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Interview – BioWare’s Dr Greg on Dragon Age 2 and the triple-A trap

Wednesday, 14 July 2010 20:16 GMT By Patrick Garratt

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Greg Zeschuk thinks triple-A console development is a “bad idea right now”. He thinks creativity is being forced out of the top end of games creation by financial pressure. He doesn’t want a new console hardware round, because the world’s developers have only just got their “legs” with this one.

He says the right things. Greg Zeschuk is a sound person. He’s also the co-head of BioWare, the world’s greatest RPG studio. We met him at Develop in Brighton today – following his keynote this morning – to talk about the Great Dragon Age 2 Not Being Able to Choose Your Race controversy, the pressures of working on a project like Star Wars: The Old Republic and tons more.

And did you hear that E3 rumour about Ray quitting BioWare?

Interview by Joe Anderson.

VG247: You said this morning that creativity in the triple-A space is being squeezed out by financial necessity. How does BioWare stay creative at the top end of the market?

Greg Zeschuk: At this point we’re working from a strong foundation in the sense that all of our technology, both on the Mass Effect and Dragon Age side, is largely built.

We get to iterate. One of the ways to get good creative results is to have a good platform to work from; you get to try new things.

The other direction I was talking about earlier is where we’re trying lots of little, smaller projects that are kind of different and unique. We actually sometimes pull ideas from those back out into the main games.

Those are the two ways that we would do that, and it’s still hard. I mean you can’t do anything crazy, because when you’re selling your ideas within the company they have to be within a comprehensible space. I mean it’s probably smart anyway, but it’s a lot harder to sell an [off-beat idea], especially in a big triple-A console game.

But for something small, you can pull it off. But for the big stuff, you gotta make sure you’re not iterating everywhere. Maybe small improvements all over the place and one big feature.

You’ve made the decision to only have a human lead character in Dragon Age II, and not allow people to choose their race. Can you explain why?

Greg Zeschuk: With all our games, we don’t always want to create a true sequel in the sense that it’s more of the same. You can see it from Mass Effect 1 to Mass Effect 2 that you’ve changed up quite a bit of stuff.

We decided to sort of change and create a different type of game at least on the surface. And the interesting thing is that in the case of Dragon Age II, we’ve only shown a little slice of it so far. And everyone’s very excited, right? If you’ll remember with Dragon Age 1, we had the Marilyn Manson trailer and everyone freaked out and we said, “Don’t worry: we’re just showing you a different perspective.”

Over time, I think people will kind of understand what we’re doing and probably really like it.

We like to challenge our players on a sequel. It’s still a Dragon Age game, that hasn’t changed. But it’s going to be challenging and interesting in many ways. We think it’s ultimately going to be a better game, so I think ultimately the fans will agree when they get to play it. That’s the fundamental thing.

Dragon Age has been a more successful product for you than Mass Effect. Why do you think that is?

Greg Zeschuk: Well, Mass Effect 1 is probably at a similar level, maybe even higher, than Dragon Age. It got a head start. I think it was a Christmas game versus a non-Christmas game. Second would be that there’s one platform short on Mass Effect.

It’s interesting when you look at it now. For example, Mass Effect 2 is still a top ten seller in North America. It’s still doing really, really well from the beginning of the year to now. I think over time, you’ll see it’ll probably even out. I don’t worry too much about the sales numbers of what’s more or less successful as much as the idea that each game keeps getting higher and higher quality.

I think they’ll find their fans. Mass continues to sell really well, so it’ll probably catch up and pass. You never know.

You came under a fair amount of fire over the console versions of Dragon Age: Origins, especially over the PS3 version. Will Dragon Age 2 be the same experience across all platforms?

Greg Zeschuk: I would, in a sense, defend our Dragon Age 1 work, in that I actually like the console limitations, but I think that in Dragon Age 2 we’ve had the opportunity to work from a final platform and kind of design the gameplay to really cater for them. Again, there’ll be differences between the PC version and the console versions, by the simple nature of the input system and the experience. I think when people start seeing it in action they’re going to be really impressed with how it looks on all platforms.

Is the Mass Effect team fully focused on Mass Effect 3 now, or are we going to see more Mass Effect 2 content?

