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Halo 2 switch-off: Bungie’s Jarrard got his “ass kicked”

Friday, 27th August 2010 11:58 GMT By Patrick Garratt

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Bungie comms boss Brian Jarrard didn’t have the best experience playing a bit of nostalgic Halo 2 when the game was finally turned off alongside the original Xbox Live in April.

“I personally had a terrible time trying to play; I got my ass kicked and it wasn’t super-fun,” the dev told VG247 in Germany last week.

“But we’ve had some awesome memories, and at least we can bring some of those maps and some of the gameplay back into Reach, and hopefully, for people that still love Halo 2, we can rekindle a little bit of that with our new game.”

“Sad”

Jarrard said the studio shed a tear at the game’s passing, noting just how successful a shooter Halo 2 was for Live on the original Xbox.

“It was sad, for sure,” he said. “It was kind of remarkable that it had the life that it did. My understanding is that Halo 2 was the number one original game on Xbox Live from the day it launched to the day it was turned off.

“Even when it was decommissioned, there were several thousand players a day actively playing Halo 2.”

Bungie gathered round for the final few hours of multiplay, but Brian’s reactions aren’t what they used to be, from the sound of it.

“We had a great final send-off,” he said, adding: “The game was pretty hard to get back into, because it’s so radically different, and it’s kind of unforgiving in terms of that hit-scan-battle-rifle experience when you’re getting pegged from across the map and you’re immediately dead.

“It was just a different game that from where Halo is nowadays.”

Bungie is about to release its last Halo game, Reach. It hits worldwide on September 14.

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7 Comments

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  1. EscoBlades

    “….because it’s so radically different, and it’s kind of unforgiving in terms of that hit-scan-battle-rifle experience when you’re getting pegged from across the map and you’re immediately dead.”

    Bullcrap. Halo 3 was exactly the same. Its part of the reason i stopped playing it. That and the rubbish netcode.

    #1 4 years ago
  2. StolenGlory

    ‘Exactly the same’?

    A bit of an overexaggeration no?

    #2 4 years ago
  3. Crysis

    i wasn’t very fond of the second one

    #3 4 years ago
  4. EscoBlades

    @2: Ok, not exactly the same. But the aspect of the game being described in the article is the same across both titles.

    #4 4 years ago
  5. _Sikamikanico_

    @1: That and you were just a bit rubbish at it… ;o)

    #5 4 years ago
  6. Gadzooks!

    “Halo 3 was exactly the same”

    An expected comment, and to anyone who actually knows anything about the games, a crock of shit.

    New weapons, weapon balance, map design, new vehicles and equipment pickups changed the way people play quite a bit. A lot of Halo 2 tactics just dont work in Halo 3.

    Forge, new gametypes and game customisation options meant that there were a hell of a lot more variety in multiplayer matches. A proper infection mode, territories, rocket racing, hell you could even set up a game of duelling carrier ships in a sea of sand.

    Familiar, yes. The same? Not even close.

    #6 4 years ago
  7. Psychotext

    I’d never really played Halo MP before, I did have a laugh playing it in the final few days though. :)

    #7 4 years ago