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BBC: E3 was full of dross

Sunday, 4 July 2010 12:23 GMT By Joe Anderson

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BBC reporter Marc Cieslak has said “innovation was in short supply” at E3 this year, with the majority of the show floor being taken up by “shooters and sequels.”

Speaking on the latest episode of BBC technology program Click, Cieslak said, “There were literally thousands of new games on show at E3, adding, “unfortunately many of them are a bit mediocre.”

Cielak went on to say that finding “gaming greats amongst all of the dross” was “almost as difficult as navigating the mass hordes out on the show floor.”

This is a worrying trend which also seems to concern industry analyst Michael Pachter who recently said the “games industry is in persistent decline”.

Thanks, Gamezines.

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23 Comments

  1. Erthazus

    Agree + no decent announcements.

    #1 5 years ago
  2. Grimrita

    Totally agree. The industry only has themselves to blame and its no coincidence that the recents stories all talk of ‘doom and gloom’ in terms of sales.

    There’s only so many times you can repackage the same old shit – just ask Apple with the iphone

    #2 5 years ago
  3. Droid

    Makes me wonder how games companies manage to find funding for these projects in the first place.

    #3 5 years ago
  4. Bulk Slash

    Even with middleware like UE3 it’s ridiculously complicated to make a game these days. It needs an enormous team, 2 years of work and a lot of money. With all those constraints the industry just can’t afford to innovate or risk something new if they know they can make money off a sequel.

    Sure you can make something simple for XBLAh/PSN/WiiWare, but it’s only the AAA titles that really sell in huge numbers these days. Who wants to spend £44.99 on a game that’s only average? This is why the industry has been getting so aggressive on second hand sales.

    Most developers and publishers can’t afford to invest for two years to make a flop. It’s no wonder the publishers and developers are happy for this generation to last longer, trying to make games for hardware even more powerful would probably bankrupt them.

    Someone is going to have to find a way to make development much cheaper and easier before risks will be taken again. Maybe it needs to be something crazy like the hardware platform coming with its own game engine? Developers then just supply the configuration, scripting and artwork. It could lead to games all looking the same, but it could simplify development a lot.

    #4 5 years ago
  5. Gekidami

    I dont see any relation to what Cieslak is saying and what Pachter is saying. None at all.

    #5 5 years ago
  6. Crysis

    @4 100% agreed, i honestly know nothing about coding, programming etc, but based on things I’ve seen, you could be right.
    [Also to note, development ease can make or break a console, look @ the original xbox, it was much more powerful than the ps2 but does not look great due to programming issues & is much harder to develop for (as is with this current gen with the ps3)]

    #6 5 years ago
  7. Freek

    Innovation is alive and well in the downloadable games scene. Small teams of entheusiastic developers, often self publishing, are making some amazing games. Smaller in scale but just as much fun as the big productions.

    #7 5 years ago
  8. kingofscotland

    1st parties need to lead by example when it comes to innovation and I think Sony have to a certain extent by getting behind Heavy Rain and Last Guardian and a number of psn games like flower. 3rd parties need convinced and ea tried with mirrors edge which reviewed well but didn’t sell enough so it is hard for them.

    #8 5 years ago
  9. McLovin85

    There is always an exception to every rule however. Look at Media Molecule. They made LBP with a team of 6-7 people (or something like that) so it’s definitely possible to be innovative, have a small team and create a AAA title.
    The guys who made Joe Danger (ok it’s only a PSN game) were in a team of 4.

    When I hear of games requiring huge amounts of people I just think there is serious inefficiency going on in their development teams. Games like Epic Mickey requiring 250+ people to work on it just doesn’t make sense to me (even if some of the work was outsourced). Didn’t Uncharted 2 have something like 100-150 people? so they created a huge, awesome game with only that many people.

    #9 5 years ago
  10. Armitage

    I agree with the man’s assessment of E3. While there were some games shown I am interested in, there was nothing particularly excitingly new or different that really stood out, that I remember anyway.

    As Bulk Slash points out a major obstacle is the huge investments that are required in terms of money, time and personnel. However, there are exceptions as McLovin85 indicated. I was going to cite the E3 where LBP was revealed to contrast with this year – there hasn’t really been an equivalent game shown this year that had everyone hyped and enthused, unless I’m missing one.

    In general though I do think Sony are better when it comes to taking risks and investing in games that have at least some novelty and innovation than other big publishers.

    A probably insane idea comes to mind – would it be possible (at some point) to write a sophisticated AI that would be able to actually write bits of code itself or even produce some art assets for a game? That could make a difference. Whether it’s actually at all possible or not I have no idea. I have heard of programs that have produced pieces of (apparently quite decent) music and artwork. Can’t remember where I read about these so I don’t have any links. Anyway, just a thought.

    #10 5 years ago
  11. Droid

    @9 According to the BBC, LBP was made with a group of 30 people. But as with all games they hire/fire people as they need them.

    #11 5 years ago
  12. NiceFellow

    I believe the industry is facing the following challenges:

    1 – it’s fragmented. The PS3/360 and wii have ended up splitting the consumer pool making it tougher for developers to get a game to the widest audience unless the title is very known or attractive to that particular demographic.

    2 – HD title’s are expensive to produce and the shift to Western developers and titles on the PS3/360 seems to have resulted in a Hollywood style focus on ‘bigger and better’ which means that for every hit there’s plenty of money wasted down the drain.

