Sections

Oliver: Pre-owned bigger threat than piracy on consoles

Wednesday, 12 May 2010 10:34 GMT By Patrick Garratt

usedgames

Blitz’s Andrew Oliver has told Develop he believes the secondhand games market is a greater threat to the industry than piracy.

“Arguably the bigger problem on consoles now is the trading in of games,” he said.

“I understand why players do this. Games are expensive, and after a few weeks of playing you’ve either beaten it, or got bored of it so trading it back in to help pay for the next seems sensible when people are short of cash.”

Oliver added that the “money going back up the chain is a fraction of what it was only a few years ago.

“This is a much bigger problem than piracy on the main consoles.”

Oliver’s comments come as EA is implementing a $10 “Pass” to allow to play EA Sports titles online in an obvious effort to draw extra revenue from used sales.

More through there.

[Pic]

Latest

  • BoingBoing’s Offworld resurrected as new, diverse gaming blog

    Offworld is back, but not as you know it. Offworld was Boing Boing’s gaming blog, helmed by Brandon Boyer from 2008. Buy 2010 it had been rolled into Boing Boing itself, eventually falling mostly silent and in 2011 Boyer founded new site, Venus Patrol. The brand has languished unused ever since, but Boing Boing’s Laura […]

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

  • Why Diablo 3 had such a bad launch

    Diablo 3 is now a byword in disastrous launches for online-only games. How did Blizzard mess it up so badly? Diablo 3 game to us from a developer with experience running one of the world’s biggest massively multiplayer online games – World of Warcraft – and the infrastructure to back it up. So why were […]

  • ID@Xbox: “no problem” if devs can’t sim-ship, says Xbox indie boss

    ID@Xbox boss Chris Charla has said the famous parity clause isn’t as draconian as it sounds. Back when ID@Xbox was first launched, it was said to have a pretty unpleasant caveat: developers had to bring their games to Xbox One first, or simultaneously with other platforms, to be eligible for the scheme. Games released on […]

  • Microsoft working with Sony and Nintendo to combat DDoS attacks

    Xbox Live may be a rival to the PSN and Nintendo Network, but that doesn’t mean Microsoft, Sony and Nintendo can’t work together. Xbox boss Phil Spencer has said that he’s been talking to Sony, Nintendo and other companies about keeping gaming networks stable in the face of DDoS attacks and other malicious activity. Speaking […]

  • Destiny animations are designed to reduce motion sickness

    Destiny developers worked hard to avoid one of the common pitfalls of first-person games – motion sickness. Destiny senior animator David Helsby gave a presentation at GDC 2015 in which he discussed the challenges of animating first-person games. The problem with fist-person perspective is that if the camera bobs naturally as your head does, some […]

  • Xbox One peripherals will work wirelessly with Windows 10 via adapter

    Microsoft has announced a new adapter allowing you to use Xbox One peripherals with your PC. Announced at GDC, the adapter will allow you to use your Xbox One controller to play PC games, without having to have a USB cable stretched between the two. “The wireless devices you use on Xbox One will work […]

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

  • Rock Band 4 “feels almost like coming home”, says Harmonix

    Rock Band 4 has been a long time coming, and Harmonix is as excited as we are. Or it would be, if that were possible. Harmonix announced Rock Band 4 overnight to massive excitement, especially in the vicinity of me. It’s something we’ve all been waiting for, but no less has Harmonix been waiting for […]

  • Destiny Weekly Update – what’s coming in the pre-House of Wolves patch?

    Destiny guru Arekkz Gaming runs down what Bungie’s mysterious update means – and could mean. This week’s Destiny Weekly Update was kind of light on information, but sometimes even saying nothing is really saying something. What are your theories for what’s coming soon to Destiny?

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

44 Comments

  1. NGCes26294BIV

    “money going back up the chain is a fraction of what it was only a few years ago.”

    That’s because a few years ago we were being ripped off even more.

    #1 5 years ago
  2. manamana

    Hate the Pass. So next time I’m buying a used car, I have to give a, say 500€ Pass, to the maker, or what? I hate EA for that showpiece. Nothing will be as it was. Plus goldmemberships and monthly fees and DLCs and what not. Its not that the games are a bargain, you damn suckers.

