Killzone 3 to have more responsive controls, says Guerrilla

Saturday, 17th July 2010 21:12 GMT By Stephany Nunneley


Guerrilla has updated the official Killzone site with a post on some of the changes being made to improve controls in Killzone 3.

According to game director Mathijs de Jonge, the developers wanted “to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls”.

“Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2′s players – what they liked, what they disliked, and how they felt things could be improved,” he said.

“Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel.

“For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme. The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment.”

The teams decided to “go back to the drawing board” and analyze every aspect of the system, including “input lag, acceleration and dead zone, and how each affected the overall gameplay”.

What the team found was used to make improvements to not only the controls responsiveness, but accuracy as well.

“Right now it’s still a work in progress,” said Mathijs, “but we’re definitely getting there.

“We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we’ve managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can’t wait for people to try it out.”

Killzone 3 releases next February for PS3, and Guerrilla Games boss Hermen Hulst will be hosting a keynote at GDC Europe during gamescom next month in Cologne.

Thanks:  Evil Avatar, Eurogamer.



  1. Redh3lix

    I still maintain there was abosolutely nothing wrong with the original controls (albeit well “hidden” online lag). Still, if it attracts more people to the game, the better I guess.

    #1 4 years ago
  2. adame_bikar

    actually im not in FPS genre and killzone2 is the only FPS i’ve played in this gen consoles.but i felt nothing wrong with the controls.

    #2 4 years ago
  3. fantomena

    I liked the controllers very well. With weight and precision made the game more realistic shooters. The fact that many complained about the controls is probably because they have played too much run and shoot games like Call of Duty, Battlefield and Medal of Honor. The controllers were just getting used to.

    #3 4 years ago
  4. xino

    why can’t they just add 2 control schemes.
    realistic control like KZ2 and Classic control for normal FPS.
    this will make everyone happy:/

    #4 4 years ago
  5. Gama_888

    didnt they say this a little while back?

    #5 4 years ago
  6. NinjaMidget

    @2 I can see where you’re coming from if you haven’t played other FPS games.

    Call of duty feels like an arcade game after coming off killzone 2 and I absolutely loved the controls and the weighty feel, it added a brilliant sense of depth and reality (as real as a shooter on a different planet can get!).

    #6 4 years ago
  7. Kuwabara

    when i finally got used to the controlls in kz2, i had an absolute blast. The feeling was overwhelming, and it didnt take long to start owning. I got much more joy out of that game than any other shooter. i could not pick up Cod after that, feels rubbish.

    #7 4 years ago
  8. The1stMJC

    There was nothing wrong with the KZ2 controls and sense of weight and feel if they changed them dramatically I don’t want it.

    #8 4 years ago
  9. bugmenot

    “sense of weight” and “responsiveness” are not mutually exclusive. KZ had lag which permitted the first but denied the latter. tightening the dead zone did little to alleviate this. Guerilla simply put their renderer centre stage and said to hell with input lag as long they got pretty graphics. I’m glad to see they are rectifying this.

    #9 4 years ago
  10. Crysis

    why not just let us choose ALL the options? makes sense to me, tho some ppl put the sensetivity right up so they can do a 180 spin in milliseconds & move unhumanly fast with their aiming

    #10 4 years ago
  11. Tonka

    Is control tweaks all they have to talk about? No new weapons? No new gimmicks? (jet packs or speeder bikes) No new planets?No new enemies? No new meta games or level systems or on line modes?

    Just a tweaked dead zone?

    #11 4 years ago
  12. The Hindle

    Im more into this now then i was before, especally since they are adding more colours to it.

    #12 4 years ago

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