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Square: FFXIV’s playtime-limiting system in place to keep certain players from having an “unfair advantage”

Thursday, 26 August 2010 08:07 GMT By Nathan Grayson

ffxiv3

Life is all about balance. Unless you play MMOs; in which case, life is a series of marathon play sessions that culminate in you sitting atop an ever-growing pile of virtual loot that’s always just seconds away from becoming obsolete.

Square, however, is implementing a system that eventually takes away players’ ability to gain experience points if they don’t take a breather every once in a while. Hooray, right? If you said “yes,” you clearly don’t understand MMO players.

After an irate swarm of players minimized their FFXI windows for a whole five minutes in order to voice their dissatisfaction with Final Fantasy XIV’s experience-limiting system, game director Nobuaki Komoto explained why he thinks such a system is necessary to maintain balance.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term,” he said on the game’s Japanese beta site (as translated by a member of FFXIV Core).

“To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life ‘fatigue’ from working at improving your skills via battle.”

That threshold is eight hours. After that, it’s pretty much all downhill, and after an additional seven hours, you’ll be raking in a big fat zero XP no matter how many big fat baddies you bring down.

“This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again,” he added.

15 hours each week? That barely even qualifies as a part-time job. Jeez, you’d think they were trying to make this enjoyable or something.

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26 Comments

  1. Dralen

    Errrrgh that’s really shit.

    #1 5 years ago
  2. mington

    whats that smell?

    #2 5 years ago
  3. Blerk

    I think I heard a sound, like a billion Koreans throwing their keyboards in disgust.

    #3 5 years ago
  4. Kerplunk

    This sounds to me like a response to the issue of gold/experience farmers.

    Also, given some of the more high-profile incidents with MMOs in Asia regions over the years, weren’t some states planning on enforcing a limit on game session length anyway?

    Admittedly, if you’re paying to play a game then you may feel you’re entitled to play it however you wish (within the terms of use that you agree to). But that’s a policy that’s clearly been abused for years.

    Overall, I think Square’s approach here is a reasonable and constructive one – it’s not like they boot you off the server or anything. Some people will complain – but people always complain.

    #4 5 years ago
  5. Hunam

    Terrible idea for a terrible game unfortuantly. From what I saw of the Beta the entire game is broken from it’s core concept.

    #5 5 years ago
  6. SplatteredHouse

    No, that’s a really dumb thing to do. If it reset each day, with say, five hour blocks (until it activates, and another five before XP zipperoony) then that wouldn’t be bad; but it just reads to me to be the strange case of an MMO maker that doesn’t want people playing the time-sink game they bought – and would be paying a subscription for!

    It’s totally ridiculous, as it stands. It shouldn’t be the business of the creator to say how long the game can be played (effectively) anyway, it’s each individual’s choice that plays – and to ask for a hefty sub in to the bargain, it’s completely hairbrained.

    #6 5 years ago
  7. AHA-Lambda

    wow its like they’re trying to balls up this game as much as they possibly can

    #7 5 years ago
  8. KrazyKraut

    ffxi was hardcore…and i liked it. but then I realized what cool games i collected over 2 years which i didnt play…so i stopped it.
    And when I tested FFXIV beta…lol same shit, different clothes.
    Hope the arrogant bastards who already founded FFXIV guilds (“You need to play at least 30+ hrs per week..[...]…and dont ask too often for help, not even after the starting phase of the game”) cry now.

    Thats the only thing I hated in FFXI..the egoistic & arrogant guilds,
    which called themselves “social”.

    #8 5 years ago
  9. Michael O’Connor

    And stupidity like this is why WoW, a five year old game, is completely trumping the competition.

    You, Square, are fucking idiots.

    #9 5 years ago
  10. AHA-Lambda

    actually how is this going to complement bosses that take 10+ hours to defeat? XD

    #10 5 years ago
  11. Michael O’Connor

    @11 The whole “10 hour bosses” thing only came about because of the elitist nature of the game. Players weren’t willing to use class tactics from newer classes to help defeat the bosses, causing the fights to take 20 times as long to finish.

    FFXI is a disgustingly elitist MMO, chock full of giant egos. I stopped playing it after a week.

    #11 5 years ago
  12. The_Red

    Wait, 8+7 hours a “week”!? Are they mental? More than 50 percent of MMO players spend 8 hours a day let alone a week.

    #12 5 years ago
  13. Epic Fool

    No stress, then? That’s… fine, I guess.

    “FFXI is a disgustingly elitist MMO, chock full of giant egos. I stopped playing it after a week.”

    That’s odd, I only played it for a few months (years back), but I loved the world, and met plenty of friendly people. Oh well.

    #13 5 years ago
  14. OlderGamer

    Michael O’Connor said:

    “And stupidity like this is why WoW, a five year old game, is completely trumping the competition.

    You, Square, are fucking idiots.”

    I agree 110%.

    I would add something about Japan game devs being clueless and not understanding. Esp when it comes to just about anything played online. But I am sure some supper sensitive so and so would consider that comment raciest.

    The other bit which puzzles me is the “unfair advantage”. Is there a large PVP element to the game? What advantage can be had? So what if one player grinds out better gear then you. He played longer, did more, and thus earned it. I just don’t understand that angle at all.
    Unless we are talking PVP(open world ganking), I don’t see how one person can have any effect on another at all. Their sucess doesn’t hinder yours.

    And I agree attitudes like that are exctremly elitest.

    Lastly the best and only way imo to honestly reduce the gold farming and such is to take a series of steps that so far no one seems to want to take.