    #2 5 years ago
  3. Gheritt White

    It’s not a rip-off. Games are horrifically expensive to make and devs really rely on their bonuses for a significant wedge of their income – which is no use if your game doesn’t sell or acheives a low Metacritic score (i.e. 70% + of all games out there). Saying “well you should have made a better game then” is small consolation to (for example) a lowly artist or tools coder who had no input to design decisions but still has a family to feed.

    If retailers were to offer publishers even a tiny slice of the profits from used game sales all this would be sorted. Say, a 2 – 4% cut from each used game sold. Then devs would have greater job security and more cash to invest in R&D. The real greedy ones aren’t the publishers (Bobby Kotick aside), it’s the retailers.

    #3 5 years ago
  4. AHA-Lambda

    “If retailers were to offer publishers even a tiny slice of the profits from used game sales all this would be sorted. Say, a 2 – 4% cut from each used ganme sold. Then devs would have greater job security and more cash to invest in R&D. The real greedy ones aren’t the publishers (Bobby Kotick aside), it’s the retailers.”

    IMO THAT is what should be done then! I am sick of the effect a consistent online nature has had to this generation of consoles. Yes we can play online and all and it does outweigh the good.

    But achievements/trophies? DLC that in 95% of cases is a total rip off? DLC that we have to pay the $2 privelige for that 5 years ago would have been a FUCKING UNLOCKABLE in our games but now we need to pay? Cheats in games have disappeared entirely now because of achievements and the fact that again dlc of similar (not exact) effect can now be bought!

    I totally understand EA’s sentiments with project $10 but I am sure this will bite them in the ass cos these games garner a much more casual audience than say mass effect 2 or dragon age did. Plus they were only dlc not for online play.

    #4 5 years ago
  5. absolutezero

    I recall saying something pretty much exactly like this a little while ago and being completely shouted down for it.

    Looks like im not the only one that thinks the Second Hand market is a massive threat. I personally get a little aggrivated by those that only buy cheap games second hand thinking they are somehow above pirates and that they are contributing to the industry. If you are willing to pay for a game but not give either the dev or the publisher money for it you might aswell pirate it, at least that way you are not lining the pockets of Game or Blockbuster.

    #5 5 years ago
  6. Blerk

    This seems like a bit of a silly thing for him to say, that’s practically a mandate for users to go and pirate games rather than pick them up second hand.

    That said, I agree with Gheritt totally – it’s the retailers who should be stepping up here. They’re already selling us second-hand stuff for hugely over-inflated prices compared to the amount they give back on a trade-in, it’s about time they put some of that pure profit back into the industry which funds them.

    That said, who could ever force such a thing to happen? The retailers surely aren’t going to do it off of their own backs.

    #6 5 years ago
  7. Robo_1

    I agree with Gheritt here. Game shops have put the spotlight so firmly on second hand stock, that it’s almost as if they begrudge having to stock new games at all.

    It’s a complete slap in the face to the folks who work hard on these games, that neither they nor the publishers see a fraction of the profit from the people playing their games, and I don’t begrudge EA or anyone else for that matter, experimenting with ways to re-level the playing field.

    Indeed I’d like to see the complete separation of online and single player game pricing. Ideally, I’d like to see games sold at 10 pounds less (so 29.99, day 1, new) with the further option of going online, and unlocking the online part of the game for 10 pounds.

    As a mostly single player game man, this would save me money and ensure the publishers an income for maintaining the servers and developing patches, whilst being directly funded by the people who actually make use of them.

    #7 5 years ago
  8. pleasant_cabbage

    @5
    Oh plz. If people want to buy games second hand that’s their right. It isn’t illegal and so by default is on a far higher plateau of rightness that pirating a game. If the dev/pubs get nothing out of it that’s their problem, not the consumers. Blerk is spot on it’s the retailer & dev/pub relationship that has to change.

    #8 5 years ago
  9. Harry

    My experience in retail (albeit in the 90s) was that many people just wouldn’t be able to buy new games if it wasn’t for the ability to trade in older ones. Take the second hand trade away and you may see a dip in new game sales. I was at a midnight launch for MW2 and I’d guess over a third of the people there were trading in at least one game.

    I can see an argument for retailers paying back the industry a little with each used game sale, but the industry is going to have to grow up and realise it’s no different from people who sell anything.

