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Interview – Nintendo’s Laurent Fischer

Tuesday, 22 June 2010 09:58 GMT By Patrick Garratt

3ds3

Laurent Fischer, Nintendo Europe’s MD of marketing, had a good E3. 3DS was the talk of the show and Nintendo’s press conference couldn’t have gone better. He was in a chipper mood, then, when we caught up with him in LA last week to ask him when we can expect a price point for 3DS, how Nintendo feels about Sony and Microsoft’s “rush to motion” and whether or not we’re going to see any price-cutting from Nintendo this year.

Hit it, innit.

VG247: First of all, your press conference was amazingly good. I think it surprised a lot of people. How important was it for you to impress everyone this year?

Laurent Fischer: I think it comes down to, “What’s your proposal?” The common comments I get from everyone is that once we announced we were about to show new hardware, everyone has a certain level of expectation. And “everyone” includes us, the Nintendo team. What’s important for us is that this product actually delivers more than anyone expected.

Impressing people isn’t specifically the aim. It’s important for us to be able to explain our purpose. We knew from the Nintendo DS and Wii hardware that we have a concept that is either innovative or difficult to explain, so having the experience from these two previous launches that we believe we have a proposal that’s strong and innovative for the consumer.

But it’s difficult for us to explain it to the consumer. Seeing is believing. It’s important for us to deliver that message, and it’s not very easy to do that in the media briefing format. We’re happy in the end that everyone can enjoy themselves and make up their own mind about the new experience Nintendo 3DS is supposed to deliver.

When I saw the screen in action, I was absolutely blown away. I can’t believe how well it works. Are you seeing generally the same reaction from others?

Laurent Fischer: Yeah. I think everyone is pretty much aware of the latest improvements and evolutions from a technological point of view with regards to 3D. I think what 3DS achieves is something that’ very easy to handle. It’s a handheld, and so kyou can really easily adjust how you handle the screen itself.

We also have something that I believe is very important; we have this opportunity as a player to adjust the strength of the 3D effect. It means everyone can find out how to combine handling the screen and the 3D effect. Once you find the combination, then you have true enjoyment of the graphics ability of the console, and you can feel the 3D and get a sense of a new feature developers will be able to get behind.

I guess the developers themselves already see the potential, and they’re very supportive to us, which I believe is the greatest news among all the positive things, that all the major publishers are getting behind the Nintendo 3DS with their teams and their best franchises.

We have very rich experiences for any kind of gamer. Whatever kind of game you love, we’re confident that the publisher will be behind us, and they’re very supportive of the platform itself. That’s very important to us.

It wasn’t just 3DS, obviously. There was an awful lot of service to Wii in there, and an awful lot of fan service. Some big franchises coming back, such as GoldenEye and Kirby, and you got an amazing reaction from the crowd. How important is it for you now to ensure Wii has a continued lifespan? How important is it for you to not release a new machine at this point?

Laurent Fischer: Wii’s been on the market since 2006. We’ve made a lot of steps within the Wii lifecycle. From the motion point of view, we’ve enhanced the consumer experience. Since the setting of a base with the Wii Sports experience, we moved in a new direction with the Balance Board and the Wii Fit experience. The next steps were with Wii MotionPlus and the Wii Sports Resorts experience. Wii is a living platform. It’s always going further and better, to a certain extent.

What we have as a platform holder, as a key challenge on the Wii side, is that we have to surprise the consumer. I think the key point is that we have opportunities to have a lot of different kinds of entertainment. At the end of the day, this is the Nintendo philosophy. As long as you can surprise people and give them new experiences and, ultimately, fun, they will come to your platform and purchase your software.

In recent years we’ve convinced more and more people to come on board. The key drivers for that were the Wii Sports experience on one side and the Wii Fit experience on the other side, but it’s also important to bear in mind that we also had a lot of people come in through the Mario Kart experience, or last year, the big seller, New Super Mario Brox. Wii.

