OXM’s Call of Duty: Black Ops cover feature has been stripped of information. Head inside, soldier.
The magazine says, “You’re not just relegated to mini-gun man who holds down the trigger and nudges the aiming reticle around the screen. For once, you’re flying the helicopter. And firing the missiles. And the mini-guns.”
– You will be fighting the North Vietnamese Army in certain missions.
– You’re an off-the-grid, best-of-the-best badass with a more important secret agenda.
– Vehicles will return, but “not in the way you remember them from WaW”.
– There will be “dedicated co-op” with separate levels. Treyarch changed the subject when the mag asked about World at War’s hugely popular Nazi Zombies.
– A multiplayer beta’s being “considered.”
– Treyarch will be improving mulitplayer by taking on feedback – even going so far as to openly acknowledge the under-the-map glitches that initially plagued World at War.
– Changes are being made to the matchmaking to “make it easier for [players] to get into games with their friends.”
– Multiplayer was up and running so early that some campaign levels were actually built from multiplayer maps.
– Create-a-Class 2.0 will allow you to customise yourself like never before. This should include kit and appearance items as well as perks.
OXM seems very excited about the game, saying, “The evolution Treyarch has undergone between World at War and Black Ops feels very familiar. In fact, we don’t have to look far to figure it out. We saw this exact kind of “oh-ha!” corner-turning in game design and execution from this very franchise back when Infinity Ward leapt from A-list to the AAA-list between CoD2 and the first Modern Warfare.”
The developer also seems excited about the game, with Treyarch boss Mark Lamia saying, “We’ve taken some creative risks… We want to do something different than we’ve done before. It’s time… We want the game to speak for itself.”