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Interview – RAGE’s Tim Willits

Wednesday, 18 August 2010 06:27 GMT By Nathan Grayson

tim-willits

RAGE is id’s first – and apparently only – new IP in quite some time, and the developer’s doing it up in style. Yeah, the post-apocalyptic shooter/driver/toy car driver’s got it all – even its own release date. No more teasing, no more “when it’s done,” no more fooling us into staring into Todd Hollenshead’s dreamy blue eyes until we forget what we were talking about. With RAGE, we’re witnessing the emergence of a new id Software, one that’s not afraid to hunker down and commit.

And we can see why. When you’re able to demo your game on three night-and-day different platforms side-by-side, you’re clearly doing something right. With more than a year to go before launch, though, there’s still plenty more to discuss. Is the release date really set in stone? How about multiplayer? Are dedicated servers in or out? What happens if John Carmack goes into space and explodes? We asked RAGE creative director Tim Willits all those questions and more, and he tolerated our shenanigans to the point that we’re pretty sure he wasn’t lying to us!

Check out the interview after the break!

VG247: Yesterday, you announced a release date for RAGE. That’s pretty out of character for id, seeing as I’m pretty sure you guys actually hold trademarks for the words “when,” “it’s,” and “done.” So what changed? Why have you decided to tie yourselves down to that September 2011 date?

Tim Willits: When we were looking at the product and the state that it’s in now – and you saw, it ran pretty fast – historically, when we said “when it’s done,” it’s made it difficult to build momentum up to launch and get the right trade and buyer support stuff. Now, games are like movies. They’re big and they can have big launches. Like the next Harry Potter movie – we already know the date and they just finished filming.

So we need to treat RAGE just like other big entertainment releases. Pick a date, give yourself some flexibility, and then hit that date, so you can build up this huge launch. And then we’re also committed to supporting the title at launch, and then post-launch. Because, you know, a lot of gamers buy games and then they’re like, “Are [the developers] gonna forget about this game?” So we currently haven’t formalized any of our DLC plans, but we architected the game in such a way that we’ll be able to provide some cool content. We also feel that date gives us an opportunity to solidify all our plans.

Again, the “when it’s done” mentality is great, but as we look to the future — and we look to really making big launches — it’s not really feasible. And, of course, now people are like, “Cool, I know what I’m doing on that day!”

So the release date is absolutely set in stone? There’s no chance of delay?

Trust me, I would be in deep trouble if this thing got delayed. [Laughs]. Something really bad would have to happen. If John [Carmack] blows himself up in a rocket, we may miss it. [Laughs].

We haven’t seen RAGE’s multiplayer mode yet, but is there a set date for its unveiling? Can we expect it soon-ish?

Looking at what we want to do next year, it’s obvious we want to build up excitement and kind of keep the buzz going. So the multiplayer’s cool, and there’s a group of guys who are busy working on it.

So hopefully soon, but I don’t know the exact date of when we’re gonna talk about multiplayer. I can tell you it’s cool! [Laughs]. Sorry I can’t give you a better answer.

How difficult has it been simultaneously developing for all three platforms? I know you were expecting trouble from the PS3 during yesterday’s demo, and then the Xbox 360 ended up taking a spectacular dive right off the deep end. In an ideal world without piracy and whatnot, would you have just developed the game on PC and left it at that?

Well, I mean, yes, piracy’s definitely a big issue for us. But for me personally, my preferred gaming system right now is the 360. Just because it goes in my media room with a big screen and stuff. I can sit on the couch and put my feet up.

There’s such a huge install base on all these platforms that it would be foolish to ignore them. You know, historically, we were always a PC-centric company, but consoles have gotten to the stage where we can make great games. John can work on this new technology and not feel that he’s in a box. And he says that there are lots of things you can do on the consoles that have never been done before – that he can push his creative genius toward. And the install base is so huge that it would be foolish [to ignore it].

One of the reasons that we’ve had luck getting all the systems up and running as well as we did is that we weren’t taking old technology and cramming it into these systems. Most other companies that have complained about this system or that system are taking PC-centric code that is not multi-threaded, and they have to mult-thread it and shove it into these console systems and it’s a struggle. But with id Tech 5, John Paul and Robert Duffee, from the very beginning, they were like, “Ok, let’s look at the landscape. We’ve got multi-cores over here. We’ve got cores over here. We can do this. So if we do it like this, it’ll work.”

