Monthly Archives: June 2010
Sat, Jun 19, 2010 | 22:00 BST
Gray Matter gets a date with October

Jane Jensen’s Gray Matter will finally see the light of day come October, according to Jensen herself.
Sat, Jun 19, 2010 | 21:48 BST
SWTOR’s single-player is “far, far bigger” than any game BioWare’s ever done

BioWare has said that the single-player storyline in Star Wars: The Old Republic is going to be massive.
Just how massive? How does “far, far, far bigger” than any game it’s ever made grab you?
Sat, Jun 19, 2010 | 21:21 BST
BioWare: All questions about Revan and The Exile will be answered in TOR

If you’ve ever played Star Wars: Knights of the Old Republic 1 and 2, you know that their endings were a bit… inconclusive. Well, if you could even go so far as to call that Q&A session before KOTOR 2′s credits rolled an ending at all.
So, what happened to player characters Revan and The Exile? Did they smash all the Sith lords? Or did they go on psychotic Force-fueled rampages after you stopped playing the little angel on their shoulder? No one knows. But in Star Wars: The Old Republic, we’ll definitely find out.
Sat, Jun 19, 2010 | 21:25 BST
SWTOR’s not trying to be a WoW killer, says BioWare

BioWare’s Daniel Erickson has said that the team behind Star Wars; the Old Republic doesn’t think about the game MMO becoming a World of Warcraft killer.
On the contrary, he thinks that thought process is a bit counterproductive.
Sat, Jun 19, 2010 | 20:34 BST
Kotick would like to “create an online world for Call of Duty”

Bobby Kotick has said that if he could make one instant change for Activision, it would be to create an online world for Call of Duty.
Sat, Jun 19, 2010 | 20:35 BST
Interview – Star Wars: The Old Republic’s Daniel Erickson (part one)

Star Wars: The Old Republic is perhaps one of the most massive videogame projects ever undertaken. When BioWare said the MMO set an even longer time ago in a galaxy far away was KOTORs 3-8, it wasn’t kidding. Every character class skywalks its own completely unique path through the game – each with a narrative arc larger than that of any single game BioWare’s ever created. Yeah. It’s absolutely mind-boggling.
So it’s only fitting that our chat with writing director Daniel Erickson quickly morphed from a tiny R2 unit into a Rancor-sized behemoth of a conversation. Check out part one for Erickson’s thoughts on beating World of Warcraft, why this year’s CG trailer was a better choice than demonstrating gameplay, how BioWare’s managed to fit story’s square peg into an MMO’s circular hole, unfinished storylines from KOTOR 1 and 2, and tons more.
[Interview by Nathan Grayson]
Sat, Jun 19, 2010 | 19:49 BST
Wii Vitality Sensor to be shown at “other venues”, says Dunaway

Those wondering why Nintendo’s Wii Vitality Sensor was absent from E3 should instead look froward to seeing it at a different event.
Sat, Jun 19, 2010 | 19:00 BST
LOTRO FTP Beta launches, loads of new details surface

When Volume 3, Book 2 for LOTRO launches across North America and Europe, it will introduce the new free-to-play pricing model to the game, as well as extending game’s story this fall.
A North American Beta for the new content launched on June 16, so if you are a player, head on over to the official site to sign up. Meanwhile, hit the break to find out what’s coming to the game.
Hint: Horse country, graphics, and a new feature for clothes addicts.
Sat, Jun 19, 2010 | 17:57 BST
Rumor: Kojima to announce a “massive PS3 exclusive” at TGS

Rumor has it that Hideo Kojima will announce a PS3-exclusive during the Tokyo Games Show in September.
Sat, Jun 19, 2010 | 16:36 BST
Media Molecule to patch in Move creation levels for LBP2

Media Molecule’s Alex Evans has said that sometime after LBP2 is released, the firm will put out a patch that will contain creation tools for the controller.
Sat, Jun 19, 2010 | 16:13 BST
Donkey Kong Country Returns looks rather fun

Nintendo sent over a fact sheet for Donkey Kong Country Returns from Retro Studios, and it looks like our ape hero has lost his bananas.
Literally.
Sat, Jun 19, 2010 | 14:48 BST
Heavy Rain DLC put on indefinite hold

Quantic Dream has put the second bit of DLC for Heavy Rain, expected for quite some time now, on “indefinite hold”.
Fri, Jun 18, 2010 | 23:14 BST
“There is absolutely a 10-year life cycle for PSP”, says Koller

SCEA’s John Koller has said that as far as platform life cycles are concerned, PSP will “absolutely” be around for 10-years.
Fri, Jun 18, 2010 | 22:44 BST
“Discussions with Sony regarding 3D” began over three years ago, says Yamauchi

Kazunori Yamauchi has said that the discussions with Sony about implementing 3D tech into Gran Turismo 5 began “more than three years ago”.
Fri, Jun 18, 2010 | 22:29 BST
Gaikai signs EA, moves into 2011

Gaikai has announced it’s struck a multi-year deal with EA to include some of its more popular PC titles when the service launches.







2K Marin staff working on second major project