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World first: Killzone 3′s Hermen Hulst on going “above and beyond”

Tuesday, 25 May 2010 11:52 GMT By Patrick Garratt

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If there’s one property that defines gaming fanboyism for this generation, it’s Killzone.

The announcement of Killzone 3 this week drags us back five years. A target render of Killzone 2 was shown at E3 in 2005 as a showcase for the capabilities of the incoming PS3, sparking what will go down in history as one of gaming’s great first-party controversies.

In the aftermath, SCEA CEO Jack Tretton claimed the footage was gameplay before SCEE’s Phil Harrison set the record straight, but the opening shots had been irrecoverably fired in a war still raging.

Hermen Hulst, managing director of Killzone developer Guerilla Games, still stands in the centre of the storm.

It was with great pleasure that we met Hermen in Amsterdam earlier this month, talking to him after seeing the closed premiere of what will surely be a defining videogame for this hardware generation, and one of the most visible first-person shooters in the world when it releases next year.

What follows is a must-read and a world first. Hit the link.

[Interview by Patrick Garratt]

First of all, I want to talk about Killzone 2. The 2005 reveal animation will pretty much go down in gaming history. It was amazing, for all sorts of reasons.

Hermen Hulst: You mean the E3…

Yeah, the target render. Do you think it was fair for your game to be used as a poster boy for PlayStation 3’s capabilities in general? What was it like to be at the centre of that sort of politics?

Hermen Hulst: It’s very much a double-edged sword in many ways. I think, on the downside, it was a humungous amount of pressure. The team, in 2005, was so very, very young. But I think, more importantly on the positive side, that the trailer was our creation. Me and the guys basically worked on it together; our team put it together; it was our vision for the title.

We had researched the capabilities of the PlayStation 3 extensively. We knew what was possible, and that was the vision that was communicated to the team internally, primarily. Then it was communicated externally, and that was the pressure I was talking about. What was great about it is that that’s what we love to do. We’re the kind of team that loves to take a platform and then really squeeze the maximum out of it. It’s very much what we’re about. It’s our DNA.

But going from the release of that trailer to the game’s actual ship, the whole development process pretty much defined internet fanboyism for this generation. It became a real beating stick in terms of PS3 and 360. Were you feeling a lot of pressure from the fans, or from Sony, or from yourselves, do you think?

Hermen Hulst: I think the pressure was very general. It’s not so much pressure from Sony as a publisher. Sony’s always been very generous, as you’re well aware, with the amount of time that we were granted to create this game. So that was fantastic. If you put your vision out there, you’re so committed to realising it, and that was a conscious decision. I stood by it all along. We needed to be big enough, and I guess that’s growing pains for a very young team; this was our first truly massive game. Killzone 1 was big, but Killzone 2 was our first big global 3D uptake. I think that’s what it was.

Going onto Killzone 3, then. Is this the game that you originally set out to make? There’s a classic quote from Jeff Haynes on IGN, I think, that said Killzone 2 only managed a 60 percent SPU load. Are you getting close to 90 or 100 percent? Are you realising your vision with Killzone 3?

Hermen Hulst: That’s a great quote, actually. I wasn’t aware of Jeff’s quote. But I think we’re pushing 100 percent right now. You see there’s steam coming out of the machine, almost. All the stuff that we’re squeezing. It’s got everything to do with the scale and the environments and the action that you’re seeing on the screen right now. As I was talking about earlier in the presentation, we’re having a footprint of a level that’s ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then. We’re going way overboard this time around, and I think we’re reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond.

You said that you’ve been looking at games like Uncharted 2 and God of War III, which really did represent a significant technical step forward. Do you think you’re going to leapfrog them technically and in terms of gameplay innovation? Do you think you’re going to go further?

Hermen Hulst: We need to, right? That’s what we do. We talk to those guys a lot, both the Santa Monica team and the guys at Naughty Dog, and that’s the little game between us as friends of the studios. Yes, we do that, but then again they’re working on their next games and they’re going to have to do better again. So absolutely: we need to do that.

I want to talk about 3D.

Hermen Hulst: Yeah.

Obviously, it’s quite a big deal for the game. You said some really interesting things in that presentation. You said that 3D means you can aim better. That has huge connotations for those that don’t have 3D. Are you saying that if you don’t have a 3D set-up then you’re actually getting a worse experience? Also, there are massive implications for multiplayer there. If someone’s playing in 3D are they going to be able to aim better than an opponent who’s playing in 2D?