    Once we own it, we can sell it to someone else. Same with cars, houses, kettles and cameras.

    I don’t hear Canon going “Wah wah, Harry sold a lens on Ebay and we didn’t get a cut, boohoohoo.”

    #9 5 years ago
  10. NGCes26294BIV

    Used game sales are retail’s key source of revenue, and will be until they become defunct and redundant by the adoption of digital sales as the primary method of game distribution.

    Oh, and I’m sorry, but when a store sells a DVD second hand, it doesn’t pay the producers a cut. Games are no different.

    Everyone here should take a look at the music industry, who have been forced to adapt to a new model of revenue generation (significantly less lucrative than a decade ago) because users have changed the way they consume music.

    The games industry needs to find new ways of providing good content at reasonable prices. It can’t just cut up things they’ve already provided for free in the past in order to imrove their profit margins because consumers aren’t prepared to pay the extortionate RRPs.

    Oh, and @9 +1 Take trade ins away and you’ll get fewer new game sales. Fact.

    #10 5 years ago
  11. VIP0R

    I don’t see what all the complaints are for really.

    If you buy a used copy, chances are it’s been a while since its initial release so it is usually around the same price new.

    When you trade in games you usually only get paid half of what the retailer might end up selling it for which is why they push & push & push the used copies.

    ‘Oh we have this Cheaper if you buy it pre-owned.’

    It isn’t as if EA will make Billions off this idea, it’ll just take a few costs off keeping servers running a tad and that’s about it.

    I just hope EA don’t turn off the servers to play online and you can still purchase the Pass.

    #11 5 years ago
  12. skuphundaku

    I think many of you are losing sight of the big picture here: The devs and the publishers SHOULDN’T have any say in what happens to the game after the first sale. I know that this is a mostly UK site, but in the US there is this nice little thing called “the first sale doctrine” which, putting it simply, says that after the initial sale (from the producer to the initial buyer) is completed, the producer has no business sticking its nose into what the buyer does with the product. The fact that the devs/pubs feel entitled to more revenue doesn’t change that. If those people wanted to gain more money, maybe they should have planned their career better or chosen a different career altogether. Nobody else is obligated to make sure you’re living your dream life. You have to take care of that yourself, and if your desired lifestyle can’t be supported by your business model, then tough luck and welcome to the real world!

    If you start going around this with all kind of bulls**t like “this software is just licensed to you so you don’t really own it” etc., the you’re going down a really dangerous path of erosion of one’s property rights. I am acutely aware that something like 99.9% of the people playing games don’t know or don’t even want to know about concepts like property rights and many other thorny issues that surround the whole games/software issue, but they should.

    #12 5 years ago
  13. Old MacDonald

    The devs and publishers are absolutely right, it is a massive threat to the industry. Very convenient and nice for individual gamers, but that doesn’t change anything.

    #13 5 years ago
  14. loki

    LOL Make good game without PC port, and you will got good sales

    #14 5 years ago
  15. WizardWeb

    All that’ll happen is the price of 2nd hand games will drop by about $10 or whatever EA charge to soak up the cost. this will give the shops less, EA more and for the customer it’ll be the same – or near enough. So far as i see it, the software companies are doing over the shops that sell their games. they do make a fair bit from 2nd hand games but this is propping up their businesses at a time everything is moving to the net.

    If the shops do what the publishers want and stop selling 2nd hand games, their business will suffer and we’ll just sell our games on ebay or Amazon marketplace.

    I do like the comment someone made earlier about buying a 2nd hand car and still having to give the manufacturer money. It’s true. When you buy a house, does the original builder still get a cut? Nope.

    #15 5 years ago
  16. KAP

    So lemme get this straight then:

    I buy FIFA world cup preowned for say £29.99 then have to pay for that dreadful £10 pass which brings the total to £39.99? a price for a brand new copy?!… defeats the purpose right?

    EA reinforces the fact their greedy money hungry cunts!
    It only makes sense there the only one complaining!

    #16 5 years ago
  17. Gheritt White

    @ 10: Stores wouldn’t ever need to give movie studios a cut of second hand DVD sales, as movie studios can rely on a potentially very profitable run in the cinema first. Games have no analogous equivalent of a theatrical release ahead of DVD sales – all games are straight to DVD,m if you like.

