Sony releases new PlayStation Move tech demo video

Saturday, 28th August 2010 17:33 GMT By Stephany Nunneley


Sony has released a PlayStation Move video of R&D’s Anton Mikhailov showing off some of the controller’s tech, which you can expect to see in titles with Move capabilities.

According to the US PS Blog: “You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.”

Sitting down, eh? Zing.

Some of the games with Move support are Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, The Fight: Lights Out, Heavy Rain, and maybe even inFamous 2 – so there’s loads out there too choose from already it seems.

Watch the video below.

Move is out next month.



  1. Razor

    It’s just the same stuff they keep trotting out…swords, panes, etc…it’s about time they showed something new.

    #1 4 years ago
  2. Holesome

    Anyone else notice the hands they overlayed are backwards. Is this a language translation issue or just plain STUPID programmers! Mini-fail.

    #2 4 years ago
  3. Gekidami

    Theres actually alot of stuff they havnt showed before in there.

    #3 4 years ago
  4. Holesome

    Also, notice the time delay between movement and images shown on the TV in the back? good example 35seconds.

    #4 4 years ago
  5. RoarrrUK

    I’ve seen these before but it’s still impressive.
    So many creative opportunities. I’m also keen to have some casual titles on the ps3 also since sold my wii when I preordered move.

    RUSE is out this coming week and I’m keen to see a video with Move support.

    #5 4 years ago
  6. Holesome

    5:12. notice the angle of the move controllers is not represented on the screen correctly. The tech demo must not be using all the freedoms of the controllers.

    5:03. tech demo not tracking any skeletal points as the elbows do not match, waste doesn’t match, and it is assuming the person is standing square to the camera.

    #6 4 years ago
  7. RoarrrUK

    waste?? oh waist. Mini-fail.

    #7 4 years ago
  8. Crysis

    @Holesome, you’re just looking for reasons to hate this aren’t you? :P also, it’s not Kinect, it’s not meant for whole body tracking, can do it to a small extent, but it will just use the head when it needs to, as it did in the tech demo, which is why the elbows weren’t matched

    #8 4 years ago
  9. 2plus2equals5

    I hope that these demos will be available in the demo disk and on the psn.

    #9 4 years ago
  10. Max Pain

    looks cool, but still need that one killer APP..

    holding on to my wii for the new Zelda.

    #10 4 years ago
  11. Michael O’Connor

    Certainly no denying the fluidity of the technology. I’m looking forward to see where it goes over the next couple of years.

    Only 3 weeks until its released!

    #11 4 years ago
  12. Dannybuoy

    Looking forward to getting my hands on this inbthe next few weeks. Lovely

    #12 4 years ago
  13. Holesome

    @Crysis, other than the delay point, which I was mentioning because so many people get on the lag bandwagon, I’m not hating on the tech but rather the tech demo itself. How can someone get the hands wrong? You can’t deny that is borderline epic fail status.

    BTW: I never mentioned Kinect.

    You have no idea why elbows or body was not tracked by the demo. It could be due to time constraints, budget, or maybe it’s just not easy to do it with Move. It’s similar to the complexity of placing the held objects on the end of the Wand ball but not able to place it precisely on the person’s hand in the correct direction of their arm. Some things will be difficult if not impossible for Move to do.

    Yes, I agree my comments are negative so perhaps I should find at least five positives to say as well.

    1. high resolution tracking at a high capture rate allows for smooth 1-1 tracking
    2. degrees of freedom allow for precise directional pointing over x,y,z
    3. It will be easy to port previously designed Wii games as the control is a step up from Nintendo
    4. Augmented reality possibilities are interesting.
    5. Something new is always positive for the industry and gaming consumers.

    Also, mini-fails are people who comment on spelling as a last resort to try and divert attention from the topic or try to somehow discredit the poster. Be thankful the world speaks languages you know. ;) Do I have to put a disclaimer on the bottom for any spelling mistakes or run this through a spell check program to make you feel better?

    #13 4 years ago
  14. Holesome

    Does anyone know what the depth resolution is? How many unique steps can it detect on the Z?

    X and Y would be a resolution of 640×480 so 640 / (say 8′ visual width * 30.38cm per foot) = 2.62cm per step?

    #14 4 years ago
  15. DrDamn

    That’s just the camera resolution, they combine that with the other info the sensors in the controller are relaying.

    #15 4 years ago
  16. mojo

    i dont know the exact tech data of the camera but they said about move that it detects mm-scale on x and y, and cm-scale on the z axis.

    #16 4 years ago

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