EA Partners boss David DeMartini has said it’ll be a while before we can expect anything from Respawn.
In fact, the developer’s debut is further off than what Insomniac are working on for the publisher.
Speaking with Eurogamer at gamescom, DeMartini said there are still quite a few things to do before work gets started on Respawn’s vision.
“The thing everybody needs to remember is they were starting at absolute zero,” he said. “This is two guys who really know what they’re doing having to go find a place for the team, buy chairs and desks and furniture, find new technology from the ground up, and pull a team together. I need to get HR people and contracts. There are all kinds of things and administration that need to take place.
“Amongst all that administration they’ve pulled together the core of a fantastic team and they’re starting to work on a whole bunch of ideas to try and find what is going to be the one right idea for us.
“It’s like the Pope coming from the group of cardinals. You just wait for the smoke to come up and they share with you. We’re sitting there waiting for the smoke to come up and when it does we’ll call you.”
As far as enveloping the studio into the EA Partners program was concerned, DeMartini felt EA was very lucky to retain Respawn, while also providing the team with “an opportunity which allowed them and their families to land on their feet” after getting axed from Activision.
“Most people would say you stuck it to Activision. People who look at Vince and Jason think, oh, you know, a couple of guys, highly successful, how much trauma could they be going through? They got fired by Activision,” he said.
“The thing that happened with Jason and Vince was not great for the industry because they got fired. But them landing with us and having an opportunity to build a team and start from scratch is great for them.
“No matter how you slice it or dice it, no matter how many opportunities you have on the other side, getting fired is not fun.
“It was really rewarding to present them with an opportunity which allowed them and their families to land on their feet, and for them to start building a new thing together and open a new chapter of their lives.
“The Activision part, we win some, they win some. It goes back and forth. I don’t see it as some big competition.
“Sure, I want EA to be the most successful, but I don’t want Activision to fail. It’s like going to a bad movie. Sometimes movies are so bad you don’t got to any movies for a while because you’re burned by whoever made that last movie. I don’t want consumers spending money and playing bad games. I want them to play good games.
“I want EA to be the most successful and that’s my singular mission in life. But whether it’s THQ or Activision, I don’t want them putting out bad product either because it’s just bad for the industry.”
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