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Interview: Motorstorm Apocalypse’s Matt Southern

Thursday, 10 June 2010 17:30 GMT By Adam Hartley

matt southern

Evolution Studios has finally unveiled the third outing in its massively popular MotorStorm series, exclusively for PlayStation 3. MotorStorm Apocalypse is, in the words of game director Matt Southern, “just fucking lunacy.”

We’ve played through the first demo level that the developer was showing off at a recent pre-E3 event in London, and you can read our first impressions on that here.

In the meantime, we also sat down for a good chat about what is new in MotorStorm Apocalypse with Evo’s Matt Southern, who told us a lot more about his thoughts on 3D gaming on PS3 (“it’s going to blow games wide open”), why multiplayer gaming is becoming more important than single-player gaming and how the team drew inspiration from various recent classics such as Starfox and Modern Warfare 1.

And from gonzo journalist Hunter S Thompson.

Oh. And before anybody asks. There are no jet-skis in the game. Or rockets.

[Interview by Adam Hartley]

VG247: Firstly, congratulations on the first MotorStorm Apocalypse demo level. It’s looking fucking awesome.

Matt Southern: Thanks very much!

VG247: It really is a very polished demo, for a game that is still at a ‘pre-alpha’ level.

Matt Southern: Yeah, it is still pre-alpha. News leaked online recently because someone had noticed that somebody was playing what we had called ‘the first playable’ – you guys mentioned it on VG247 – and that was actually a very early version of this track that we have shown you today. And this track is very much further ahead than the rest of the game. We are not launching the game until 2011, so we still have a lot of time for more polish

And while this is a more polished version of this first track, there are still going to be lots more visual improvements, gameplay will be tweaked massively – there will be tons more gameplay testing – and the non-player characters, the life of the city, the crazies and the private military, we still feel that there is a lot more that we can do with those guys. So I think that will be something that you will see change as well.

VG247: It’s been two years in development already. When in 2011 is it due?

Matt Southern: Well we are looking at the first quarter, but we are not sure yet. You know, when it is done, basically.

VG247: Also, I suppose Gran Turismo 5 is THE big PlayStation 3 game in 2010.

Matt Southern: Well the way I try to look at it is like this: sometimes people call it ‘simulation’ and ‘arcade’ but if you like motorsports such as Formula One, NASCAR and WRC then GT is the game for you. But if you like car chases and action movies and just fucking lunacy, then MotorStorm Apocalypse is the game for you. And together, they both take care of everything.

VG247: The environments really interesting this time around, this apocalyptic urban setting. What was the thinking behind that? Did you consider any other environments? I noticed some fans were hoping to see jet-skis in the next MotorStorm!

Matt Southern: Yeah, some others were asking us to set it on the moon! [laughs]

VG247: And you made a point of saying that it is NOT ‘post’ apocalyptic, I noticed.

Matt Southern: That’s right. If we had just said: “It is MotorStorm and it is going to the city.” Then all we would have done is made yet another urban racer. There are hundreds of them. And that just isn’t MotorStorm.

So we wanted to try to do urban off-road racing. So even though you are in a city and you do race on the streets – and there are new cars such as supercars and muscle-cars and sports-compacts to support all of that – we still needed to make this MotorStorm. So let’s have loads of cool vehicles taking in not only various locations throughout the city, but also other parts of the city that you haven’t raced before, such as the sewers, the rooftops, the parks, down on the beaches and really try to offer as much variety as possible.

And then let’s not just have a typical city. Let’s wreck it. Let’s really provide a brilliant catalyst for being able to race on every different part of it. And have exciting things happen while you’re racing.

VG247: I didn’t notice many short-cuts in that first level that we just played through?

Matt Southern: Yeah, in some ways it’s not totally representative of all the tracks. We’ll still have circuits and point-to-point and we will still have that classic multiple routes, with a lot more dynamism this time. A lot more opening and closing. And we’ll still have routes that flatter particular vehicle types.