Hermen Hulst: That’s a great question. I don’t necessarily think that should be the case. 3D is part of the same build. You’ve seen 2D and 3D right now. It’s something that we switch on. I personally think it helps a lot with reading the environment. The reason you can aim better is that you have more depth, and you can judge where your enemies are based. I actually haven’t tried playing 2D against 3D, so that’s kind of hard for me to answer. I just know that in general, it’s a fantastic way to immerse yourself in that world, to transpose almost, to really feel that you’re there. Because of that, you get a great sense of where you are, for the depth and for the environment. In that sense, it really enhances.

So there’s more object definition, basically?

Hermen Hulst: Yeah. Have you had a chance to…

Not yet.

Hermen Hulst: For instance, if you do a lean and peak, or if you have an object really close and take out your knife, it really comes out of the screen. Other things are pushed back into the screen. It really creates such a deep sense of immersion that it helps you with things such as aiming, because you know where your enemies are. You get a better, more organic feel for where they sit.

Another thing you showed off quite a lot in there was your “brutal melee system”. Can you explain some of the thinking behind including something that’s clearly so very violent in the game? What was the general thinking about including the system? The level of violence will obviously be questioned.

Hermen Hulst: I think brutal melee is just another part of us striving for a very cinematic war experience. As our movies have shown, it’s really cinematic, and particularly that slo-mo. I think that’s the essence of it. It’s a cinematic war experience, and it’s in no way intended to be a real-life experience.

It looks as though it’s QTE-based, and it looks as though it’s quite similar to Heavy Rain. Did you take any cues from Heavy Rain when you were creating the system?

Hermen Hulst: No, even though I know those guys very well, I don’t think there’s been any exchange of specific mechanics or technology with Quantic Dream. As much as I love what they’ve created, there weren’t any triggers from that.

You also said in there that there are more set pieces in the first three minutes of the level you’re showing than there are in an entire Killzone 2 level.

Hermen Hulst: Yes.

Can you just clarify that a little bit in terms of what you actually mean by set piece? How many set pieces were there in a Killzone 2 level?

Hermen Hulst: I personally haven’t counted them; the producers have. But going back to the Corinth River level [in Killzone 2], in the opening sequence you saw that bridge collapse, for instance, and that massive building collapse. Looking at the explosive destructibles that are in there now, all the stuff that’s blowing up; the exploding stuff and the destructible stuff is how we define it.

The levels are gigantic. Is there a capacity, then, to miss set pieces, to skirt around and miss bits of levels? I’m thinking in terms of replayability.

Hermen Hulst: I was just talking to the guys; we really need to put in a Trophy that says you’ve hit everything, to persuade you to go back and hit everything. It’s easy to miss something, for sure. But then again, you probably missed a lot in Killzone 2. That’s just a fact of life. We tried to set up our encounters in such a way that you get to see the most important bits, but when you want to have bigger levels and multiple paths and more exploration, there’s a replayability factor. And that’s fine at the end of the day.

I know you’re not talking about multiplayer today, but you’re going to be talking about it later on in the year, right? Are you going to be talking about it at gamescom?

Hermen Hulst: I don’t know when exactly. We’re going to be talking about that with the PR guys. Definitely later this year we’re going to be giving you more information.

Can you give us a brief overview? I mean, there are a lot of new mechanics in there. You’ve got the jet pack, new weapons…

Hermen Hulst: In the multiplayer, you mean?

Yeah. Is there stuff that we’re seeing today, like the jet pack, going to be accessible in the multiplayer?

Hermen Hulst: I can’t comment on what’s in, whether or not the jet pack is in. We’ll talk about things like that later. I can tell you that it’s massive. I can tell you that it includes a lot of innovation. We’re doing very ambitious things with multiplayer. One of the things we’re striving for is a great deal of accessibility. That’s one of our lessons learned. We want it to be usable for a wider audience. We’re opening it up.

Just talking about mechanics, then. You actually patched the default control settings on Killzone 2 to make them more sensitive. There was a dead-zone issue on the right stick. Are you confident you’re going to be able to avoid a similar situation with Killzone 3?

Hermen Hulst: Absolutely. I think you’re referring to that 1.27 upgrade. We did a big fix back then, but from then onwards we’ve continually improved our controls in terms of responsiveness and in terms of addressing conventions that have arrived. That said, we’re creating a very specific experience, so we’ve been play-testing out controls all along, and I’m very confident that when we come out with Killzone 3 we’ll come out with a game with controls that are very usable and very great to use for the majority of the group.

With Killzone 3, do you think you’re trying to define PlayStation 3 as a console, to define its capabilities?

Hermen Hulst: We always try to do that.

Do you think you will?

