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Call of Duty: Black Ops – multiplayer gameplay impressions from LA reveal

Thursday, 2 September 2010 09:54 GMT By Justin Kranzl

callofdutyblackops13

Following on from the first bunch of details from Black Ops’ LA multiplayer reveal this morning, Justin Kranzl drops full play details, including hands-on experience with the exploding RC car and time with the just-videoed Wager modes.

Despite what the untutored layman may tell you, remote control cars are twitchy, fiddly numbers to control. Which is why in Call of Duty: Black Ops you’ll have the ability to unlock one on your third kill, which is strictly “entry level” in the COD vernacular. Easy access is important, because there’s every chance when you do get one, your strikes will be anything but surgical as you race around banging into scenery looking for any foe to drive it up to and explode.

We speak from first hand experience. Tonight at an event in Los Angeles, Treyarch finally unveiled its vision of multiplayer for the Call of Duty series. And the exploding RC car – unveiled in their initial trailer – was always going to play a part. But with press finally being given both detail and hands-on time, there’s considerably more on offer than rehashed Modern Warfare material and miniature four-wheelers.

As the earlier summary revealed, Treyarch has imbued Black Ops with a distinct gambler’s atmosphere. Players not only will accrue in-game currency (with no real-world monetary value, Activision producer Daniel Suarez was careful to point out) but they will be able to lose it to other players. COD Points (or CP) will not only enable additional goodies and customisation options to be bought, but will also be able to be gambled away in the form of in-game contracts (see below) and in the game’s Wager Match modes.

Playing in one of these modes – titled One in the Chamber – was an exercise in focus and frustration. The premise is simple: everyone spawns with a pistol and a knife. You have one bullet. Kill someone and get their bullet. Miss them, and you have to hare around trying to stab someone. Even in the comfortable confines of an opulent Activision event, the word most were using to describe the action was “intense”. Factor in people gambling online with their hard-earned CP (a typical Wager Match winning condition is finishing in the top three) and it’s only going to be more so.

Aside from running around shooting, missing, then trying to stab each other, a lot of play time was spent in trusty team deathmatch tonight. The first thing you’ll notice is the sense of identity. Or rather – how the convergence of Treyarch’s Call of Duty body of work with the Modern Warfare series is as complete as it ever will be. The countdown to action, the colour slowly bleeding into black and white – even the sound and sight of your teammates sprinting carelessly away from you into open ground (and death). It all brings to mind Infinity Ward’s efforts – and that’s not even touching on the custom loadouts or the playing modes. The only omission we found was third-person deathmatch mode, presumably gone forever. The experience was kind of like Modern Warfare. Call of Duty: Recent Warfare probably wasn’t considered as compelling as “Black Ops”.

Recoil increased

Moving along. Standard multiplayer modes in Black Ops are like slipping into a comfortable pair of shoes. The main glaring difference we noticed – killstreak gimmicks like the RC car and the dogs (yes, they’re back) aside – was the dispersion and recoil on most of the weapons we tried was noticeably increased. When quizzed later on this, Suarez stated this was just a game balance technique, although we had a hard time finding any weapon which would fire bullets with the kind of precision of some of Modern Warfare 2’s.

The result is firefights which can last a beat longer than you may be used to. If Modern Warfare is blink and you’re dead, Black Ops is more blink and you’re at death’s door. If you’re not playing a Wager Match, it’s a safe expectation that if you’ve picked up Modern Warfare title in the past, you’ll know what to do right from the start.

Even the game’s new bot mode, Combat Training is being pitched not only as a skirmish field for new players, but also as a training tool for more advanced CODers. Suarez claims he likes to warm up with the mode before playing the hired guns at Treyarch. He thinks the mode will get some love for veterans who want to experiment without it costing them their precious kill:death ratio – which the game helpfully lists on the score screen.

There were two maps for players tonight. Radiation, a installation-themed map with an open area with a twist. A large hatch in the middle opens up and allows easy egress to a sub-floor level – otherwise only accessible from a (more vulnerable) ladder climb down. Expect this sub-area to come into play in objective-based modes; Suarez called it out as a control point area for the Domination play mode. Treyarch are hoping the ability to open and close the hatch adds an element of strategy, although in the games we played, strategy was taking a back seat to wild firing and kamikaze tactics.

The other map, Cracked, is a semi-destroyed urban locale. Lots of buildings to duck into, windows to shoot out from, and collapsed rubble to scale. Sessions on this map helped bring home the realisation people may love to complain about grenades – how many, how damaging – but everyone throws them about if they’re available. Black Ops follows Modern Warfare 2’s path in restricting their availability to freshly spawned players, but that didn’t stop the final kill on the very first game we played being to a hapless punter who ran into two at the same time.

If you’re the kind of person who runs around like a maniac trying to knife people you’ll have plenty to feel encouraged by here. Even amongst the sedate confines of the games press there was plenty of panicked melee action when aim failed. Throw in rewards – both from normal challenges as well as the new Contracts – for stabbing people, and you can expect to see even more.

While on the subject of Contracts, it’s the other way to gamble away your hard earned CP in Black Ops – although there’s arguably a little more control over how you do so. Contracts are split into three different types – Merc, Operations and Specialist – and are essentially you taking a bet on completing specified combat tasks in a set period of time. The more difficult the task, the higher the buy-in fee – and reward if you manage it. Merc contracts and Operations are reasonably run-of-the-mill, if difficult. Kill X people, finish on the top spot of the scoreboard, etc. But the Specialist contracts look positively evil. Kill five people – via headshot – in one life. That kind of thing.