These are “bridge games,” which are very important. We put together the people that play a lot, for a long time, and the people that have just started to play. As long as we’re able to follow that path, we’ll still make the people that we know are looking forward to our software – the Nintendo fans, and the avid gamers – look for the new experiences we provide them.

What I think it quite interesting is that Metroid: Other M is an instance where we have a new insight on a well established franchise, and I think the challenge from the development team has been really achieved in an amazing way. On the other side, we can also follow up on the same path as we have done with Super Mario Bros. Wii. – we have Donkey Kong coming back. It’s the pure essence of the platform, and the way we handle it, from my point of view, will be able to put together all these different types of people, regardless of skill, or whether or not they’re veteran players. Everyone together, one proposal: to have fun.

Obviously, this is the “motion year” for Sony and Microsoft. Reggie was very vocal when Sony announced Move at GDC, saying Nintendo would be embarrassed to be following in this way. How do you feel about Sony and Microsoft releasing motion controllers this year?

Laurent Fischer: I think at the end of the day, we know that motion control has been an innovative proposal, and we kicked off the process in 2006. It’s an ongoing process for us. Our priority is always to say, ‘OK, we have started. We have moved it forward with new proposals such as Wii Fit and Wii Sports Resort and Wii MotionPlus.’

And we are still doing that exercise, and we’re still moving forward and finding other ways to use the technology that we’ve developed and embedded into the console itself. For example, today’s proposal, in terms of how we can further use the motion control and the Wii MotionPlus experience, is definitely something we’re doing with the Zelda franchise. To me, from the Zelda player point of view, it’s really a dream coming true. Last year, Mr Miyamoto suggested that we were going to have a real sword and being able to use the sword in the same control process that we have on Wii Sports Resort, and now that’s been turned into reality it’s amazing how it’s changed the gameplay experience.

Again, the people that have this Zelda love will discover a new way to play, and it will be a fresh new experience. Also, I believe that people who have no clue as to what Zelda is from a franchise point of view will come to it and say, “OK, I love to fight, I love to think, I love to laugh,” and they will fully enjoy the experience. That’s the refocus we have.

Are we going to see any price-cutting from Nintendo this year? You’re probably going to be under pressure, particularly towards the end of the year, when inevitably Sony and Microsoft do push down a bit further. Are you feeling pressure to get a bit cheaper now or are you comfortable where you are?

Laurent Fischer: Actually, we now have a very good proposal for the consumer. The consumer gets the Wii hardware alongside Wii Sports Resort and the Wii MotionPlus experience embedded, so that’s a fairly strong proposal from our point of view.

As a matter of fact, it’s an ongoing trend on price activity from the very beginning from our competitors, and we have not moved so much on their moves. Again, if we’re able to provide the right experience at the right price for the consumer, the value for money that we have is the one that will convince the consumer. I think everything is a matter of being able to provide this software proposal, this fun proposal. That’s the core proposal we have to do.

As a matter of fact, whether we’re talking about the handheld side or the console side, we’ve been, from the very beginning, always trying to have the best market price. So, they had to change their price, of course, as they started at a very high point, but that’s not our case. The starting point is something that differs very much, and put us in a different situation.

When do you think we’ll see the 3DS price announced, and can you give us an indication of how much it will cost?

Laurent Fischer: It’s too early to say anything about it. The only thing we can confirm is that we plan to have the console ready to launch in this fiscal year. That’s where we are.

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23 Comments

  1. Robo_1

    Nice interview.

    As somebody who presumably saw both Sony’s and Nintendo’s 3D presentations, how would you say the two experiences stack up?

    Does the 3DS pretty much recreate what Sony need glasses for, or is there a noticeable advantage to using the glasses… or saying that, does the quality of the 3DS effect actually exceed that of Sony’s offering?

