Wed, Jun 23, 2010 | 11:45 BST
Remedy: Wake sequel still not “confirmed”

Remedy franchise boss Oskari Hakkinen has said the developer still can’t “confirm” an Alan Wake sequel, with Microsoft apparently wanting more DLC episodes for the original first.
Speaking to IGN, Hakkinen said, “Microsoft are throwing the idea around of more episodes, but… we’re a small team.
“We wouldn’t really be able [to create more episodes] — if we were to confirm a sequel at some point, which we’d like to do relatively soon.”
Hakkinen said that although Remedy is confident the first episode will go down well with fans, the studio was just going to wait and “see how the attach rate” goes before anything else is decided.
Remedy, though, seems very keen to get things moving, with Hakkinen saying:
“We’re in a limbo at the moment where neither of us are talking about it. Microsoft have an option for it. That was in the deal a long time ago… and I don’t see why they wouldn’t. We’re happy with the partnership and they’re happy with the game.
“I think it fits in their portfolio quite nicely. I don’t see any reason why we wouldn’t continue with Microsoft and why we wouldn’t renew the IP… We definitely want a sequel, of course.”
Finally, Hakkinen said that if the studio was to start production on a sequel, it would probably only take around 18 months.
“Max Payne 1 took us also five years to make. Max Payne 2 took us 18 months. I think we’d be looking at something of a similar cycle.”
Episode 1 of the new DLC for Alan Wake, named The Signal, will be released on July 27 for 560 MS points or for free if you bought the game at release. Episode 2 currently has no date.
Thanks, mathare92.


59 comments
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#51
The Hindle
23/06/10, 4:05 pm
Well my friends are all into the kind of games like Alan wake, they play Silent hill or Resi and no one bought it. If everyone on your list has played a game it shows its popular if they dont then they rather have not heard of it. Take note when a game comes out how many people buy it.
#52
DaMan
23/06/10, 4:16 pm
well, then if you have like 100+ friends, that are into a certain kind of games, and noone played it then it ‘s somewhat telling. but still it’s no way of judging. it might be popular in certain regions, where you don’t have (many) friends.
#53
The Hindle
23/06/10, 4:18 pm
Thats why i said rough estimate its better then nothing though. I am intrigued as to why Microsoft have not updated Alan wakes sales.
#54
DaMan
23/06/10, 4:23 pm
it’s very rough though. I don’t see much point in something like that tbh.
anyway, I also think piracy might be an issue with a game like AW, more so in Europe. many people who are into that type of gameplay mod their 360s, it really can’t be compared to ie online titles.
#55
Blerk
23/06/10, 4:28 pm
That’s another very sweeping assumption, DaMan.
#56
AHA-Lambda
23/06/10, 4:32 pm
@40 – i agree, the game has moments of brilliance but its ultimately quite shallow gameplay wise.
And that ending, that ****ing ending?!? FFFFFUUUUUU-
That ending actually could have worked if it weren’t for the fact it clearly sets up for a sequel, it makes me think AW would have been better as a standalone entity. That piss stain of an ending makes god of war 3′s look god like in terms of closure in comparison.
#57
DaMan
23/06/10, 4:33 pm
Blerk, yeah.
but I think it did make an impact on such a niche single player game.
#58
The Hindle
23/06/10, 4:35 pm
It so wanted to be a tv show or a film, thats all very well so long as you have the gameplay to back it up. AW didnt.
#59
Gadzooks!
23/06/10, 5:50 pm
I really hope AW gets a sequel as it’s easily the most atmospheric game I’ve played. Ever.
It’s also one of the best looking games this gen, which is an added bonus.
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