Mortal Kombat 2011 “to focus” on the “hardcore player”

Tuesday, 6th July 2010 17:17 GMT By Stephany Nunneley


Mortal Kombat co-creator Ed Boon has said the demand for complex fighting games has waned over the years.

Speaking with Gamasutra, Boon said there’s a misconception among the public that fighting games more for the hardcore.

“While I certainly think there is an audience for that, there’s not a very huge audience for the really complex [fighting] games. Unfortunately, the sales numbers kind of demonstrate that,” said Boon.

“When we make Mortal Kombat games, we’ve always tried to keep them accessible,” said Boon. “We really don’t want to put something in the game that 80 percent of the public will never experience or never be able to execute. I think that’s a recurring thing that we’re really trying to keep in mind, is if the average person will be able to enjoy, experience or execute this move.

“Unfortunately, I think that some people are associating [with the fighting genre] this kind of complexity that they don’t want to learn. That makes some developers shy away from [the genre] because it’s really such a niche market,” he said.

“We pretty actively play all of the fighting games that come out,” Boon said. “In terms of what we feel would’ve done well and what maybe could be done better, we really try to look at them. As far as Street Fighter is concerned, I’m a huge fan of Street Fighter, I have been since it came out. So Street Fighter IV and Super Street Fighter IV, I have a lot of respect and admiration for. But again, they have a different kind of pace and tone from us.”

While Boon laments the public’s preconceived notions one the fighting genre, he admitted to Gama the new Mortal Kombat will be aimed at the hardcore fighting player.

“Oddly enough, this [new Mortal Kombat] is the first one in a while that we’ve really made a conscious effort that we are going to focus hard on the hardcore player,” he said. “At the same time, we want to stay accessible. But the simple numbers of it is that there are just far, far more of the casual player than the hardcore player.

“We have some features in the game that are really layered into the game. I think the casual people will still have a good time, but they’re not going to dig as deep in terms of fighting mechanic, features and strategy.”

The new Mortal Kombat will include four-player and two-player modes, is out next year on PS3 and Xbox 360, and contains a “most robust online” system.



  1. Demiath

    Strange. One would think that a developer working with a franchise such as Mortal Kombat would be wise to focus on mainstream accessibility above all else; everyone remembers MK for being cool in a nerdy teenage kind of way – not for being a serious contender among the super-technical top-tier fighting games. I’ll definitely buy MK for nostalgic reasons alone if it does end up being fairly accessible, but I have zero interest in a much more narrow title which caters to the inexplicable tastes of genuine fighting game fans (all 5 of them still in existence…).

    #1 5 years ago
  2. The_Red

    Nice but any info from the exclusive MK previews of EGM and Hyper magazines?

    #2 5 years ago
  3. itwa5medicks

    Things that could make a new MK a huge success:

    1: create call of duty like rewards. Tags and unlockable things are cool ways of making a repetitive game fun! Modern Warfare is as repetitive as it gets but why do so many people dedicate their lives to it? Because of the cool tags and emblems.

    2. make it accessible yet make it challenging. Perhaps two modes would work well. Pre current gen fighter games suffered from a lack of content for hardcore audience. Hardcore loves multi button very tricky moves, casual loves to think theyre pulling off multi button tricky moves. On ps2 fighters they seemed to make the moves simpler to appease the casual. So perhaps newschool and oldschool modes would make it favorable to both audiences.

    3. I was a HUGE fan of the fmv graphics of the first few Mk’s. Its what separated the difference between street fighter and MK! Even on primitive systems it looked real..because it was real. Bring back full motion video! I can’t even think of the capabilities of that tech on these systems, because they could finally get it right. The reason they sucked was the lack of technology, the frames were choppy and repetitive. Heavy Rain was not much a huge difference of the old full motion video games of the past with current gen gameplay and innovation. I ALWAYS wanted that comic book thats pitched in the movie Big.

    4. Create controversy!!!!!! THE reason video games HAVE ratings these days wasn’t because of games like “beat em’ and eat em’” they weren’t made for games like “custurd’s revenge”…….they were single handedly made BY MORTAL KOMBAT! Bring back the 100% NON politically correct elements! Don’t repeat what you did in 92′ and expect the same results!!! Be ORGINAL!!! And first and foremost BE FUNNY! If someone saw a human being in real life yank someones head..AND spinal column out of their body…it wouldn’t make you go COOL,hahaha! No, it would make you shit your pants. It was the absurdness of it that made it funny AND cool. You see game industry…you can have both. So be original, be funny AND creative. If anyone thats creating this is above age 23, they’re too old. Give someone a shot that doesnt care about building bridges. Feed them psychedelic drugs all day and give them nothing but cartoons to watch. THAT programmer would give us a hit!

    If my advice is followed much like my gran turismo advice you’ll have a 100 million dollar hit on your hands. If you dont well you’ll just get the same crap youve been shilling sense MK4, btw I don’t know of any other MK’s besides 1,2,3,4 and 5(DA). All the other CRAP you sold with the logo and name was just that CRAP.

    #3 5 years ago

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