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Molyneux: Fable II felt “rushed”

Thursday, 15th July 2010 20:23 GMT By Johnny Cullen

Fable II

Lionhead boss Peter Molyneux told attendees at his Fable III session at Develop earlier today that its prequel was “rushed”.

MGS Europe’s creative director also admitted that Fable II had “huge design flaws”, and had so many bugs, it went code “super black” on Microsoft’s colour-coded fix list, the first game to become a black-coded title on the list.

“Fable II, let’s be honest about it, it has some terribly messy things about it,” said Molyneux.

“Half of that, again being honest, was because we rushed at the end and we had this terrible phase where, the world looks this beautiful with this many game features, and then slowly transitioned into being less beautiful.”

On the colour-coded situation the game was once in, Molyneux added:

“On Fable II we had, at one point, 67,000 bugs. The Microsoft Test team rated us super black. No-one had been black before. They’d been red and orange and green. But we were super black. They said it’s utterly impossible for anybody to come out as super black.

“That’s why we had to reduce down what we had. But, to be honest with you, there were also huge design flaws in Fable II.”

Aside from Fable II, Molyneux showed off Fable III at the event. Get the skinny here.

Fable III releases this October for 360. As for Fable II, you could probably pick it up for the price of a fish supper right now.

Thanks, Eurogamer.

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9 Comments

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  1. Bloodyghost

    And Fable 3 does not? I never liked Fable 2 because I did not feel I really had time to admire it and find out why people wanted.

    #1 4 years ago
  2. Captain Fruitloop

    3 years between Fable 1 and Fable 2, but only 2 years between Fables 2 & 3, and yet it’s Fable 2 that we’re told was rushed?

    Shurely shome mishtake?

    #2 4 years ago
  3. DeSpiritusBellum

    I thought it felt more unfocused than rushed. It had a ton of features that were no fun at all and didn’t really do anything except to distract you from actually playing the game (GTA IV syndrome).

    That’s just not what you want from a linear RPG.

    @2 If time had anything to say for quality, then Duke Nukem Forever and Alpha Protocol would be the finest games ever made. It ain’t really that simple.

    #3 4 years ago
  4. Anders

    @2&3 Also, they probably had to build a new engine from the ground-up for Fable II. Two years is quite a lot of time when you have an engine to start from.

    #4 4 years ago
  5. r0cks0l1dd

    isn’t there a bigger gap between 1 + 2 than the one between 2+3?

    #5 4 years ago
  6. LOLshock94

    i guess that fable 3 is super duper black

    #6 4 years ago
  7. Blerk

    None more black. :-)

    Nice to see someone admitting what did and didn’t work for a change. Fable 2 was great, but it should’ve been greater – there were several things which just didn’t work on a design level. I hope they really have managed to sort that stuff out for Fable 3.

    #7 4 years ago
  8. Filofax

    Anyone else thinking that this is going to be another Molyneux hype job?

    #8 4 years ago
  9. revolting

    I was thinking it will be another Molyneux work of art, but I guess that’s just me.

    #9 4 years ago