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MotorStorm Apocalypse officially announced, has screens

Thursday, 10th June 2010 18:51 GMT By Stephany Nunneley

MSA

Evolution Studios has formally announced MotorStorm Apocalypse over on the US and EU PS Blogs.

In a post written by game director Matthew Southern, you get all the juicy details on the sixteen player online multiplayer, four player split-screen co-op, vehicle customization and perks, rankings, online rewards, persistent matchmaking, and even the Game Mode Creator.

That’s a load of stuff right there.

VG247 sent freelancer Adam Hartley to interview Southern and have a look at MSA last week, which was described to him as a game that’s “just fucking lunacy”.

You can read that interview here, and impressions here.

It’s out in 2011 for PS3 only, obviously.

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32 Comments

  1. Dr.Ghettoblaster

    Those screens look HOT!

    #1 4 years ago
  2. NoxNoctisUmbra

    Looks amazing, even the original MS game still looks good to this game! I can’t wait. I wonder about how deep the customization will be. FM3 style or just slap a sticker and your done style.

    #2 4 years ago
  3. Erthazus

    I need trailer. Why no trailer EVO?

    #3 4 years ago
  4. Stephany Nunneley

    @3 It’s suppose to be coming soon I think.

    #4 4 years ago
  5. Galactic_Barret

    Those have to be bullshots, right?

    #5 4 years ago
  6. A4-F8

    looks great

    #6 4 years ago
  7. Erthazus

    @5 3 screenshots are absolutely bullshots, others nope.

    @4 Really? Amazing.

    #7 4 years ago
  8. theevilaires

    DAAAAAAAAMN! PS3 is no joke man. Look at those screen shots. Is Naughty Dog helping every SONY owned studio these days? :D WTF man.

    If you still don’t own a PS3, now is time to drop the fanboy role. SERIOUSLY YOU HAVE NO EXCUSE ANYMORE.

    #8 4 years ago
  9. Erthazus

    Lol, i see one screenshot that is full of X16 anti aliasing. Cheap bastards like to build a hype with bullshot. Sad that current consoles can’t do that.

    #9 4 years ago
  10. Galactic_Barret

    Isn’t there something like 8x MSAA that a few devs have started using on console(s)?

    #10 4 years ago
  11. Gekidami

    Yep, God of War 3 and the PS3 version of The Saboteur both use MLAA which can create and effect equal to 16xAA.

    #11 4 years ago
  12. Gekidami

    I noticed that you guys didnt mention this in the preview or interview but apparently the game has a mode creator:

    “In this icon-driven element that ships with the game, players can create unique rule sets for completely new games modes.

    The system was used by Evolution to create all of the race modes in the game and – very much like Media Molecule’s approach with LittleBigPlanet 1 2 – they’re looking forward to what the public can do with their baby. A simple example would be a mode where eight players control super-powered big rigs and one other a small, weak motorbike. The bike has to do laps around the rigs to score points, the rigs have to smash up the bike to score. It’s a pretty straight forward approach as relayed to us by a developer, but it gives some idea of the level of creativity players can put back into Apocalypse.

    Every created mode can be placed online for others to mess about with, and a full ratings system will be implemented so you’ll know whether to bother playing a certain way or not. We were even told that there’s a chance for the best-received creations to enter the official rotation of online playlists.”

    #12 4 years ago
  13. Erthazus

    @11 LOL? Morphological AA is a 16xAA with Geforce G70? It’s not even existed in that graphics generation. My Geforce 285 (Next Generation) can’t do something higher. Please don’t say that nonsence.

    Morphological AA is a simple Anti Aliasing with X4 at max.

    Or maybe G70 can do even tesselation? I don’t know. Maybe some secret technology there.

    #13 4 years ago
  14. Gekidami

    MLAA dosnt use the graphics card, it uses the CELL.

    #14 4 years ago
  15. Aimless

    I don’t think they’re bullshots in the Ubisoft sense. Half of the assets attached to this post are concept art, the others being shots most likely taken via the game’s built-in photo mode.

    In other words, if you paused the game it wouldn’t look quite as clean as the shots in this post, but Evolution haven’t been loading up Photoshop.

