Wed, Jun 23, 2010 | 11:45 BST
Remedy: Wake sequel still not “confirmed”

Remedy franchise boss Oskari Hakkinen has said the developer still can’t “confirm” an Alan Wake sequel, with Microsoft apparently wanting more DLC episodes for the original first.
Speaking to IGN, Hakkinen said, “Microsoft are throwing the idea around of more episodes, but… we’re a small team.
“We wouldn’t really be able [to create more episodes] — if we were to confirm a sequel at some point, which we’d like to do relatively soon.”
Hakkinen said that although Remedy is confident the first episode will go down well with fans, the studio was just going to wait and “see how the attach rate” goes before anything else is decided.
Remedy, though, seems very keen to get things moving, with Hakkinen saying:
“We’re in a limbo at the moment where neither of us are talking about it. Microsoft have an option for it. That was in the deal a long time ago… and I don’t see why they wouldn’t. We’re happy with the partnership and they’re happy with the game.
“I think it fits in their portfolio quite nicely. I don’t see any reason why we wouldn’t continue with Microsoft and why we wouldn’t renew the IP… We definitely want a sequel, of course.”
Finally, Hakkinen said that if the studio was to start production on a sequel, it would probably only take around 18 months.
“Max Payne 1 took us also five years to make. Max Payne 2 took us 18 months. I think we’d be looking at something of a similar cycle.”
Episode 1 of the new DLC for Alan Wake, named The Signal, will be released on July 27 for 560 MS points or for free if you bought the game at release. Episode 2 currently has no date.
Thanks, mathare92.


59 comments
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#1
Erthazus
23/06/10, 11:47 am
i’m sure this time it’s going to be multiplatform (PC, 360) because it sold not much.
I’m really surprised why it did bad in Europe. Europe are fans of atmosphere games. Especially from the creators of Max Payne.
#2
Patrick Garratt
23/06/10, 11:48 am
That doesn’t sound very promising, to be honest.
#3
mington
23/06/10, 11:48 am
i played with Alan for the first time last night, the game looks amazing
poor old rusty
#4
Razor
23/06/10, 11:49 am
I doubt it would be multi…MS will surely own the IP. Have we actually got any concrete numbers for Alan Wake yet?
#5
Dralen
23/06/10, 11:49 am
*sigh* I wish Remedy were making Max Payne 3. I just know that Max Payne 3 won’t be as dark and gritty as the previous games, story probably won’t be as good either.
#6
AHA-Lambda
23/06/10, 11:50 am
Actually that isnt reassuring at all =/
i expect remedy to say something more definitive than that. And you can bet MS had quite high hopes for this after all that weren’t met.
Also I thought it was overrated aswell >_>
#7
Erthazus
23/06/10, 11:52 am
@5 Rockstar is making it. I think it will be awesome.
#8
mington
23/06/10, 11:53 am
I don’t think they advertised it enough, it should’ve had tv commercials showing off the graphics and some of the intense action, might’ve shifted a few more copies
#9
Dralen
23/06/10, 11:53 am
@7 hmmm maybe…we’ll see.
#10
freedoms_stain
23/06/10, 11:57 am
From friends whose taste is fairly compatible with my own I’ve got the impression that AW is pretty mediocre.
Shame given how impressive it looked when it was 1st revealed (PC exclusive).
#11
Erthazus
23/06/10, 11:58 am
@10 Yeaaah, at that time game looked like Crysis, but now, yeah… Kinda mediocre, but they are small team.
#12
Blerk
23/06/10, 11:59 am
I just started playing this last night too!
I think maybe Microsoft got the marketing all wrong for this one, it just didn’t seem to have the oomph behind it that a lot of their self-published games do. The same thing seems to be happening with Crackdown 2 as well, which is kind of concerning – it’s like there’s a two-tier level of support for their own games. Which is just plain weird.
#13
Gekidami
23/06/10, 12:04 pm
If MS dont expect a game to do well, they dont sink money into advertising it. Simple as.
#14
JonFE
23/06/10, 12:42 pm
I, for one, enjoyed the game enough to wish for a sequel! Far from mediocre, if you ask me…
#15
NGCes26294BIV
23/06/10, 12:43 pm
Did people really expect this to sell well? Really?
