The PC Gaming Alliance has released its Horizons Hardware research report, and it found the annual shipment volumes PC gaming hardware market in 2009 were two times larger than shipments of PS2, PS3, Wii and Xbox 360 combined for the same period.
The report states revenues from consumer gaming capable PCs with a discrete GPU (excludes Netbooks and integrated graphics-based PCs) totaled approximately $54.6 billion in 2009 and are forecasted to grow to $61.3 billion by 2014.
The figures are based on an estimated 61.5 million PCs (Desktop and Laptops) shipped in 2009.
“This trend for the PC Gaming hardware market to outpace all console shipments combined is expected to continue through the forecasted period of the research,” read the report. ”
It also estimates worldwide consumers gaming with discrete graphics on their PCs to be 212.6 million for 2009 and expects this to grow to about 322 million by 2014.
“One of the biggest trends I’m seeing in the 2009 Horizon’s hardware report indicates a strong demand for more capable mobile based systems by PC Gamers,” said Matt Ployhar PCGA research committee chairman. “PC Gamers are playing a central role in fueling healthier margins, and driving innovation in this space worldwide.”
“PC gaming is the highest profile and most mature example of a new era of computing systems based on usage,” added Richard Shim, research manager at IDC. “These new usage-based systems are hardware configurations optimized for an improved user experience. Consumers are often willing to pay more for such an experience. In the case of gaming PCs, up to 25 percent more as compared to a mainstream system.”
According to the report, the Asia Pacific region is still the world’s largest hardware gaming market with approximately 33 percent of the market share. Western Europe and the United States are at 24 percent and 22 percent, respectively, while the rest of the world follows with 21.5 percent.