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World first: Killzone 3′s Hermen Hulst on going “above and beyond”

Tuesday, 25 May 2010 11:52 GMT By Patrick Garratt

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If there’s one property that defines gaming fanboyism for this generation, it’s Killzone.

The announcement of Killzone 3 this week drags us back five years. A target render of Killzone 2 was shown at E3 in 2005 as a showcase for the capabilities of the incoming PS3, sparking what will go down in history as one of gaming’s great first-party controversies.

In the aftermath, SCEA CEO Jack Tretton claimed the footage was gameplay before SCEE’s Phil Harrison set the record straight, but the opening shots had been irrecoverably fired in a war still raging.

Hermen Hulst, managing director of Killzone developer Guerilla Games, still stands in the centre of the storm.

It was with great pleasure that we met Hermen in Amsterdam earlier this month, talking to him after seeing the closed premiere of what will surely be a defining videogame for this hardware generation, and one of the most visible first-person shooters in the world when it releases next year.

What follows is a must-read and a world first. Hit the link.

[Interview by Patrick Garratt]

First of all, I want to talk about Killzone 2. The 2005 reveal animation will pretty much go down in gaming history. It was amazing, for all sorts of reasons.

Hermen Hulst: You mean the E3…

Yeah, the target render. Do you think it was fair for your game to be used as a poster boy for PlayStation 3’s capabilities in general? What was it like to be at the centre of that sort of politics?

Hermen Hulst: It’s very much a double-edged sword in many ways. I think, on the downside, it was a humungous amount of pressure. The team, in 2005, was so very, very young. But I think, more importantly on the positive side, that the trailer was our creation. Me and the guys basically worked on it together; our team put it together; it was our vision for the title.

We had researched the capabilities of the PlayStation 3 extensively. We knew what was possible, and that was the vision that was communicated to the team internally, primarily. Then it was communicated externally, and that was the pressure I was talking about. What was great about it is that that’s what we love to do. We’re the kind of team that loves to take a platform and then really squeeze the maximum out of it. It’s very much what we’re about. It’s our DNA.

But going from the release of that trailer to the game’s actual ship, the whole development process pretty much defined internet fanboyism for this generation. It became a real beating stick in terms of PS3 and 360. Were you feeling a lot of pressure from the fans, or from Sony, or from yourselves, do you think?

Hermen Hulst: I think the pressure was very general. It’s not so much pressure from Sony as a publisher. Sony’s always been very generous, as you’re well aware, with the amount of time that we were granted to create this game. So that was fantastic. If you put your vision out there, you’re so committed to realising it, and that was a conscious decision. I stood by it all along. We needed to be big enough, and I guess that’s growing pains for a very young team; this was our first truly massive game. Killzone 1 was big, but Killzone 2 was our first big global 3D uptake. I think that’s what it was.

Going onto Killzone 3, then. Is this the game that you originally set out to make? There’s a classic quote from Jeff Haynes on IGN, I think, that said Killzone 2 only managed a 60 percent SPU load. Are you getting close to 90 or 100 percent? Are you realising your vision with Killzone 3?

Hermen Hulst: That’s a great quote, actually. I wasn’t aware of Jeff’s quote. But I think we’re pushing 100 percent right now. You see there’s steam coming out of the machine, almost. All the stuff that we’re squeezing. It’s got everything to do with the scale and the environments and the action that you’re seeing on the screen right now. As I was talking about earlier in the presentation, we’re having a footprint of a level that’s ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then. We’re going way overboard this time around, and I think we’re reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond.

You said that you’ve been looking at games like Uncharted 2 and God of War III, which really did represent a significant technical step forward. Do you think you’re going to leapfrog them technically and in terms of gameplay innovation? Do you think you’re going to go further?

Hermen Hulst: We need to, right? That’s what we do. We talk to those guys a lot, both the Santa Monica team and the guys at Naughty Dog, and that’s the little game between us as friends of the studios. Yes, we do that, but then again they’re working on their next games and they’re going to have to do better again. So absolutely: we need to do that.

I want to talk about 3D.

Hermen Hulst: Yeah.

Obviously, it’s quite a big deal for the game. You said some really interesting things in that presentation. You said that 3D means you can aim better. That has huge connotations for those that don’t have 3D. Are you saying that if you don’t have a 3D set-up then you’re actually getting a worse experience? Also, there are massive implications for multiplayer there. If someone’s playing in 3D are they going to be able to aim better than an opponent who’s playing in 2D?