    There are ways of reducing the cost of making games (the primary factor in why they cost so much), but that would lead to either (a) *much* shorter play experiences 9say three to four hours) or (b) a huge reduction in the quality of all visual assets, from textures and model poly-counts right the way through to animations and environments.

    Why are games so expensive to make? Because the tech employed in the last ten years is much more expensive to make/use/buy, both in terms of cash and manpower. We all expect a huge jump in graphical fidelity each gen, and this comes at a very real cost, which hasn’t really been passed onto the consumer since the end of the 32/64-bit eras. Realistically, games would be priced at 70 quid a pop otherwise.

    #17 5 years ago
  18. Eregol

    Funny.
    It was never a threat when people sold their games through Free-ads or whatever.

    At the end of the day:
    Person A buys game. Profits go to the publisher/developer
    Person A sells game to Person B. Profits go to Person A while publisher and developer still retain the same number of players.

    I understand that the second hand market in game stores is getting rather stupidly large. But EAs solution doesn’t even allow for people just selling or swapping their games with their friends.
    I used to do a lot of swapping back in the day. Why should my friend have to pay just to play online from a swap?
    I’d end up having to give him money so he didn’t lose out. Cos I’d get a full game and he’d only get half of one.

    Maybe they could make the ‘pass’ about £2.

    #18 5 years ago
  19. AHA-Lambda

    @16 basically yes but that game specifically doesnt use the pass system i believe

    @17 I would rather have a small increase in game pricing to say £50 than to put up with all of this nickel and diming shit that goes on tbh

    #19 5 years ago
  20. skuphundaku

    @17: The much vaunted visual quality can… strike that… should go away anyway because most of the games that are created nowadays are superficial eye-candy without any kind of depth. Don’t even get me into a talk about gameplay, because gameplay is dead, especially on the consoles, and moribund on the PC if you’re not looking at the indie scene. All that money invested (I prefer “thrown out the window”) in the so-called AAA titles could have been used much more soundly than creating yet another FPS or Action title in this or that franchise which has nothing going for it except shiny visuals.

    #20 5 years ago
  21. Filofax

    @5 No wonder you were shouted down for such a stupid bloody comment, the problem of second hand games sales is not a consumer problem. Most game retailers in the UK pay very little when you trade even the newest of games in, then they sell the same game second hand for maybe £5 less than new.

    I do agree with Gheritt White about the cost of game development, but at the same time some developers/publishers are making a pretty penny with the never ending DLC train.

    #21 5 years ago
  22. Gheritt White

    @ 20: Are you so sure you want to go back to this just so that you can get £20 – £25 games?

    The fact is, many (if not most) gamers expect (if not demand) movie CG quality graphics on their consoles and PCs these days. In real-time, no less! We all know how much a Pixar movie costs to make and how many people are required to make it, I find it hugely naive on the part of the consumer to assume games would be any different.

    @ 12: Pleasant_cabbage said it best – it’s the retailer and dev/pub relationship that has to change, it’s not the consumers problem really.

    All this will be resolved when all videogame distribution goes purely digital. However, by resolved I unfortunately mean bricks0-and-mortar specialist stores pretty much going out of business. And that will be a very sad day.

    #22 5 years ago
  23. NGCes26294BIV

    @ 17

    On the contrary, many studios release films straight to DVD – there’s whole subset of the market that is catered towards non-theatrical releases. And how about DVD releases of TV/mini series’? They have a non-profit run on television and then rely on DVD sales. Again, there is no second-hand profit-wrangling in that market.

    If I buy a product, I should own it. If EA want to separate the product and services (online and offline), then I want to see an offline-only version on the shelf with £10 off the RRP.

    If they aren’t prepared to do that then it only vindicates the notion that it is nothing more than a ploy to prevent second-hand sales, the sale of which they have no legal or moral right to benefit from.

    #23 5 years ago
  24. theevilaires

    #1 is so right man, I remember when they cracked down on the music industry for selling CD albums for way to much profit. The cost on the consumer was a fucking straight up rip off.

    Now look at the music industry. Struggling to sell those damn CD’s while most people only buy the songs they want on stupid itunes. A brand new album is like $9.99 now compared to $21.99 in the fucking late 90′s.

