It’s sort of funny that, when a new technology enters the fast lane of our sometimes incredibly fickle industry, about five minutes are spent pondering what it can do, while another five hundred are spent railing on what it can’t. Such seems to be the case with Kinect, which we nearly mistook for a series of delicious meats, considering how many times it’s been skewered and flamed.
Child of Eden creator Tetsuya Mizuguchi, however, sees things differently. Kinect, he says, is only in its infancy, but it’s getting better all the time.
“Every day the technology and software improves, so we’re constantly tuning it,” he told CVG. “Nothing is optimal at the beginning of a new technology, but it’s been getting better and better the more we work with it.”
So, if Kinect’s so fresh out of the oven that it still needs time to cool, why work with it? Why not wait until it’s sensitive enough to detect individual eyelash movements? Mizuguchi explained:
“I really love working with new technology and seeing what sort of experience we can create around it. The [Kinect] technology happened to be the first one we got our hands on, so we wanted to see how it could work with Child of Eden.”
Mizuguchi and co. are still mulling over Move support, he added.
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