Interview: Motorstorm Apocalypse’s Matt Southern

Thursday, 10 June 2010 17:30 GMT By Adam Hartley

matt southern

Evolution Studios has finally unveiled the third outing in its massively popular MotorStorm series, exclusively for PlayStation 3. MotorStorm Apocalypse is, in the words of game director Matt Southern, “just fucking lunacy.”

We’ve played through the first demo level that the developer was showing off at a recent pre-E3 event in London, and you can read our first impressions on that here.

In the meantime, we also sat down for a good chat about what is new in MotorStorm Apocalypse with Evo’s Matt Southern, who told us a lot more about his thoughts on 3D gaming on PS3 (“it’s going to blow games wide open”), why multiplayer gaming is becoming more important than single-player gaming and how the team drew inspiration from various recent classics such as Starfox and Modern Warfare 1.

And from gonzo journalist Hunter S Thompson.

Oh. And before anybody asks. There are no jet-skis in the game. Or rockets.

[Interview by Adam Hartley]

VG247: Firstly, congratulations on the first MotorStorm Apocalypse demo level. It’s looking fucking awesome.

Matt Southern: Thanks very much!

VG247: It really is a very polished demo, for a game that is still at a ‘pre-alpha’ level.

Matt Southern: Yeah, it is still pre-alpha. News leaked online recently because someone had noticed that somebody was playing what we had called ‘the first playable’ – you guys mentioned it on VG247 – and that was actually a very early version of this track that we have shown you today. And this track is very much further ahead than the rest of the game. We are not launching the game until 2011, so we still have a lot of time for more polish

And while this is a more polished version of this first track, there are still going to be lots more visual improvements, gameplay will be tweaked massively – there will be tons more gameplay testing – and the non-player characters, the life of the city, the crazies and the private military, we still feel that there is a lot more that we can do with those guys. So I think that will be something that you will see change as well.

VG247: It’s been two years in development already. When in 2011 is it due?

Matt Southern: Well we are looking at the first quarter, but we are not sure yet. You know, when it is done, basically.

VG247: Also, I suppose Gran Turismo 5 is THE big PlayStation 3 game in 2010.

Matt Southern: Well the way I try to look at it is like this: sometimes people call it ‘simulation’ and ‘arcade’ but if you like motorsports such as Formula One, NASCAR and WRC then GT is the game for you. But if you like car chases and action movies and just fucking lunacy, then MotorStorm Apocalypse is the game for you. And together, they both take care of everything.

VG247: The environments really interesting this time around, this apocalyptic urban setting. What was the thinking behind that? Did you consider any other environments? I noticed some fans were hoping to see jet-skis in the next MotorStorm!

Matt Southern: Yeah, some others were asking us to set it on the moon! [laughs]

VG247: And you made a point of saying that it is NOT ‘post’ apocalyptic, I noticed.

Matt Southern: That’s right. If we had just said: “It is MotorStorm and it is going to the city.” Then all we would have done is made yet another urban racer. There are hundreds of them. And that just isn’t MotorStorm.

So we wanted to try to do urban off-road racing. So even though you are in a city and you do race on the streets – and there are new cars such as supercars and muscle-cars and sports-compacts to support all of that – we still needed to make this MotorStorm. So let’s have loads of cool vehicles taking in not only various locations throughout the city, but also other parts of the city that you haven’t raced before, such as the sewers, the rooftops, the parks, down on the beaches and really try to offer as much variety as possible.

And then let’s not just have a typical city. Let’s wreck it. Let’s really provide a brilliant catalyst for being able to race on every different part of it. And have exciting things happen while you’re racing.

VG247: I didn’t notice many short-cuts in that first level that we just played through?

Matt Southern: Yeah, in some ways it’s not totally representative of all the tracks. We’ll still have circuits and point-to-point and we will still have that classic multiple routes, with a lot more dynamism this time. A lot more opening and closing. And we’ll still have routes that flatter particular vehicle types.