Stephen King-alike with flashlights instead of guns does not sound like a winner to me.
#16
Gekidami
23/06/10, 12:57 pm
Wrong crowd to, the 360 isnt about SP only games. I think Alan Wake is like the second first party game on 360 to have no MP in the 5 years the platforms been on sale.
#17
mathare92
23/06/10, 12:57 pm
According to VGChartz(http://www.vgchartz.com/game.php?id=13817) since release, it’s sold 472,431 copies worldwide and 181,846 in Europe.
#18
AHA-Lambda
23/06/10, 1:05 pm
OUCH!! i know vgchartz is not always the best indicator for sales but MAN!
#19
Erthazus
23/06/10, 1:13 pm
@15 Heavy Rain for it’s niche genre sold fantastic.
But Alan Wake was a shooter and had 1st party support.
“181,846 in Europe.”
thats really bad, i don’t understand how it sold 180K really.
#20
OlderGamer
23/06/10, 1:19 pm
I think its marketing was underwhelming.
I had little interest to play the game. But when I recieved my Pal Alan Wake set up, I gave it a go. I was extremly impressed. It was on the short side, but was a great ride.
After watching me play, both my teens are playing it too. I just think someone droped the ball when it came to pushing the game.
EDIT:
Sorry Blerk, you said basicly the samething. Didn’t mean to copy you. Next I wait till I have my caffine, before I post
#21
NGCes26294BIV
23/06/10, 1:22 pm
@19
“i don’t understand how it sold 180K really.”
Like I said, Stephen King eith flashlights. Not a recipe for success.
#22
itsucks
23/06/10, 1:28 pm
@1: STFU, the NPDs results aren’ even out, dumbfucks. SHitcharz numbers, lol.
#23
AHA-Lambda
23/06/10, 1:31 pm
to be fair marketing this wouldn’t have been easy in my eyes anyway.
calling it a “psychological action thriller” all the time on the box, trailers etc did not help. Its deliberately obtuse for what is just an action game with some supernatural elements.
#24
Blerk
23/06/10, 1:31 pm
I believe ‘Stephen King’ is kind of popular. Why couldn’t such a game be a success if done and marketed correctly?
#25
DaMan
23/06/10, 1:36 pm
@Erthazus
“Heavy Rain for it’s niche genre sold fantastic.
But Alan Wake was a shooter and had 1st party support.”
’1st party support’ ? HR was published and heavily marketed by Sony as well, wasn’t it.
#26
NGCes26294BIV
23/06/10, 1:41 pm
“I believe ‘Stephen King’ is kind of popular.”
So are a lot of people – Clive Barker, George Romero, etc, but their games were flops too, right?
#27
CrashKeks
23/06/10, 1:49 pm
„Ozz“ Häkkinen talk about that in a video interview with a german Website too.
http://www.derwesten.de/leben/games/Alan-Wake-in-der-Vorschau-id2661604.html
answers are in english.
#28
Blerk
23/06/10, 1:53 pm
Clive Barker and George Romero’s games were shit, though.
#29
JonFE
23/06/10, 1:56 pm
Undying was not shit!!! It had its moments…
#30
Blerk
23/06/10, 1:58 pm
#31
DaMan
23/06/10, 2:00 pm
Undying was good.
#32
AHA-Lambda
23/06/10, 2:17 pm
undying has not aged well ;(
#33
NiceFellow
23/06/10, 2:50 pm
Alan Wake should have been 360/PS3/PC multiplatform, focused on gameplay and not trying to be some ‘next big thing’ of graphics and it would have sold well enough with that base.
On 360 only it seemed doomed to mediocre sales at best, simply too niche for the platform no matter how much it was pushed (which wasn’t very much in the end).
#34
DaMan
23/06/10, 2:53 pm
does anybody know the overall figures for it?
#35
Blerk
23/06/10, 2:56 pm
The US figures are delayed because of the NPDs buggering about this month.
UK figures are never forthcoming, but it reached number 2 in the all formats chart on release and is still in the charts six weeks later so it can’t be doing that badly over here. Europe could be another matter altogether, of course.
