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Interview – BioWare’s Dr Greg on Dragon Age 2 and the triple-A trap

Wednesday, 14 July 2010 20:16 GMT By Patrick Garratt

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Greg Zeschuk thinks triple-A console development is a “bad idea right now”. He thinks creativity is being forced out of the top end of games creation by financial pressure. He doesn’t want a new console hardware round, because the world’s developers have only just got their “legs” with this one.

He says the right things. Greg Zeschuk is a sound person. He’s also the co-head of BioWare, the world’s greatest RPG studio. We met him at Develop in Brighton today – following his keynote this morning – to talk about the Great Dragon Age 2 Not Being Able to Choose Your Race controversy, the pressures of working on a project like Star Wars: The Old Republic and tons more.

And did you hear that E3 rumour about Ray quitting BioWare?

Interview by Joe Anderson.

VG247: You said this morning that creativity in the triple-A space is being squeezed out by financial necessity. How does BioWare stay creative at the top end of the market?

Greg Zeschuk: At this point we’re working from a strong foundation in the sense that all of our technology, both on the Mass Effect and Dragon Age side, is largely built.

We get to iterate. One of the ways to get good creative results is to have a good platform to work from; you get to try new things.

The other direction I was talking about earlier is where we’re trying lots of little, smaller projects that are kind of different and unique. We actually sometimes pull ideas from those back out into the main games.

Those are the two ways that we would do that, and it’s still hard. I mean you can’t do anything crazy, because when you’re selling your ideas within the company they have to be within a comprehensible space. I mean it’s probably smart anyway, but it’s a lot harder to sell an [off-beat idea], especially in a big triple-A console game.

But for something small, you can pull it off. But for the big stuff, you gotta make sure you’re not iterating everywhere. Maybe small improvements all over the place and one big feature.

You’ve made the decision to only have a human lead character in Dragon Age II, and not allow people to choose their race. Can you explain why?

Greg Zeschuk: With all our games, we don’t always want to create a true sequel in the sense that it’s more of the same. You can see it from Mass Effect 1 to Mass Effect 2 that you’ve changed up quite a bit of stuff.

We decided to sort of change and create a different type of game at least on the surface. And the interesting thing is that in the case of Dragon Age II, we’ve only shown a little slice of it so far. And everyone’s very excited, right? If you’ll remember with Dragon Age 1, we had the Marilyn Manson trailer and everyone freaked out and we said, “Don’t worry: we’re just showing you a different perspective.”

Over time, I think people will kind of understand what we’re doing and probably really like it.

We like to challenge our players on a sequel. It’s still a Dragon Age game, that hasn’t changed. But it’s going to be challenging and interesting in many ways. We think it’s ultimately going to be a better game, so I think ultimately the fans will agree when they get to play it. That’s the fundamental thing.

Dragon Age has been a more successful product for you than Mass Effect. Why do you think that is?

Greg Zeschuk: Well, Mass Effect 1 is probably at a similar level, maybe even higher, than Dragon Age. It got a head start. I think it was a Christmas game versus a non-Christmas game. Second would be that there’s one platform short on Mass Effect.

It’s interesting when you look at it now. For example, Mass Effect 2 is still a top ten seller in North America. It’s still doing really, really well from the beginning of the year to now. I think over time, you’ll see it’ll probably even out. I don’t worry too much about the sales numbers of what’s more or less successful as much as the idea that each game keeps getting higher and higher quality.

I think they’ll find their fans. Mass continues to sell really well, so it’ll probably catch up and pass. You never know.

You came under a fair amount of fire over the console versions of Dragon Age: Origins, especially over the PS3 version. Will Dragon Age 2 be the same experience across all platforms?

Greg Zeschuk: I would, in a sense, defend our Dragon Age 1 work, in that I actually like the console limitations, but I think that in Dragon Age 2 we’ve had the opportunity to work from a final platform and kind of design the gameplay to really cater for them. Again, there’ll be differences between the PC version and the console versions, by the simple nature of the input system and the experience. I think when people start seeing it in action they’re going to be really impressed with how it looks on all platforms.

Is the Mass Effect team fully focused on Mass Effect 3 now, or are we going to see more Mass Effect 2 content?

Greg Zeschuk: We still have more DLC in the plan for Mass 2. The last ones were really well received. People were really, really impressed with the Overlord Pack, and the Kasumi one did really well too. It’s something we’re going to continue to do. It’s at the point where it’ll probably diminish a little bit, but there are still some pretty big plans for DLC. It’s doing really well. Overall it’s something we’ll definitely continue doing.