    EA will fail hard and that new MOH will fail just as hard! People on XBL have to pay $50 as it is and most people buy their games used at $45-$50 because they really can’t afford that extra $10. Oh well as long as its just EA.

    They are now running their fucking mouth hoping Sony,M$,Acti, and others jump on the band wagon. They will fail and they are starting what could be the end of our great hobby.

    #24 5 years ago
  25. gaz

    Games are so expensive to develop now that the developer and publisher need to guarantee a return on their investment in order to reinvest and start the cycle over. Fair enough no one wants sequel after sequel, but if the return is only sufficient to allow them to produce a sequel (Guaranteed sales based on past product performance) then the chances of them investing in new IP reduces somewhat. Used game sales efefctively reudce the chance of some publishers producing new IP. Maybe if the overall price was reduced by about £10 then they’d sll more new games, but I assume the retailers would just lower the used price…

    #25 5 years ago
  26. Gheritt White

    @ 23: All straight to DVD releases are very cheap to make – much cheaper, I’d wager, than even an average videogame. This is without exception.

    Also, TV miniseries definitely do make a profit from their television run – the channel on which they’re broadcast pays the production company for the right run the show. Often there is a bidding war – e.g. LOST. I’m afraid you’re mistaken if you think that shows like LOST or Friends don’t make a profit on their television runs. It is far more analogous to cinema releases than to videogames.

    I fully support your idea of having two different game SKUs – one for online and one for offline play only. However. bear in mind that if it was to be priced fairly, you’d be looking at £50 for offline and £60 for online play. It’s either that; shorter gameplay experiences; Dreamcast-quality graphics; or exclusively digital distribution.

    One thing is for certain: the current model has to change and it shouldn’t really be the consumers who have to pay for it.

    #26 5 years ago
  27. skuphundaku

    @22: No, I want to go back to this, this, this and this so that I can get some real gameplay out of the games I play. Maybe it’s just me, but for me gameplay trumps visuals in 10 out of 10 cases.

    As for the 100% digital distro… I am certain that digital distribution will increase in report to bricks-and-mortar distribution, but it will never completely replace it. That’s my opinion at least.

    #27 5 years ago
  28. NGCes26294BIV

    @26

    Would love to know how you decided on £50 and £60 as ‘fair’ prices… Surely it depends on the overall quality and content of the game, as well as the additional services on offer?

    Scaling pricing models will come into play eventually – although probably not until DD becomes the standard. It’s been part of the PC market for years.

    You simply cannot justify charging the same price for Iron Man and Modern Warfare, for example.

    #28 5 years ago
  29. theevilaires

    Gherritt you are a dumb ass I swear. Shut the fuck up man. You make no sense. This is all about them not reaching higher profits from the previous year. These people are in love with money period. They don’t give a shit about you.

    Give these assholes an inch and they will take a fucking mile!

    So any asshole who is in favor of this go to HELL!

    #29 5 years ago
  30. Gheritt White

    @ 28: Fair as defined as reflecting the real cost of production. As I said, videogame prices haven’t really gone up all that much since the N64 era, however cost of production has soared. But yes, I would agree that it’s unfair to charge the same for Iron Man 2 as CoD:MW2, as the latter probably cost more to make.

    @ 29: Thanks for your input TEA, immensely valuable as always. The fact I seem to have irked you has made my morning.

    #30 5 years ago
  31. manamana

    Oh well since buying used games equals piracy:
    1. I download a game at some criminal server
    2. Pay 10bucks to greedyEA
    3. Have nothing to sell, which results in one less gamer online
    4. I have less money for the next game, so I start at one

    See, it cannot be the problem of the consumer.
    Btw.:
    Who makes gameprices anyway?
    Why are they priced like they are?
    Which calculation leads to the “59,99€”?
    Are the developers payed enough and if not,what would be fair to get them going?
    Recently publishers are the ones gaining immense and holding money back under dubious reasons …
    And what if I rent a game?

    #31 5 years ago
  32. NGCes26294BIV

    @30

    So prices should be set according to the production budget and not the content and quality of the product?

    Mmm. Not sure about that.

    #32 5 years ago
  33. Gheritt White

    @ 32: Quantity of content, yes. Quality, however, is subjective. Logic dictates the only hard and fast measure would be how expensive something costs to make.