So we haven’t had the types of struggles that you’ve heard of from other developers. One console has some issues, another console has some issues, but in general, it hasn’t been a nightmare. I mean, could you tell any difference between the three systems? Usually, as you know, PS3 games look a bit rough. Also, we were running 8k pages on the PC, which allocates more video memory, so the textures are a bit more crisp. But in general, [they were about the same].

We were happy to come here, put them all up on the screen, and have everybody decide for themselves. Because it’s one thing to go, “Yeah! They look the same! They’ll play the same.” But until you see it…

And what was cool was, you know, Robert played much differently than Jason did. And so you’d see that Matt was using the bomb cars, Jason was using the turrets, Rob was… I don’t know what he was doing. [Laughs]. So you can see that, yeah, there is actually a difference, and you have some choice in what you do and stuff. And that’s nice, because a lot of times, when press guys watch demos, we show them one thing. We’ve got 15 minutes, so we tell them, “Yeah, you’ve got choice. You can do these different things.” But you have to take our word for it.

And especially with this crowd, there’s a high bullshit defense meter going on with the QuakeCon crowd. So it’s good to show it to this crowd, because they’re the ones who are harder to fool. But, what’s also cool with the QuakeCon crowd is – if you have a problem with the 360, like we had to restart it – they didn’t care. Because everybody in the crowd has had something crash on them. [Laughs]. Especially in [QuakeCon’s Bring Your Own Computer area].

As for the game itself, during the demo, you showed a little car combat – which looked awesome, by the way – and a lot of on-foot shooting. What’s the ratio there? Is RAGE mostly a shooter with a little vehicular carnage on the side? Or is it about 50-50?

Well, one of the reasons we didn’t do a lot of driving yesterday is because, honestly, when we first started talking about the game, we talked a little too much about driving, and it got everyone confused. So we drastically kind of shifted our message.

You do spend most of your time running, gunning, and shooting at guys. But if you enjoy the racing circuits, you can spend a ton of time on that. Like at work, there are some guys who love racing. We have this time trial, and in each of these series, there’s always a time trial you can run. You can do them in ATVs and buggies and stuff. And really, all you need to do is get around the track and beat our time, but there are some guys at work that go on and on and on. They’re, like, fighting over milliseconds and stuff.

But really, in the game, if you hate driving and you love running around and shooting things – well, you still have to drive through the wasteland — but there are only a handful of “you have to do this” races, which is great for player choice. If you’re not a big driving fan, you can probably cut the driving experience down a lot. But if you enjoy the experience, you could probably spend more time driving, since you could do it over and over and over again. If you talk to the bartender in each town, they’ll pay you for every bandit you kill in the wasteland. So you can make a bunch of money that way. Or you can make a bunch of money playing minigames. Or you can do side missions.

So it’s really impossible to say an exact percentage, because it all depends on what you do.

Some of RAGE’s biggest detractors – based on what they’ve seen of it – say the game looks just like Fallout. You know, you’ve got your wasteland, your cataclysm that sent people burrowing into vault-like shelters, etc. What do you say to those people?

For us, the setting exists to support the story, the gameplay, and the action. We picked the setting because, when John was working on the megatexture technology, he downloaded all this terrain data from NASA. We could see the potential of these large kind of landscapes, and we thought, “Yeah, we’ll use that. We’ll drive through those. But with levels where you’ll get on foot. We’ll build those on top of it.” And we wanted to have surprises and guns and sci-fi elements, so a post-apocalyptic world worked out great.

We could have put it on an alien planet. We could have made up a fictional world. But people are like, “I understand this.” You know, this event happened, and there’s a certain context – a certain understanding. So people are like, “Oh, I can accept the world!” And then they play it.

But the setting only exists to support the story and gameplay. What you actually do in the game makes a big difference. And when you play Fallout 3 or Borderlands, you experience a different type of thing than RAGE.

How much of your development process has been devoted to getting id Tech 5 up and running?

Half. Half the time. For us, we can spend four or five years working on a game. Half the time you really spend developing the technology. The other half you spend really making the game.

So it’s definitely a long process. And that’s something we’re trying to improve on with our second team. The theory – and this is actually working out quite well – is that first half of the development time, we can erase that from the Doom 4 development by using the same tech we are. They learn from our mistakes. They’ve got our techniques down. So they can actually make content that’s gonna go in the game. You can imagine now, we work on Doom 4 and those guys are busy working on that. And the RAGE team can either work on some new tech or a different game with the same tech, and you can see that our goal is faster turnarounds with multiple teams.