    #1 5 years ago
  2. Patrick Garratt

    @1 – The 3DS 3D effect is the same as if you were wearing glasses. Honestly, it’s amazing. I couldn’t believe how well it worked. It’s like looking “into” the screen. You know those Magic Eye pictures? It’s a bit like that.

    It’s hard to compare PS3 and 3DS 3D, because PS3 3D happens on an HD TV. I saw Killzone 3 demoed in 3D in Holland, and the effect’s fantastic. It really adds to the game.

    Seeing Ocarina on 3DS was just incredible, but it’s a different “experience,” I guess.

    #2 5 years ago
  3. Robo_1

    Cheers for that. :)

    Sounds as though the big N really have cracked getting the effect to look right then, as from what you’re saying there’s certainly no gulf in quality between the glasses and glasses free effect.

    All being well, we’ll see this type of tech migrate to 3D TV’s within the next few years.

    #3 5 years ago
  4. Erthazus

    It’s not Nintendo who cracked the technology, it’s Sharp who did it and Nintendo use Sharps screens to do that magic trick with your eyes.

    the magic is behind a small screen. Thats it. Thats not a big revolution here and still if you are not looking in to it or looking from left or right direction, the 3D image is bad or just gimmick, so thats another problem.

    HDTV screens are big and thats why you need glasses, because without them your eyes are not capable of rendering 3D image. There are already technologies that use 3D image without glasses, but it’s a power consumption and require a lot of resources.

    #4 5 years ago
  5. StolenGlory

    My life will remain incomplete until I own one of these.

    #5 5 years ago
  6. Gheritt White

    @ 4: What difference does it make who made the screen? Nintendo will be the first videogames hardware manufacturer to bring glasses-free 3D tech to the market – on a portable device with a stellar launch line-up, no less. In that way, the Big N most certainly have one up on MS and Sony.

    Also, *you* say the “the 3D image is bad or just gimmick”, whereas Pat – who has actually played with the device first-hand – says it’s “amazing”.

    Professional journalist’s hands-on experience versus random internet guy’s baseless opinion? I know which source I’m more likely to believe.

    #6 5 years ago
  7. DrDamn

    @1
    There are plus points and drawbacks to all 3D tech currently. The 3DS screen tech is well suited to a handheld but doesn’t scale well to a larger screen. You need to keep your self and the screen well placed to see the effect, but when in that sweet spot it’s good. It has a very narrow field of view it works in and a set distance. It would be interesting to see how well it works on a train or bus for example – or if it can be used well in conjunction with the accelerometer in the machine.

    #7 5 years ago
  8. Erthazus

    “What difference does it make who makes the screen?”

    Difference is between support, price and upgrading your device with the latest 3D screens is going to be a problem for Nintendo. I’m still interested with the price they will have for this handheld and Investors don’t want to lose on hardware.
    3D screens from Sharp are very expensive, but Nintendo’s hardware is very cheap. So it’s going to be interesting.

    “Also, *you* say the “the 3D image is bad or just gimmick”, whereas Pat – who has actually played with the device first-hand – says it’s “amazing”.”

    I have at home 3D Nvidia 3D vision for about a year and i know about 3D stuff a lot and i know from proffessional journalists (not gaming) but who work on tech magazines or sites and they tested Sharps screens and they say that image is in 3D but when you watch from left or right direction it’s not a good 3D image.
    “I which source I’m more likely to believe.”

    you don’t have to, i’m not a journalist. It’s an opinion.
    But you are just an ordinary guy that can be bought by simple marketing campaign and i’m 100% sure that 3D is not going to surpass what i saw from Batman:Arkham Asylum in 3D or especially METRO 2033.

    #8 5 years ago
  9. Robo_1

    @7

    Yeah that’s quite right. The tech needs to be robust enough to be useful outside of the confines of a demo pod.

    I certainly still think the whole 3D tech is still in it’s infancy, and a more robust and standard solution can’t be many years off.