    That said, I did just finish reading a book about Bertrand Russell so currently logic is at the forefront of my thinking.

    #33 5 years ago
  34. theevilaires

    I could have chose anyone but I chose you because of you are the leader in posting stupid shit. Morons like you will turn this industry into something far worst than it is now.

    #34 5 years ago
  35. blackdreamhunk

    ahahhahahah look at this I am right agin! console game devs are going bankuprt because of consoles more proof and we have not even got into rented games

    #35 5 years ago
  36. Eregol

    Will someone please! Think of the children!!!

    #36 5 years ago
  37. skuphundaku

    @33 & 32: Well, truth be told, the “real” price of any product is set in a completely free marketplace. Imagine the stock market if you will, in a time when it wasn’t rigged up to the gills, unlike nowadays, or eBay.

    In the stock market, you have the sellers that ask for a price (ask price) and the buyers that are willing to pay another price (bid price). The ask price is always higher than the bid price in the stock market and you have the specialists which intermediate between the sellers and the buyers and keep the spread (difference between the ask and the bid prices) as their profit. Also, the specialists perform the function of price discovery, which, in a stock market that hasn’t been tampered with, reflect the true value of the traded asset.

    On eBay, you don’t have the specialists to do price discovery, so the sellers either hope for the best and start auctions of their items, or list their items with a Buy price, wait for buyers and, if they feel it’s appropriate, they can lower or raise the prices by relisting the item, and thus adapt to the evolution of demand. The eBay buyers, on the other hand, they can either buy paying the asked price, shop around or wait for a price cut, thus adapting to the evolution of offer.

    So, the conclusion is that, if you want to find out the real price (as in price that reflects the value) of any game at any given point in time, check the eBay listings, not the online or offline shops. Those are just the ask prices and they are quite removed from reality in many, if not most, cases. So, Gheritt, the costs incurred by the devs/pubs are completely irrelevant for the buyers. If the product is under par, that’s the devs/pubs’ problem. As I was saying earlier, if they’re not good enough at what they’re doing, then they should either get out of the way or stay in the game and get crushed, but not start begging for handouts in form of more laws and monopolies to support their incompetence.

    #37 5 years ago
  38. CroMagnon

    I’ve never really understood the benefit of the immediate trade-in market for the consumer. So you get a brand new game for £10 if you give them a game that’s max. 2 months old (don’t forget they’re particular about which games they accept)? Then rinse and repeat for every new release?

    If you do that repeatedly, you’re out of pocket without actually owning anything. It’s like renting a flat/house vs buying and paying a morgage – you might be paying a little less every month but at the end of the day you don’t own the property. This system is essentially the most expensive way of renting games.

    While I’m not thrilled by EA’s method, think of it like the government giving tax credits to first time property buyers. I might not think that’s fair – but I’m not in the market for a house. Once I am, I’ll be damn glad of it.

    #38 5 years ago
  39. reask

    Problem been the longer you hold on to the game the less valuable it becomes.
    In saying that the prices they offer for your game is ludicrous.
    I trade in very little now because of it.
    Still its unlikely I will ever play any of them again so lose lose really.

    Mind you I popped in COD2 only yesterday and had a few games on-line.
    I was amazed the servers were still open I mean its 5 years old.
    It was the first time I had played it on line and it was actually good fun.

    #39 5 years ago
  40. one million

    First they make regular console game boxes look as uniform and dull as possible, then they wonder why no one wants to hold on to them. If I had enough motivation, I’d trade and swap the shit out of my games.

    #40 5 years ago
  41. Kerplunk

    Whilst installing a game onto my 360′s hard disk I read through the manual – even as far as the agreement right at the back. In capital letters, it stated that what I had acquired was not software, but a non-transferable licence for the software.

    Now, I’ve not read every manual to every game I have and I should point out that the game in question was published by Activision.

    But assuming the statement is standard in all games, then it shifts the perspective on this ‘right’ to sell on games back to retailers that many people talk about.

    Games, and the games business, is constantly evolving. Whilst gamers enjoy better visuals, new types of controls and the benefits of online it would be unreasonable to expect other aspects of the industry to stay standing still – such as the way(s) revenue can be leveraged from the products they create.