Hermen Hulst: I really hope that in some way we achieved that with Killzone 2, and we’re now taking it a step further. You know, 3D is such a big part of our offering, and we’re trying to create the best implementation of a 3D experience, so in that sense, absolutely. Again, that’s what we’re about as Guerilla Games. We keep trying to define PlayStation experiences in every way.

Do you expect the same level of vociferousness from the fans? Do you expect to get bonkers fan feedback?

Hermen Hulst: I can only hope for that, right? The amount of attention we’ve been granted from the community has been absolutely fantastic, and if we get that again, fantastic. Of course, that kind of attention and acclaim is what you want when you create videogames; that’s what you want as a creative; that’s what you do it for. In the meantime we’re trying to create the best possible game, but with Killzone 3 I think we made a very conscientious decision that we are going for a lot of variety.

Looking back at Killzone 2, it really defined what we could do at that specific moment. But we also felt that we could offer a more diverse experience. With Killzone 3 you’re going to see that every single level you play is set in a very unique environment with a specific experience, so that’s probably the starting point for the project.

I went to see Crysis 2 in New York recently, and Crytek were massive on story. It’s a large part of what they talked about: story, story, story. They really see it as a route forward for FPS, that an essential part of modern shooting is to have an integrated plot, and to deliver plot through the environment. Would you agree with that?

Hermen Hulst: Absolutely. I think it’s increasingly important. It used to be that if you created a game that had great gameplay and an improper story, that was fine. Actually, in that regard I think Uncharted 2 has been a game-changer. Those guys have done such a brilliant job with fantastic dialogue that it’s set a new bar, and everyone has to step up. In Killzone 3 specifically, story, dialogue, character-building is a massive deal. We’ve invested a lot. All of our creatives are involved in the story. We’re employing specific talent, and we’re going a lot more Hollywood with our talent casting. In all aspects, then, I would fully agree with that comment.

Last question, then. Are you going to be supporting Move?

Hermen Hulst: Move? So, I can only talk about the features that we’re showing today. I can tell you that Move is a fantastic hardware feature we’ve got, that we’ve had a great time playing party games, and we have SOCOM back at the office. I think it’s a great feature.

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10 Comments

  1. Detale

    Great interview Pat, some interesting points raised. I really want to see some of this 3D stuff for myself, I keep hearing great things about it but I’m dead cynical.

    #1 5 years ago
  2. MegaGeek1

    Awesome interview. So if it wasn’t for the gamepro leaks you would have released this on June 1st, yeah?
    So what other info on secret games do you guys have laying around the office? lol

    #2 5 years ago
  3. Erthazus

    Great interview, but he sounds like he is not very confident in his product.

    He is like: We can only hope — like attitude.

    #3 5 years ago
  4. Sunshyme

    It seems to me he’s most of the time extremely cautious. Doesn’t want to spoil too much and stick to the features of that presentation.

    Of course they’re confident but I think they have their hands tied with Sony-rope. ;)

    #4 5 years ago
  5. Razor

    @3, isn’t that better than being super confident? That was Sony’s problem with the PS3 early on; super confidence, but they ended up looking stupid.

    #5 5 years ago
  6. DrDamn

    @1
    A lot of Currys stores have 3D TVs on demo now. There is a link here.

    http://www.currys.co.uk/gbuk/3D-TVs-783-commercial.html

    I was surprised at how good the effect is and think it has a lot a great possibilities for gaming – rather than movies where I could take or leave it.

    I did see a Sony TV demo in a shopping mall in Bristol where they had a PS3 hooked up playing a 3D Bluray. Some of those demos were game based (Wipeout & Motorstorm) – footage only, not playable.

    #6 5 years ago
  7. mington

    Me and KZ2 really didn’t get on, i really hope the controls and the button layout gets a huge overhaul, and carrying two decent guns instead of a waste of space pistol, and bullet penetration in the environments and millions of other things that didn’t sit with me

    They’re striving for accessibility….well, not one second of the 5 hours of killzone 2 sat well with me

    not to sound like a little bitch, but there’s not many games that i can’t stomach to play through, i completed Metro 2033

    #7 5 years ago
  8. Detale

    @6

    Thanks for the link, I’ll have to see if I can find one nearby.

    #8 5 years ago
  9. NoxNoctisUmbra

    Awesome interview, seems likes its going to be beautiful looking game, but did you ask the guy about controls? or did i miss reading it?

    #9 5 years ago
  10. xino

    one thing i love about game industry is competition. Competition motivates these developers. I just love the passion of GG, how they too want to beat Uncharted 2 and GOW3′s graphic level. Every developers are motivated by this!

    #10 5 years ago

Comments are now closed on this article.

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    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]