That is kind of part of the DNA of MotorStorm – loads of different types of vehicles, but no one vehicle has a major advantage over the others .

VG247: So it is only going to be land-based vehicles that are playable in the game? No flying or water-based crafts?

Matt Southern: Yes. Well, there are plenty of helicopters flying around in the sky. But they are going to be mainly attacking you.

VG247: It looks like it is going to be a game that is going to be brilliant for showing off the 3D-capabilities of PlayStation 3. Can you say anything about that? Will you be showing this off in 3D at E3?

Matt Southern: Like I say, watch this space. [laughs]

I tell you what I’ll say. If you have played any 3D games on PlayStation 3 then Evo [Evolution Studios] did it. We’ve had two or three of our technicians working mainly on 3D. We’ve been playing 3D games for about five years in the studio. We had our local racetrack, which is called Oulton Park, we built that in stereoscopic 3D and then we’ve raced around it in a bucket seat with a decent steering wheel… And I’ve seen people throw up on the studio floor after playing it! That was kind of a very early phase. Where we knew this was going to be something special. And so we got better and better and better at it. In terms of understanding what works and what doesn’t. And we see 3D as being something that can fundamentally transform lots of different types of games.

And not just visually, but it is something that can actually change the gameplay experience. I mean, the way I look at it is that one day – however far away it is – games will be fully immersive 3D. And we are not talking about that gimmicky VR stuff. We are talking about completely believable virtual worlds.

And one of the biggest steps towards that is some of the stuff that the PS3 can do now. Not just 3D, but motion tracking and head tracking and the computer vision stuff with PlayStation Eye. That combination of technologies is just going to blow games wide open. So we’ll see!

VG247: You mentioned earlier that the racing genre was experiencing a dip in sales recently. Do you think 3D technology complements racing games? And, by extension, will it boost sales of racing games?

Matt Southern: I hope so. We’ve done a hell of research. And we are all a little bit against that “design by committee” and “excessive focus testing” approach. But at the same time we wanted to know, “what is it about racing games in this generation that just doesn’t do it for people the same way that action adventures or shooters do?”

And weirdly after doing tons of research, we completely came up with the most obvious answers. They are just not exciting people enough, or as much, as something like an Uncharted 2. So we are really just trying to make sure that this thing is unbelievably exciting. From start to end. Not just ‘A Good Racer’.

And I totally agree with the increasingly levels of immersion that 3D can provide. It is going to be one of the big paradigm shifts for this genre in particular.

VG247: Now these three main characters in MotorStorm Apocalypse – it’s quite an interesting way that you have decided to use them, because they also represent the three difficulty levels in the game. Tell us more about how that works?

Matt Southern: We tried to look at what fans were saying. We’ve been working on this prior to the second game. After that second game launched we were able to look at what the fans wanted. And one of the things that people wanted to see us get back to was the overall game. So individual races

One bloke posted about ‘The MotorStorm Paradox’ which I will never forget. Which was this: “How come individual races feel like one of the best racing games ever, but the overall experience doesn’t give me that ‘just one more go! just one more go!’ feeling?”

So we wanted to do something that really nailed that. And obviously, in other genres, one of the key ways to do that is a good story. But if you say, “we are doing a racing game with a story in it,” then I think most people would, rightly, cringe.

So we hired a couple of writers that we felt got it. And what they said to us was, “the story is never going to be as important as the gameplay,” which is a very encouraging thing to hear from a writer. So we got them in and we talked about how we wanted a very light back story that encourages players to see what comes next, but doesn’t intrude too much and doesn’t require them to sit through self-indulgent cut-scenes and so on.

And the absolute brainwave, really, was this idea that the characters have a back-story but also, more than anything else, they are drive three different difficult-levels. Actually, one of the big inspirations for this structure was Starfox, which also really played around with the fact that there were three different ‘play-throughs’ in the game.