    #41 5 years ago
  42. theevilaires

    Here’s the solution, you want better profits then put out a quality fucking game the first time. Word of mouth will ensure your game does succeed and use proper advertising.

    COD4 is a prime example! That game was so good that it broke records on its sequel. It was word of mouth that made that game sell so damn well. They could have advertised like hell but if that game sucked *cough MOH airborne cough* then it would not have sold as well as it did.

    Madden is the same shit every year and I’m sick of it. I hate Madden games and I don’t even play football. They exploit the shit out of it every year (they fucked PS3 owners the first two years) and nothing improves drastically for a worthy $60 purchase in the first place! Then you have the balls to bitch about used game sells?!

    FUCK YOU EA!

    I will be paying close attention to your stock as it falls. To the gaming community please don’t allow this shit to happen. Stand up and fight these capitalist greedy pigs. Mother fuckers want to talk shit when they’re pockets are hurting but have the balls to try and corner the fucking football gaming market by buying the NFL license rights to be the only publishers to make an official NFL game.

    (and yes I’m really in a bad fucking mood today! :D )

    #42 5 years ago
  43. OlderGamer

    But ya know what? Yearly sequal are also to blame. Why should I buy this years Madden whne it truth last years madden is practicly the same game experience? And the massive amount of old sports games in print and circulation feeds the fire.

    To some degree EA created its own problem.

    That being said Second hand game peddlers are ripping off the industry. No doubt about that. If their was a fee that was paid to the publishers/Developers of each used game sold…some sort of royalty fee. Things would even out.

    But in truth the current biz models for the game industry is antiquated and failing.

    Look, if EA made a Madden game that sold in stores for 60usd. The game has no version or number on it. It is just Madden, not a yearly update. Then the game was placed in your system. The game then automaticly updates itself to the newest version via Free DLC(comes with the purchase of said Madden game). Then the following season, instead of buying a new Madden, the game offers you DLC updates for say 20 or 30usd. The very same DLC/Updates that come for free if a gamer goes to the store and buys the Madden game. Each year the game offers updates that can be downloaded for a fraction of the cost of the store copy. This would drasticly reduce the number of trade ins. Now make it so that store bought copy of Madden only works for the purchasers account, and your golden. No more sports trade ins.

    Yes there are holes in that plan. But fill them in. Fix it. It is just one idea to curb trade ins, lower price for consumers, and at the same time lost revenue from second games is recovered and thus the DLC updates could be lowered in price and proffits would still be high.

    In truth that idea won’t happen.

    Digital sales will most likly replace brick and morter sales. And second hand games are the number one reason why. If and when Cloud based gaming sees the light of day that too can be a game changer.

    The thing that game pubs need to keep in mind is that we are still in a rescesion/depresion. And video games are stupidly expensive. Movies are around 10/20 usd and yet a video game is 3/6times that amount. Most big budget movies cost more then big budget games.

    Games don’t need to cost as much as they do. Honestly I have more actual fun playing games that cost a fraction of what some of the big boys cost. Be it Castle Crashers, Shadow Complex, Puzzle Quest, or smaller budget games like Civ Rev, or whatever. Not every game needs a Halo or CoD sized budget. Some of the blame should be placed on the game devs/pubs themself. If you can’t break even unless you sell 1.5M copies, your an idiot. Bring dev cost down.

    Alot of things go into this topic. Lots of angles. But punnishing the consumer, ala EAs Pass, is dead wrong.

    #43 5 years ago
  44. xino

    Is this guy f*king crazy?

    bigger problem is trading in games?
    how da fark can I go back and play Halo Combat Evolved? Ninja Gaiden Black? Marvel vs Capcom 1 etc and all these old games. Whereas new games keep coming out ALL the time!

    I don’t even have time to go back to my old games because of new titles, so I sell my old games! Not to mention leaderboard games. If a new game comes out with leaderboard ranking, and I’m still playing old trash games, how the hell will I get on top of the leaderboard if I’m still playing old trash games?

    Who the hell wants to build up a farking game collection when you don’t even farking have time to play all these old games? we have life, we can’t even play old games because of new games coming out. And this sucker expects people to keep games.

    Maybe I should freaking switch to piracy if that’s not the big issue here:/

    #44 5 years ago

Comments are now closed on this article.

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.