Neverwinter Nights: Cryptic still mulling over pricing plan for online co-op

Saturday, 28th August 2010 21:09 GMT By Stephany Nunneley


Cryptic COO Jack Emmert has said the studio is unsure at the moment on how it plans to monetize its online co-op game Neverwinter Nights.

While it won’t be a MMO in the traditional sense, fees could plan a part in the game’s existence.

Speaking with Gamasutra, Emmert said Cryptic and Atari have no plans on just putting “a price on the box” and leaving it at that.

“I can guarantee you that we envision this as an online product that will continue to grow over time, that we continue to add content to,” he said. “So whether it’s subscription fee, whether it’s free-to-play, whether it’s microtransactions, whether it’s pay-by-the-minute [laughs], whether it’s some sort of Ponzi scheme that I haven’t figured out, I don’t know.

“None of that has been announced.”

However, Emmert believes it’s still going to be a challenge convincing players to pay for the game when there are so many other options out there.

“Now the question isn’t ‘Do I like this game,’ necessarily, but ‘Man, am I really willing to pay another subscription on top of World of Warcraft and Xbox Live Gold? There is a threshold to get into the subscription business that requires a quality level that demands a lot of resources,” he said.

“That gives you a chance to roll the dice and see whether you’re competitive. Even if you spent $50, $60, $70 million in development, that doesn’t guarantee success. It gives you an opportunity to roll the dice, whether it’s Warhammer or Conan or poor APB.

“It’s a ton of money, but you don’t know what’s going to happen.”

The Dungeons & Dragons-based Neverwinter was announced earlier this week, and is slated for release during Q4 2011 on PC.



  1. Suikoden Fan

    so it is an mmo, there is a shock, and that price they are looking for is ‘free’

    #1 4 years ago
  2. Stardog

    Is this one of those arty games that doesn’t have a finished design document?

    #2 4 years ago
  3. Hunam

    Just make a multiplayer rpg, charge for that then produce addons and charge for that. No server fee’s please. Guild Wars can do it, why can’t anyone else?

    #3 4 years ago
  4. GwynbleiddiuM

    Payin up a subscription fee is acceptable when we would have a game like WoW or other successful MMORPG titles. Planing to put on price for our co-op multiplayer experience is just wrong, Even in the form of small transactions. This industry growing to become a leech that never seems to be satisfied enough from sucking the money out of its audience.

    Get real, if some company like Blizzard comes up with such a plan and succeeds, it’s not because that gamers are not comfy with money in their pockets, it’s because Blizzard keeps everything in order, they constantly improve the environment, they constantly improve the experience and they constantly work to out do themselves.

    Let’s face it, why would I pay for a co-op multiplayer game when there’s GuildWars and soon GuildWars 2 that can satisfy me without a ridiculous subscription fee? And why in the hell I should pay for a co-op game when I can enjoy playing with hundreds of thousands other players in the persistence world of Azeroth with constantly keeps improving and it seems never gets old?! And even if I want to think far ahead and look in the future there’s SWTOR as an MMO candidate and Diablo III as an cooperative RPG game that I’d happily spend money on.

    And why in the hell I’d pay for a game like that which comes from a company that has Star Trek Online and Champions Online in their resume?! Yes they’re both good looking game, but it’s just on the outside, on the inside both games are mediocre games with no bone to hold their flesh together.

    #4 4 years ago

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