So in MotorStorm Apocalypse, the player experience isn’t totally linear. So let’s say that you play as the rookie character on the afternoon of day two. You will see a load of wreckage. A load of downed skyscrapers and you will be thinking “it is fairly early on in the game, how has all that happened?”

Later on in the game, you might play on the morning of day two, as the middle character, and you will SEE all of that chaos and destruction happen. And so you can sort of fill in the gaps and pull together the pieces as the game unfolds. Nothing too heavy, mind. We’re not making ‘Memento’ here!

But there will be plenty of opportunities for the player to go, “aah, I get it that thing happened when I played as the rookie.”

VG247: So that 48-hours of virtual racing that you mentioned earlier – that’s how long you estimate it takes you to play through the single-player game?

Matt Southern: No, for single player, we are shooting for around eight or nine hours. Once you get into multiplayer recreation then we reckon around 150 hours. What we used to have with the MotorStorm Festivals, the proposition for those, was “race by day, party by night,” but now we are saying that MotorStorm Apocalypse is two or three days of non-stop insanity – day and night. So let’s do racing AND partying 24-7 for a couple of days.

And then the reason why the festival has to end is because there isn’t going to be a city any more. So they get in. They have a party. And then they get the hell out. And that chronology, continuity and persistence of that story will absolutely dominate the single-player game. So it is 48 ‘virtual’ hours, but the game itself can be played through much quicker than that.

VG247: There are some noticeable graphical improvements in the game. The dynamic lighting, for example, looks like it is going to add something new and cool to the gameplay. Are there any other notable graphical improvements?

Matt Southern: Yes. I think it is almost impossible to know where to start on this, to be honest. You will continue to see graphical developments appear. Lighting was a big thing for us with Apocalypse, because we had lots of fans ask us, “why no night-time tracks?” and, “why no headlights?”

And it sounds like a really easy thing to do. But actually it was an incredibly difficult thing for us to achieve. So we really want to explore more night-time tracks, taking in things like fairgrounds with lots of really nice neon lighting, lightning-effects, lights coming on and off during races, races where you start in daylight and then head down into subterranea, into complete darkness with only your headlights to guide you… and then we might smash those headlights to make it even more challenging.

Almost everything else too, whether it relates to your field of view, or whether it is a particular type of motion-blur, the texturing – so you can pretty much see right down to every single scratch on your car – this is what a lot of the last two years of work has gone into. Evo has always been known for quality graphics.

Just lately, we’ve started saying that we have reached that point this generation where graphics are what we call a ‘hygiene feature’ – you know, we’ve all got them! Who is impressed by good graphics anymore?

It is what you do with them, in terms of movement, the dynamic changes to all of the effects and so on. It is those kinds of graphical improvements that we have focused on this time around.

VG247: Back to the storyline in the game, you mentioned that these ‘shady’ organisers of MotorStorm play a big part in the story in Apocalypse.

Matt Southern: Again, it’s not that classic ‘beginning, middle and end’ story that you might get in an action-adventure. What we want to do, much more, is have loads and loads of really snappy and short cut-scenes that make you laugh and are entertaining and, more than anything else, really present the culture of MotorStorm. And what it is like to be part of this touring group of crazies who have kind of turned their backs on ordinary lives.

So we have a journalist character called Cutter, who is inspired by Hunter S Thompson. He is your classic gonzo journalist. So he doesn’t just report on what he sees, he LEAPS on it. He becomes a part of it. So he falls in love with MotorStorm and lots and lots of our cut-scenes will just be interviews with the different crazy guys who run it and are involved.

And we have an organiser figure, a lady with a particular history (in terms of one of the veteran characters who is also one of the founders of MotorStorm). We have guys who work on the [aircraft] carrier, guys who work on the tracks, the graffiti guys… Each one will get a small amount of coverage in the cut-scenes, but we don’t want these scenes to be massively intrusive. Again, it is a racing game, so almost all of the time these scenes will be happening during your loading times, so you will be sitting watching them while you wait for your next race.

