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The Last Story: Official website updated with details and screens

Friday, 6 August 2010 18:00 GMT By Stephany Nunneley

The Last Story

Nintendo has updated official site for Mistwalker’s The Last Story with some gorgeous in-game screens and some character renders.

We’ve pulled and posted ‘em for you below.

Below, you’ll see shots of:

  • Ruri Island, which is on the last continent in existence in the Gulf, which is a place full of resources and prosperity.
  • The City of Ruri, a base for the game’s hero Elsa. It’s bustling with trade and according to the site it’s “filled with avenues, squares, and streets that are heavily detailed”.
  • Mercenaries from the mainland, one of which is our hero Elsa, who was hired to kill monsters and the like. Mercenaries take on jobs no one else will, and are under the service of the Imperial Knights. Else one day hopes to be a knight himself.
  • The battle system, which has the player using the Wii Remote to pull off two different features. One is called The Gathering, which attracts enemies and strategically pulls them into your desired area for better battle options. The other is called the Pointer, which allows you to draw a “line” and designate enemies as the “pointer”. This way, you know which member of your team is being targeted and are able to use it to your advantage.
  • Characters Elsa, Kanan, Quark, Seiren, and Yuris.
  • Elsa’s first mission is also shown, and in it our hero is  in a cave where a mysterious force  gives him powers. He is unsure what this new power is, but he is dead set on finding out and the site hints at his “fate”, meaning it will play a larger part in the game’s story.

It’s all sounding rather awesome, in our humble opinion.

Head on over to the game’s official site for the full bit.

Still no date. Please give us one Nintendo. Thanks.

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22 Comments

  1. theevilaires

    The last Story? Isn’t that like saying Final Fantasy but in a different way. WTF!? Is this the same guy who got kicked out from square and basically started the FF franchise?

    #1 5 years ago
  2. Phoenixblight

    @1

    Right he is trying imitate what he did few decades ago. It won’t be successful. All his games have been crappy with only one of them having potential.

    #2 5 years ago
  3. Stephany Nunneley

    @2 But I liked Blue Dragon :(

    #3 5 years ago
  4. Phoenixblight

    It had potential but the thing that killed it for me was characters not having their own unique skill. ANd the story was a bit childish.

    #4 5 years ago
  5. infinite chaos

    @2

    I won’t comment on Blue Dragon as I haven’t played it. However, Lost Odyssey was epic. Best jrpg I’ve played in years and possibly one of my top 5 rpgs ever. Even if I knew nothing about any of the Final Fantasy games, LO alone would have been enough to sell me The Last Story.

    I’m not arguing that this game will be a success but I wouldn’t say either, at this point, that it won’t. I think there’s plenty of potential here. Whether you hate or like Sakaguchi, many would agree that neither Square nor Final Fantasy have been the same since the guy left the company.

    #5 5 years ago
  6. DaMan

    they made one of their better games after his departure in particular, FF 12.

    and their titles gradually went downhill since 1998, aside from Vagrant Story, Square never made a game that came close to Chrono Trigger, FF 6/7 or Xenogears. they set the bar too high too many times with those rpgs. time for something different.

    #6 5 years ago
  7. Phoenixblight

    @5

    Yeah they put out better games since the last Sakaguchi had made with Square was FF9 and the general consensus was it was the worst one of the PS era.

    @6
    “Vagrant Story, Square never made a game that came close to Chrono Trigger, FF 6/7 or Xenogears”

    Out of all of those Sakaguchi only did the original concept of FFVII. The other games he was either producer, executive producer or supervisor. SO the man had really nothing to do with those games.

    #7 5 years ago
  8. Bleak Harvest

    Personally, I cannot wait for this game.

    #8 5 years ago
  9. kasasensei

    Beautiful

    #9 5 years ago
  10. Hunam

    It looks amazing. Kinda wish it was on a HD console though.

    #10 5 years ago
  11. Hunam

    @7

    FF9 is held by many as the pinnacle of the PS1 FF games, it’s not a black and whit issue

    Secondly, if you think a producer, executive producer or supervisor has nothing to do with the game being made you have next to no understanding of how games are made :P

    #11 5 years ago
  12. DaMan

    FF9 was completely poor. you only need to play 4 to see how much of a pathetic rehash the game was. it’s like saying Cross was as good as Trigger, only worse. I don’t see how a game that does everything worse or the same as it’s predecessors can be called a ‘pinnacle’.

    FFX is insanely popular as well, and it’s the best selling FF iirc, doesn’t make it any less of a disaster.

    #12 5 years ago
  13. Hunam

    Heh, Confusing opinion and fact there DeMan :P

    #13 5 years ago
  14. Boris Fett

    “FF9 was completely poor.”

    You. Are. Wrong. You just are.

    #14 5 years ago
  15. dirigiblebill

    FF9 is my favourite post-16-bit FF by virtue of it’s being least far up its own backside. Specifically, I place it somewhere around the anal canal. (FFXIII, by contrast, is well into the sigmoid colon.)