#36
DaMan
23/06/10, 2:57 pm
The US figures are delayed because of the NPDs buggering about this month.
ah, right I forgot about that!
#37
The Hindle
23/06/10, 3:38 pm
Its always a testament if a game has sold well if people on your friends list has bought it, only 2 guys have played this on my list. I wouldnt expect a sequel imo
#38
AHA-Lambda
23/06/10, 3:41 pm
@33 – when you put it that way and knowing the ps3 audience vs 360 audience I think it would be fair to say this game would have done better as a ps3 exclusive rather than 360 exclusive.
#39
DaMan
23/06/10, 3:44 pm
Hindle, are you serious
??
#40
The Hindle
23/06/10, 3:44 pm
It doesnt help the game is pretty poor as well my opinion obviously, Alan wake narrates everthing he sees and its so fucking annoying. The gameplay is pretty much shine light then shoot rinse and repeat etc.
#41
The Hindle
23/06/10, 3:45 pm
@Daman i am yea why?
#42
Blerk
23/06/10, 3:46 pm
I’m still not entirely sure why they ditched the PC version.
Incidentally, at least a quarter of my friends list have played it in the last few weeks, so it might say more about your friends than the game itself, Hindle.
I do wonder whether it suffered from launching too close to Red Dead, though – pretty much all of the games that launched around the same time have underperformed. Blur and Split/Second, for instance.
#43
The Hindle
23/06/10, 3:48 pm
How many friends do you have though, games like Modern warfare or Halo or Gears most of my friends list have played those games and they have sold well its not a reliable way to judge a games sales but it gives a rough estimate.
#44
DaMan
23/06/10, 3:50 pm
.. well you have to have a crapload of Xbox friends for one, and even so that’s no way of judging the sales.
even a poll on Gamefaqs is better.
#45
Blerk
23/06/10, 3:52 pm
78, I think. I fully agree that’s it’s not a reliable way to test, though – it says more about the types of people you hang around with rather than actual sales.
Although I’d say that at least three quarters (if not more) of my friends were playing Red Dead in week one, so maybe there’s something in it after all?
#46
The Hindle
23/06/10, 3:54 pm
When Alan Wake came out no one on my list was playing it and for a AAA new Microsoft exclusive i found that suprising.
Obviously Microsoft have not given out sales data and thats unsual for them as say for Halo or Gears they tell you within a few days how well its doing. Its a rough way like i said but it shows if a game is popular or not.
#47
The Hindle
23/06/10, 3:57 pm
I dont mean it gives sales data i mean it shows if a game is popular or not, should have worded it better
#48
JonFE
23/06/10, 3:58 pm
Blerk, there are two possible reasons for ditching the PC version in my mind, both of them not painting a great picture for MS.
1. They wanted all interested customers to get the x360 version -even purchase the console if necessary- to get another x360 big hit in their arsenal. Not to mention that potential DLC sales have been more or less established in the console land but not so much in PC land.
2. The PC version was technically much better than the x360 one, in terms of screen resolution and anti-aliasing for instance, making the x360 version look poor in comparison.
All in all, it will be a crying shame if they ditch the sequel.
#49
DaMan
23/06/10, 4:00 pm
it doesn’t, it says more about your friends like Blerk said, lulz.
and I bet almost every single 360 owner played at least one Halo game on his Xbox, the examples you used were too trivial and obvious.
#50
Blerk
23/06/10, 4:04 pm
It seems weird to cancel it completely though, JonFE. Why not just say ‘it’ll be out later, we’re concentrating on the Xbox version’? And if the PC version wasn’t technically better then there was something very, very wrong, so surely it’d be no surprise to anyone if the PC version turned out looking better?
Reason 1 rings more true for me, but if that’s what they did then it absolutely didn’t work for them – look at the bile that was generated from the PC community as a result of the announcement. I’m guessing round about none of those guys actually went out and got the 360 version after that.
Reason 3 would be, of course, that it flat out wasn’t anywhere near done because they’d been putting all the effort into the 360 version at Microsoft’s behest. But if that was true, what was to stop them doing a ‘quick and dirty’ port of the 360 version to the PC right afterwards?
So many things about Alan Wake’s final stages of development make no sense at all. I hope one day we get the full story.
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