Sections

Rare: No lag issues with Kinect

Friday, 18th June 2010 11:29 GMT By Joe Anderson

newrarelogo

Rare has said lag is no longer an issue for Microsoft’s motion technology, which is now known as Kinect.

Speaking to Eurogamer in LA this week, Nick Burton, executive producer of technology and communications for Rare, said that these issues have now been overcome.

“Lag is not an issue, as with any prototype stuff, of course it was in the past. That’s to be expected.

“Where we’re at now, not at all. Yes, we’ve done a lot work to make sure it wasn’t a problem, but when you’ve got something that’s copying what you’re doing you can’t have a lot of lag.”

It had been pointed out by the same person earlier in the week that the lag for Kinect Sports was actually set at 150 ms, which incidentally does not include TV lag.

It seems however, according to Rare anyway that this will not cause an issue.

Latest

18 Comments

  1. Erthazus

    Ha-ha i like how 1st party companies always say: No lag, the best thing ever created XD

    #1 5 years ago
  2. Bulk Slash

    How many times have we heard this now, only for journalists to try out the tech and report still seeing lag? Put your money where your mouth is Microsoft and show us some slow motion footage of Kinect matching a person’s movements.

    #2 5 years ago
  3. HuntingJake

    Of course Rare will say this, they are creating a launch game for the device, that could potentially bring them a lot of money, why would they go around saying it doesn’t work well?

    #3 5 years ago
  4. mington

    That ubisoft fitness game had hella lag

    #4 5 years ago
  5. Petulant Radish

    That’s strange because quite a few people testing it said there was noticeable lag!

    #5 5 years ago
  6. JonFE

    Even your reflection in the mirror has lag :)

    On a serious note, did anyone notice lag during EA’s Move presentation of Tiger Woods at Sony’s conference?

    #6 5 years ago
  7. LordCancer

    I can’t stand 1st party developers who claim this can only be done on the one platform they only develop for.

    #7 5 years ago
  8. Gekidami

    Pretty much everything shown at their conference had noticable lag, the people were pretty much jumping in advance on that game that needed you to jump over stuff.

    #8 5 years ago
  9. NiceFellow

    I find myself unable to consider them an impartial witness. We’ll see soon enough.

    anyway, reading other articles I’m more worried about the standing up vs the lag issues.

    #9 5 years ago
  10. Psychotext

    The problem with the conference stuff was that it was all pre-recorded (staged). If you watch the hands on demos of various things you can see that it’s pretty quick. Lets not forget that at 150 – 200ms including display lag (tested by Digital Foundry) it’s around the same amount of lag as Killzone’s original control scheme and GTA IV… though much more obvious (for reasons described in the article).

    On a related note, putting motion based controls directly on the big screen is a bad, bad idea… as Nintendo found out with their Zelda demo (ignoring the “wireless interference” problems). There’s just way too much obvious display lag.

    Sony has the right idea, point the camera at it being played on a smaller screen and pump that to the big screens. Lag is mostly undetectable then.

    Anyway, read this for more info on lag and Kinect: http://www.eurogamer.net/articles/digitalfoundry-kinect-tech-analysis

    #10 5 years ago
  11. Amored

    @JonFE – Yeah, Tiger Woods 11 had obvious lag issues.

    #11 5 years ago
  12. theevilaires

    I’m telling you now M$ will make knock offs of MOVE to be just like it. They can play their you only need your body crap now, but when that fails to capture the wide audience they want expect to see controllers like the Wii and MOVE.

    You heard it here 1st.

    #12 5 years ago
  13. Massiveslag

    No TEA you heard it here first http://www.vg247.com/2010/06/17/microsoft-3d-may-not-be-the-future/
    @39

    Rehashing my comments doesn’t make you big or clever, it just makes you the whiney fanboy you are. ;)

    #13 5 years ago
  14. theevilaires

    Well you heard it here from me 2nd, there you happy now Massiveslag :D

    #14 5 years ago
  15. Massiveslag

    A gracious fanboy? Who’da thunk it? :)

    #15 5 years ago
  16. Amored

    Who the hell says “thunk”? xD

    #16 5 years ago
  17. Holesome

    @6, absolutely there was noticable lag with Move. Just find the videos showing the user and the screen the user is playing the game on in the same shots.

    Alot of the lag is, of course, do to the game writers and how they implement the control schemes. ie. how complicated the gestures are and how much time is needed for gestures to “complete to the point of recognition”.

    #17 5 years ago
  18. deanimate

    That’s cool. Now they just need to fix it being shit and they’re onto a winner.

    #18 5 years ago

Comments are now closed on this article.