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Interview – BioWare’s Dr Greg on Dragon Age 2 and the triple-A trap

Wednesday, 14 July 2010 20:16 GMT By Patrick Garratt

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Greg Zeschuk thinks triple-A console development is a “bad idea right now”. He thinks creativity is being forced out of the top end of games creation by financial pressure. He doesn’t want a new console hardware round, because the world’s developers have only just got their “legs” with this one.

He says the right things. Greg Zeschuk is a sound person. He’s also the co-head of BioWare, the world’s greatest RPG studio. We met him at Develop in Brighton today – following his keynote this morning – to talk about the Great Dragon Age 2 Not Being Able to Choose Your Race controversy, the pressures of working on a project like Star Wars: The Old Republic and tons more.

And did you hear that E3 rumour about Ray quitting BioWare?

Interview by Joe Anderson.

VG247: You said this morning that creativity in the triple-A space is being squeezed out by financial necessity. How does BioWare stay creative at the top end of the market?

Greg Zeschuk: At this point we’re working from a strong foundation in the sense that all of our technology, both on the Mass Effect and Dragon Age side, is largely built.

We get to iterate. One of the ways to get good creative results is to have a good platform to work from; you get to try new things.

The other direction I was talking about earlier is where we’re trying lots of little, smaller projects that are kind of different and unique. We actually sometimes pull ideas from those back out into the main games.

Those are the two ways that we would do that, and it’s still hard. I mean you can’t do anything crazy, because when you’re selling your ideas within the company they have to be within a comprehensible space. I mean it’s probably smart anyway, but it’s a lot harder to sell an [off-beat idea], especially in a big triple-A console game.

But for something small, you can pull it off. But for the big stuff, you gotta make sure you’re not iterating everywhere. Maybe small improvements all over the place and one big feature.

You’ve made the decision to only have a human lead character in Dragon Age II, and not allow people to choose their race. Can you explain why?

Greg Zeschuk: With all our games, we don’t always want to create a true sequel in the sense that it’s more of the same. You can see it from Mass Effect 1 to Mass Effect 2 that you’ve changed up quite a bit of stuff.

We decided to sort of change and create a different type of game at least on the surface. And the interesting thing is that in the case of Dragon Age II, we’ve only shown a little slice of it so far. And everyone’s very excited, right? If you’ll remember with Dragon Age 1, we had the Marilyn Manson trailer and everyone freaked out and we said, “Don’t worry: we’re just showing you a different perspective.”

Over time, I think people will kind of understand what we’re doing and probably really like it.

We like to challenge our players on a sequel. It’s still a Dragon Age game, that hasn’t changed. But it’s going to be challenging and interesting in many ways. We think it’s ultimately going to be a better game, so I think ultimately the fans will agree when they get to play it. That’s the fundamental thing.

Dragon Age has been a more successful product for you than Mass Effect. Why do you think that is?

Greg Zeschuk: Well, Mass Effect 1 is probably at a similar level, maybe even higher, than Dragon Age. It got a head start. I think it was a Christmas game versus a non-Christmas game. Second would be that there’s one platform short on Mass Effect.

It’s interesting when you look at it now. For example, Mass Effect 2 is still a top ten seller in North America. It’s still doing really, really well from the beginning of the year to now. I think over time, you’ll see it’ll probably even out. I don’t worry too much about the sales numbers of what’s more or less successful as much as the idea that each game keeps getting higher and higher quality.

I think they’ll find their fans. Mass continues to sell really well, so it’ll probably catch up and pass. You never know.

You came under a fair amount of fire over the console versions of Dragon Age: Origins, especially over the PS3 version. Will Dragon Age 2 be the same experience across all platforms?

Greg Zeschuk: I would, in a sense, defend our Dragon Age 1 work, in that I actually like the console limitations, but I think that in Dragon Age 2 we’ve had the opportunity to work from a final platform and kind of design the gameplay to really cater for them. Again, there’ll be differences between the PC version and the console versions, by the simple nature of the input system and the experience. I think when people start seeing it in action they’re going to be really impressed with how it looks on all platforms.

Is the Mass Effect team fully focused on Mass Effect 3 now, or are we going to see more Mass Effect 2 content?