Back when id Tech 5 was first shown, it was billed as a “next-gen” engine. During his keynote, though, Carmack said that Microsoft and Sony haven’t given you even the slightest glimpse of their next consoles. Was id Tech 5 originally conceived with that “next-gen” in mind? Is it being held back by current-gen consoles?

Well, actually, one of the really great things about the technology is that it’s very scalable. And when John sets out to make technology, he doesn’t look at what other companies are doing. He looks at what he can do and how we can use this going forward. What’s really neat about it is he’s taken the tech and scaled it down to an iPhone, which was really cool – except for those enemy animations. [Laughs].

But it can also be scaled upwards. Without going into too many details, in the future, you can imagine that fewer and fewer devices will have hard drives on them. There will be more cloud-based entertainment. I mean, Apple’s talking about it with iTunes, and Internet speeds are faster. Even with storing all of the data somewhere else, this technology can take advantage of that. It can also be scaled in the sense that, if you take the most badass video card out there right now, we can add tons of different features to really blow it up. So Carmack built the technology to go up and to go all the way down to an iPhone.     

We’ll be using this as our core for years. I mean, look at how long Quake 3 technology’s gone on for. So we’re not worried about the legs on id Tech 5.

John was talking about how the iPhone version of RAGE was originally a pitch for a Wii version, but that fell through. He also cited Orcs and Elves on DS as a bit of a sales letdown. So, is id more or less through with Nintendo platforms for now?

Currently, for RAGE, there are no Nintendo plans. But again, like I said, the technology can be scaled in any direction. You can make just about any game with it. So currently, we have no Nintendo plans, but I’m not saying that’s impossible.

Speaking of that word, during his talk, John said he thought dedicated servers for RAGE will be “possible.” Now, the relationship between RAGE and dedicated servers has been a long and sordid tale, and we haven’t really gotten a definitive answer. Is this it? Is John’s word gospel?

You have to take John’s word on that. What John says is what John says. We’ll leave it up to John to answer. But when we have a multiplayer announcement, I think people will kind of be able to get their minds around what we’re working on.

In the RAGE demo, the AI seemed really intense – especially the melee guys, who were dodging around, pinning the player against the wall, and whaling on him. How much of a focus was AI for you this time around? Has it been moreso than on other id titles?

Oh yeah. Here, let me show you with my VIP badges. [Gestures]. The [melee] guys are the ones who were dodging back-and-forth and they were really acrobatic. The scorchers here, you know, as you can see, this guy’s pretty heavily armored. So they don’t do as much dodging, but they take a ton of damage. And they’ll also send bomb cars after you and things like that. The Wasted clan, you know, these guys – what they lack in tech, they make up for with personality. And then, the mutants, of course, have different characteristics with different sizes.

So yes, AI’s been really important for us, because, you know, in the past we’ve had zombies and demons. When you have mostly human-based enemies, you need to make them much smarter. If a demon’s doing something silly, you can get away with it, but when humans do it, [not so much]. So we really focused on making sure that each of the bandit clans has a unique fighting style and the experience is unique – so that you’re not just fighting the same guy over and over again.

While the RAGE iPhone demo was very impressive, one thing did stand out to me: it took place in a small, constrained corridor-style room. Will the final game be more of a corridor shooter? Or will it be the complete RAGE package, with open areas, vehicular combat, and whatnot?

Some of the id Tech 5 tech, like I said, scales down to the iPhone. It won’t be the entire RAGE experience – like it won’t be the same game, but on the iPhone. But it will be very RAGE-y. RAGE-ish. [Laughs].

And that’s one of the reasons we built the RAGE universe the way that we did. Like I said in my panel, historically, we made games that start and end, and that’s really the whole story. But with RAGE, we wanted to create this world where you can have other characters that you play, you can have other parts of the timeline that you play. We can exploit something like Mutant Bash TV or the racing more.

So, by building this rich and colorful world that existed before the main character in our game arrives and you can feel will continue to exist after the game ends, we set ourselves up to make versions of games on the iPhone that take place in the universe – like Star Wars. There’s all kinds of different Star Wars games that take place in the same universe. That was our goal with RAGE and the universe we created.

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    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]