bores me.

    #58 5 years ago
  59. zoopdeloop

    i’ve been here for quite some time now and i have come to a conclusion when it comes to some users.They’re depressing…beyond help.
    You are bashing TEA for his fanboyism which is going over the edge with insults and such while some of you here are in fact far much worse than him.

    At least he shows some originality and some times(very few) a little decency and respect and other times he shows admiration for a game which is not on his “beloved” ps3 while some of you bash(or show with your comments zero admiration,insulting other’s tastes) everything related exclusively to Sony either you own the console or not.

    #59 5 years ago
  60. Michael O’Connor

    @59 Whose that aimed at?

    #60 5 years ago
  61. The Hindle

    Yep Zoop, Michael O connor and Gadzooks forming some sort of coalition, VG247s version of Pinky and the Brain.

    #61 5 years ago
  62. Michael O’Connor

    AND LARRY!

    http://www.youtube.com/watch?v=zZSFvntwgEQ

    #62 5 years ago
  63. Erthazus

    @55 I think you don’t like them.

    Personally i enjoyed Forest Gump but didn’t liked Titanic at all. But they are not shit. They deserved awards in my opinion.

    @O’Connor

    “Except there is nothing wrong with Halo’s gameplay. People constantly ignore the innovations it has brought to the market in numerous areas just because it’s “the popular game” and it’s “cool” to insult popular stuff.”

    I like popular stuff a lot and Halo is popular in most cases in USA.
    Ok, i’m asking again, what innovations?

    #63 5 years ago
  64. The Hindle

    Yea Daman is Larry definatly.

    #64 5 years ago
  65. zoopdeloop

    @60 It’s aimed at a bunch of VG247′s users,who know who and what they are.
    As i said they show zero admiration or if you prefer they are very nit picky when a Sony related article shows up while they also don’t respect other’s tastes.If someone here is one of these users doesn’t need me to tell him,he already knows it…that he is depressing

    #65 5 years ago
  66. DaMan

    nah, TH.

    #66 5 years ago
  67. Michael O’Connor

    @63 They popularised the recharging shield mechanics in Halo 1, removing health-packs from FPS games overnight. Their matching-making system in Halo 2, which has been ripped off by everyone under the sun since, and the media sharing and level editing abilities of Halo 3, something which hadn’t been seen on consoles at all up to that point.

    I can safely say that each Halo game had at least one feature of element that directly influenced the genre significantly in one way or the other.

    I’m not even a big fan of Halo. That doesn’t mean I’m going to underplay its importance. It’s up there with games like LittleBigPlanet and Super Mario World as far as genre defining goes.

    #67 5 years ago
  68. YoungZer0

    Level Editing? What about FarCry Instincts for the XBox?

    #68 5 years ago
  69. zoopdeloop

    @50 to me and to many other gamers out there everything is wrong with Halo and it’s gameplay.
    It doesn’t deserve so much praise.Yet i respect other gamer’s tastes and i avoid talking about the subject since i really don’t care about it.

    #69 5 years ago
  70. Michael O’Connor

    @68 I’ll concede that point about FarCry Instincts. Forgot about that game. Never played it.

    #70 5 years ago
  71. Erthazus

    @67 For a console. Gosh… Everything what you said was done on the PC before.
    If someone made for a console it’s not a revolution. Maybe revolution for some person who is new to the gaming, it’s his problems but Halo have Zero innovations in reality.

    PS: Halo 1 didn’t removed Health packs. You need them a lot in the first game. They didn’t vanish.

    Asides of that, even if game had revolutionary ideas (Lets say it has), it’s not a good game and this is the most important part of any game.

    the best FPS on Xbox 1 i remember that is not underrated was Chronicles of Riddick. That was a masterpiece.

    @zoopdeloop, Hey, you can call me idiot already. You think i don’t read your comments? ;)
    BTW, i’m not insulting anyone. Who likes Halo, let it be. But i have my own opinion on that and i share. Someone agree someone thinks that i’m a stupid or an idiot. It’s fine with me.

    #71 5 years ago
  72. Michael O’Connor

    @71 The point is that it brought it to a console audience. I’m well aware all that stuff was available on PC for almost a decade beforehand.

