Xbox Live Arcade a “slaughterhouse” for indie devs, says Joe Danger dev

Tuesday, 13 July 2010 15:01 GMT By Johnny Cullen


Hello Games’ Sean Murray has told attendees at Develop that PSN was picked for the release of Joe Danger because Xbox Live Arcade is seen as a “slaughterhouse” to smaller independent studios.

In a session at the Brighton event earlier this morning, Murray pointed out that almost half of all self-published games released on the service sell under 25,000 units, with 17 percent of self-published games selling over 200k.

“Why choose PSN? It was the only way we could self-publish,” he said. “XBLA is kind of a slaughterhouse for smaller developers.

“There are games that do amazingly well. But there’s two titles released every week and a lot of those are falling in that 25,000 or less category.”

Murray also revealed that Hello Games made even with the release of Joe Danger on its first day on sale, before going on to sell 50,000 units in its first week.

There’s more at GI.