Greg Zeschuk: We still have more DLC in the plan for Mass 2. The last ones were really well received. People were really, really impressed with the Overlord Pack, and the Kasumi one did really well too. It’s something we’re going to continue to do. It’s at the point where it’ll probably diminish a little bit, but there are still some pretty big plans for DLC. It’s doing really well. Overall it’s something we’ll definitely continue doing.

We heard rumours over E3 that Ray may be thinking of leaving BioWare. Is there any truth in that, or do you think that was just poker-related?

Greg Zeschuk: [Laughs] No, Ray’s still very dedicated to BioWare, but he also loves poker. It’s his hobby, right? Ironically, he’s now at the World Series of Poker. He was supposed to do the talk jointly, but actually he went to Vegas. And if he won, if he started doing well, he was going to have to stay as he’s still in the tournament. And he is. So no, no: I think that’s probably a tongue in cheek question, as he’s still very into it. He’s on a bit of a sabbatical right now, which is a good thing because he’s got the whole group level management – he’s got GM at every studio. But he still thinks about BioWare every day.

How far along are you with plans for next gen hardware yet? We’ve been told that Microsoft has already started talking to select developers about its next box: does that include BioWare?

Greg Zeschuk: I don’t know anything about that.

When do you think we’ll see the next hardware transition?

Greg Zeschuk: I honestly don’t actually know. That’s a huge mystery for me. I would be ecstatic if it was as long as possible. The longer the better, because we need a chance to take advantage of this hardware. The first couple of years of this cycle were pretty tough, as [the consoles] were more complex than ever before. Now we’re all starting to get our legs under us. I think the fact they’re all doing the new input devices in indicative that they want to extend it.

I don’t have any idea what the year might be, but my hope is that it’s as long as possible. The longer we can go the better.

With the current generation of consoles, it seems that developers are moving away from the fantasy side and seem to be moving more toward shooters. Why do you think that’s the case?

Greg Zeschuk: Well, I think the success of Dragon Age is kind of a counter to that. I mean, I think with shooters, a lot of what’s working with those is the bigger stuff, but there is still a lot of opportunity in the fantasy side and elsewhere.

Do you think maybe people are shying away from it because when you think ‘fantasy” you automatically think ‘big budget’ game?

Greg Zeschuk: I don’t know; maybe it’s just preference. When you think about it, there’s a lot less of them, but it’s just what people happen to be making. I think people see the success on the shooter side and so they chase that. I would never say that shooters are necessarily easier or harder to make, but just that its where a lot of money’s being made in the market, so people make more of them and they kind of create this virtuous cycle of making more and more.

Do you think that people are getting a bit bored? I mean, they see all these games, and maybe think they are lacking some originality?

Greg Zeschuk: Well, I think that’s true, and that’s one of the things that’s nice about fantasy or science fiction; you can actually be very creative because there’s a lot of opportunity to do different stuff there. That’s actually one reason why we like doing what we’re doing. We’re happy with the games we are making, and it’s a great way to work.

Speaking of Dragon Age, it seems like it could be a great title for something like PlayStation Move, what with all the sword-play. Is that something you would consider?

Greg Zeschuk: I think so. I mean we’re going to examine all that stuff pretty carefully. It’s hard to know which way the market’s going to go in terms of the various movement controls like Kinect and Move, so we’re going to move very slowly in that space and not jump in front of the line.

The first generation of games for it are partially intuitive and predictable, with a lot of exercise and party games, and all those other things. I think we’ll probably wait a generation or so to see where things are going, but I think it’s something we’d definitely look at.

How do you find a balance in the studio between creating games like Dragon Age, Mass Effect and SWTOR? Is it easy, or does the team find it difficult?

Greg Zeschuk: What’s interesting is they’re all different, and like I said in my talk, I think what’s kind of cool is people can select what they would like to work on, but sometimes they’re still helping out on the other games.

We have a really nice balance of experience in the studio where someone can work on all three of them in some capacity or work across them. It’s actually a healthy and positive competition as well, so, it’s all good stuff.

STWOR is said to be one of the highest budget titles ever made by EA, and, obviously it’s a Star Wars game too. Are you feeling pressure from both EA and the fans to get it right?

Greg Zeschuk: We have always worked under a lot of pressure.

We made games such as Baldur’s Gate early in our career, which is still one of our biggest-sellers having sold 5 million copies, maybe more than that. When you have made a title like that you’re judged on every subsequent release based on that one. Now, we always felt Dragon Age was the one people were pointing at as the next generation version, and we were like, “It’s good, isn’t it?”