    Does that make LittleBigPlanet any less important of a game? No. I would say LittleBigPlanet is probably *the* single handedly most important and innovative game of the current generation of consoles, simply because it showed us that you didn’t *need* a PC to embrace player created content.

    “Maybe revolution for some person who is new to the gaming.”

    Or to people who either don’t want to spend money on a hardcore PC, don’t have the money to do so, or simply prefer consoles.

    The whole goddamn problem with gaming right now is that none of the different camps want to get along. They’re all full of elitist snobs who don’t want to have anything to do with the other.

    Lord forbid we all just appreciate each format for its merits and strengths.

    #72 5 years ago
  73. The Hindle

    Its about respect other peoples tastes, be it GOW or Halo, i know some hack and slash fans who love GOW same with shooter fans and Halo. A fanboy is someone who claims to speak for an entire fanbase. I agree with Zoop, people nitpick so much at Sony on here its unbelivable be it LBP sales or GOW or GT, the amount of fanboysim it attracts is amazing.

    #73 5 years ago
  74. Erthazus

    “The point is that it brought it to a console audience.”

    Well thats a fact, but it’s not the reason to go apeshit about it. Look at the game now, it’s just … Well you know…. Bad.

    “Does that make LittleBigPlanet any less important of a game? No”

    By the way about revolution. First one was just innovative in some ways. It was fun, but the second game is just pure revolution. It was not done even in the PC space before if i’m not mistaken.
    Now you are creating your own Games. It’s whole new level. Just my offtopic thoughts.

    “Or to people who either don’t want to spend money on a hardcore PC, don’t have the money to do so, or simply prefer consoles.”

    1) PC’s cost not much at that time. + it’s just ignorant people
    2) Ok you prefer consoles, except that FPS is a home to the PC.

    #74 5 years ago
  75. Michael O’Connor

    @73 I always found the drama over LittleBigPlanet’s sales hilarious.

    A little noticed remark by Andrew House during gamescom pointed out that since released, the game has gone on to sell over 4.5 million copies…

    …man, what a flop! *sarcasm*

    @74 “Now you are creating your own Games. It’s whole new level.”

    Now this I can agree with. The scope of LBP2 is absolutely mindblowing. Can’t wait.

    #75 5 years ago
  76. DaMan

    uh, wish you all weren”t just text on screen..

    TH enough with that generalizing, speak for yourself really.

    #76 5 years ago
  77. The Hindle

    I am speaking for myself, another comment i dont understand from you dude.

    #77 5 years ago
  78. DaMan

    generalizing. it’s bad.

    #78 5 years ago
  79. The Hindle

    You call it generalizing, i call it analysis.

    #79 5 years ago
  80. DaMan

    analyze separately.

    #80 5 years ago
  81. zoopdeloop

    Everything comes down to preferences.The best thing to do is respect other’s preferences even if they contradict with yours.If there’s a game or a system you don’t like,don’t care simply don’t talk about it and move along to something that’s more to your liking, this will not show you as an elitist snob…this will show some respect and dignity out from you simple as that ;)

    #81 5 years ago
  82. zoopdeloop

    TH i find you one of the few reasonable and decent people around here… which is your PSN and XBLA accounts?i would like to add you on my friends lists if you don’t mind

    #82 5 years ago
  83. MushroomStamp

    I believe, aside from the “geek” & “i love japanimation/mech”, western buyers just don’t relate to the characters, style, and story. That style is a niche`, and the truth is most westerners will over look a great game if it looks “japanesey”.

    #83 5 years ago
  84. DaMan

    never understood people who enjoy ‘relating’ to characters in videogames, why would you want to play something you see everyday?..

    #84 5 years ago
  85. mington

    New mega man looks like dirt

    http://kotaku.com/5628720/our-first-look-at-mega-man-universe-gameplay

    #85 5 years ago
  86. Michael O’Connor

    @84 Ditto. Same goes for movies and books.

    #86 5 years ago
  87. The Hindle

    Sure Zoop its Zero Empathy on Live and t67749 on PSN, anyone else add me if you want.

    #87 5 years ago
  88. YoungZer0

    @84: Because it’s closer to their understanding. If you can’t relate, you don’t care.

    It would also be nice to see Dante fight against some Monsters just for his goal and not to rescue the world. Give him some flaws. Make him 3D not 1D.

