This won’t end well.
Platinum’s Atsushi Inaba, producer on speedy shooter Vanquish, has highlighted differences between PS3 and 360 “architecture,” saying the former has more grunt while the latter offers “more versatility”.
“The PS3 is kind of like a sports car that’s very high-performance and specific in its usage, whereas the 360 is more like a car that everybody’s driving,” said Inaba, speaking to VG247 at E3.
“It doesn’t have the same range as a sports car, but it has more versatility.”
Vanquish impressed many at E3 with its sci-fi knee-sliding and sheer mentalness. The game’s being developed on PS3 as a lead platform to avoid problems with porting. The move comes after Platinum and Sega were heavily criticised for what was perceived to be a substandard PS3 version of Bayonetta.
“It’s about adapting your game to those two sorts of different frameworks,” Inaba added.
“That’s where we’re focusing. Fundamentally, the gameplay experience itself is the exact same game.”
Vanquish releases for PS3 and 360 later this year. Read the full interview through the link.