Sakurai takes aim at 3D eye strain in Kid Icarus: Uprising

Tuesday, 3 August 2010 08:43 GMT By Nathan Grayson


Some technology is just so mind-blowing that it actually makes our heads hurt.

Other technology just makes our heads hurt. Fortunately, Kid Icarus: Uprising boss Masahiro Sakurai has taken great pains to ensure that your 3DS experience will be pain-free.

“The screen on the 3DS is a really beautiful screen and achieves very nice effects. In my experience of development and actually using it, when you have a lot of objects flying towards the user I find that it’s more likely to cause eye strain so during development I’m using objects moving away from the user which doesn’t have that effect,” he told CVG.

So, no pain, but what do we gain?

“The 3D certainly has a lot of benefits. You might notice that the bullets or shots have an arc to them. In standard shooters or FPS games you see the bullet travel to its destination and it’s just a dot because it travels in a straight line. But because of 3D technology you can use arcing shots and get a sense of a bullet traveling with real depth.”

Translation: it looks cool! 3D, meet nutshell. Nutshell, 3D.