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Crackdown 2 community interview – you ask, Ruffian answers

Wednesday, 26th May 2010 15:27 GMT By Patrick Garratt

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Crackdown 2′s looking plenty hot in its latest round of impressions and videos, so we’re proto-pumped to be able to give you access to Ruffian, the Scottish team behind the sequel.

It’s simple beans. Put your questions in the comments below and we’ll send them over to Microsoft. We’re going to pick ten questions again, as we did with Remedy and Alan Wake.

Microsoft hasn’t given us any lovely presents for you this time, unfortunately, so you’ll have to be satisfied with being involved and shit. The platform holder’s clearly on a bit of an austerity drive at the moment, so be charitable.

So. Ask questions about Crackdown 2. Ruffian will answer them. The game’s out on July 9.

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31 Comments

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  1. The Hindle

    How does it feel stepping into Realtimes worlds place and is there any pressure to live up to thier legacy?

    #1 4 years ago
  2. mington

    What percentage of the Ruffian team have ginger hair?

    #2 4 years ago
  3. The Hindle

    What was the main focus during Crackdown 2?

    #3 4 years ago
  4. Gheritt White

    Please rank the following in order of importance:

    Face
    Boobs
    Ass
    Legs
    Tummy

    #4 4 years ago
  5. mington

    Would you like to make an actual licensed super hero game? and which super hero would you choose? (a Capt America skin would be sweet)

    #5 4 years ago
  6. mington

    Please rank the following in order of importance:

    Head
    Shoulders
    Knees
    Toes
    Knees
    Toes

    #6 4 years ago
  7. slayernl

    Is there any chance of splitscreen or system link muliplayer/co-op play?
    Is something like “keys to the city” in crackdown 2?
    Is there any tracking of what orbs you have found in the game, because at the end of the first game you could search for houres with a printed out map in you lap for that last few orbs.
    It would be useful if it was tracked ingame what you already collected.

    Thanks in advance!

    #7 4 years ago
  8. The Hindle

    There has been some competition to Crackdown in Infamous and Prototype, what do you think of the competition?

    What sets your game apart from those?

    #8 4 years ago
  9. kdogg

    If you had to have sex with a sheep or a goat, which one would you choose?

    #9 4 years ago
  10. Erthazus

    The sandbox space, over the course of this generation, has become the predominant genre for core gamers but at the same time it started to flood the market like we see with the shooters now. Do you think that the genre still has room to really grow, expand, keep fresh?

    #10 4 years ago
  11. kdogg

    If you were travelling at the speed of light and you turned your headlights on, what would happen?

    #11 4 years ago
  12. Massiveslag

    Is Erthazus a cunt?

    #12 4 years ago
  13. mington

    Is massiveslag’s mother a massive slag?

    #13 4 years ago
  14. Gheritt White

    What is the meaning of life? is it money, cars and women?

    Or is it just money and cars?

    #14 4 years ago
  15. Aimless

    The original Crackdown is still one of the best examples of Achievements used as an ancillary game structure, not just positive reinforcement for traditional campaign progression. How does the second game compare to the first in this regard, and will you be making use of Avatar Awards?

    Does Crackdown 2 recognise that you have played the first game, be it through looking at save games or Achievements?

    #15 4 years ago
  16. Massiveslag

    Does mington enjoy a length of Erthazus gristle?

    #16 4 years ago
  17. Blerk

    Oh God, yes please! I’m ridiculously pleased with my Red Dead avatar awards. It’s almost embarrassing! :-D

    The cars in the original Crackdown weren’t even nearly as much fun as leaping around the city. With the removal of the ‘upgrading’ cars for Crackdown 2, are you downplaying the vehicle aspect a little or are you attempting to make driving more fun in some other way?

    Is it going to be possible to carry on playing after the main game is over again? And if so can you still ‘respawn’ the bad-guys and play the whole thing again without restarting?

    In Crackdown 1, where are my last five Agility orbs? They’re driving me nuts.

    #17 4 years ago
  18. Gheritt White

    Where are Blerk’s last five agility orbs?

    #18 4 years ago
  19. DeSpiritusBellum

    What were you smoking when you decided to nix self-upgrading cars?

    #19 4 years ago
  20. Blerk

    Is a fully-upgraded Agent in Crackdown 2 the equivalent of a fully-upgraded Agent in Crackdown 1? Or is one more powerful than the other? In other words…. can I jump even higher this time around? :-)

    #20 4 years ago
  21. mington

    Will there be DLC robotic horses like in Brave star?….Coz there fucking should be
    http://gv-guild.com/album_pic.php?pic_id=76

    #21 4 years ago
  22. OlderGamer

    How will the Mulitplayer aspects of the work? And will there be couch co-op?

    #22 4 years ago
  23. Gheritt White

    What are you wearing?

    #23 4 years ago
  24. Blerk

    Do Ruffian have any concrete plans on what’s next after Crackdown 2? An original IP, perhaps? And would such a project still be tied to Microsoft or are they free to follow a multiplatform path?

    #24 4 years ago
  25. mathare92

    Were you ever tempted to break away from Crackdown’s distint art style for something with a bit more fidelity?

    #25 4 years ago
  26. mathare92

    Were you ever tempted to break away from Crackdown’s distinct art style for something with a bit more fidelity?

    #26 4 years ago
  27. Len

    Do you still talk to RW or just stare each other out when you meet in the street…?

    #27 4 years ago
  28. kdogg

    Would you rather microwave your cat or punch your mom in the face?

    #28 4 years ago
  29. Siim

    What inspired you to make a Carckdown-like game, the characters and the open world, I mean?

    #29 4 years ago
  30. Marcusaur

    It seems as though Ruffian really are focussing on making Crackdown 2 a largely multiplayer game. What kind of challenges were involved in making it a completely open, drop-in, drop-out co-op experience while still retaining the freeform enovironment and mission structure?

    #30 4 years ago
  31. BadAss

    The end of the original Crackdown had a serious plot twist which very much left me wanting more. However the demo shows your new agent being guided around by the same old voiceover man. Is Crackdown2 gonna finally give me a change to get revenge on my old crooked boss???

    #31 4 years ago