Worth mentioning even from a couple of hours of play is the increased detail Treyarch has applied to the in-game player card. The game tracks considerable amounts of detail – weapon usage, accuracy, what’s killing you, and what you’re killing with. There’s pages of this stuff, even two different “heat map” options we saw, one showing on a model of your body where you’re being hit, the other showing the kill zones on a given map – where people are dropping. For those familiar with the Battlefield series of games and their stat tracking, it’s a familiar (and welcome) sight.

Special spot in our heart for flamethrower attachment

Our main reservation is Cold War setting or not, maybe it’s too reminiscent of last year’s winning formula. Differentiation in scenery is a hard ask from the two maps we saw: late 20th Century urban decay is ageless, and one industrial facility looks like another. Weapon differences too are toned down. Put away the Black Ops crossbow for a second and you’re confronted with a very similar set of firearms – a selection of shotguns, machine guns, rifles, pistols and rocket launchers are what you’ll be leaning on mainly. That said, we already have a special spot in our heart for flamethrower attachments, the “Grim Reaper” chain gun, and steerable rockets.

Ever the man with an eye for a quote, Treyarch head Mark Lamia described the studio as going “all in” on Black Ops. With the game’s big selling point being tied to in-game currency and the ability to win or lose more via online gambling in Wager Matches – it’s an apt statement. With Sledgehammer Games and Infinity Ward also working on Call Of Duty titles, it’s no secret Treyarch realises they have a one-game window to prove themselves the lead developer for the franchise. If they falter, it won’t be from offering multiplayer that’s unfamiliar to the masses.

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18 Comments

  1. EscoBlades

    Lead developer? LMAO!

    Wait…he’s serious….ROFl! *wipes tears from eyes*

    #1 5 years ago
  2. SunKing

    I’d be very surprised if CoD Points weren’t purchasable for real-world monies.

    #2 5 years ago
  3. Erthazus

    “Black Ops is more blink and you’re at death’s door.”

    Right decision

    “Even the game’s new bot mode, Combat Training is being pitched not only as a skirmish field for new players, but also as a training tool for more advanced CODers.”

    great oldschool idea. Last time i checked only Killzone 2 had this. I wanted bots a lot. Sometimes when you don’t have connection or just want to mess around or trying to explore something that helps a lot.

    #3 5 years ago
  4. freedoms_stain

    The accuracy thing is a good idea, assault rifles shouldn’t really be able to sniper as well as they can in MW2.

    #4 5 years ago
  5. Erthazus

    @4 That was so fucking stupid in Modern Warfare 2. 90% of the guns make you shoot like from the sniper rifle.
    Heck, it was much easier to shoot from the distance with a rifle, than from a sniper rifle.

    MW2 did everything wrong. It’s just a clusterfuck for people who enjoy Meta Gameplay a lot and just fast kills aka Quake 3:Arena style of gameplay but just slower.

    #5 5 years ago
  6. DrDamn

    @5
    I agree but if initial bullets don’t go exactly where people are pointing with their sights then watch the people bitch and complain – see Killzone 2.

    #6 5 years ago
  7. _Sikamikanico_

    Nice to see Treyarch taking some risks with the extremely tired and repetative CoD gameplay style.

    Good luck to ‘em, I’ll certainly give it a rent.

    #7 5 years ago
  8. Erthazus

    @6 because it’s a CASUAL audience for most of the part.

    For me, everything was fine in Killzone 2 about controls and everything else in the multiplayer.
    for the most of part i was like “WTF”? Why people ask for the Call OF duty controls, than i understood why.

    #8 5 years ago
  9. M2Kx

    Doesnt sound very promissing :/

    #9 5 years ago
  10. SunKing

    Man, one of the best parts of Bad Company 2 is being able to curve sniper bullets over a boulder where someone is crouched behind and get a head shot. I’m not saying it would work for CoD, but there’s a place for this kind of stuff.

    #10 5 years ago
  11. AHA-Lambda

    “recoil on most of the weapons we tried was noticeably increased”

    YES!

    #11 5 years ago
  12. Thalius

    This multiplayer thing with in-game money is for hardcore players(with that i mean kids with nothing to do but play videogames)…a casual player will get is ass handed in a silver platter because he gets no money…
    Every time Black Ops make a reveal Medal of Honor get BETTER.

    #12 5 years ago
  13. stretch215

    This game will be what every cod is: an update to the last one. Not that that’s a bad thing, I DESTROY people in mw2, now i’ll be able to wager on it. I just hope they got rid of commando and lightweight, which I think belongs in a game like halo.

    #13 5 years ago
  14. AHA-Lambda

    apparently commando IS back in it despite early reports. The diff this time is that it takes a place of your primary weapon not as a perk

    #14 5 years ago
  15. DSB

    @14 Dude, that’s even worse. Generally I don’t judge the way people choose to play a game, I just try to counter it, but the knifetards who pick lightweight, commando and marathon are far and above the least fun to play against.

    That limitation will do absolutely nothing against those guys (since they’ll have their pistols out for use of tactical knife) it’ll just gimp the rest of us by not allowing us a quick takedown before they get to us.

    #15 5 years ago
  16. kranzl

    @SunKing – that won’t be happening, at least in this game. Suarez (producer on the game ) repeated a few times there was no tie between COD pts and real world cash.

    It’d be a legal nightmare – a game rated in most parts for 15+ which allowed them to gamble an in-game currency with real world cash value. And that’s aside from Microsoft and Sony having a heart attack about their services being used to do it.

    #16 5 years ago
  17. Erthazus

    Ok, i changed my mind after watching this: http://www.gametrailers.com/video/wager-match-call-of/703938

    you should see it too.

    this is the console version? does everybody on consoles kill that much with the knife? Gosh…

    #17 5 years ago
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    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]