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Square: FFXIV’s playtime-limiting system in place to keep certain players from having an “unfair advantage”

Thursday, 26 August 2010 08:07 GMT By Nathan Grayson

ffxiv3

Life is all about balance. Unless you play MMOs; in which case, life is a series of marathon play sessions that culminate in you sitting atop an ever-growing pile of virtual loot that’s always just seconds away from becoming obsolete.

Square, however, is implementing a system that eventually takes away players’ ability to gain experience points if they don’t take a breather every once in a while. Hooray, right? If you said “yes,” you clearly don’t understand MMO players.

After an irate swarm of players minimized their FFXI windows for a whole five minutes in order to voice their dissatisfaction with Final Fantasy XIV’s experience-limiting system, game director Nobuaki Komoto explained why he thinks such a system is necessary to maintain balance.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term,” he said on the game’s Japanese beta site (as translated by a member of FFXIV Core).

“To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life ‘fatigue’ from working at improving your skills via battle.”

That threshold is eight hours. After that, it’s pretty much all downhill, and after an additional seven hours, you’ll be raking in a big fat zero XP no matter how many big fat baddies you bring down.

“This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again,” he added.

15 hours each week? That barely even qualifies as a part-time job. Jeez, you’d think they were trying to make this enjoyable or something.

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26 Comments

  1. Dralen

    Errrrgh that’s really shit.

    #1 5 years ago
  2. mington

    whats that smell?

    #2 5 years ago
  3. Blerk

    I think I heard a sound, like a billion Koreans throwing their keyboards in disgust.

    #3 5 years ago
  4. Kerplunk

    This sounds to me like a response to the issue of gold/experience farmers.

    Also, given some of the more high-profile incidents with MMOs in Asia regions over the years, weren’t some states planning on enforcing a limit on game session length anyway?

    Admittedly, if you’re paying to play a game then you may feel you’re entitled to play it however you wish (within the terms of use that you agree to). But that’s a policy that’s clearly been abused for years.

    Overall, I think Square’s approach here is a reasonable and constructive one – it’s not like they boot you off the server or anything. Some people will complain – but people always complain.

    #4 5 years ago
  5. Hunam

    Terrible idea for a terrible game unfortuantly. From what I saw of the Beta the entire game is broken from it’s core concept.

    #5 5 years ago
  6. SplatteredHouse

    No, that’s a really dumb thing to do. If it reset each day, with say, five hour blocks (until it activates, and another five before XP zipperoony) then that wouldn’t be bad; but it just reads to me to be the strange case of an MMO maker that doesn’t want people playing the time-sink game they bought – and would be paying a subscription for!

    It’s totally ridiculous, as it stands. It shouldn’t be the business of the creator to say how long the game can be played (effectively) anyway, it’s each individual’s choice that plays – and to ask for a hefty sub in to the bargain, it’s completely hairbrained.

    #6 5 years ago
  7. AHA-Lambda

    wow its like they’re trying to balls up this game as much as they possibly can

    #7 5 years ago
  8. KrazyKraut

    ffxi was hardcore…and i liked it. but then I realized what cool games i collected over 2 years which i didnt play…so i stopped it.
    And when I tested FFXIV beta…lol same shit, different clothes.
    Hope the arrogant bastards who already founded FFXIV guilds (“You need to play at least 30+ hrs per week..[...]…and dont ask too often for help, not even after the starting phase of the game”) cry now.

    Thats the only thing I hated in FFXI..the egoistic & arrogant guilds,
    which called themselves “social”.

    #8 5 years ago
  9. Michael O’Connor

    And stupidity like this is why WoW, a five year old game, is completely trumping the competition.

    You, Square, are fucking idiots.

    #9 5 years ago
  10. AHA-Lambda

    actually how is this going to complement bosses that take 10+ hours to defeat? XD

    #10 5 years ago
  11. Michael O’Connor

    @11 The whole “10 hour bosses” thing only came about because of the elitist nature of the game. Players weren’t willing to use class tactics from newer classes to help defeat the bosses, causing the fights to take 20 times as long to finish.

    FFXI is a disgustingly elitist MMO, chock full of giant egos. I stopped playing it after a week.

    #11 5 years ago
  12. The_Red

    Wait, 8+7 hours a “week”!? Are they mental? More than 50 percent of MMO players spend 8 hours a day let alone a week.

    #12 5 years ago
  13. Epic Fool

    No stress, then? That’s… fine, I guess.

    “FFXI is a disgustingly elitist MMO, chock full of giant egos. I stopped playing it after a week.”

    That’s odd, I only played it for a few months (years back), but I loved the world, and met plenty of friendly people. Oh well.

    #13 5 years ago
  14. OlderGamer

    Michael O’Connor said:

    “And stupidity like this is why WoW, a five year old game, is completely trumping the competition.

    You, Square, are fucking idiots.”

    I agree 110%.

    I would add something about Japan game devs being clueless and not understanding. Esp when it comes to just about anything played online. But I am sure some supper sensitive so and so would consider that comment raciest.

    The other bit which puzzles me is the “unfair advantage”. Is there a large PVP element to the game? What advantage can be had? So what if one player grinds out better gear then you. He played longer, did more, and thus earned it. I just don’t understand that angle at all.
    Unless we are talking PVP(open world ganking), I don’t see how one person can have any effect on another at all. Their sucess doesn’t hinder yours.

    And I agree attitudes like that are exctremly elitest.

    Lastly the best and only way imo to honestly reduce the gold farming and such is to take a series of steps that so far no one seems to want to take.