    3 – Online is the big thing, but if you think about it overpriced map packs aside it limits growth and spending. So many PS3/360 owners are playing MW2, Halo3, Gears, etc. online and either renting or passing on SP titles like Alan Wake or only investing in titles with big, robust online experiences. This is a limited market though, there isn’t enough room for every developer to succeed with online titles so many fall by the wayside

    4 – third party developers have failed (in my view) to work out the Wii which offers lower development costs coupled with a good control scheme for most genres. They see the big sales on HD consoles and wonder how to be the next MW or they run scared of Nintendo titles on the Wii

    5 – with big investments comes a risk adverse approach – sequels and more of the same are lower risk than innovation. Simple as that. This ties back to the Hollywood mentality I see behind Western driven gaming development.

    In short – the way gaming has been shaped has seen a lot of growth and some monster sales, but it’s skewed to a narrow range of genres and titles with more and more titles seeming to end up failing to find an audience – look at Alan Wake recently.

    This seemed to be positioned as a AAA 360 exclusive and it launched to what look to be very mediocre sales. The same thing has happened with Modntation Races on PS3 – an actually very good Karting title.

    I do believe there is a storm brewing behind the earlier growth and the fact consoles end up trying to be different with their own exclusives and shutting out the competition.

    #12 5 years ago
  13. Happy Hardon Harry

    I agree with Cieslak, most of the games at E3 are piss-poor and lack the innovation the industry needs.

    The industry needs to get away from these meat-headed shooters i.e. Gears, Halo, Killzone, etc.

    Also, E3 is extremely tacky, the show has no class.

    #13 5 years ago
  14. Robo_1

    @7

    Totally agree. Understandably given the tough financial conditions involved with putting out a full price console experience, innovation has found it’s home in small downloadable titles.

    That said, I don’t fully agree with the assertion that E3 was full of dross. Games like Killzone 3, Halo: Reach, Bulletstorm and Black Ops may well just be riffs on an established genre/formulae, but hey, I like shooting things in the first person, and as long as companies continue to push out polished enjoyable experiences, I don’t care if their foundations are well worn.

    I also think it’s to easy to blindly praise innovation and cast scorn on sequels. The fact is that some innovative titles are a bag of shit, whilst some cookie cutter sequels are immense fun to play. I’m not saying game companies shouldn’t continue to look for ways to push games forward, but I’d rather play a well polished take on an existing idea, than an innovative but unenjoyable title.

    Gamers often say one thing and do another though. The cry for innovation has always been at the forefront of comment threads and the gaming press, but when publishers do take huge creative gambles, they rarely pay off commercially.

    There’s no mystery behind why core games never do much on the Wii either. It comes down to the fact that we’re mostly a bunch of graphic whores, and we like our games to look nice. So when we have the chance to buy a game, it’s often for the HD consoles because we are guaranteed a certain level of production value. Coupled with the HD consoles superior online and the added perks of trophies/achievements, then there really is no wonder most core gamers spend their money on the HD consoles as opposed to the Wii.

    #14 5 years ago
  15. RoarrrUK

    @Robo_1 – well said. I share those views.

    #15 5 years ago
  16. Dannybuoy

    With innovation comes risk. With risk comes financial uncertainty. Some devs know they just need to plunder the wallets of the mass market, so they make incremental updates of existing franchises. Innovation might not reap rewards so we are stuck in a bit of a cycle now. Blame the mass market for buying all the dross out there.

    #16 5 years ago
  17. akrillic

    @ 16. Absolutely correct. The vast majority of output from the film and music industry can also be considered dross. Publishers will always try to appeal to the largest demographic possible in order to maximise sales. This is true across all mediums. With games its no different.

    #17 5 years ago
  18. Armitage

    Well I for one disagree with this idea that any game that tries to innovate is doomed to fail, that gamers are to blame for not buying innovative games. LBP has often been cited as an example of this, yet has I have heard sold over 3 million copies, has a (ambitious, from the sounds of it) sequel planned, has over a million user generated levels (many of which are of an extremely high standard) and has established Sackboy as a new gaming icon. All in all, sounds pretty successful to me, for a new IP made by a start-up company with a small team of 30-odd. Heavy Rain has also done well commercially from what I have read, as have other titles that try to push the envelope (I would include Far Cry 2 in that, but I realise many wouldn’t).

    #18 5 years ago
  19. blackdreamhunk

    you can blame Sony, Microsoft and game devs like epic games!

    #19 5 years ago
  20. Gekidami

    I’d rather blame Blizzard; nothing but sequels. Oh look, Bioware are making a Star Wars game with more sequels in development on the side, how original. Valve? Portal 2? A sequel? Oh dear.

    #20 5 years ago
  21. Rudderless

    There was enough good stuff on show if you looked hard enough. Didn’t help that a lot of the best titles weren’t on the show floor, and were only being shown in behind-closed-doors presentations.

    Also, it’s incredibly hard to judge entire games from half-hour (often even shorter) demos, so how some of you who didn’t even go can say “most of the games were piss-poor” is hard to fathom.

    #21 5 years ago
  22. SwiftRanger

    All these comments and yet we keep on buying average titles like Modern Warfare (2) which are like the games equivalent of “Die Hard 4″.

    There were so many shooters and standard action games at past E3 because those games sell the most in the hardcore space and they get the most attention from the games media (including VG247). People want the goody joy blockbuster-feeling because it can be exciting sometimes but with an “it always has to be BIG/no doubt this sequel is gonna rock”-attitude you’re only get the typical same games into the spotlights/at the top of the charts and that’s the standard drivel shooter. Only those kind of games offer some clear visual output (akin to movie scenes) that has to be crammed in a 60 seconds trailer.

    This industry already is in a Hollywood stage and it’s getting incredibly boring.

    #22 5 years ago
  23. Blerk

    There might have been a lack of innovation, but I don’t think it’s fair to say there was a lot of ‘dross’ there. Even the by-the-numbers stuff tends be be fairly decent quality these days, the time of the truly awful game is just about over. Unless he spent the whole show touring the Wii shovelware area.

    #23 5 years ago

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    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]