    #15 4 years ago
  16. DeSpiritusBellum

    This seems like a lesser version of the Road Rash franchise that should have been.

    To this day, every time I hear a Soundgarden song I just sigh and think “Road Rash…”

    #16 4 years ago
  17. Erthazus

    @14 Cell that have a power even worse then simple Dual Core processor? Give me a break.
    If you read that story about how Santa Monica says that they used 5-6 miliseconds by moving it off the cpu’s then this is a heavy Sony’s Marketing campaign.
    Cell Processor is not capable of sync with videocard to make a 16xAA. That technology at 2005 didn’t even existed in gaming. In theory it was absolutely possible (and was demonstated) with 8,9 Geforce series, but G70 and it’s processor is a Last,Last generation.

    So why not a Multithreaded rendering, Tesselation and Compute Shaders? Because graphics chip and processor don’t have that stuff. If we really think about that, then 360 version of Crysis 2 compared to PS3 version will look like crap. To me that sounds stupid.

    #17 4 years ago
  18. Gekidami

    lol
    Right, i’m not going to argue with you, you obviously refuse to believe it because AA is something you always bring up when going on about how PC’s are better then consoles.

    So you’re right. Its not doable. *wink* *wink*

    #18 4 years ago
  19. NiceFellow

    @15 I think the references to different AA techniques on PS3 is with reference to this:

    http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

    Basically it seems to be a technique to use Cell based computations to quickly identify edges only in the image and smooth them.

    I think GoW3 might have used this technique too, but could be wrong.

    The upshot seems to be that if you get it right you can achieve far better AA like effects on PS3 than you would imagine from its Nvidia GPU.

    #19 4 years ago
  20. Gekidami

    GoW3 does. But shhh! Its all “Sony’s Marketing campaign”! DF and Pandemic are in on it!

    *looks to the sky for black unmarked helicopters*

    #20 4 years ago
  21. Erthazus

    @18 I saw God Of War 3. There is nothing like 16xAA or you need me to demonstate you what is 16xAA?

    I can just compare screens to the PC games of AA.

    16xAA is a bid geal on PC, not only that, but Direct X10 and 11 and AA is very important in this gen. Games look absolutely great (like Crysis 1 or ArmA 2)

    http://www.incrysis.com/index.php?option=com_content&task=view&id=791&am here you go 16xAA.

    #21 4 years ago
  22. Gekidami

    Dont forget to wear your rose-tinted glasses whilst you do that. :)

    #22 4 years ago
  23. ExclusivesMostly

    looks great

    #23 4 years ago
  24. SniperWolf

    digital foundry article about the MLAA

    “The PS3 rendition of Pandemic’s The Saboteur is different though. It’s special. It’s trying something new that’s never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. Compare and contrast with Xbox 360 hardware, which tops out at 4x MSAA.”

    #24 4 years ago
  25. sashioni

    Woah those look pretty real!

    In picture 13 it says ‘A SCE Game’ on the board. Is that at the beginning of the game after leaving the boats?

    #25 4 years ago
  26. Aimless

    @25 That’s concept art; the brush strokes are more evident if you look at the background.

    Who knows, though, maybe the game does open that way.

    #26 4 years ago
  27. polygem

    Only problem is that motorstorm is a medicore racer with a superannoying soundtrack…

    #27 4 years ago
  28. Syrok

    “Only problem is that motorstorm is a medicore racer with a superannoying soundtrack…”

    Wrong in both cases.

    In my opinion of course. :)

    #28 4 years ago
  29. SniperWolf

    @27
    lol

    #29 4 years ago
  30. Blerk

    Nice!

    #30 4 years ago
  31. frostquake

    Um is this like that other racing game where you trigger explosions or such, which I hated, but if it happens on its own then maybe!

    #31 4 years ago
  32. Gheritt White

    Literally just saw these – WOW, that is one pretty looking game! Strikes me as a cross between Pure and Split/Second, which is no bad thing – not bad thing *at all*. Can’t wait for the E3 trailer!

    #32 4 years ago

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