Hermen Hulst: That’s a great question. I don’t necessarily think that should be the case. 3D is part of the same build. You’ve seen 2D and 3D right now. It’s something that we switch on. I personally think it helps a lot with reading the environment. The reason you can aim better is that you have more depth, and you can judge where your enemies are based. I actually haven’t tried playing 2D against 3D, so that’s kind of hard for me to answer. I just know that in general, it’s a fantastic way to immerse yourself in that world, to transpose almost, to really feel that you’re there. Because of that, you get a great sense of where you are, for the depth and for the environment. In that sense, it really enhances.

So there’s more object definition, basically?

Hermen Hulst: Yeah. Have you had a chance to…

Not yet.

Hermen Hulst: For instance, if you do a lean and peak, or if you have an object really close and take out your knife, it really comes out of the screen. Other things are pushed back into the screen. It really creates such a deep sense of immersion that it helps you with things such as aiming, because you know where your enemies are. You get a better, more organic feel for where they sit.

Another thing you showed off quite a lot in there was your “brutal melee system”. Can you explain some of the thinking behind including something that’s clearly so very violent in the game? What was the general thinking about including the system? The level of violence will obviously be questioned.

Hermen Hulst: I think brutal melee is just another part of us striving for a very cinematic war experience. As our movies have shown, it’s really cinematic, and particularly that slo-mo. I think that’s the essence of it. It’s a cinematic war experience, and it’s in no way intended to be a real-life experience.

It looks as though it’s QTE-based, and it looks as though it’s quite similar to Heavy Rain. Did you take any cues from Heavy Rain when you were creating the system?

Hermen Hulst: No, even though I know those guys very well, I don’t think there’s been any exchange of specific mechanics or technology with Quantic Dream. As much as I love what they’ve created, there weren’t any triggers from that.

You also said in there that there are more set pieces in the first three minutes of the level you’re showing than there are in an entire Killzone 2 level.

Hermen Hulst: Yes.

Can you just clarify that a little bit in terms of what you actually mean by set piece? How many set pieces were there in a Killzone 2 level?

Hermen Hulst: I personally haven’t counted them; the producers have. But going back to the Corinth River level [in Killzone 2], in the opening sequence you saw that bridge collapse, for instance, and that massive building collapse. Looking at the explosive destructibles that are in there now, all the stuff that’s blowing up; the exploding stuff and the destructible stuff is how we define it.

The levels are gigantic. Is there a capacity, then, to miss set pieces, to skirt around and miss bits of levels? I’m thinking in terms of replayability.

Hermen Hulst: I was just talking to the guys; we really need to put in a Trophy that says you’ve hit everything, to persuade you to go back and hit everything. It’s easy to miss something, for sure. But then again, you probably missed a lot in Killzone 2. That’s just a fact of life. We tried to set up our encounters in such a way that you get to see the most important bits, but when you want to have bigger levels and multiple paths and more exploration, there’s a replayability factor. And that’s fine at the end of the day.

I know you’re not talking about multiplayer today, but you’re going to be talking about it later on in the year, right? Are you going to be talking about it at gamescom?

Hermen Hulst: I don’t know when exactly. We’re going to be talking about that with the PR guys. Definitely later this year we’re going to be giving you more information.

Can you give us a brief overview? I mean, there are a lot of new mechanics in there. You’ve got the jet pack, new weapons…

Hermen Hulst: In the multiplayer, you mean?

Yeah. Is there stuff that we’re seeing today, like the jet pack, going to be accessible in the multiplayer?

Hermen Hulst: I can’t comment on what’s in, whether or not the jet pack is in. We’ll talk about things like that later. I can tell you that it’s massive. I can tell you that it includes a lot of innovation. We’re doing very ambitious things with multiplayer. One of the things we’re striving for is a great deal of accessibility. That’s one of our lessons learned. We want it to be usable for a wider audience. We’re opening it up.

Just talking about mechanics, then. You actually patched the default control settings on Killzone 2 to make them more sensitive. There was a dead-zone issue on the right stick. Are you confident you’re going to be able to avoid a similar situation with Killzone 3?

Hermen Hulst: Absolutely. I think you’re referring to that 1.27 upgrade. We did a big fix back then, but from then onwards we’ve continually improved our controls in terms of responsiveness and in terms of addressing conventions that have arrived. That said, we’re creating a very specific experience, so we’ve been play-testing out controls all along, and I’m very confident that when we come out with Killzone 3 we’ll come out with a game with controls that are very usable and very great to use for the majority of the group.

With Killzone 3, do you think you’re trying to define PlayStation 3 as a console, to define its capabilities?

Hermen Hulst: We always try to do that.

Do you think you will?