We heard rumours over E3 that Ray may be thinking of leaving BioWare. Is there any truth in that, or do you think that was just poker-related?

Greg Zeschuk: [Laughs] No, Ray’s still very dedicated to BioWare, but he also loves poker. It’s his hobby, right? Ironically, he’s now at the World Series of Poker. He was supposed to do the talk jointly, but actually he went to Vegas. And if he won, if he started doing well, he was going to have to stay as he’s still in the tournament. And he is. So no, no: I think that’s probably a tongue in cheek question, as he’s still very into it. He’s on a bit of a sabbatical right now, which is a good thing because he’s got the whole group level management – he’s got GM at every studio. But he still thinks about BioWare every day.

How far along are you with plans for next gen hardware yet? We’ve been told that Microsoft has already started talking to select developers about its next box: does that include BioWare?

Greg Zeschuk: I don’t know anything about that.

When do you think we’ll see the next hardware transition?

Greg Zeschuk: I honestly don’t actually know. That’s a huge mystery for me. I would be ecstatic if it was as long as possible. The longer the better, because we need a chance to take advantage of this hardware. The first couple of years of this cycle were pretty tough, as [the consoles] were more complex than ever before. Now we’re all starting to get our legs under us. I think the fact they’re all doing the new input devices in indicative that they want to extend it.

I don’t have any idea what the year might be, but my hope is that it’s as long as possible. The longer we can go the better.

With the current generation of consoles, it seems that developers are moving away from the fantasy side and seem to be moving more toward shooters. Why do you think that’s the case?

Greg Zeschuk: Well, I think the success of Dragon Age is kind of a counter to that. I mean, I think with shooters, a lot of what’s working with those is the bigger stuff, but there is still a lot of opportunity in the fantasy side and elsewhere.

Do you think maybe people are shying away from it because when you think ‘fantasy” you automatically think ‘big budget’ game?

Greg Zeschuk: I don’t know; maybe it’s just preference. When you think about it, there’s a lot less of them, but it’s just what people happen to be making. I think people see the success on the shooter side and so they chase that. I would never say that shooters are necessarily easier or harder to make, but just that its where a lot of money’s being made in the market, so people make more of them and they kind of create this virtuous cycle of making more and more.

Do you think that people are getting a bit bored? I mean, they see all these games, and maybe think they are lacking some originality?

Greg Zeschuk: Well, I think that’s true, and that’s one of the things that’s nice about fantasy or science fiction; you can actually be very creative because there’s a lot of opportunity to do different stuff there. That’s actually one reason why we like doing what we’re doing. We’re happy with the games we are making, and it’s a great way to work.

Speaking of Dragon Age, it seems like it could be a great title for something like PlayStation Move, what with all the sword-play. Is that something you would consider?

Greg Zeschuk: I think so. I mean we’re going to examine all that stuff pretty carefully. It’s hard to know which way the market’s going to go in terms of the various movement controls like Kinect and Move, so we’re going to move very slowly in that space and not jump in front of the line.

The first generation of games for it are partially intuitive and predictable, with a lot of exercise and party games, and all those other things. I think we’ll probably wait a generation or so to see where things are going, but I think it’s something we’d definitely look at.

How do you find a balance in the studio between creating games like Dragon Age, Mass Effect and SWTOR? Is it easy, or does the team find it difficult?

Greg Zeschuk: What’s interesting is they’re all different, and like I said in my talk, I think what’s kind of cool is people can select what they would like to work on, but sometimes they’re still helping out on the other games.

We have a really nice balance of experience in the studio where someone can work on all three of them in some capacity or work across them. It’s actually a healthy and positive competition as well, so, it’s all good stuff.

STWOR is said to be one of the highest budget titles ever made by EA, and, obviously it’s a Star Wars game too. Are you feeling pressure from both EA and the fans to get it right?

Greg Zeschuk: We have always worked under a lot of pressure.

We made games such as Baldur’s Gate early in our career, which is still one of our biggest-sellers having sold 5 million copies, maybe more than that. When you have made a title like that you’re judged on every subsequent release based on that one. Now, we always felt Dragon Age was the one people were pointing at as the next generation version, and we were like, “It’s good, isn’t it?”

We don’t really worry about the pressure; we want to be successful and we do the things we need to be successful but we don’t worry about fear of failure. We may fail at times, but hopefully on a small scale, and never utterly.

Are there any plans to bring STWOR to consoles at any point?

Greg Zeschuk: We haven’t really talked about that. I think we are more focused on the PC version. I mean one thing I’ve learned about working on MMOs is that they’re super gigantic and complicated, so the prospect of adding a console version like that… A PC version is plenty.

