Jaffe not sold on Modern Warfare-style level-up system for Twisted Metal

Friday, 2 July 2010 05:32 GMT By Nathan Grayson

twistedmetal

Gamers have heard exuberant sounds and received a marginal stat increase for everything from slaying monsters to watering plants, so why not do it for driving like a maniac while playing as an actual maniac?

Well, David Jaffe has a few good reasons, actually.

“So it seems there are LOTS of peps who want leveling up and unlocking for the new Twisted Metal. Fair enough. We may do this (still deciding aspects of that system). BUT for me I find it very interesting that key reasons people bring up for wanting it are things like ‘so I don’t get bored’, ‘pushes me to keep playing beyond the first month’, ‘I like to collect things’, etc,” Jaffe said in a post on Twitlonger.

“To me it seems like they are saying, ‘I like chess but it’s be better if I could rank up and earn new pieces’. That may be the case but to me it dilutes the fun of trying to outthink your opponent and stay 2-5 steps ahead because you now have this higher/meta goal that can take your focus from the core experience.”

“I get 100% why people love it and I get how it’s good business in many ways to include it. Just trying to decide if it ends up hurting the core game at a fundamental level,” he explained.

We’d agree with him, but we just unlocked three new guns for making this post. Now we just need to go level up our skills with each of those individual guns, so we can get more guns. Fundamental problem? We have no idea what Jaffe’s talking about.

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