    First:

    Open an online store that sells in game items run by the game company themselfs.

    Second:

    Everything you can wear is BOP(Binds – to your toon – On Pickup). If you can’t find it or make it, you can’t use it. It might hinder the in game econmey or at least alter it, but that also means that I can’t buy anything overly usefull from china either.

    Third:

    Instance everything. Esp the things in the game that players can harvest like mats for tradskils. If I can easily obtain Iron to make myself a sword, it removes a large scale amount of the need/desire for me to pay someone else to harvest it for me.

    Fourth:

    Content over gear. Easy as that. If the end goal of your game is simply to be the best dressed in a long line of cookie cutter classes your game is asking for players to buy mats and gold and gear. All their efforts are aimed at being top geared. IMO, this is what ruins wow. The entire game becomes a grind, for mats, for gold, for rep, for emblyms, for rare drops. And THAT is why people buy gold and such.

    Look at the new wow expac. Just 5 new levels. But that is enough for you to need to replace all of your current end game gear with new end game gear. And the cycle just repeats its self. The new expac should add 15 levels. With say 3, 4, or 5 more levels to be added at 6 month intervels.

    Content. New zones, new instances, new classes, new races, new tradskills, and higher level caps. Oh and bring back the games challange. I know 8yr old kids that have lvl 80 toons(its true).

    Anyways this wasn’t intended to be a wow rant, just thinking that the entire genere needs a rethink. And that FFXIV is an absolute joke, IMO.

    #14 5 years ago
  15. KrazyKraut

    no mmo discussion without WoW….that sucks..

    #15 5 years ago
  16. OlderGamer

    @16

    Why does it suck?

    Like the game or not, Blizzard redifined the genere. Wow has raised the bar and set the standard for MMOs.

    Every MMO descusion is going to have a wow element in for a long long time to come.

    #16 5 years ago
  17. Epic Fool

    “And that FFXIV is an absolute joke, IMO.”

    And you already know this without even playing it, eh? Just like I already know I’ll like it… How quaint. :)

    #17 5 years ago
  18. OlderGamer

    @18

    Sorry I must have gotten my FF numbers mixed up.

    I meant to say the FF Online that is already out for PS2/XB360/PC. I guess I forgot the number of that one.

    I own the version for the xb360. Take a look at my profile on Live. And I can tell you 100% that w/o a doubt, I felt that game stunk. I honestly don’t see the new version being anything different. Just a new coat of paint.

    I didn’t mean to make it sound like I would form an opinion off of something I didn’t experience. If I offer thoughts on something that is speculation(a game or service not yet out), I will make it known that I haven’t tried it yet.

    I played FF Online for a bit, and went back to wow. I bought the game new for less then 10USD and it came with a month of play. I thought it was a deal.

    To each their own, in what they like and enjoy.

    #18 5 years ago
  19. Blerk

    That’s XI, OG. :-)

    #19 5 years ago
  20. OlderGamer

    Too many numbers lol! They should have fancy sub names would make it easier on us old folks with aling memories!

    #20 5 years ago
  21. Epic Fool

    Well as I said I did enjoy my (limited) time with XI, and wish I could still play. Hope they have prepaid cards this time for XIV, not holding my breath though…

    In the meantime, back to WoW it is. :)

    #21 5 years ago
  22. LordCancer

    lol @ 8 hours, they should have set it to 1 and actually take a moral stand and not just pretend.

    #22 5 years ago
  23. redisdrunk

    WoW is the standard in MMO discussion because it is the standard in MMOs. It doesn’t mean it’s the best. It means it’s standard. That’s not a compliment.

    Also, Ultima Online did something like this once. Limiting how much skill you could progress in-game per day. It didn’t last particularly long before players got increasingly disgruntled. Though I’m willing to bet Square has the balls to stick with a move like this way longer. They’re much, much more hateful to their customers if the last decade proves nothing else.

    Also; poor excuse is poor. Admitting that you’re knee capping players with too much time on their hands to give those with too little a more enjoyable experience is just bad. That’s not good game design, that’s just pointing out that you’re arbitrarily making the hamster wheel bigger, not giving us any additional reason to run on it.

    #23 5 years ago
  24. Hybridpsycho

    “Let’s put something in our game that forces player to stop playing our game, doesn’t that sound like a great idea chief?”

    “Well, sure! It’s absolutely perfe…wait what?”

    I think that should’ve been the actual reaction >_>

    Dickwads

    #24 5 years ago
  25. frostquake

    I was on board till..it was like 8 hours a week…No WAY!!

    I understand that you want to stop Farmers and such, but don’t punish those of us who game every day for long hours.

    I game every day between 4-8 hours a day, but I do it for myself no one else..so why punish me???

    I under stand the concept and support the concept/idea behind this but it needs serious tweaking.

    #25 5 years ago
  26. sootypaddlefish

    Wow do any of you actually know anything about the game? A player will gain skill points for each type of weapon they use (sword,lance,scepter etc.) That is basically how you gain levels for each class in the game. the 8 hour time limit is separate for each class/weapon type which will require people that want to play for long periods of time and are aiming to gain exp that whole time to play multiple classes. This will allow all players to have common knowledge of every class reducing the amount of “noobs” to each class in the game. We all know how much it sucks going through an instance with someone that doesnt know their job. So…. after 8 hours you dont get exp points/skill points on your polearm, switch to a great axe and play marauder! You cant play a FF game and not enjoy all classes that would just be stupid. i think most of you didnt research everything FFXIV is doing differently.

    #26 5 years ago

Comments are now closed on this article.

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    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]