    First:

    Open an online store that sells in game items run by the game company themselfs.

    Second:

    Everything you can wear is BOP(Binds – to your toon – On Pickup). If you can’t find it or make it, you can’t use it. It might hinder the in game econmey or at least alter it, but that also means that I can’t buy anything overly usefull from china either.

    Third:

    Instance everything. Esp the things in the game that players can harvest like mats for tradskils. If I can easily obtain Iron to make myself a sword, it removes a large scale amount of the need/desire for me to pay someone else to harvest it for me.

    Fourth:

    Content over gear. Easy as that. If the end goal of your game is simply to be the best dressed in a long line of cookie cutter classes your game is asking for players to buy mats and gold and gear. All their efforts are aimed at being top geared. IMO, this is what ruins wow. The entire game becomes a grind, for mats, for gold, for rep, for emblyms, for rare drops. And THAT is why people buy gold and such.

    Look at the new wow expac. Just 5 new levels. But that is enough for you to need to replace all of your current end game gear with new end game gear. And the cycle just repeats its self. The new expac should add 15 levels. With say 3, 4, or 5 more levels to be added at 6 month intervels.

    Content. New zones, new instances, new classes, new races, new tradskills, and higher level caps. Oh and bring back the games challange. I know 8yr old kids that have lvl 80 toons(its true).

    Anyways this wasn’t intended to be a wow rant, just thinking that the entire genere needs a rethink. And that FFXIV is an absolute joke, IMO.

    #14 5 years ago
  15. KrazyKraut

    no mmo discussion without WoW….that sucks..

    #15 5 years ago
  16. OlderGamer

    @16

    Why does it suck?

    Like the game or not, Blizzard redifined the genere. Wow has raised the bar and set the standard for MMOs.

    Every MMO descusion is going to have a wow element in for a long long time to come.

    #16 5 years ago
  17. Epic Fool

    “And that FFXIV is an absolute joke, IMO.”

    And you already know this without even playing it, eh? Just like I already know I’ll like it… How quaint. :)

    #17 5 years ago
  18. OlderGamer

    @18

    Sorry I must have gotten my FF numbers mixed up.

    I meant to say the FF Online that is already out for PS2/XB360/PC. I guess I forgot the number of that one.

    I own the version for the xb360. Take a look at my profile on Live. And I can tell you 100% that w/o a doubt, I felt that game stunk. I honestly don’t see the new version being anything different. Just a new coat of paint.

    I didn’t mean to make it sound like I would form an opinion off of something I didn’t experience. If I offer thoughts on something that is speculation(a game or service not yet out), I will make it known that I haven’t tried it yet.

    I played FF Online for a bit, and went back to wow. I bought the game new for less then 10USD and it came with a month of play. I thought it was a deal.

    To each their own, in what they like and enjoy.

    #18 5 years ago
  19. Blerk

    That’s XI, OG. :-)

    #19 5 years ago
  20. OlderGamer

    Too many numbers lol! They should have fancy sub names would make it easier on us old folks with aling memories!

    #20 5 years ago
  21. Epic Fool

    Well as I said I did enjoy my (limited) time with XI, and wish I could still play. Hope they have prepaid cards this time for XIV, not holding my breath though…

    In the meantime, back to WoW it is. :)

    #21 5 years ago
  22. LordCancer

    lol @ 8 hours, they should have set it to 1 and actually take a moral stand and not just pretend.

    #22 5 years ago
  23. redisdrunk

    WoW is the standard in MMO discussion because it is the standard in MMOs. It doesn’t mean it’s the best. It means it’s standard. That’s not a compliment.

    Also, Ultima Online did something like this once. Limiting how much skill you could progress in-game per day. It didn’t last particularly long before players got increasingly disgruntled. Though I’m willing to bet Square has the balls to stick with a move like this way longer. They’re much, much more hateful to their customers if the last decade proves nothing else.

    Also; poor excuse is poor. Admitting that you’re knee capping players with too much time on their hands to give those with too little a more enjoyable experience is just bad. That’s not good game design, that’s just pointing out that you’re arbitrarily making the hamster wheel bigger, not giving us any additional reason to run on it.

    #23 5 years ago
  24. Hybridpsycho

    “Let’s put something in our game that forces player to stop playing our game, doesn’t that sound like a great idea chief?”

    “Well, sure! It’s absolutely perfe…wait what?”

    I think that should’ve been the actual reaction >_>

    Dickwads

    #24 5 years ago
  25. frostquake

    I was on board till..it was like 8 hours a week…No WAY!!

    I understand that you want to stop Farmers and such, but don’t punish those of us who game every day for long hours.

    I game every day between 4-8 hours a day, but I do it for myself no one else..so why punish me???

    I under stand the concept and support the concept/idea behind this but it needs serious tweaking.

    #25 5 years ago
  26. sootypaddlefish

    Wow do any of you actually know anything about the game? A player will gain skill points for each type of weapon they use (sword,lance,scepter etc.) That is basically how you gain levels for each class in the game. the 8 hour time limit is separate for each class/weapon type which will require people that want to play for long periods of time and are aiming to gain exp that whole time to play multiple classes. This will allow all players to have common knowledge of every class reducing the amount of “noobs” to each class in the game. We all know how much it sucks going through an instance with someone that doesnt know their job. So…. after 8 hours you dont get exp points/skill points on your polearm, switch to a great axe and play marauder! You cant play a FF game and not enjoy all classes that would just be stupid. i think most of you didnt research everything FFXIV is doing differently.

    #26 5 years ago

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    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]