[Assistant Director] Si Barlow and myself attended a talk by Ken Levine at GDC and he talked about the ways in which BioShock had a story that was there in a ‘take it or leave it’ kind of way, whereby if you wanted to you could just barrel through the game and shoot stuff. But if you wanted to pay a little bit more attention then you might want to look closer at what was on the walls and stuff. And if you really wanted to know more then there were audio tapes and diaries and a complete fleshing out of that world.

And it is a very similar approach for us with MotorStorm. It is like, “look, it’s a racer, if you don’t care about this stuff, then fine…” but if you do, you can find everything out about MotorStorm in a lot of depth – where it’s come from, what its origins are and so on.

VG247: And then you have that multiplayer world to get stuck into, with 16-player online, 4-player split-screen – how many players do you expect will continue through the single-player game and keep playing the multiplayer game?

Matt Southern: It’s actually flipped recently. If anything, we put more emphasis on multiplayer now than we do on single-player. I think the key is this – for a long time it was only the really hardcore gamers that played online, and therefore it was really inaccessible for noobs and you would get humiliated very quickly. I mean, I’m one of these gamers that plays FIFA and GTA. I’m what a lot of our guys call a “top ten gamer” and I’d always shied away from online for a long time.

But you can really see now how that culture is changing and we are doing everything we can to make sure that, if MotorStorm Apocalypse is the game where you are taking your first steps online, then we make sure to walk the player through it and make it as highly accessible as we can for them.

I think Modern Warfare 1 was probably the first game that started showing that was achievable. With lots of perks and unlocks and rewards and online progression. And we took massive inspiration from that and that’s why I’m really happy that we can do split-screen online, because if I am inexperienced online then I can sit alongside a much more experienced gamer and together we can play online against others. They can help to show me the ropes and we can win the awards together.

VG247: The vehicle customisation in the game is interesting – are you looking at ways of letting players export their cars, to Facebook, for example – so they can take their MotorStorm vehicles outside of the game?

Matt Southern: Yes we are looking at Facebook support. But we also have a community website which has ‘lockers’ so players will be able to export their designs to their own locker on the community site. And then share them with others. You can make any design you like, and they will automatically work on any vehicle in the game – whether it is a chopper or a big rig. There will be a hell of a lot of sharing this type of content in the game.

VG247: There are lots of pre-E3 rumours floating around about PSP2. MotorStorm was a massive game for the PSP. What are your future plans for the handheld versions of MotorStorm?

Matt Southern: There’s probably not a lot I can say. Our studio group – which includes BigBig and Studio Liverpool – are really now trying to plan.

There are some really very ambitious and exciting hardware ideas out there. But to be honest, I cannot say much more.

BigBig did do a remarkable job getting MotorStorm to work on PSP and whether this franchise is going to go forward or not on handheld… watch this space.

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7 Comments

  1. DJ Deathstar

    This news story just raped the homepage

    #1 5 years ago
  2. 52pickup

    @1 i know i thought my comp was spazzing out refreshing the article,i though eh? I didn’t even click on it.

    #2 5 years ago
  3. Johnny Cullen

    Fixed.

    #3 5 years ago
  4. Erthazus

    Fucking awesome. This what Split/Second should be from the start. Definitely going to purchase this.

    #4 5 years ago
  5. onlineatron

    I hope Sony is announcing the sequels before E3 in order to give some new IPs the spotlight at the conference.

    Not that it would matter if they didn’t (inFamous 2, Motorstorm 3, Killzone 3, LittleBigPlanet 2 is a fantastic line-up) but i’d like at least one surprise.

    #5 5 years ago
  6. Erthazus

    I really don’t know what Sony is doing right now. Even if they have some TON of shit announcements it brings the question if they have time to show everything…

    #6 5 years ago
  7. SplatteredHouse

    This sounds really cool. Release a trailer, or some kind of teaser reel mixed up in the “story”, if you can, Evo. :)

    #7 5 years ago

Comments are now closed on this article.

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  • Destiny vault space upgrade will have enough room for every Exotic

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  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]