Greg Zeschuk: We still have more DLC in the plan for Mass 2. The last ones were really well received. People were really, really impressed with the Overlord Pack, and the Kasumi one did really well too. It’s something we’re going to continue to do. It’s at the point where it’ll probably diminish a little bit, but there are still some pretty big plans for DLC. It’s doing really well. Overall it’s something we’ll definitely continue doing.

We heard rumours over E3 that Ray may be thinking of leaving BioWare. Is there any truth in that, or do you think that was just poker-related?

Greg Zeschuk: [Laughs] No, Ray’s still very dedicated to BioWare, but he also loves poker. It’s his hobby, right? Ironically, he’s now at the World Series of Poker. He was supposed to do the talk jointly, but actually he went to Vegas. And if he won, if he started doing well, he was going to have to stay as he’s still in the tournament. And he is. So no, no: I think that’s probably a tongue in cheek question, as he’s still very into it. He’s on a bit of a sabbatical right now, which is a good thing because he’s got the whole group level management – he’s got GM at every studio. But he still thinks about BioWare every day.

How far along are you with plans for next gen hardware yet? We’ve been told that Microsoft has already started talking to select developers about its next box: does that include BioWare?

Greg Zeschuk: I don’t know anything about that.

When do you think we’ll see the next hardware transition?

Greg Zeschuk: I honestly don’t actually know. That’s a huge mystery for me. I would be ecstatic if it was as long as possible. The longer the better, because we need a chance to take advantage of this hardware. The first couple of years of this cycle were pretty tough, as [the consoles] were more complex than ever before. Now we’re all starting to get our legs under us. I think the fact they’re all doing the new input devices in indicative that they want to extend it.

I don’t have any idea what the year might be, but my hope is that it’s as long as possible. The longer we can go the better.

With the current generation of consoles, it seems that developers are moving away from the fantasy side and seem to be moving more toward shooters. Why do you think that’s the case?

Greg Zeschuk: Well, I think the success of Dragon Age is kind of a counter to that. I mean, I think with shooters, a lot of what’s working with those is the bigger stuff, but there is still a lot of opportunity in the fantasy side and elsewhere.

Do you think maybe people are shying away from it because when you think ‘fantasy” you automatically think ‘big budget’ game?

Greg Zeschuk: I don’t know; maybe it’s just preference. When you think about it, there’s a lot less of them, but it’s just what people happen to be making. I think people see the success on the shooter side and so they chase that. I would never say that shooters are necessarily easier or harder to make, but just that its where a lot of money’s being made in the market, so people make more of them and they kind of create this virtuous cycle of making more and more.

Do you think that people are getting a bit bored? I mean, they see all these games, and maybe think they are lacking some originality?

Greg Zeschuk: Well, I think that’s true, and that’s one of the things that’s nice about fantasy or science fiction; you can actually be very creative because there’s a lot of opportunity to do different stuff there. That’s actually one reason why we like doing what we’re doing. We’re happy with the games we are making, and it’s a great way to work.

Speaking of Dragon Age, it seems like it could be a great title for something like PlayStation Move, what with all the sword-play. Is that something you would consider?

Greg Zeschuk: I think so. I mean we’re going to examine all that stuff pretty carefully. It’s hard to know which way the market’s going to go in terms of the various movement controls like Kinect and Move, so we’re going to move very slowly in that space and not jump in front of the line.

The first generation of games for it are partially intuitive and predictable, with a lot of exercise and party games, and all those other things. I think we’ll probably wait a generation or so to see where things are going, but I think it’s something we’d definitely look at.

How do you find a balance in the studio between creating games like Dragon Age, Mass Effect and SWTOR? Is it easy, or does the team find it difficult?

Greg Zeschuk: What’s interesting is they’re all different, and like I said in my talk, I think what’s kind of cool is people can select what they would like to work on, but sometimes they’re still helping out on the other games.

We have a really nice balance of experience in the studio where someone can work on all three of them in some capacity or work across them. It’s actually a healthy and positive competition as well, so, it’s all good stuff.

STWOR is said to be one of the highest budget titles ever made by EA, and, obviously it’s a Star Wars game too. Are you feeling pressure from both EA and the fans to get it right?

Greg Zeschuk: We have always worked under a lot of pressure.

We made games such as Baldur’s Gate early in our career, which is still one of our biggest-sellers having sold 5 million copies, maybe more than that. When you have made a title like that you’re judged on every subsequent release based on that one. Now, we always felt Dragon Age was the one people were pointing at as the next generation version, and we were like, “It’s good, isn’t it?”

