Monthly Archives: May 2010

Tue, May 04, 2010 | 09:17 BST

How to survive E3: an easy guide

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E3 is in six weeks. It’s pant-shitting scary, and that’s only when you’re covering it from home. But what if you’re at the Los Angeles Convention Center itself? God bless ‘ye.

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Tue, May 04, 2010 | 08:52 BST

Mass Effect 2 getting Equalizer Pack DLC today

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BioWare’s announced more additions to the Cerberus Network for Mass Effect 2 in the form of new gear.

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Tue, May 04, 2010 | 08:24 BST

Cryptic Facebook message hints at E3 reveal for new Assassin’s Creed

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Dr. Vidic is an awful, awful man. He also knows how to tease people, what with six weeks or so until E3.

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Tue, May 04, 2010 | 08:11 BST

Konami releases 700Mb of MGS: Peace Walker assets

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Metal Gear Solid: Peace Walker may well be the greatest PSP game ever made. Here’s 174 pictures of it. Warning: spoilers.

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Tue, May 04, 2010 | 08:13 BST

Playtest: Why MGS: Peace Walker deserves that Famitsu 40/40

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Konami’s Metal Gear Solid: Peace Walker is one of the greatest games I have ever played on the PSP, a system I had all but given up on before spending the best part of a day playing Hideo Kojima’s game at a recent preview event organised by the publisher.

That is the main thing you need to know. Secondly, even after four or five hours of playing and slowly getting into the experience, I was still left with the feeling of having only just scratched the surface of a 30-40-hour marathon I will relish. With Peace Walker there are no concerns at all about, “How am I going to find the time to play through this?” I just will.

The only other thing? June 18.

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Tue, May 04, 2010 | 07:35 BST

Alan Wake gets dev playthrough treatment

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Alan Wake’s out next week in Europe. You must go and buy it. These videos will probably convince you to order it if you haven’t yet.

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Tue, May 04, 2010 | 07:16 BST

Report – Konami looking at PSN release of MGS: Peace Walker

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Looks like Metal Gear Solid: Peace Walker may just get more than a PSP release, if Konami gets its way.

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Tue, May 04, 2010 | 04:51 BST

Splinter Cell, Far Cry 2 designer departs from Ubisoft

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In an industry that’s been rife with departures as of late, Ubisoft Montreal’s loss of precisely one employee may not seem like that big of a deal.

But believe us when we say the publisher has some very big shoes to fill.

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Mon, May 03, 2010 | 22:51 BST

StarCraft II releasing worldwide on July 27

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Oh yes. It’s finally happening.

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Mon, May 03, 2010 | 20:38 BST

New Bungie IP to be an action RPG, suggests job listing

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It looks like the “next big action game universe” Bungie is currently building with Activision might just be an action RPG.

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Mon, May 03, 2010 | 18:18 BST

Halo: Reach beta is go, go, go!

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The multiplayer beta for Halo: Reach is now a go! Repeat, it’s a go!

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Mon, May 03, 2010 | 17:41 BST

OFLC rates Project Red from EA

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E3 doesn’t start in June, you know. It really begins in May. This probably proves it.

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Mon, May 03, 2010 | 12:29 BST

Nintendo to release black Wii on May 9 in US

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Nintendo’s announced its to release a black Wii bundle in the US from this Sunday, May 9.

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Mon, May 03, 2010 | 12:00 BST

Bungie welcomes you to Halo: Reach beta with massive tutorial

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Time to go in, Spartans: your time is now.

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Mon, May 03, 2010 | 11:15 BST

Blur shots come screaming out

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Supercars. Fast supercars and more. It’s all in the magical world of Blur.

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Mon, May 03, 2010 | 10:49 BST

PSA – Halo: Reach multiplayer beta kicks off today

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After nearly a year of waiting, the Halo: Reach multiplayer beta kicks off in earnest today.

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Mon, May 03, 2010 | 09:29 BST

GT5 is still 90% finished, says Yamauchi

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No better, no worse. Polyphony boss Kazunori Yamauchi has said that Gran Turismo 5 is still 90 percent finished.

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Mon, May 03, 2010 | 08:56 BST

Interview – Prince of Persia: The Forgotten Sands’ Thomas Simon

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Ubisoft delighted many by announcing a return to the Sands of Time storyline with its imminent Prince of Persia release The Forgotten Sands, moving back from the IP’s 2008 reboot to a time-line concluded in 2005 with The Two Thrones.

Prince of Persia’s “never die” buddy system in 2008 was roundly criticised for making the game too easy, but despite moving back to a harder core, Forgotten Sands has stepped outside of the property’s norm again with mass combat and a movie tie-in, sitting alongside the May release of Disney’s film adaptation, Prince of Persia: The Sands of Time, starring Jake Gyllenhaal.

So, with Ubisoft playing real “sands of time” games with the franchise, is all well with the Prince? We chatted to lead game designer Thomas Simon to find out.

Interview by Nathan Grayson.

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Mon, May 03, 2010 | 08:48 BST

Alpha Protocol DRM software explained

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Dear Ubisoft: this is probably how you do DRM – without the compulsory need of internet.

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Mon, May 03, 2010 | 07:55 BST

Red Steel 2 devs working on new project

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Red Steel 2 creative director Jason Vandenberghe has revealed the team behind the game are already working on a new project at Ubisoft.

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