That is kind of part of the DNA of MotorStorm – loads of different types of vehicles, but no one vehicle has a major advantage over the others .

VG247: So it is only going to be land-based vehicles that are playable in the game? No flying or water-based crafts?

Matt Southern: Yes. Well, there are plenty of helicopters flying around in the sky. But they are going to be mainly attacking you.

VG247: It looks like it is going to be a game that is going to be brilliant for showing off the 3D-capabilities of PlayStation 3. Can you say anything about that? Will you be showing this off in 3D at E3?

Matt Southern: Like I say, watch this space. [laughs]

I tell you what I’ll say. If you have played any 3D games on PlayStation 3 then Evo [Evolution Studios] did it. We’ve had two or three of our technicians working mainly on 3D. We’ve been playing 3D games for about five years in the studio. We had our local racetrack, which is called Oulton Park, we built that in stereoscopic 3D and then we’ve raced around it in a bucket seat with a decent steering wheel… And I’ve seen people throw up on the studio floor after playing it! That was kind of a very early phase. Where we knew this was going to be something special. And so we got better and better and better at it. In terms of understanding what works and what doesn’t. And we see 3D as being something that can fundamentally transform lots of different types of games.

And not just visually, but it is something that can actually change the gameplay experience. I mean, the way I look at it is that one day – however far away it is – games will be fully immersive 3D. And we are not talking about that gimmicky VR stuff. We are talking about completely believable virtual worlds.

And one of the biggest steps towards that is some of the stuff that the PS3 can do now. Not just 3D, but motion tracking and head tracking and the computer vision stuff with PlayStation Eye. That combination of technologies is just going to blow games wide open. So we’ll see!

VG247: You mentioned earlier that the racing genre was experiencing a dip in sales recently. Do you think 3D technology complements racing games? And, by extension, will it boost sales of racing games?

Matt Southern: I hope so. We’ve done a hell of research. And we are all a little bit against that “design by committee” and “excessive focus testing” approach. But at the same time we wanted to know, “what is it about racing games in this generation that just doesn’t do it for people the same way that action adventures or shooters do?”

And weirdly after doing tons of research, we completely came up with the most obvious answers. They are just not exciting people enough, or as much, as something like an Uncharted 2. So we are really just trying to make sure that this thing is unbelievably exciting. From start to end. Not just ‘A Good Racer’.

And I totally agree with the increasingly levels of immersion that 3D can provide. It is going to be one of the big paradigm shifts for this genre in particular.

VG247: Now these three main characters in MotorStorm Apocalypse – it’s quite an interesting way that you have decided to use them, because they also represent the three difficulty levels in the game. Tell us more about how that works?

Matt Southern: We tried to look at what fans were saying. We’ve been working on this prior to the second game. After that second game launched we were able to look at what the fans wanted. And one of the things that people wanted to see us get back to was the overall game. So individual races

One bloke posted about ‘The MotorStorm Paradox’ which I will never forget. Which was this: “How come individual races feel like one of the best racing games ever, but the overall experience doesn’t give me that ‘just one more go! just one more go!’ feeling?”

So we wanted to do something that really nailed that. And obviously, in other genres, one of the key ways to do that is a good story. But if you say, “we are doing a racing game with a story in it,” then I think most people would, rightly, cringe.

So we hired a couple of writers that we felt got it. And what they said to us was, “the story is never going to be as important as the gameplay,” which is a very encouraging thing to hear from a writer. So we got them in and we talked about how we wanted a very light back story that encourages players to see what comes next, but doesn’t intrude too much and doesn’t require them to sit through self-indulgent cut-scenes and so on.

And the absolute brainwave, really, was this idea that the characters have a back-story but also, more than anything else, they are drive three different difficult-levels. Actually, one of the big inspirations for this structure was Starfox, which also really played around with the fact that there were three different ‘play-throughs’ in the game.