We heard Dragon Age is coming to handhelds. Is that right?

Greg Zeschuk: I don’t think so, Dragon Age is on Flash, but I don’t think we said Dragon Age handhelds. Unless they started a new thing while I was away, I don’t think so. I’m pretty sure we’re not right now.

Will Dragon Age continue after part two is released?

Greg Zeschuk: Oh yeah, I think as a franchise its started so well and is so well received that it’s something we want to continue working on. The fun thing about it is Dragon Age II is a different story within the Dragon Age Universe, it’s not a continuation of the same story, and the fact we have made this gigantic universe has given us plenty of flexibility to do this. It’s actually really cool.

One last question. Have you got anything controversial to say?

Greg Zeschuk: [Laughs] This morning I did tell developers that he goal of doing triple-A for consoles is a bad idea right now. I think that was my semi-controversial statement of the day right there.

I think it’s true. I think having been in this sspace for like 15 or 17 years, that’s always been the ultimate goal but it’s become kind of tarnished in my mind. It’s like, they’re not as creative, they’re not as interesting and when I look at some of the stuff the Flash guys and some of the independents are doing, it’s like this crazy and exciting stuff. I think as long as there’s a good business model in those spaces, it could be a fun place to work.

I think that bigger isn’t always better and like these big giant games and these big giant budgets – while they have the biggest chance of mainstream success, it’s still very, very hard to do them and I think our market’s getting more and more difficult. If someone is starting out or relatively new, you just really have to question that as a focus.

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9 Comments

  1. macronia

    i hate when every one put consoles in first place

    i mean ” bring STWOR to consoles ” screw consoles

    also in crysis 2 interview (GT) when he said finally on consoles and laughed .. he talks as if PC is sucks and consoles in the lead :(

    anyway hope DA2 will be kick ass .. it was great on PC
    very cool graphics and gameplay and story

    i don’t care if they use the same engine or make it better

    i care about gameplay and story

    #1 5 years ago
  2. Patrick Garratt

    Just want to say props to Joe on this one. And for the whole team for transcribing. That’s a great interview.

    #2 5 years ago
  3. mathare92

    @ 2. Indeed. You guys should ask that last question in every interview.

    #3 5 years ago
  4. The Hindle

    ME 2 only sold 1.6m, i think thats no where near Dragon Age.

    #4 5 years ago
  5. DaMan

    triple B then :P .

    #5 5 years ago
  6. psybass

    after this interview i became more excited for the game can’t wait!!!
    and also i think only bioware understand the pc gamers heart.

    #6 5 years ago
  7. DeSpiritusBellum

    Lotta stuff in there. Some of it is very good.

    I think triple-A as a whole raises more questions than it answers. The bigger the project, the harder it is to gain consistency and symbiosis in what you’re creating.

    Elephants can’t dance.

    I still haven’t really seen a justification for doing away with races though. Making a fantasy world and sticking you with the same old DNA you walk around with on a daily basis is a little disappointing to me.

    #7 5 years ago
  8. blackdreamhunk

    thanks vg247 agree with him about creative games and triple a games on consoles

    #8 5 years ago
  9. Tel Prydain

    If PC gamers think that the last comment means that Bioware is your ally, you are very sadly mistaken. The key phrase there was “when I look at some of the stuff the Flash guys and some of the independents are doing, it’s like this crazy and exciting stuff”.
    Sorry, PC enthusiasts, he’s grouped us in with the console users, and wants to see more exciting stuff in flash.

    Serious titles, all AAA games, not just the console ones.
    In fact, in the other comment he refers to, he says: “…you look at what kids are playing on. Kids are playing on iPhones and iPads. The 3DS looks pretty amazing. All these platform options, we want to be touching on all those”.
    http://kotaku.com/5587557/bioware-consoles-are-the-past-not-the-future

    #9 5 years ago

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    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]

  • Minecraft Mass Effect Mash-Up and Pattern Texture Pack out from today

    A Mass Effect Mash-up pack and the Pattern Texture Pack will release on PlayStation 3, PS4 and Vita today in North America and tomorrow in Europe. The Pattern Texture Pack is also available for Xbox consoles today. The Mass Effect Mash-Up pack contains the Mars Facility from Mass Effect 3 plus textures and craftable items […]

  • The Talos Principle expansion pack Road to Gehenna announced

    An expansion for The Talos Principle has been announced titled Road to Gehenna. The expansion follows the narrative of Uriel, Elohim’s messenger, as he explores a “strange, hidden part of the simulation” on a mission of “mercy and redemption.” Uriel is attempting to free the souls of the damned “at all costs.” Road to Gehenna […]

  • Twitch Plays Pokemon finally catches ‘em all – even the rare Mewtwo

    Twitch Plays Pokemon players have captured all 151 original Pokemon which were included in a modified version of Pokemon Red, and this includes the rare Mewtwo. It took 39 days for Twitch players to catch ‘em all. Have a look at the impressive feat for yourself below. Thanks, Polygon.

