Realtime Worlds’ Dave Jones has said disappointing review scores for APB boil down to “misconceptions” and “huge expectations”.
Speaking with Eurogamer, which gave the game a 6/10, Jones said it may not appeal to the FPS crowd but would instead appeal more to tactical combat types.
“It’s not for absolutely everybody,” he said. “If some people are diehard FPS guys and Modern Warfare is their life, they’re going to struggle to make the change.
“But Splinter Cell players, or guys who are in to more tactical combat and they just love being online with their friends in a multi-player game, we’re finding we’re really resonating with those guys. There are a lot of misconceptions”.
Jones goes on to say APB being compared to a GTA MMO gave the public unrealistic expectations.
“Some people had too high expectations,” he said. “The game years ago was initially tagged as GTA MMO, which we’d never said. Obviously people put two and two together – our history and the fact it was online – and said, ‘Oh it’s going to be like a GTA MMO’. I think that’s set huge expectations. That’s not what we were building, so I was expecting that.
“I remember on GTA 1, people laughed at it because it was a 2D game when Ridge Racer appeared. They laughed at the screenshots. They said, ‘These guys are crazy releasing a 2D top down game’. But once they played the game a fair bit they go, ‘Well actually it’s kind of good fun’. And they saw past that. Crackdown was the same. Every game – I think it’s a bit of a curse of mine. We just try and make sure we do something different every time.”
APB is out today in the UK, and was released in the US earlier in the week.
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