So in MotorStorm Apocalypse, the player experience isn’t totally linear. So let’s say that you play as the rookie character on the afternoon of day two. You will see a load of wreckage. A load of downed skyscrapers and you will be thinking “it is fairly early on in the game, how has all that happened?”

Later on in the game, you might play on the morning of day two, as the middle character, and you will SEE all of that chaos and destruction happen. And so you can sort of fill in the gaps and pull together the pieces as the game unfolds. Nothing too heavy, mind. We’re not making ‘Memento’ here!

But there will be plenty of opportunities for the player to go, “aah, I get it that thing happened when I played as the rookie.”

VG247: So that 48-hours of virtual racing that you mentioned earlier – that’s how long you estimate it takes you to play through the single-player game?

Matt Southern: No, for single player, we are shooting for around eight or nine hours. Once you get into multiplayer recreation then we reckon around 150 hours. What we used to have with the MotorStorm Festivals, the proposition for those, was “race by day, party by night,” but now we are saying that MotorStorm Apocalypse is two or three days of non-stop insanity – day and night. So let’s do racing AND partying 24-7 for a couple of days.

And then the reason why the festival has to end is because there isn’t going to be a city any more. So they get in. They have a party. And then they get the hell out. And that chronology, continuity and persistence of that story will absolutely dominate the single-player game. So it is 48 ‘virtual’ hours, but the game itself can be played through much quicker than that.

VG247: There are some noticeable graphical improvements in the game. The dynamic lighting, for example, looks like it is going to add something new and cool to the gameplay. Are there any other notable graphical improvements?

Matt Southern: Yes. I think it is almost impossible to know where to start on this, to be honest. You will continue to see graphical developments appear. Lighting was a big thing for us with Apocalypse, because we had lots of fans ask us, “why no night-time tracks?” and, “why no headlights?”

And it sounds like a really easy thing to do. But actually it was an incredibly difficult thing for us to achieve. So we really want to explore more night-time tracks, taking in things like fairgrounds with lots of really nice neon lighting, lightning-effects, lights coming on and off during races, races where you start in daylight and then head down into subterranea, into complete darkness with only your headlights to guide you… and then we might smash those headlights to make it even more challenging.

Almost everything else too, whether it relates to your field of view, or whether it is a particular type of motion-blur, the texturing – so you can pretty much see right down to every single scratch on your car – this is what a lot of the last two years of work has gone into. Evo has always been known for quality graphics.

Just lately, we’ve started saying that we have reached that point this generation where graphics are what we call a ‘hygiene feature’ – you know, we’ve all got them! Who is impressed by good graphics anymore?

It is what you do with them, in terms of movement, the dynamic changes to all of the effects and so on. It is those kinds of graphical improvements that we have focused on this time around.

VG247: Back to the storyline in the game, you mentioned that these ‘shady’ organisers of MotorStorm play a big part in the story in Apocalypse.

Matt Southern: Again, it’s not that classic ‘beginning, middle and end’ story that you might get in an action-adventure. What we want to do, much more, is have loads and loads of really snappy and short cut-scenes that make you laugh and are entertaining and, more than anything else, really present the culture of MotorStorm. And what it is like to be part of this touring group of crazies who have kind of turned their backs on ordinary lives.

So we have a journalist character called Cutter, who is inspired by Hunter S Thompson. He is your classic gonzo journalist. So he doesn’t just report on what he sees, he LEAPS on it. He becomes a part of it. So he falls in love with MotorStorm and lots and lots of our cut-scenes will just be interviews with the different crazy guys who run it and are involved.

And we have an organiser figure, a lady with a particular history (in terms of one of the veteran characters who is also one of the founders of MotorStorm). We have guys who work on the [aircraft] carrier, guys who work on the tracks, the graffiti guys… Each one will get a small amount of coverage in the cut-scenes, but we don’t want these scenes to be massively intrusive. Again, it is a racing game, so almost all of the time these scenes will be happening during your loading times, so you will be sitting watching them while you wait for your next race.

