Guerilla: Killzone 3 “pushes 100%” of PS3′s max SPU load

Tuesday, 25th May 2010 12:05 GMT By Johnny Cullen


Guerilla Games’ managing director Hermen Hulst has told VG247 that the studio is “going way overboard” for Killzone 3, using “100 percent” of PS3′s processing capabilities.

Speaking with Patrick Garratt at the game’s formal reveal in Amsterdam earlier this month, Hulst said the game was “pushing” 100 percent in terms of SPU load. Killzone 2 used around 60 percent, as famously claimed by ex-IGN writer Jeff Haynes in a podcast before the release of the prequel last February.

“But I think we’re pushing 100 percent right now,” said Hulst. “You see there’s steam coming out of the machine, almost.

“All the stuff that we’re squeezing. It’s got everything to do with the scale and the environments and the action that you’re seeing on the screen right now. As I was talking about earlier in the presentation, we’re having a footprint of a level that’s ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then.”

He added: “We’re going way overboard this time around, and I think we’re reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond.”

Game’s due out next year for PS3. Get the first shots of it here, and the full interview with Hermen here. A full hands-on preview will go live soon.



  1. MegaGeek1


    #1 5 years ago
  2. Boris Fett

    It’s not the size that counts. It’s what you do with it.

    #2 5 years ago
  3. OlderGamer

    I don’t like it when devs/pr guys claim they have used 100% of a systems power(and it always the guys doing system exclusive games too). It isn’t as if this will be the best ever graphicly impressive game the PS3 will ever see this gen.

    What he should have said was this is the best that we can do now. Because next year or the year after that the very same people will be able to squeeze more power out of the same piece of hardware. It happens every generation.

    No such thing as 100% of a systems power. Just 100% of the known/practiced/polished skills at the time. The more they work with it, the better the games will look/play/and be.

    But then again saying all of what he said = cranking up the hype machine. Truth KZ2 was hit or miss(I didn’t enjoy it), looking into why a lot of people didn’t like it, and changing those things would be a great place to start. Tweak the gameplay, the graphics were fine in KZ.

    #3 5 years ago
  4. Kerplunk

    These “Using 100%” claims are always a bit backwards. Using 100% of resources isn’t such a great thing. It’s like saying “I’ve spent 100% of my income”.

    The skill is getting the required result as efficiently as possible, not using up 100% of things simply because they’re there.

    #4 5 years ago
  5. Herlock

    Rumor > Killzone 3 release date – May 2011
    Title will be compatible with Move; Features four-player co-op

    #5 5 years ago
  6. daytripper

    can i have a uncharted 3 teaser trailer instead?

    #6 5 years ago
  7. Erthazus

    Well, for example Uncharted 2 use 100% CPU capabilities, but they don’t use them like for FULL FORCE.

    Killzone 3 will work with all cores, but without full force.

    #7 5 years ago
  8. Droid

    I predict a lot of game freezing due to overheating chips.

    #8 5 years ago
  9. DePetri

    Field of view needs to be higher than in the second game.

    #9 5 years ago
  10. aprotosis

    “…the game was “pushing” 100 percent in terms of SPU load”

    You know, this isn’t too particularly hard. The graphics pipeline of the PS3 sucks so hard that you are often left to through some workload onto the SPUs. At least I hope their bottleneck is the GPU.

    #10 5 years ago

Comments are now closed on this article.