Hermen Hulst: I really hope that in some way we achieved that with Killzone 2, and we’re now taking it a step further. You know, 3D is such a big part of our offering, and we’re trying to create the best implementation of a 3D experience, so in that sense, absolutely. Again, that’s what we’re about as Guerilla Games. We keep trying to define PlayStation experiences in every way.

Do you expect the same level of vociferousness from the fans? Do you expect to get bonkers fan feedback?

Hermen Hulst: I can only hope for that, right? The amount of attention we’ve been granted from the community has been absolutely fantastic, and if we get that again, fantastic. Of course, that kind of attention and acclaim is what you want when you create videogames; that’s what you want as a creative; that’s what you do it for. In the meantime we’re trying to create the best possible game, but with Killzone 3 I think we made a very conscientious decision that we are going for a lot of variety.

Looking back at Killzone 2, it really defined what we could do at that specific moment. But we also felt that we could offer a more diverse experience. With Killzone 3 you’re going to see that every single level you play is set in a very unique environment with a specific experience, so that’s probably the starting point for the project.

I went to see Crysis 2 in New York recently, and Crytek were massive on story. It’s a large part of what they talked about: story, story, story. They really see it as a route forward for FPS, that an essential part of modern shooting is to have an integrated plot, and to deliver plot through the environment. Would you agree with that?

Hermen Hulst: Absolutely. I think it’s increasingly important. It used to be that if you created a game that had great gameplay and an improper story, that was fine. Actually, in that regard I think Uncharted 2 has been a game-changer. Those guys have done such a brilliant job with fantastic dialogue that it’s set a new bar, and everyone has to step up. In Killzone 3 specifically, story, dialogue, character-building is a massive deal. We’ve invested a lot. All of our creatives are involved in the story. We’re employing specific talent, and we’re going a lot more Hollywood with our talent casting. In all aspects, then, I would fully agree with that comment.

Last question, then. Are you going to be supporting Move?

Hermen Hulst: Move? So, I can only talk about the features that we’re showing today. I can tell you that Move is a fantastic hardware feature we’ve got, that we’ve had a great time playing party games, and we have SOCOM back at the office. I think it’s a great feature.

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10 Comments

  1. Detale

    Great interview Pat, some interesting points raised. I really want to see some of this 3D stuff for myself, I keep hearing great things about it but I’m dead cynical.

    #1 5 years ago
  2. MegaGeek1

    Awesome interview. So if it wasn’t for the gamepro leaks you would have released this on June 1st, yeah?
    So what other info on secret games do you guys have laying around the office? lol

    #2 5 years ago
  3. Erthazus

    Great interview, but he sounds like he is not very confident in his product.

    He is like: We can only hope — like attitude.

    #3 5 years ago
  4. Sunshyme

    It seems to me he’s most of the time extremely cautious. Doesn’t want to spoil too much and stick to the features of that presentation.

    Of course they’re confident but I think they have their hands tied with Sony-rope. ;)

    #4 5 years ago
  5. Razor

    @3, isn’t that better than being super confident? That was Sony’s problem with the PS3 early on; super confidence, but they ended up looking stupid.

    #5 5 years ago
  6. DrDamn

    @1
    A lot of Currys stores have 3D TVs on demo now. There is a link here.

    http://www.currys.co.uk/gbuk/3D-TVs-783-commercial.html

    I was surprised at how good the effect is and think it has a lot a great possibilities for gaming – rather than movies where I could take or leave it.

    I did see a Sony TV demo in a shopping mall in Bristol where they had a PS3 hooked up playing a 3D Bluray. Some of those demos were game based (Wipeout & Motorstorm) – footage only, not playable.

    #6 5 years ago
  7. mington

    Me and KZ2 really didn’t get on, i really hope the controls and the button layout gets a huge overhaul, and carrying two decent guns instead of a waste of space pistol, and bullet penetration in the environments and millions of other things that didn’t sit with me

    They’re striving for accessibility….well, not one second of the 5 hours of killzone 2 sat well with me

    not to sound like a little bitch, but there’s not many games that i can’t stomach to play through, i completed Metro 2033

    #7 5 years ago
  8. Detale

    @6

    Thanks for the link, I’ll have to see if I can find one nearby.

    #8 5 years ago
  9. NoxNoctisUmbra

    Awesome interview, seems likes its going to be beautiful looking game, but did you ask the guy about controls? or did i miss reading it?

    #9 5 years ago
  10. xino

    one thing i love about game industry is competition. Competition motivates these developers. I just love the passion of GG, how they too want to beat Uncharted 2 and GOW3′s graphic level. Every developers are motivated by this!

    #10 5 years ago

Comments are now closed on this article.

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    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]