Thu, Jun 10, 2010 | 19:40 BST

MotorStorm Apocalypse officially announced, has screens

MSA

Evolution Studios has formally announced MotorStorm Apocalypse over on the US and EU PS Blogs.

In a post written by game director Matthew Southern, you get all the juicy details on the sixteen player online multiplayer, four player split-screen co-op, vehicle customization and perks, rankings, online rewards, persistent matchmaking, and even the Game Mode Creator.

That’s a load of stuff right there.

VG247 sent freelancer Adam Hartley to interview Southern and have a look at MSA last week, which was described to him as a game that’s “just fucking lunacy”.

You can read that interview here, and impressions here.

It’s out in 2011 for PS3 only, obviously.

32 comments

#1

Dr.Ghettoblaster
10/06/10, 6:59 pm

Those screens look HOT!

#2

NoxNoctisUmbra
10/06/10, 7:02 pm

Looks amazing, even the original MS game still looks good to this game! I can’t wait. I wonder about how deep the customization will be. FM3 style or just slap a sticker and your done style.

#3

Erthazus
10/06/10, 7:05 pm

I need trailer. Why no trailer EVO?

#4

Stephany Nunneley
10/06/10, 7:11 pm

@3 It’s suppose to be coming soon I think.

#5

Galactic_Barret
10/06/10, 7:11 pm

Those have to be bullshots, right?

#6

A4-F8
10/06/10, 7:16 pm

looks great

#7

Erthazus
10/06/10, 7:25 pm

@5 3 screenshots are absolutely bullshots, others nope.

@4 Really? Amazing.

#8

theevilaires
10/06/10, 7:52 pm

DAAAAAAAAMN! PS3 is no joke man. Look at those screen shots. Is Naughty Dog helping every SONY owned studio these days? :D WTF man.

If you still don’t own a PS3, now is time to drop the fanboy role. SERIOUSLY YOU HAVE NO EXCUSE ANYMORE.

#9

Erthazus
10/06/10, 8:12 pm

Lol, i see one screenshot that is full of X16 anti aliasing. Cheap bastards like to build a hype with bullshot. Sad that current consoles can’t do that.

#10

Galactic_Barret
10/06/10, 8:19 pm

Isn’t there something like 8x MSAA that a few devs have started using on console(s)?

#11

Gekidami
10/06/10, 8:27 pm

Yep, God of War 3 and the PS3 version of The Saboteur both use MLAA which can create and effect equal to 16xAA.

#12

Gekidami
10/06/10, 8:33 pm

I noticed that you guys didnt mention this in the preview or interview but apparently the game has a mode creator:

“In this icon-driven element that ships with the game, players can create unique rule sets for completely new games modes.

The system was used by Evolution to create all of the race modes in the game and – very much like Media Molecule’s approach with LittleBigPlanet 1 2 – they’re looking forward to what the public can do with their baby. A simple example would be a mode where eight players control super-powered big rigs and one other a small, weak motorbike. The bike has to do laps around the rigs to score points, the rigs have to smash up the bike to score. It’s a pretty straight forward approach as relayed to us by a developer, but it gives some idea of the level of creativity players can put back into Apocalypse.

Every created mode can be placed online for others to mess about with, and a full ratings system will be implemented so you’ll know whether to bother playing a certain way or not. We were even told that there’s a chance for the best-received creations to enter the official rotation of online playlists.”

#13

Erthazus
10/06/10, 8:41 pm

@11 LOL? Morphological AA is a 16xAA with Geforce G70? It’s not even existed in that graphics generation. My Geforce 285 (Next Generation) can’t do something higher. Please don’t say that nonsence.

Morphological AA is a simple Anti Aliasing with X4 at max.

Or maybe G70 can do even tesselation? I don’t know. Maybe some secret technology there.

#14

Gekidami
10/06/10, 8:42 pm

MLAA dosnt use the graphics card, it uses the CELL.

#15

Aimless
10/06/10, 8:47 pm

I don’t think they’re bullshots in the Ubisoft sense. Half of the assets attached to this post are concept art, the others being shots most likely taken via the game’s built-in photo mode.

