Brian Pass, senior producer at Activision, has said that GoldenEye 007’s exclusivity to Wii was due to a gap in Wii’s line-up and because the firm wanted to partner with Nintendo.
Speaking with Videogamer, Pass said those were just two of many reason for the exclusivity, actually.
“There are a number of different reasons for that, one’s we have a partnership with Nintendo. It’s a great opportunity. This game was originally on the N64, so there’s the nostalgia factor for people that are Nintendo fans. So we wanted to partner with Nintendo for this,” he said.
“There’s opportunity. So, the opportunity on the Nintendo Wii platform is huge. There’s roughly 12 million Wiis in North America. But it’s not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter, that’s unique and exclusive to that console.”
Pass also said that the game includes Classic Pro Controller support because gamers don’t see very fond of using the Wii Remote and Nunchuck with shooters.
“Why are people not playing shooters on the Wii? I don’t know,” said Pass. “Maybe it’s because people don’t like using the Wii Remote and the Nunchuck. They don’t like using the pointing device. Now they’ve got the Classic Pro Controller. This is dual analogue stick. It’s got the exact same layout you find on PS3 or 360″.
When asked if it would eventually be released on 360 or PS3, Pass said that he couldn’t “talk about that”, with Eurocom producer Dawn Pinkney adding that: “it belongs to the platform that it should be on, which is Nintendo”.
GoldenEye 007 releases in November for Wii and DS.
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