[Assistant Director] Si Barlow and myself attended a talk by Ken Levine at GDC and he talked about the ways in which BioShock had a story that was there in a ‘take it or leave it’ kind of way, whereby if you wanted to you could just barrel through the game and shoot stuff. But if you wanted to pay a little bit more attention then you might want to look closer at what was on the walls and stuff. And if you really wanted to know more then there were audio tapes and diaries and a complete fleshing out of that world.

And it is a very similar approach for us with MotorStorm. It is like, “look, it’s a racer, if you don’t care about this stuff, then fine…” but if you do, you can find everything out about MotorStorm in a lot of depth – where it’s come from, what its origins are and so on.

VG247: And then you have that multiplayer world to get stuck into, with 16-player online, 4-player split-screen – how many players do you expect will continue through the single-player game and keep playing the multiplayer game?

Matt Southern: It’s actually flipped recently. If anything, we put more emphasis on multiplayer now than we do on single-player. I think the key is this – for a long time it was only the really hardcore gamers that played online, and therefore it was really inaccessible for noobs and you would get humiliated very quickly. I mean, I’m one of these gamers that plays FIFA and GTA. I’m what a lot of our guys call a “top ten gamer” and I’d always shied away from online for a long time.

But you can really see now how that culture is changing and we are doing everything we can to make sure that, if MotorStorm Apocalypse is the game where you are taking your first steps online, then we make sure to walk the player through it and make it as highly accessible as we can for them.

I think Modern Warfare 1 was probably the first game that started showing that was achievable. With lots of perks and unlocks and rewards and online progression. And we took massive inspiration from that and that’s why I’m really happy that we can do split-screen online, because if I am inexperienced online then I can sit alongside a much more experienced gamer and together we can play online against others. They can help to show me the ropes and we can win the awards together.

VG247: The vehicle customisation in the game is interesting – are you looking at ways of letting players export their cars, to Facebook, for example – so they can take their MotorStorm vehicles outside of the game?

Matt Southern: Yes we are looking at Facebook support. But we also have a community website which has ‘lockers’ so players will be able to export their designs to their own locker on the community site. And then share them with others. You can make any design you like, and they will automatically work on any vehicle in the game – whether it is a chopper or a big rig. There will be a hell of a lot of sharing this type of content in the game.

VG247: There are lots of pre-E3 rumours floating around about PSP2. MotorStorm was a massive game for the PSP. What are your future plans for the handheld versions of MotorStorm?

Matt Southern: There’s probably not a lot I can say. Our studio group – which includes BigBig and Studio Liverpool – are really now trying to plan.

There are some really very ambitious and exciting hardware ideas out there. But to be honest, I cannot say much more.

BigBig did do a remarkable job getting MotorStorm to work on PSP and whether this franchise is going to go forward or not on handheld… watch this space.


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  1. DJ Deathstar

    This news story just raped the homepage

    #1 5 years ago
  2. 52pickup

    @1 i know i thought my comp was spazzing out refreshing the article,i though eh? I didn’t even click on it.

    #2 5 years ago
  3. Johnny Cullen


    #3 5 years ago
  4. Erthazus

    Fucking awesome. This what Split/Second should be from the start. Definitely going to purchase this.

    #4 5 years ago
  5. onlineatron

    I hope Sony is announcing the sequels before E3 in order to give some new IPs the spotlight at the conference.

    Not that it would matter if they didn’t (inFamous 2, Motorstorm 3, Killzone 3, LittleBigPlanet 2 is a fantastic line-up) but i’d like at least one surprise.

    #5 5 years ago
  6. Erthazus

    I really don’t know what Sony is doing right now. Even if they have some TON of shit announcements it brings the question if they have time to show everything…

    #6 5 years ago
  7. SplatteredHouse

    This sounds really cool. Release a trailer, or some kind of teaser reel mixed up in the “story”, if you can, Evo. :)

    #7 5 years ago

Comments are now closed on this article.

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    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]