In other words, if you paused the game it wouldn’t look quite as clean as the shots in this post, but Evolution haven’t been loading up Photoshop.

#16

DeSpiritusBellum
10/06/10, 8:49 pm

This seems like a lesser version of the Road Rash franchise that should have been.

To this day, every time I hear a Soundgarden song I just sigh and think “Road Rash…”

#17

Erthazus
10/06/10, 8:54 pm

@14 Cell that have a power even worse then simple Dual Core processor? Give me a break.
If you read that story about how Santa Monica says that they used 5-6 miliseconds by moving it off the cpu’s then this is a heavy Sony’s Marketing campaign.
Cell Processor is not capable of sync with videocard to make a 16xAA. That technology at 2005 didn’t even existed in gaming. In theory it was absolutely possible (and was demonstated) with 8,9 Geforce series, but G70 and it’s processor is a Last,Last generation.

So why not a Multithreaded rendering, Tesselation and Compute Shaders? Because graphics chip and processor don’t have that stuff. If we really think about that, then 360 version of Crysis 2 compared to PS3 version will look like crap. To me that sounds stupid.

#18

Gekidami
10/06/10, 9:01 pm

lol
Right, i’m not going to argue with you, you obviously refuse to believe it because AA is something you always bring up when going on about how PC’s are better then consoles.

So you’re right. Its not doable. *wink* *wink*

#19

NiceFellow
10/06/10, 9:01 pm

@15 I think the references to different AA techniques on PS3 is with reference to this:

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Basically it seems to be a technique to use Cell based computations to quickly identify edges only in the image and smooth them.

I think GoW3 might have used this technique too, but could be wrong.

The upshot seems to be that if you get it right you can achieve far better AA like effects on PS3 than you would imagine from its Nvidia GPU.

#20

Gekidami
10/06/10, 9:05 pm

GoW3 does. But shhh! Its all “Sony’s Marketing campaign”! DF and Pandemic are in on it!

*looks to the sky for black unmarked helicopters*

#21

Erthazus
10/06/10, 9:09 pm

@18 I saw God Of War 3. There is nothing like 16xAA or you need me to demonstate you what is 16xAA?

I can just compare screens to the PC games of AA.

16xAA is a bid geal on PC, not only that, but Direct X10 and 11 and AA is very important in this gen. Games look absolutely great (like Crysis 1 or ArmA 2)

http://www.incrysis.com/index.php?option=com_content&task=view&id=791&am here you go 16xAA.

#22

Gekidami
10/06/10, 9:12 pm

Dont forget to wear your rose-tinted glasses whilst you do that. :)

#23

ExclusivesMostly
10/06/10, 9:41 pm

looks great

#24

SniperWolf
10/06/10, 10:50 pm

digital foundry article about the MLAA

“The PS3 rendition of Pandemic’s The Saboteur is different though. It’s special. It’s trying something new that’s never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. Compare and contrast with Xbox 360 hardware, which tops out at 4x MSAA.”

#25

sashioni
11/06/10, 12:39 am

Woah those look pretty real!

In picture 13 it says ‘A SCE Game’ on the board. Is that at the beginning of the game after leaving the boats?

#26

Aimless
11/06/10, 12:46 am

@25 That’s concept art; the brush strokes are more evident if you look at the background.

Who knows, though, maybe the game does open that way.

#27

polygem
11/06/10, 7:00 am

Only problem is that motorstorm is a medicore racer with a superannoying soundtrack…

#28

Syrok
11/06/10, 7:23 am

“Only problem is that motorstorm is a medicore racer with a superannoying soundtrack…”

Wrong in both cases.

In my opinion of course. :)

#29

SniperWolf
11/06/10, 7:27 am

@27
lol

#30

Blerk
11/06/10, 9:07 am

Nice!

#31

frostquake
11/06/10, 10:18 am

Um is this like that other racing game where you trigger explosions or such, which I hated, but if it happens on its own then maybe!

#32

Gheritt White
15/06/10, 7:34 pm

Literally just saw these – WOW, that is one pretty looking game! Strikes me as a cross between Pure and Split/Second, which is no bad thing – not bad thing *at all*. Can’t wait for the E3 trailer!

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