Sections

Guerrilla: Story telling in FPS games is something devs can’t “neglect”

Tuesday, 8th June 2010 18:19 GMT By Stephany Nunneley

killzone36

Guerrilla Games’ Hermen Hulst has said that the firm is working on making the story wider for Killzone 3, by making it less “constrained” than Killzone 2.

Speaking with Gamasutra, Hulst said that story telling in FPS is becoming something that developers can no longer afford to ignore.

“We get a lot of mail, a lot of ideas from the community, within story, dialogue, and characters and all these elements obviously are tied into each other,” he said. “I think it’s very important, in particular after releases like Uncharted 2 that really raised the bar on storytelling. It’s become an area that you just can’t neglect, you really have to pay attention to it.

“We’re actually trying to go a lot wider. On Killzone 2, I think a lot of it was constrained, setting-wise, since it was based in the urban areas, the first half of the game. This game we’re actually setting ourselves up so we can actually explore the Helghast culture a lot more. We have a very rich backdrop in the universe that we created and the story’s very rich; there’s a lot of stuff in there. And we feel that we haven’t really fully explored all of that.

“So in this game, we’re mostly visiting various areas of the planet. We’re also giving you a flavor of the Helghast culture by replacing the one nemesis with two guys that are actually competing for power, because of that almost like civil war that’s happening in the background. You get to experience a lot more of what those guys are like. So actually we’re trying to make it richer rather than narrower”.

Hulst goes on to say that this time around, the tables have turned on the player, and in Killzone 3, gamers will find they are outgunned – giving it an “Inglorious Basterds” kind of feel.

“Every game needs to be a great experience in its own right,” he said. “You try to set it up with a great introduction to the game in the opening, in order to establish the mood. And the mood for this game really is that the tables have turned.

“In Killzone 2, you were part of this invasion fleet and you felt overpowered, you were sent in there, you were gonna take him out in about a month.

“This time around, you’re outgunned, it’s much more like Inglorious Basterds almost. A couple guys that need to scavenge for weaponry of the enemy. It has a different feel to it”.

You can watch Hulst for yourself in a video posted yesterday showing off the jetpack trooper.

Killzone 3 releases next year for PS3, and is rumored for May.

Breaking news

9 Comments

Sign in to post a comment.

  1. G1GAHURTZ

    LOL!

    #1 4 years ago
  2. ybfelix

    ..Cliched characters is the first sign of bad story telling, I hope Guerrilla have learned this.

    #2 4 years ago
  3. manamana

    And then there was Maria …

    #3 4 years ago
  4. Tallon 4

    I hated the conversation in KZ2….trying to sound like a bad MF, but it made me laugh. One tip for Guerilla ( in Dutch because I’m Dutch myself ):
    ‘Dump die spierballentaal en maak een game met echte, levende karakters, waar de speler echt om geeft en niet van die eeuwige schreeuwende spierbundels met het IQ van een stoeptegel’

    Sorry, but it’s easier to speak Dutch when I’m pissed

    #4 4 years ago
  5. ybfelix

    “Dump those muscles language and make a game with real, live characters, where the player really does not of that eternal screaming muscles with the IQ of a paving stone”

    Wow, I envy the easy translation between european languages, Google translate make a complete mess from Chinese/Japanese to English.

    #5 4 years ago
  6. Tallon 4

    @5: You’re dutch too? :)
    Translation is quite good…..damn babelfish :)

    #6 4 years ago
  7. ybfelix

    Nope, Google translated that, so it is a good job I guess.

    #7 4 years ago
  8. Crank

    “So in this game, we’re mostly visiting various areas of the planet.”

    Ohh so there’ll be an ice level and maybe even a lava level if we’re lucky.

    UK games enthusiast Charlie Brooker put it best: games designers point of reference for their stories is always movies, action movies at that. Storytelling in games isn’t going to go anywhere until they go beyond creating macho, stereotype-filled explosion-fests.

    I’m not sure Killzone 3 is going to be that game.

    #8 4 years ago
  9. AHA-Lambda

    @8 – that’s probably the best way to put it ever really actually. I was playing splinter cell conviction today and although enjoyable I just could not get it out of my head how implausible the story was:

    SPOILERS

    If you have even a sneaking suspicion that someone is planning to make a threat on the president you dont wait for more evidence until it is WAY too late you bust his ass!!

    END SPOILERS

    But yeah the games for me that have always made the most impact have been the ones with great story and characters (uncharted, mass effect, deus ex etc) and fps just cant do it! Couple this with the oversaturation of shooter games on the market and tbh i’m kinda burned out (which is something i never thought i’d say even a year ago being a big shooter fan in general).

    #9 4 years ago