    #15 5 years ago
  16. DaMan

    Hunam, using your logic you can put pretty much any game alongside another. poor compared to their previous games, average if you count every jrpg.

    I fail to see how that’s opinionated. I fail to see how I can’t as well say FF 10 was up there with the best, if you ‘re basing it purely on taste. or put SO The Last Hope alongside Second Story. FF9 was pretty much along the lines of Legend of dragoon, heck LoD at least had a somewhat innovative hit system, which shadow Hearts later perfected.

    I enjoyed it, but putting that game alongside 6 or 7 or other truly great titles, let alone above is ridiculous. poor retarded story, rehashed from their SNES classics, poor characters, great visual assets. gameplay wise it did nothing better than the previous games, same standard SNES era pseudo combat. not to mention the ridiculously easy difficulty.

    if you told me that FF4 is a great game, I’d agree. but a poorly done rehash of it hardly warrants anything above ‘average’. like i said it’s kind of Cross vs Trigger, only Cross was at least somewhat good.

    #16 5 years ago
  17. Filofax

    @DaMan It’s horses for courses matey, FF9 was a great game.

    #17 5 years ago
  18. Boris Fett

    @16 This is how I rank the franchise right now.

    1. FFXII
    2. FFVI
    3. FFIX

    I’m not sure I’d criticise IX it for its difficulty level. It’s not insanely hard by any stretch, but unlike FFVII and FFVIII,where you could basically win almost every single fight in the game simply by pressing the X button, you did actually have to use some element of strategy to get through the game.

    The game may not have done anything particularly innovative, but that was never the point for me. What it did it did well. Playing through it again recently, the story seems to me much better constructed than I used to think it was when I was younger. It has some extremely dark tones under it cartoonish exterior, if you care to pay close attention to it.

    As far as game worlds, it’s one of the most distinctive and well realised I’ve ever immersed myself in in an RPG. The game has more personality, charm and character in it than most of the rest of the franchise combined.

    #18 5 years ago
  19. DaMan

    @17 my favourite Square title was actually CC, whether the game was great or not doesn’t take away the fact that you can enjoy it. unfortunately, certain people believe their favourite games are the most well made ones.

    horses for courses would be say, FF 4 vs 12. you can compare 9 to 7 or 8 very well in fact. a game that does nothing as good as the previous entries and takes several steps back warrants to be called mediocre. same as today’s jrpgs. the genre has become stagnant and lame since the end of 90s, for some reason certain people only noticed it when HD consoles came out. sorry, nice character design can’t make up for shallow and/or cliched personalities and silly plot. if I wanted to experience a classic story for kids, I’d read Wizard of Oz..

    the amount of gameplay in FF9 was dropped in favour of nice looking backgrounds and cg movies, the trend was started with FF8 and continued with Square’s later games. visuals was in fact the only thing it was good at. oh, it has a female dragoon with mysterious past, and a 3d black magician from the 1986 game.

    @18
    your ‘what it did it did well’ remark slightly contradicts your own GoW critic, doesn’t it?

    saying that in 7 it was X button all the time whilst 9 was any different is simply not true. the depth was uncomparable really, the amount of sidequests and the such was considerably better. 8 had one huge flaw – once you figure out the junction system it became a walk in the park, 9 was instead a monotonous X tapping with occasional limit, er trance breaks.

    I remember the story very well, thank you. it was a pice of crap, Palom and Parom were more dramatic than any of it’s twists. go ahead and tell me it had some subtle artsy character development, unlike 12 it never did unfortunately.

    also, the final villain. that ‘twist’ was pretty much a final nail in the story’s coffin. to this day, I actually haven’t seen a person that would disagree, including die hard FF9 fans.

    art style and graphics alone don’t make a game great. the simple fact is that all Square games prior to 2001 (including even FFX) were very immersive.

    #19 5 years ago
  20. Boris Fett

    @18 “your ‘what it did it did well’ remark slightly contradicts your own GoW critic, doesn’t it?”

    I fail to see how. JRPG have gotten worse in recent years, where as spectacle fighters have come on leaps and bounds over the last generation. I find one of them fun and enjoyable (I think JRPGs have a certain ageless quality that makes them still fun even now), while the other just feels clunky, outdated and poorly designed.

    Apples and oranges.

    “saying that in 7 it was X button all the time whilst 9 was any different is simply not true.”

    Well, I can distinctly remember getting a large portion of the fights in FFVII and FFVIII simply by using “Attack”. Go that in FFIX, you’d be dead after the second boss. Enemies and bosses actually did enough damage that you actually *had* to concentrate on the fights and use the right abilities to win. You could get through most of FFVII’s and FFVIII’s fights with your eyes closed… especially VIII if you abused the Junction System hardcore.

    “I remember the story very well, thank you. it was a pice of crap, Palom and Parom were more dramatic than any of it’s twists.”