We don’t really worry about the pressure; we want to be successful and we do the things we need to be successful but we don’t worry about fear of failure. We may fail at times, but hopefully on a small scale, and never utterly.

Are there any plans to bring STWOR to consoles at any point?

Greg Zeschuk: We haven’t really talked about that. I think we are more focused on the PC version. I mean one thing I’ve learned about working on MMOs is that they’re super gigantic and complicated, so the prospect of adding a console version like that… A PC version is plenty.

We heard Dragon Age is coming to handhelds. Is that right?

Greg Zeschuk: I don’t think so, Dragon Age is on Flash, but I don’t think we said Dragon Age handhelds. Unless they started a new thing while I was away, I don’t think so. I’m pretty sure we’re not right now.

Will Dragon Age continue after part two is released?

Greg Zeschuk: Oh yeah, I think as a franchise its started so well and is so well received that it’s something we want to continue working on. The fun thing about it is Dragon Age II is a different story within the Dragon Age Universe, it’s not a continuation of the same story, and the fact we have made this gigantic universe has given us plenty of flexibility to do this. It’s actually really cool.

One last question. Have you got anything controversial to say?

Greg Zeschuk: [Laughs] This morning I did tell developers that he goal of doing triple-A for consoles is a bad idea right now. I think that was my semi-controversial statement of the day right there.

I think it’s true. I think having been in this sspace for like 15 or 17 years, that’s always been the ultimate goal but it’s become kind of tarnished in my mind. It’s like, they’re not as creative, they’re not as interesting and when I look at some of the stuff the Flash guys and some of the independents are doing, it’s like this crazy and exciting stuff. I think as long as there’s a good business model in those spaces, it could be a fun place to work.

I think that bigger isn’t always better and like these big giant games and these big giant budgets – while they have the biggest chance of mainstream success, it’s still very, very hard to do them and I think our market’s getting more and more difficult. If someone is starting out or relatively new, you just really have to question that as a focus.

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9 Comments

  1. macronia

    i hate when every one put consoles in first place

    i mean ” bring STWOR to consoles ” screw consoles

    also in crysis 2 interview (GT) when he said finally on consoles and laughed .. he talks as if PC is sucks and consoles in the lead :(

    anyway hope DA2 will be kick ass .. it was great on PC
    very cool graphics and gameplay and story

    i don’t care if they use the same engine or make it better

    i care about gameplay and story

    #1 5 years ago
  2. Patrick Garratt

    Just want to say props to Joe on this one. And for the whole team for transcribing. That’s a great interview.

    #2 5 years ago
  3. mathare92

    @ 2. Indeed. You guys should ask that last question in every interview.

    #3 5 years ago
  4. The Hindle

    ME 2 only sold 1.6m, i think thats no where near Dragon Age.

    #4 5 years ago
  5. DaMan

    triple B then :P .

    #5 5 years ago
  6. psybass

    after this interview i became more excited for the game can’t wait!!!
    and also i think only bioware understand the pc gamers heart.

    #6 5 years ago
  7. DeSpiritusBellum

    Lotta stuff in there. Some of it is very good.

    I think triple-A as a whole raises more questions than it answers. The bigger the project, the harder it is to gain consistency and symbiosis in what you’re creating.

    Elephants can’t dance.

    I still haven’t really seen a justification for doing away with races though. Making a fantasy world and sticking you with the same old DNA you walk around with on a daily basis is a little disappointing to me.

    #7 5 years ago
  8. blackdreamhunk

    thanks vg247 agree with him about creative games and triple a games on consoles

    #8 5 years ago
  9. Tel Prydain

    If PC gamers think that the last comment means that Bioware is your ally, you are very sadly mistaken. The key phrase there was “when I look at some of the stuff the Flash guys and some of the independents are doing, it’s like this crazy and exciting stuff”.
    Sorry, PC enthusiasts, he’s grouped us in with the console users, and wants to see more exciting stuff in flash.

    Serious titles, all AAA games, not just the console ones.
    In fact, in the other comment he refers to, he says: “…you look at what kids are playing on. Kids are playing on iPhones and iPads. The 3DS looks pretty amazing. All these platform options, we want to be touching on all those”.
    http://kotaku.com/5587557/bioware-consoles-are-the-past-not-the-future

    #9 5 years ago

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    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]