    #88 5 years ago
  89. DaMan

    perception? I know, I could never sympathize with that, why would one want something like that from the character.

    he isn’t that much of 1d either, if you played through the third game in particular, and he didn’t quite fight for saving the world, even in the original.

    #89 5 years ago
  90. freedoms_stain

    Dante never fights “to save the world” he’s a paid devil hunter, a merc, he does the job he’s paid to do, it just so happens that family ties into most of the games (we’ll ignore DMC2, it was shite and too easy).

    So I reckon to claim the character of Dante is 1D would suggest you never bothered to take heed of what was going on.

    #90 5 years ago
  91. YoungZer0

    @89: Forget it, if you want to play stupid, play it alone. I won’t bother anymore.

    @90: Okay, he’s not 1 Dimensional, but he’s pretty close to it. Like most Capcom characters he throws one one-liner after another. There is a little bit depth, yes, but i see more potential there, and so far Capcom refused to use that.

    #91 5 years ago
  92. DaMan

    whatever, my point is basically why would you want to play a life. that I could never see. I enjoy fantasy, weird stories myself, characters that don’t exist in your everyday life, what’s fun about playing something you can do daily (so to speak) AND even more so being virtual yourself.

    #92 5 years ago
  93. YoungZer0

    So, erm who said the game shouldn’t be fantasy? Who said that Dante should be more like me? I want him to be less perfect, that’s all.

    #93 5 years ago
  94. DaMan

    fine then, less perfect is one thing.

    that’s not what i meant though. I was originally talking about people enjoying characters they can actually relate to. in which case they basically play as virtual themselves, doing something you can feel anyday.

    #94 5 years ago
  95. YoungZer0

    So let me ask you this question: Can you only relate to yourself? Because i can even relate to Kane & Lynch, and i’m not like any of those bastards. Just because someone can relate to someone else doesn’t mean he’s exactly or similar to that person.

    #95 5 years ago
  96. onlineatron

    I’m with, and against YoungZer0 on this one.

    Whilst I don’t think Devil May Cry is the place for it… I do want to see games dealing with larger (yet more intimate issues).

    Issues such as isolation, hurt, loss, loneliness, joy, anger, sexuality, friendship, envy, etc (you know, the usual emo shtick :/).

    The new Persona team game ‘Catherine’ looks to be asserting itself as a game that will deal with a dark side of sexuality. The plot is along the lines of: A protagonist having given up on women/sex until he meets a young woman (ten years his younger) who reignites his lust.

    Whilst it looks very, very, VERY (hella) Japanese and kooky, I real think it could work.

    I want to be emotionally attached to characters as it helps you can when narrative hit points occur and a GREAT way of gaining this attachment is via relatable caricaturisation.

    I’m very tired so I’m struggling to word myself here, but i’m very much in favour of videogames following a more human route rather than being overtly fantastical.

    #96 5 years ago
  97. DaMan

    to something close enough in terms of perception. anyway like I said that was my implication. by ‘relate’ I meant you can ‘become’ the character. that is he is close enough to you. you can’t really become someone with whom you share nothing considerable.

    @96 yeah, uh in a way about right. can’t sympathize with that myself.

    #97 5 years ago
  98. famalegoods128

    http://www.famalegoods.com

    free shipping
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    Dear customers, thank you for your support of our company.
    Here, there’s good news to tell you: The company recently
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    #98 5 years ago
  99. AHA-Lambda

    not to bring up the god of war thing again but does no one else think the first is the best in terms of its story? This vid i saw on the escapist highlights what i have thought about the series very well. And to be fair i like gow but i never loved it (and like i said i always thought the first was the best)

    Everyone always said i was stupid in gamefaqs tard style manner whenever i brought it up tho >_> feel slightly vindicated now tho :P

    http://www.escapistmagazine.com/videos/view/extra-credits/1946-No-Redeeming-Value

    #99 5 years ago
  100. LOLshock94

    thats bad isnt it….

    #100 5 years ago
  101. Erthazus

    @AHA-LAmbda, first game is the best game of them all because behind the full design was DAVID JAFFE.
    Second game was also good in it’s story, but it was designed in half by David Jaffe and third in it’s story is a conclusion and it’s ok.

    #101 5 years ago

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    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]