    Other than the brilliant script? No, it wasn’t full of “twists”, but then, I consider stories that obsessively focus on plot twists to be extremely amateur storytelling. I would rank FFVIII’s story as easily the worst story in any of the post-PSone Final Fantasies.

    I’m a big fan of fairy tales. That’s the kind of vibe that FFIX’s world and story gave off for me, and I consider that a good thing personally. It was certainly a step up from FFVIII, at least.

    At least we can agree on one thing, that FFXII had a under-appreciated subtlety to its character development. I think it’ll be a long time before Square tops that Final Fantasy.

    “9 was instead a monotonous X tapping with occasional limit, er trance breaks.”

    I’d love to see you do that with a party make-up of Zidane, Eiko, Dagger and Vivi.

    “also, the final villain. that ‘twist’ was pretty much a final nail in the story’s coffin.”

    The boss was never meant to be a significant part of the story.

    #20 5 years ago
  21. DaMan

    Square took several steps forward with Trigger, XG and even FF 8. ie the latter had some nice ideas like drawing magic, junctioning, dropping the usual level up system. it was all good in fact until late PS1, when they took a silly universal approach and released dumbed down games like FF9 or CC. (then they followed with a polygonal update called FFx.)

    neither Ng nor Dmc progressed at all, the only exception was Platinum’s game. besides, GoW never tried competing with Capcom’s crazy mechanics or NG depth. it was even more of an action-adventure game.

    anyway..
    you criticized GoW for not doing what it never tried to do, and then defended Square’s most stagnant and dated entry for being good at ‘classic’ stuff.

    “I can distinctly remember getting a large portion of the fights in FFVII and FFVIII simply by using “Attack”. Go that in FFIX, you’d be dead after the second boss. Enemies and bosses actually did enough damage that you actually *had* to concentrate on the fights and use the right abilities to win. ”
    this is not true at all. then again, come to think of it if you only want to get through the game all FFs were like that in their core actually,

    drawing and junction was necessary in 8, where as in 9 even if you were bothered to get many abilities you only had to get the weapon and grind for some time.

    my point is that 7 and 8 had way more stuff to offer. sure if you only wanted to get to the last boss the series was always dumbed down enough to do that relatively quickly, or just grind.

    “Other than the brilliant script? No, it wasn’t full of “twists”, but then, I consider stories that obsessively focus on plot twists to be extremely amateur storytelling. I would rank FFVIII’s story as easily the worst story in any of the post-PSone Final Fantasies.”
    translation that is? indeed, Square did a better job with the later titles.

    I never said you need twists to have a good plot. besides, FF9 ironically had plenty: the queen’s demise, the monkey boy being not whom he appeared at the start, the princess losing speech crap, Kuja being the bro. there were plenty.

    “It was certainly a step up from FFVIII, at least.”
    not a step up whatsoever. it was meant to be refreshing by going to old crystal stuff style, but ended up as a lame rehash. and it wasn’t implemented nearly as decent as 8, yes it was aimed at angsty teens but it was very well done for a videogame it suppposed to be.

    “I’d love to see you do that with a party make-up of Zidane, Eiko, Dagger and Vivi.”
    you can make up that kind of active members in any game. besides, with a party you mentioned it becomes ‘tap down – use spell – occasionally refill mana’.

    “The boss was never meant to be a significant part of the story.”
    it was a fitting end to a gradually bad plot, the further you were into FF9, the worse it became. it all started promising I admit.

    #21 5 years ago
  22. infinite chaos

    @ #6
    “they made one of their better games after his departure in particular, FF 12.”

    I beg to differ. FF12 was better than X-2, but I think it’s far from being one of the better games in the series. IX, though not as good as Chrono Trigger, was better than both FF12 and Vagrant Story, IMO.

    @ #7
    “Yeah they put out better games since the last Sakaguchi had made with Square was FF9 and the general consensus was it was the worst one of the PS era. ”

    What better games has Enix put out since FF9? X-2? XII? XIII? :/

    “Out of all of those Sakaguchi only did the original concept of FFVII. The other games he was either producer, executive producer or supervisor. SO the man had really nothing to do with those games.”

    The producer/executive producer/supervisor of a game has nothing to with the game? Srsly?

    @ #21
    “Square took several steps forward with Trigger, XG and even FF 8. ie the latter had some nice ideas like drawing magic, junctioning, dropping the usual level up system. it was all good in fact until late PS1, when they took a silly universal approach and released dumbed down games like FF9 or CC. (then they followed with a polygonal update called FFx.)”

    FF8′s junctioning system and boring magic drawing system didn’t make the game, over all, any better than FF9 in my eyes. Not sure either how FF9 is any more “dumbed down” than, say, FFVI(which happens to be my favorite in the entire series). I have to admit the story wasn’t deep like FF7, but that didn’t make the game any less enjoyable.

    #22 5 years ago

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  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]