  • GameStop will have limited units of Majora’s Mask New 3DS XL back in stock

    Those who missed out on the Limited Edition Majora’s Mask New 3DS XL will have another opportunity to purchase it outside of eBay. Tomorrow only, GameStop stores in the United States will have four units in stock, according to and internal memo sent to Kotaku. This is every store in the country, and again, only […]

  • Second phase of Fortnite closed Alpha launches today

    Fortnite’s second closed Alpha test will go live this afternoon, according to the official website. Those currently participating will have until April 14 to test the online aspects for 12 hours per day (noon -12am EDT). All progress from the previous Alpha test will be wiped, and other changes are listed in the patch notes. […]

  • Dragon Age: Inquisition: Jaws of Hakkon out now on PC, Xbox One

    As promised yesterday, the single-player DLC for Dragon Age: Inquisition, Jaws of Hakkon, is now available on PC and Xbox One. It will run you or £11.99 or your regional equivalent. The new content expands the land of Thedas with mountainous regions and forests, and it is full of “vicious enemies.” Players will also be […]

  • Call of Duty: Advanced Warfare trailer shows Ascendance gameplay

    Activision has released a new gamepay trailer for Call of Duty: Advanced Warfare to support the Ascendance DLC which releases next week. Ascendance, will release first on Xbox consoles March 31 and includes the next chapter of the Exo Zombies Saga, Infected, along with four new multiplayer maps: Perplex, Site 244, Climate and Chop Shop. […]

  • Batman: Arkham Knight will be a digital only release on PC – report

    It appears Batman: Arkham Knight will not see a physical release on PC, according to ShopTo. The retailer was told by its buyer the Rocksteady game will only be released on PC in digital form. ShopTo is currently double checking the information. If accurate, it is unknown if this will be case in North America […]

  • Bloodborne patch focusing on load times, performance optimizations in the works

    A patch for Bloodborne which will address load times is in the works, Sony has said The load times were one of the issues noted in Digital Foundry’s report on the From Software title. Sony told Eurogamer the patch would also explore other issues as well. “The development team is currently exploring another patch for […]

  • Gearbox would “love” to have entire Borderlands collection on current-gen

    An Xbox One and PlayStation 4 version of the original Borderlands game is something Gearbox Software is interested in, according to studio boss Randy Pitchford. Speaking in the latest Major Nelson podcast, Gearbox CEO Randy Pitchford said should Borderlands: The Handsome Collection prove successful, 2K Games might consider a current-gen version. “The fact that The […]

  • Wolfenstein: The Old Blood artwork shows the catacombs, dock, more

    Over the weekend we posted Wolfenstein: The Old Blood artwork along with news of a retail release in Europe. Today, we have better quality images of said artwork to share with you. Enjoy. The standalone prequel will be released digitally on May 5 on PC, PS4 and Xbox One in North America, and digitally on […]

  • Slender: The Arrival terrorizes PS4 and Xbox One this week

    In case you forgot, what with Bloodborne out today and other high profile releases of late, Slender: The Arrival is out today on PlayStation 4 in North America. The scary game will arrive on Xbox One tomorrow, March 25, and in Europe on PS4. Slender: The Arrival is an expansion on the original Slender game […]

  • World of Warcraft’s WoW Token rollout slated after launch of patch 6.1.2

    Blizzard has announced it will start rollout its WoW Token option in the weeks following the launch of patch 6.1.2 on March 24. WoW Token allows players to exchange in-game gold for game time and vice versa. Blizzard will release WoW Token first in realms serving North America, Oceania, and Latin America and will expand […]

  • The Evil Within: The Consequence dated for April, teaser video released

    Part 2 of Juli Kidman’s adventure in The Evil Within will arrive next month with the release of The Consequence. Above is a brief teaser showing some of the “madness” Kidman will encounter. The Consequence will arrive on Tuesday, April 21 on PC, PlayStation 3, PS4, Xbox 360 and Xbox One. European PlayStation players will […]

  • Bloodborne sometimes “struggles to run at a smooth frame-rate” per performance analysis