    #9 5 years ago
  10. Patrick Garratt

    Seriously, I’m not lying. The 3DS effect is properly knock-out. I nearly dropped the console when I watched Ocarina on it. The guy holding it laughed at me, ’cause I was properly, “What the fuck?” I didn’t think it’d be possible.

    #10 5 years ago
  11. Erthazus

    @10 I believe you, but i’m really, REALLY skeptical about 3D on the 3DS. I’m buying it because of line-up they already have… Lineup is fantastic.

    but 3D? I remember they said that there is a Depth Slider to regulate 3D on handheld. Thats like saying that there is 3D, bu-u-u-t it’ not that awesome. With Nvidia 3D vision you can regulate manually, but it’s so gimmick after that. Basically if you can regulate 3D image, then developer can render only 1 or few objects in 3D. After 1-2 years it’s not going to be awesome.

    well, i hope 3DS will be at Gamescom… I need to try it.

    #11 5 years ago
  12. mington

    the first thing i’ll do with a 3ds is take a 3d picture of my erect penis

    #12 5 years ago
  13. Erthazus

    @12 LOL!!!

    #13 5 years ago
  14. mington

    and show it to my gran

    #14 5 years ago
  15. DrDamn

    The inclusion of the 3D camera – even if it only vaguely works – is genius. Kids will have a load of fun messing about with that alone.

    #15 5 years ago
  16. JonFE

    @Erthazus:

    “I remember they said that there is a Depth Slider to regulate 3D on handheld. Thats like saying that there is 3D, bu-u-u-t it’ not that awesome.”

    No. Actually, it’s like saying “there is 3d and you can adjust it to the level that *you* feel comfortable with.”.

    Different strokes for different folks and all that…

    #16 5 years ago
  17. Gadzooks!

    @Pat

    Does the 3DS 3D effect go ‘into’ the screen, kinda like a perspective-tracked 3D or does it pop out like cinema 3D?

    From what you saw of Ocarina, was it using a bunch of parralax planes or was there smooth transition from foreground to background, say if you were stood next to a wall that went into the distance?

    Either way I’m rapidly becoming sold on the 3DS. Just need a sensible price to be announced!

    #17 5 years ago
  18. Erthazus

    @16 “you can adjust it to the level that *you* feel comfortable with.”. ”

    Thats the question. I don’t understand what that slider do. If it makes 3D bigger or smaller then it’s a FAIL, but if it is making image less 3D or more 3D then i need to see it.

    Gamescom… Gamescom.

    #18 5 years ago
  19. Cee

    @ 12
    “it’s” big enough to fill the bottom 3.02 inch screen then, ming?

    #19 5 years ago
  20. mington

    you better believe it partner

    i love how i’ve derailed this comment thread in to a conversation about my genitalia

    but to be fair, my penis does get more playtime then my DS

    #20 5 years ago
  21. JonFE

    @18:

    I haven’t seen it myself, but I’d assume that it makes the image more 3D to less 3D (or most 3D to none 3D, if you prefer).

    I really don’t understand what you mean by “if it makes 3D bigger or smaller”, though… Are you talking about the size of the screen?

    #21 5 years ago
  22. DrDamn

    @17
    I’m sure I’ve read somewhere that it does in and out – ooerrr. Probably the EG hands on. No reason why it can’t do both though.

    #22 5 years ago
  23. DrDamn

    @17
    From EG – “The 3D image has perhaps a little less background depth than the current cutting edge of stereoscopic 3D, but the beauty of 3DS is that the effect is greatly enhanced by the simple fact that you’re holding it. Objects in the foreground, suspended between your hands, assume a reality they wouldn’t projected on the far side of the room. You feel as though you can touch them.”

    Whether stuff ends up looking planar is another matter. If TVs are anything to go by it depends a lot on the scene. To give a scene real depth it needs a good composition (similar to a 2D picture). A good transition and variety from foreground, middle and background. That’s why games like FPS and racers tend to look better as there is naturally a good mix of depth in the scene.

    #23 5 years ago

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  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]