We don’t really worry about the pressure; we want to be successful and we do the things we need to be successful but we don’t worry about fear of failure. We may fail at times, but hopefully on a small scale, and never utterly.

Are there any plans to bring STWOR to consoles at any point?

Greg Zeschuk: We haven’t really talked about that. I think we are more focused on the PC version. I mean one thing I’ve learned about working on MMOs is that they’re super gigantic and complicated, so the prospect of adding a console version like that… A PC version is plenty.

We heard Dragon Age is coming to handhelds. Is that right?

Greg Zeschuk: I don’t think so, Dragon Age is on Flash, but I don’t think we said Dragon Age handhelds. Unless they started a new thing while I was away, I don’t think so. I’m pretty sure we’re not right now.

Will Dragon Age continue after part two is released?

Greg Zeschuk: Oh yeah, I think as a franchise its started so well and is so well received that it’s something we want to continue working on. The fun thing about it is Dragon Age II is a different story within the Dragon Age Universe, it’s not a continuation of the same story, and the fact we have made this gigantic universe has given us plenty of flexibility to do this. It’s actually really cool.

One last question. Have you got anything controversial to say?

Greg Zeschuk: [Laughs] This morning I did tell developers that he goal of doing triple-A for consoles is a bad idea right now. I think that was my semi-controversial statement of the day right there.

I think it’s true. I think having been in this sspace for like 15 or 17 years, that’s always been the ultimate goal but it’s become kind of tarnished in my mind. It’s like, they’re not as creative, they’re not as interesting and when I look at some of the stuff the Flash guys and some of the independents are doing, it’s like this crazy and exciting stuff. I think as long as there’s a good business model in those spaces, it could be a fun place to work.

I think that bigger isn’t always better and like these big giant games and these big giant budgets – while they have the biggest chance of mainstream success, it’s still very, very hard to do them and I think our market’s getting more and more difficult. If someone is starting out or relatively new, you just really have to question that as a focus.

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9 Comments

  1. macronia

    i hate when every one put consoles in first place

    i mean ” bring STWOR to consoles ” screw consoles

    also in crysis 2 interview (GT) when he said finally on consoles and laughed .. he talks as if PC is sucks and consoles in the lead :(

    anyway hope DA2 will be kick ass .. it was great on PC
    very cool graphics and gameplay and story

    i don’t care if they use the same engine or make it better

    i care about gameplay and story

    #1 5 years ago
  2. Patrick Garratt

    Just want to say props to Joe on this one. And for the whole team for transcribing. That’s a great interview.

    #2 5 years ago
  3. mathare92

    @ 2. Indeed. You guys should ask that last question in every interview.

    #3 5 years ago
  4. The Hindle

    ME 2 only sold 1.6m, i think thats no where near Dragon Age.

    #4 5 years ago
  5. DaMan

    triple B then :P .

    #5 5 years ago
  6. psybass

    after this interview i became more excited for the game can’t wait!!!
    and also i think only bioware understand the pc gamers heart.

    #6 5 years ago
  7. DeSpiritusBellum

    Lotta stuff in there. Some of it is very good.

    I think triple-A as a whole raises more questions than it answers. The bigger the project, the harder it is to gain consistency and symbiosis in what you’re creating.

    Elephants can’t dance.

    I still haven’t really seen a justification for doing away with races though. Making a fantasy world and sticking you with the same old DNA you walk around with on a daily basis is a little disappointing to me.

    #7 5 years ago
  8. blackdreamhunk

    thanks vg247 agree with him about creative games and triple a games on consoles

    #8 5 years ago
  9. Tel Prydain

    If PC gamers think that the last comment means that Bioware is your ally, you are very sadly mistaken. The key phrase there was “when I look at some of the stuff the Flash guys and some of the independents are doing, it’s like this crazy and exciting stuff”.
    Sorry, PC enthusiasts, he’s grouped us in with the console users, and wants to see more exciting stuff in flash.

    Serious titles, all AAA games, not just the console ones.
    In fact, in the other comment he refers to, he says: “…you look at what kids are playing on. Kids are playing on iPhones and iPads. The 3DS looks pretty amazing. All these platform options, we want to be touching on all those”.
    http://kotaku.com/5587557/bioware-consoles-are-the-past-not-the-future

    #9 5 years ago

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    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]