    Bloodborne has been analyzed by Digital Foundry and according to the report, even with a 30fps cap the game sometimes “struggles to run at a smooth frame-rate.” The game’s day-one 2.69GB update 1.01 is “essential” as it contains improvements to game performance and stability and the frame-rate tests run by Digital Foundry were in single-player […]

  • Borderlands: The Handsome Collection reviews round-up

    Borderlands: The Handsome Collection reviews are out in the wild so we decided to catch a few of them for you. Borderlands: The Handsome Collection is out today on PlayStation 4 and Xbox One. The collection packages Borderlands 2 and Borderlands: The Pre-Sequel along with each game’s DLC content on one disc. Better graphics and […]

  • Evolve, Forza Horizon 2, WWE 2K15 are this week’s Deals with Gold

    Evolve, Forza 2 Horizon and WWE 2K15 are just some of the games which are part of this week’s Xbox Deals with Gold. You can also pick up the Call of Duty: Advanced Warfare Pro Edition for 20% off as well as the standard edition for 33% off. For the Xbox 360 crowd, there’s also […]

  • Xbox 360 2015 Spring Value bundles now available starting at $250

    Microsoft is offering a discount on three Xbox 360 bundles with prices starting at $250. The Xbox 360 2015 Spring Value bundles feature various content such as a Kinect, 500GB console bundle and one month of Xbox Live Gold. Xbox 360 500GB Spring Value Bundle: comes with Plants vs. Zombies Garden Warfare download and Fable […]

  • Rainbow Six Siege beta sign ups now open

    Ubisoft is letting everyone register for the upcoming Rainbow Six Siege closed beta. Rainbow Six Siege is due for a closed beta sometime this year. Ubisoft has opened registration to everyone. All you need to do is enter your preferred platform and log in using your Uplay account. You will be entered into a waiting […]

  • Advanced Warfare: Exo Zombies map Infection is creepy

    The upcoming chapter in Call of Duty: Advanced Warfare’s Exo Zombies mode is called ‘Infection’ and Activision has been slowly revealing bits and pieces about it. A few teasers have been dropping ahead of Ascendance launch this month. The teasers are about the second episode in the Exo Zombie story, Infection. First off, the map. […]

  • This is the Bloodborne press kit in all its glory

    Bloodborne is a gorgeous game so it’s only fitting that the press kit it came in is a reflection of that. The pictures capture the many amazing bits of the Bloodborne press kit. A press kit is what’s usually sent to the reviewers alongside the review copy. They’re usually very ornate and almost all of […]

  • This Hearthstone turn is taking over 40 hours and you can watch it happen

    A very smart Hearthstone player has rigged his game to make one turn take over 40 hours, and it has been going for over 22 already. Hearthstone player Mamytwink set up a game against his friend to try and achieve the record for the longest turn in Hearthstone ever. Basically, Mamytwink set the game up […]

  • The Witcher 3: Geralt’s beard grows over time, but not Gandalf-long

    The beard of The Witcher 3 protagonist Geralt will grow over time, but you can trim it if you choose to. As part of a recently published impressions piece by German magazine Gamestar (translated by NeoGAF), The Witcher 3: Wild Hunt developers revealed that Geralt’s beard will in fact grow over time. Not content with […]

  • Sony mistakenly abandons Bloodborne trademark in the US

    The administration side of Sony Computer Entertainment has not been in the best of shapes recently. Sony has abandoned four game trademarks yesterday, one of which is for Bloodborne. The trademarks were all registered with US Patent and Trademark Office. All of the games trademarks pertain to unreleased games and Sony would’ve had to either […]

  • Payday 2 will be supported until 2017

    Payday 2 developer has announced that it will continue to support the game for the next two years. Payday 2 developer Overkill has revealed today that it’s planning to support the game until 2017. What this means is that more free content as well as paid DLC are in the works for release later. Payday […]

  • These are the top Call of Duty: Advanced Warfare weapons, according to the developer

    Based on their overall kill-to-death ratio, what are the best guns in Call of Duty: Advanced Warfare? Developer Sledgehammer reveals the top 5. Sledgehammer’s Michael Condrey has revealed on Twitter the top 5 weapons in Advanced Warfare based on their overall kill-to-death ratio. Here’s the list: ARX-160 – Hole Puncher Ameli – Heavy HBRa3 – […]

  • H1Z1 has sold more than 1 million copies

    H1Z1 has already sold over 1 million copies on Steam. H1Z1 may still be in Early Access on Steam, but it has already sold more than 1 million copies. Daybreak president John Smedley announced on Twitter earlier. H1Z1 launched in January and instantly became a hit. The game has consistently been on Steam’s top 10 […]